• Title/Summary/Keyword: Edge devices

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Game Theory-Based Scheme for Optimizing Energy and Latency in LEO Satellite-Multi-access Edge Computing

  • Ducsun Lim;Dongkyun Lim
    • International journal of advanced smart convergence
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    • v.13 no.2
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    • pp.7-15
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    • 2024
  • 6G network technology represents the next generation of communications, supporting high-speed connectivity, ultra-low latency, and integration with cutting-edge technologies, such as the Internet of Things (IoT), virtual reality, and autonomous vehicles. These advancements promise to drive transformative changes in digital society. However, as technology progresses, the demand for efficient data transmission and energy management between smart devices and network equipment also intensifies. A significant challenge within 6G networks is the optimization of interactions between satellites and smart devices. This study addresses this issue by introducing a new game theory-based technique aimed at minimizing system-wide energy consumption and latency. The proposed technique reduces the processing load on smart devices and optimizes the offloading decision ratio to effectively utilize the resources of Low-Earth Orbit (LEO) satellites. Simulation results demonstrate that the proposed technique achieves a 30% reduction in energy consumption and a 40% improvement in latency compared to existing methods, thereby significantly enhancing performance.

Role of edge patterning and metal contact for extremely low contact resistance on graphene

  • Jo, Seo-Hyeon;Park, Hyung-Youl;Park, Jin-Hong
    • Proceedings of the Korean Vacuum Society Conference
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    • 2016.02a
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    • pp.294.2-294.2
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    • 2016
  • Graphene, a sigle atomic layered structure of graphite, has drawn many scientific interests for attractive future electronics and optoelectronics beyond silicon-based technology because of its robust physical, optical, and electrical properties. But high metal-graphene contact resistance prevents the successful integration of high speed graphene devices and circuits, although pristine graphene is known to have a novel carrier transport property. Meanwhile, in the recently reported metal-graphene contact studies, there are many attempts to reduce the metal-graphene contact resistance, such as doping and one-dimensional edge contact. However, there is a lack of quantitative analysis of the edge contact scheme through variously designed patterns with different metal contact. We first investigate the effets of edge contact (metal-graphene interface) on the contact resistance in terms of edge pattern design through patterning (photolithography + plasma etching) and electral measurements. Where the contact resistance is determined using the transfer length method (TLM). Finally, we research the role of metal-kind (Palladium, Copper, and Tianium) on the contact resistance through the edge-contacted devices, eventually minimizing contact resistance down to approximately $23{\Omega}{\cdot}{\mu}m$ at room temperature (approximately $19{\Omega}{\cdot}{\mu}m$ at 100 K).

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Extracting optimal moving patterns of edge devices for efficient resource placement in an FEC environment (FEC 환경에서 효율적 자원 배치를 위한 엣지 디바이스의 최적 이동패턴 추출)

  • Lee, YonSik;Nam, KwangWoo;Jang, MinSeok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.1
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    • pp.162-169
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    • 2022
  • In a dynamically changing time-varying network environment, the optimal moving pattern of edge devices can be applied to distributing computing resources to edge cloud servers or deploying new edge servers in the FEC(Fog/Edge Computing) environment. In addition, this can be used to build an environment capable of efficient computation offloading to alleviate latency problems, which are disadvantages of cloud computing. This paper proposes an algorithm to extract the optimal moving pattern by analyzing the moving path of multiple edge devices requiring application services in an arbitrary spatio-temporal environment based on frequency. A comparative experiment with A* and Dijkstra algorithms shows that the proposed algorithm uses a relatively fast execution time and less memory, and extracts a more accurate optimal path. Furthermore, it was deduced from the comparison result with the A* algorithm that applying weights (preference, congestion, etc.) simultaneously with frequency can increase path extraction accuracy.

A Study on Integrity Protection of Edge Computing Application Based on Container Technology (컨테이너 기술을 활용한 엣지 컴퓨팅 환경 어플리케이션 무결성 보호에 대한 연구)

  • Lee, Changhoon;Shin, Youngjoo
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.6
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    • pp.1205-1214
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    • 2021
  • Edge Computing is used as a solution to the cost problem and transmission delay problem caused by network bandwidth consumption that occurs when IoT/CPS devices are integrated into the cloud by performing artificial intelligence (AI) in an environment close to the data source. Since edge computing runs on devices that provide high-performance computation and network connectivity located in the real world, it is necessary to consider application integrity so that it is not exploited by cyber terrorism that can cause human and material damage. In this paper, we propose a technique to protect the integrity of edge computing applications implemented in a script language that is vulnerable to tampering, such as Python, which is used for implementing artificial intelligence, as container images and then digitally signed. The proposed method is based on the integrity protection technology (Docker Contents Trust) provided by the open source container technology. The Docker Client was modified and used to utilize the whitelist for container signature information so that only containers allowed on edge computing devices can be operated.

Extraction of Optimal Moving Patterns of Edge Devices Using Frequencies and Weights (빈발도와 가중치를 적용한 엣지 디바이스의 최적 이동패턴 추출)

  • Lee, YonSik;Jang, MinSeok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.5
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    • pp.786-792
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    • 2022
  • In the cloud computing environment, there has been a lot of research into the Fog/Edge Computing (FEC) paradigm for securing user proximity of application services and computation offloading to alleviate service delay difficulties. The method of predicting dynamic location change patterns of edge devices (moving objects) requesting application services is critical in this FEC environment for efficient computing resource distribution and deployment. This paper proposes an optimal moving pattern extraction algorithm in which variable weights (distance, time, congestion) are applied to selected paths in addition to a support factor threshold for frequency patterns (moving objects) of edge devices. The proposed algorithm is compared to the OPE_freq [8] algorithm, which just applies frequency, as well as the A* and Dijkstra algorithms, and it can be shown that the execution time and number of nodes accessed are reduced, and a more accurate path is extracted through experiments.

On-Demand Remote Software Code Execution Unit Using On-Chip Flash Memory Cloudification for IoT Environment Acceleration

  • Lee, Dongkyu;Seok, Moon Gi;Park, Daejin
    • Journal of Information Processing Systems
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    • v.17 no.1
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    • pp.191-202
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    • 2021
  • In an Internet of Things (IoT)-configured system, each device executes on-chip software. Recent IoT devices require fast execution time of complex services, such as analyzing a large amount of data, while maintaining low-power computation. As service complexity increases, the service requires high-performance computing and more space for embedded space. However, the low performance of IoT edge devices and their small memory size can hinder the complex and diverse operations of IoT services. In this paper, we propose a remote on-demand software code execution unit using the cloudification of on-chip code memory to accelerate the program execution of an IoT edge device with a low-performance processor. We propose a simulation approach to distribute remote code executed on the server side and on the edge side according to the program's computational and communicational needs. Our on-demand remote code execution unit simulation platform, which includes an instruction set simulator based on 16-bit ARM Thumb instruction set architecture, successfully emulates the architectural behavior of on-chip flash memory, enabling embedded devices to accelerate and execute software using remote execution code in the IoT environment.

Secret Key and Tag Generation for IIoT Systems Based on Edge Computing

  • Koh, Giheon;Yu, Heungsik;Kim, Sungun
    • Journal of Multimedia Information System
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    • v.8 no.1
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    • pp.57-60
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    • 2021
  • Industry 4.0 is continuous automation by applying the latest smart technologies to traditional manufacturing industries. It means that large-scale M2M (Machine-to-Machine) communication and IoT (Internet of Things) technologies are well integrated to build efficient production systems by analyzing and diagnosing various issues without human intervention. Edge computing is widely used for M2M services that handle real-time interactions between devices at industrial machinery tool sites. Here, secure data transmission is required while interacting. Thus, this paper focused on a method of creating and maintaining secret key and security tag used for message authentication between end-devices and edge-device.

Dynamic Computation Offloading Based on Q-Learning for UAV-Based Mobile Edge Computing

  • Shreya Khisa;Sangman Moh
    • Smart Media Journal
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    • v.12 no.3
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    • pp.68-76
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    • 2023
  • Emerging mobile edge computing (MEC) can be used in battery-constrained Internet of things (IoT). The execution latency of IoT applications can be improved by offloading computation-intensive tasks to an MEC server. Recently, the popularity of unmanned aerial vehicles (UAVs) has increased rapidly, and UAV-based MEC systems are receiving considerable attention. In this paper, we propose a dynamic computation offloading paradigm for UAV-based MEC systems, in which a UAV flies over an urban environment and provides edge services to IoT devices on the ground. Since most IoT devices are energy-constrained, we formulate our problem as a Markov decision process considering the energy level of the battery of each IoT device. We also use model-free Q-learning for time-critical tasks to maximize the system utility. According to our performance study, the proposed scheme can achieve desirable convergence properties and make intelligent offloading decisions.

Implementation of Deep Learning-based Label Inspection System Applicable to Edge Computing Environments (엣지 컴퓨팅 환경에서 적용 가능한 딥러닝 기반 라벨 검사 시스템 구현)

  • Bae, Ju-Won;Han, Byung-Gil
    • IEMEK Journal of Embedded Systems and Applications
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    • v.17 no.2
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    • pp.77-83
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    • 2022
  • In this paper, the two-stage object detection approach is proposed to implement a deep learning-based label inspection system on edge computing environments. Since the label printed on the products during the production process contains important information related to the product, it is significantly to check the label information is correct. The proposed system uses the lightweight deep learning model that able to employ in the low-performance edge computing devices, and the two-stage object detection approach is applied to compensate for the low accuracy relatively. The proposed Two-Stage object detection approach consists of two object detection networks, Label Area Detection Network and Character Detection Network. Label Area Detection Network finds the label area in the product image, and Character Detection Network detects the words in the label area. Using this approach, we can detect characters precise even with a lightweight deep learning models. The SF-YOLO model applied in the proposed system is the YOLO-based lightweight object detection network designed for edge computing devices. This model showed up to 2 times faster processing time and a considerable improvement in accuracy, compared to other YOLO-based lightweight models such as YOLOv3-tiny and YOLOv4-tiny. Also since the amount of computation is low, it can be easily applied in edge computing environments.

A Study on the Direction of the Development of Hearable Devices for Seniors -Focusing on Wireless Earphones- (시니어를 위한 히어러블 디바이스 개발 방향성 연구 -무선 이어폰을 중심으로-)

  • Kijeong, Choi;Seunghee, Suh
    • Journal of Fashion Business
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    • v.26 no.5
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    • pp.135-152
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    • 2022
  • This study aimed to evaluate the user experience of hearable devices for seniors and suggest possible development directions. A literature review, case study, and in-depth interviews were conducted. Based on the literature review, convenience, accessibility, transmissibility, wearability, aesthetics, and interest were determined as the user experience factors of hearable devices. Then, in-depth interviews were conducted with 12 participants aged 60 or older regarding four devices. Participants tried four different types of wireless earphones which were selected based on a case study: open-type, kernel-type, neckband-type, and earring-type. Regarding convenience, the participants preferred to carry small devices and regarding accessibility, participants responded positively for most product types. For transmissibility and wearability, there were differences depending on whether devices were put on correctly, but the participants preferred products that did not wholly block external sounds. For aesthetics, participants preferred small and cutting-edge designs. Interest was noticeable among those who had not used the devices before, and for stability, the neckband-type was the most preferred. Based on the results we suggest designing small cutting-edge designs and button-type assist devices, not blocking the external sound, providing a participation program, simplifying device functions, and establishing a method that can be combined with and stored in clothes and a delivery method that can signal danger.