• 제목/요약/키워드: Ease-of-Use

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디지털 융합미디어에 대한 수용자 인지가 사용의도에 미치는 영향 (The Influence of Users' Perception of Digital Convergence Media upon Use Intention)

  • 김인경;박원준
    • 한국전자통신학회논문지
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    • 제6권3호
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    • pp.363-369
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    • 2011
  • 본 논문은 기술발전에 따라 등장하게 된 융합미디어에 대한 수용자 인지가 실제 이용 의도에 어떠한 영향을 미치는지 분석하였다. 분석결과, 융합미디어에 대한 인지된 유용성이 높다고 생각할수록 이용의도가 높아지며, 인지된 용이성이 높을수록 이용의도 역시 높아지는 것으로 나타났다. 이용 의도는 실제 이용도에 유의미한 영향을 미치는 것으로 나타났는데, 이용의도가 높을수록 융합미디어를 많이 이용한다는 것을 의미한다. 반면 혁신저항이 높을수록 인지된 유용성, 사용의도, 매체 친밀도는 낮아는 것으로 나타났다. 결국 혁신저항으로 인해 매체 이용의도가 낮아지고, 융합 미디어 수용이 지연되는 결과를 가져올 수 있다.

각종 부인복 원형의 여유감에 대한 고찰 (Consideration on Ease of Several Bodice Patterns)

  • 정혜락
    • 한국의류학회지
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    • 제14권4호
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    • pp.274-280
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    • 1990
  • This paper is intended to grasp the characteristics of many bodices patterns which have been shown so far. The way is by selecting four characteristic kinds of patterns, making blouses offer the patterns and measuring ease. In measuring the degree of ease, $Scheff\`{e}'s$ paired comparison is made use of. In analysis, variation ratio has come out of analysis of variance, and significance is tested by producing estimated values between patterns. The Result is summed up as follows. 1. After wearing blouses made ofter different basic patterns and measuring ease, the analysis of variance is made about the sensory value of ease. The result is as follows. 1) In the ease of different patterns, all the areas are significant at the level of $1\%$ , regard- less of movements. 2) Under the influence of movements, the back area of arm hole is significant at the level of $5\%$ in narrow movements, and the front and the back area of arm hole are each significant at the level of $1\%$ in wide movements. 3) In the interaction of patterns and movements, bust and the under area of arm hole are each significant at the level of $1\%$ in narrow movements, and bust is significant at the level of $1\%$ in wide movements. 2. When comparing estimated values between patterns, the value of c is the largest and in the order of b,4, a. And in the other movements, the order changes into c,d, b and a. Thus the ease of blouses is different according to patterns. The reason for this is that the amount of ease of bust, the amount and location of darts, and sleeve cap height have complicate influences on the ease of blouses. Both sleeve cap height and the depth of arm hole have influences on the ease of sleeve. Consequently, in making clothes, it would be better to select and use proper patterns which go with the purposes and desings of clothes rather than to apply one pattern to various clothes.

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최종이용자탐색시스템의 이용과 이용자의 인지적 특성간의 관계 연구 (A Study of Users' Cognitive Characteristics Influencing upon the Usage of End-User Searching Systems)

  • 이상복
    • 한국문헌정보학회지
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    • 제27권
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    • pp.291-339
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    • 1994
  • The purpose of this study is to find personal characteristics that affect users' cognitive characteristics of system, and to verify correlations between this users' cognitive characteristics and selection of system usage in using end -user searching systems (EUSS), For corroborative analysis of this study, preliminary model was constructed referring to Davis' Technology Acceptance Model. The model consists of exogenous variables (personal characteristics) , parameter variables (perceived usefulness, perceived ease of use), and effect variables (selection of system usage), When exogenous variables affect parameter variables, exogenous variables are independent variables and parameter variables are dependent variables. In addition, in correlation of parameter variables, which have been affected by exogenous variables, with effect variables, parameter variables are independent variables and effect variables are dependent variables, As for the research methodology, this study regards the Academic Information System connected with the Internet as EUSS, So questionnaires have been sent to researchers in universities who were conducting direct searching for the system. 229 valid responses to questionnaires have been analyzed according to Pearson Correlation Analysis and Stepwise Selection of Multiple Regression in the statistical software packages, 'SPSS PC+'. The findings and conclusions made in this study are summarized as follows; 1. Among the personal characteristics (age, disciplinary, computer literacy level, perceived usefulness of use education and training, perceived satisfaction of end-user searching, perceived satisfaction of system characteristics), all characteristics but age affect perceived usefulness and perceived ease of use. Specifically, perceived satisfaction of end user searching and perceived satisfaction of system characteristics most affect perceived usefulness and perceived ease of use respectively. 2. Perceived usefulness and perceived ease of use have a direct effect on selection of system usage in using EUSS. 3, Perceived usefulness more affect selection of system usage than perceived ease of use in using EUSS.

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A Study on the Usage Factors of Mobile Banking Apps by Korean Banks in Vietnam: Focused on the Viewpoints of App User and App Provider

  • Suk-Gyoo Kim;Sang-Ha Lee;Chun-Su Lee
    • Journal of Korea Trade
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    • 제27권1호
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    • pp.192-210
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    • 2023
  • Purpose - Vietnam has the fastest growing digital economy in Southeast Asia and is emerging as a critical overseas market for Korean banks in the post-COVID-19 era. Accordingly, many Korean banks entered the Vietnamese market to overcome the limitations of the saturated domestic financial market and create new revenue sources. This study examined the current status of digital finance in Vietnam and the cases of Korean banks that have succeeded in the Vietnamese market. Then, importance-performance analysis (IPA) was conducted on local customers, managers and staff members of Korean banks in Vietnam. Design/methodology - In this study, we analyzed the importance and satisfaction factors of mobile banking app usage in Vietnam through IPA. In particular, we identified the differences between the two groups by considering the viewpoint of customers who use mobile banking apps and that of managers and staff members who provide mobile banking services. Findings - The IPA results from the customer group and managers and staff members group were generally similar, but differences were observed in Ease of Use (Technology), Innovativeness (Organization), and Increase in Revenue (Economic). In the case of the customer group, Ease of Use (Technology) is located in the second quadrant, which shows low satisfaction compared to high importance. However, in the managers and staff members group, Ease of Use (Technology) is located in the first quadrant, which indicates high importance and high satisfaction. This difference in perception can cause complaints from local customers; thus, it is necessary to change the perception of the technological aspect for ease of use of mobile banking apps in consideration of the customer's position. In addition, it is necessary to allocate the resources invested in the Innovativeness (Organization) and Increase in Revenue (Economic) to Ease of Use (Technology). Originality/value - In this study, based on the HOTE framework, factors for using mobile banking apps were derived, and IPA was conducted targeting local customers (app user) and managers and staff members (app provider) of Korean banks in Vietnam. Through this, we presented the results of empirical analysis that can help Korean banks efficiently utilize limited resources and budgets.

공공기관 근무자의 스마트 모바일기기 사용과 업무성과의 관계에 관한 연구: TAM 모형을 활용한 업무성과와의 관계 검증을 중심으로 (A Study on the Relationship Between Smart Mobile Devices Use and Work Performances of Public Agencies: Focused on verification of the relationship between performances using TAM)

  • 임성진;한경석;정미라
    • 디지털콘텐츠학회 논문지
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    • 제18권7호
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    • pp.1465-1474
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    • 2017
  • 본 연구는 스마트 모바일 기기를 업무에 활용하는 공공기관 근로자 집단을 대상으로 사용자의 사용자요인과 수용요인이 업무성과에 미치는 영향을 검증하고, 스마트 모바일 기기 활용과 업무성과의 긍정적 관계를 확인함으로써 스마트 모바일 기기의 직무적합성을 향상하기 위한 전략적 제언을 하는 것을 목적으로 수행되었다. 연구결과, 스마트 모바일 기기의 수용자 혁신성은 인지된 유용성에 B=.296, p=.000, 사용용이성에 B=.326, P=.000의 영향을 미치고, 직무적합성은 인지된 유용성에 B=.261, p=.001의 영향을 미치고 있었으며, 인지된 유용성 및 인지된 사용용이성은 각각 B=.382, 488, p=.000으로, 업무성과를 긍정적으로 개선하고 있었다. 또한 이러한 관계를 인지된 유용성과 사용용이성이 매개하고 있음을 결론적으로 확인할 수 있었다.

수학 수업에서 예비교사의 인공지능 프로그램 '똑똑! 수학 탐험대' 사용 의도 이해: 자기효능감과 인공지능 불안, 기술수용모델을 중심으로 (Preservice teacher's understanding of the intention to use the artificial intelligence program 'Knock-Knock! Mathematics Expedition' in mathematics lesson: Focusing on self-efficacy, artificial intelligence anxiety, and technology acceptance model)

  • 손태권
    • 한국수학교육학회지시리즈A:수학교육
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    • 제62권3호
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    • pp.401-416
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    • 2023
  • 본 연구는 기술수용모델을 기반으로 예비교사의 자기효능감과 AI 불안이 수학 수업에서 '똑똑! 수학 탐험대'를 사용하려는 의도에 미치는 영향을 구조적으로 살펴보았다. 이를 위해 254명의 예비교사들의 자기효능감, AI 불안, 인지된 사용 용이성, 인지된 유용성, 사용 의도를 변인으로 연구모형을 설정하고 구조방정식으로 변인 간의 구조적 관계와 직·간접효과를 분석하였다. 분석 결과, 자기효능감은 인지된 사용 용이성, 인지된 유용성, 사용 의도에 유의미한 영향을 미쳤으며, AI 불안은 인지된 사용 용이성과 인지된 유용성에 유의미한 영향을 미치지 않았다. 인지된 사용 용이성은 인지된 유용성과 사용 의도에 유의미한 영향을 미쳤으며, 인지된 유용성은 사용 의도에 유의미한 영향을 미쳤다. 이러한 결과를 통해 수학수업에서 예비교사가 '똑똑! 수학 탐험대' 사용을 촉진하기 위한 시사점과 방안을 제안하였다.

The Influence of Digital Literacy and Demographic Characteristics on Online Shopping Intention: An Empirical Study in Palestine

  • NAZZAL, Ayman;THOYIB, Armanu;ZAIN, Djumilah;HUSSEIN, Ananda Sabil
    • The Journal of Asian Finance, Economics and Business
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    • 제8권8호
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    • pp.205-215
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    • 2021
  • The purpose of the study is to investigate the effect of digital literacy, perceived usefulness, and perceived ease of use on Internet users' online purchase intention in Palestine, as well to examine the moderating effect of Internet users' socioeconomic characteristics - age and gender on the relationships between digital literacy and online purchase intention. An extended technology acceptance model (TAM) by including digital literacy was applied in this research. The study applied a quantitative method, where 400 respondents participated in a questionnaire. The collected data was tested against the research framework using the partial least squares (SEM-PLS) method. The findings indicate that digital literacy has a significant effect on perceived usefulness, perceived ease of use, and online purchase intention; there is a significant effect of perceived usefulness on online purchase intention, but not perceived ease of use. On the other hand, socioeconomic variables demonstrate that neither age nor gender moderates the relationship between digital literacy and online purchase intention; in short, age and gender do not condition the intention of the Internet user.

모바일 상거래 인터페이스 특성이 패션 소비자의 확장된 기술수용의도에 미치는 영향 (The Effect of Interface Characteristics of Mobile Commerce on the Extended Technology Acceptance Intention of the Fashion Consumer)

  • 나윤규
    • 한국의류산업학회지
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    • 제13권4호
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    • pp.548-559
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    • 2011
  • The purpose of this study is to find out the important factors and efficient strategies concerning fashion mobile marketing. This study contributes to the effect on shopping behavior of m-commerce consumer applying technology acceptance model(TAM) in the mobile fashion merchandise shopping environment. The areas of study interest are mobile commerce interface characteristics, flow, perceived usefulness, ease of use, attitude, purchase intention. To fulfill the study objectives, a total of 406 questionnaires were conducted to the customers with first-hand experience with merchandise in mobile commerce. The judgement sampling method was employed on sample population ages from 20s to 30s over two month period. Based on the results of the above-mentioned path analysis, The result showed that different factors affect acceptance intention of the fashion M-commerce. The result which extended TAM relationship, excepted affects in perceived ease of use by navigation and Flow, perceived usefulness by perceived ease of use and purchase intention by perceived ease of use considers from all relationships the effect put out. On this wise, mobile commerce interface characteristics needs provider of basic contents to fashion mobile commerce technology acceptance and suggested the ability which diffuses a fashion mobile transactions.

A Study on the Interface Design of Preschool Children Educational Course-ware Based on User Experience and TAM

  • Deng, Qianrong;Cho, Dong-min
    • 한국멀티미디어학회논문지
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    • 제25권3호
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    • pp.528-536
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    • 2022
  • The purpose of this study is to help preschool children in the interface design of educational game APP at the psychological level. The conceptual model is constructed through the Technology Acceptance Model (TAM) to explore the perceived usefulness and perceived ease of use when children are playing educational game APP. The empirical study was conducted in the form of questionnaires collected after children used game. The research subjects were 3-6 years old children, and the research tool was the game app. Data collection under the guidance of their parents. The research shows that children educational game experience elements can effectively increase preschool children's psychological perception of educational games. Perceived ease of use also increases trust in educational games for children. The results were as follows: 1. Cronbach's Alpha and KMO were 0.969 and 0.955, and the P value was significant, which passed the reliability and validity test. 2. Through confirmatory factor analysis (Model fit index, Composite reliability, discriminant validity), we found that user experience is closely related to perceived usefulness and perceived ease of use. 3. The path analysis of the relationship proves that perceived ease of use play a key role in trusting preschool children educational game APP.

스마트 의류에 대한 혁신기술수용모델(TAM)의 확장 (Extending the Technology Acceptance Model for Smart Clothing)

  • 채진미
    • 대한가정학회지
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    • 제47권4호
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    • pp.99-110
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    • 2009
  • The Technology Acceptance Model(TAM) proposed by Davis(1989) has been applied as a reliable and robust model in the study of user’s adoption of different technologies. However it is necessary to incorporate additional constructs to the original model in the quest for increased predictive power. This study investigate consumer’s acceptance of smart clothing applied by the extended TAM. Besides perceived ease of use and perceived usefulness, clothing involvement is included in the extended TAM. Data were collected from the adults over 20 years old living in Seoul and other metropolitan areas from March 2 to March 12, 2009. 815 copies of data were analyzed to examine a structural model and test research hypotheses using AMOS package. The study showed the extended TAM for smart clothing was validated empirically in predicting the individual’s acceptance of smart clothing and 5 hypotheses among 7 hypotheses were supported. Specifically, perceived ease of use, perceived usefulness, and clothing involvement were the factors affecting attitude toward smart clothing. Attitude toward smart clothing was influenced directly by perceived usefulness and clothing involvement but influenced indirectly by perceived ease of use. Acceptance intention toward smart clothing was influenced strongly by attitude. From a theoretical point of view, the study extended the TAM for smart clothing. Moreover, this study would be beneficial for those who would develop smart clothing by providing information about attitude and acceptance intention of smart clothing consumers.