• 제목/요약/키워드: E-simulator

검색결과 381건 처리시간 0.015초

비주얼 시뮬레이터를 이용한 KALIMER가상현실 구현 (Simulator development Using Information Visualization Into Virtual Reality Laboratory for KALIMER)

  • Kwan-Seong Jeong;Young-min Kwon;Yong-Bum Lee;Won-Pyo Chang;Do-Hee Hahn
    • 한국전자거래학회지
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    • 제6권2호
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    • pp.13-24
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    • 2001
  • The Real-Time Best-Estimate simulator NPA4K is being developed for providing an efficient nuclear power, KALIMER, simulation environment for transient safety analyses using information visualization. The advanced features of NPA4K simulator are the Once-Through Running Environment, Functionalities of displaying the several X-Y Plot on one system, and Multi-thread Processing, The objective of NPA4K simulator is ta realize the Virtual Reality Environment through Network and Internet technology in Nuclear Power Plants.

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하이브리드 시스템 모델링 및 시뮬레이션 - 제1부: 모델링 및 시뮬레이션 방법론 (Hybrid Systems Modeling and Simulation - PartI: Modeling and Simulation Methodology)

  • 임성용;김탁곤
    • 한국시뮬레이션학회논문지
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    • 제10권3호
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    • pp.1-14
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    • 2001
  • A hybrid system is defined as a mixture of continuous systems and discrete event systems. This paper first proposes a framework for hybrid systems modeling, called Hybrid Discrete Event System Specification (HDEVS) formalism. It then presents a method for simulators interoperation in which a continuous system simulator and a discrete event simulator are executed together in a cooperative manner. The formalism can specify a hybrid system in a way that a continuos system and a discrete event system are separately modeled by their own specification formalisms with a support of well-defined interface. We call such interface an A/E converter for analog-to- event conversion and an E/A converter for event-to-analog conversion. Simulators interoperation is based on the concept of pre-simulation in which simulation time for a continuous simulator is advanced in accordance with a discrete event simulator.

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Detailed Finite Element Analysis of Full-scale Four-story Steel Frame Structure subjected to Consecutive Ground Motions

  • Tagawa, Hiroyuki;Miyamura, Tomoshi;Yamashita, Takuzo;Kohiyama, Masayuki;Ohsaki, Makoto
    • 국제초고층학회논문집
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    • 제4권1호
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    • pp.65-73
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    • 2015
  • Detailed finite element (FE) analyses of a full-scale four-story steel frame structure, subjected to consecutive 60% and 100% excitations from the JR Takatori records during the 1995 Hyogoken-Nanbu earthquake, are conducted using E-Simulator. The four-story frame was tested at the largest shake-table facility in the world, E-Defense, in 2007. E-Simulator is a parallel FE analysis software package developed to accurately simulate structural behavior up to collapse by using a fine mesh of solid elements. To reduce computational time in consecutive dynamic time history analyses, static analysis with gravity force is introduced to terminate the vibration of the structure during the analysis of 60% excitation. An overall sway mechanism when subjected to 60% excitation and a story mechanism resulting from local buckling of the first-story columns when subjected to 100% excitation are simulated by using E-Simulator. The story drift response to the consecutive 60% and 100% excitations is slightly smaller than that for the single 100% excitation.

ASiM : 에이전트 시뮬레이터(1) (RRSiM : Agent SiMulator(1))

  • 송병권
    • 한국시뮬레이션학회논문지
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    • 제15권4호
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    • pp.41-50
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    • 2006
  • 통신망을 구성하는 각종 장비들을 관리하기 위한 에이전트 시스템은 보통 실제자원이 완성된 후에 개발을 시작하거나, 실제자원에 독립적인 망 관리 플랫폼을 이용하여 개발할 수 있다. 본 논문에서는 이와 같은 방법을 따르지 않고 실제자원이 없는 단계에서도 미리 실제자원의 역할을 수행할 수 있는 실제자원 시뮬레이터를 설계한다. 실제자원 시뮬레이터는 특정 애프리뷰트의 값과 통고를 지정된 random 함수에 따라 자동으로 발생시키는 역할을 수행한다. 또한 본 논문에서는 실제자원 시뮬레이터의 동작을 수행하기 위해 기존 GDMO 문법에 시뮬레이션 문법을 추가한 E-GDMO 문법과, E-GDMO 컴파일러를 설계한다.

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동적 자동차 시뮬레이터에서 Simulator Sickness와 생리적 반응에 대한 연구 (A Study on Simulator Sickness and Physiological Responses in Dynamic Driving Simulator)

  • 민병찬;전효정;성은정;정순철;김철중
    • 산업경영시스템학회지
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    • 제26권1호
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    • pp.22-29
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    • 2003
  • The study was to evaluate psychological and physiological changes of simulator sickness in the controlled condition of driving a car (1 hr. at speed of 60 km/h) in a graphic simulator. Simulator sickness was measured and analyzed every 5 min using both subjective responses(i.e., Simulator Sickness Questionnaire) and Physiological signals(EEG, HRV, Skin Temperature, GSR). The results showed that there was significant differences in subjective response 10 min after the main experiment. From 10 min after the driving, the level of subjective simulator sickness increased significantly, relative one of the rest condition. There also was significant differences in physiological responses between the rest and the 5 min after from the start of driving : for EEG, $\delta$ and $\theta$ at Fz area increased, while $\alpha$ decreased; the averaged R-R interval and skin temperature decreased; LF/HF and GSR increased. The results indicated that simulator sickness was induced by activation of the autonomic nerves and inactivation of the central nerves.

시뮬레이터를 이용한 가변속 풍력발전기 제어시스템 검증 (Verification of The Variable-Speed Wind Turbine Control System by Using the Simulator)

  • 차삼곤;한상열;차종환;최원호;이승구
    • 한국신재생에너지학회:학술대회논문집
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    • 한국신재생에너지학회 2007년도 춘계학술대회
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    • pp.370-373
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    • 2007
  • For the development of wind turbine, generally simulator is used. Simulator include wind turbine components. e.g blades, pitch and pitching method, rotor, yaw system, tower, drive train and so on. Few the more, it include a external circumstance. e.g wind speed, wind direction, air density. these basic parameters be used for the control of wind turbine by wind turbine controller in wind turbine simulator. The wind turbine controller can be designed in the wind turbine simulator. But a developer must make the real control system that will be made using PLC or PC or other processor. The developer must verify the function of control system. that is control algorithm , I/O function, communication, sequence and so on. This verification is possible if we substitute the real wind turbine control system for wind turbine controller in the simulator.

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Construction and roles of computer simulator for digital controller design

  • Nakamura, Masatoshi
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1988년도 한국자동제어학술회의논문집(국제학술편); 한국전력공사연수원, 서울; 21-22 Oct. 1988
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    • pp.909-914
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    • 1988
  • The structure of a digital controller based on modern control theory is more complex than that of a PID controller. In implementing the digital control of an actual system by using the digital controller, we often encounter gaps between theory and practice e.g. quantization error, sampling error, modeling error, contaminated noise etc. In such cases, simulator plays an important role in detecting difficulties. This paper demonstrates the importance of the computer simulator for designing a digital controller. The controller and the simulator are constructed by different computer respectively, with a link between the blocks by analogue signals through the A/D, D/A converters. Through the simulator test, we can evaluate the digital controller; identify and solve difficulties in the digital control. The controller, which pasted the simulator test, is used identically in the actual system. This was a successful procedure for designing the controller. As an example, we successfully constructed the digital controller using the computer simulator for inverted pendulum control. We then compared the control results of simulator and actual equipment. Furthermore we commented on the construction of the computer simulator which exactly expressed the actual system.

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도파관 시뮬레이터를 이용한 광대역 E-평면 넛치 위상 배열 안테나 설계 (The Design of a Wideband E-plane Phased Array Antenna using W/G Simulator)

  • 김준연;소준호;임중수
    • 한국전자파학회논문지
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    • 제14권2호
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    • pp.111-118
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    • 2003
  • 넛치 안테나는 진행파형 안테나로서 공진형 안테나에 비해 광대역 특성과 넓은 빔 폭을 가지므로 광대역 위상 배열 안테나의 복사 소자로 사용되어진다. 본 논문에서는 단일 복사 소자의 해석으로 무한 배열 안테나를 모의할 수 있는 도파관 시뮬레이터를 이용하여 3 : 1 이상의 주파수 대역과 $\pm$45$^{\circ}$의 빔 조향 범위를 만족하는 광대역 E-평면 넛치 위상 배열 안테나를 설계하였다. 설계된 단일 소자의 등가회로 모델링을 통해 단일 소자와 무한 배열소자에서의 임피던스 특성을 비교하였으며, 설계된 결과를 이용하여 1$\times$9배열 E-평면 넛치 위상 배열 안테나 전체를 해석하였다. 이때 구해진 안테나간 상호 결합 계수를 이용하여 각 소자의 빔 조향 각도에 따른 능동 반사 계수를 구하였으며, 능동 소자 패턴을 통해 빔 조향에 따른 이득의 변화를 살펴보았다.

교육용 디지털 논리회로 시뮬레이터 설계 및 구현 (Design & Implementation of an Educational Digital Logic Circuit Simulator)

  • 김은주;류승필
    • 컴퓨터교육학회논문지
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    • 제11권2호
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    • pp.65-78
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    • 2008
  • 기존의 교육용 디지털 시뮬레이터들은 논리소자(AND, OR gate 등)의 입력 포트 수, 선의 상태변화, custom component등에 대한 제한이 있다. 본 논문에서는 이러한 제한을 완화시키고, 큰 규모의 논리를 여러 개의 도면으로 나누어 처리할 수 있는 확장형 디지털 논리 회로 시뮬레이터 XSIM (eXpandable digital logic circuit SIMulator)을 제안한다. XSIM은 큰 회로를 여러 개의 페이지로 나누어 작업이 가능함으로 복잡한 논리도면 구성이나, 팀별수업에 도움이 될 것으로 기대된다.

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스튜어트 플랫폼 방식 운동재현기의 다변수 견실제어에 관한 연구 (A study on robust multivariable control of stewart platform type motion simulator)

  • 정규홍;박철규;이교일
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1992년도 한국자동제어학술회의논문집(국내학술편); KOEX, Seoul; 19-21 Oct. 1992
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    • pp.736-741
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    • 1992
  • The Stewart platform is one example of a motion simulator which generates 6 DOF motion in space by 6 actuators connected in parallel. The present SISO controllers are designed to track displacement command of each actuator computed from reference 6 DOF motion of platform by Stewart platform inverse kinematics. But this type of control can't cope with external load variation, geometric configuration of motion simulator, and different dynamic behavior of 6 DOF motion. In this paper, a multivariable controller using H- optimal control theory is designed for linerized simulator model with each actuator driving force as control input and platform 6 DOF motion as measured output. Nonlinear simulation result of the H$_{\infty}$ MIMO controller is not satisfied in steady-state characteristics. But the proposed H$_{\infty}$ + PI control scheme shows acceptable performance.e.e.

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