• Title/Summary/Keyword: Dynamic gesture recognition

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A Study on Dynamic Hand Gesture Recognition Using Neural Networks (신경회로망을 이용한 동적 손 제스처 인식에 관한 연구)

  • 조인석;박진현;최영규
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.53 no.1
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    • pp.22-31
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    • 2004
  • This paper deals with the dynamic hand gesture recognition based on computer vision using neural networks. This paper proposes a global search method and a local search method to recognize the hand gesture. The global search recognizes a hand among the hand candidates through the entire image search, and the local search recognizes and tracks only the hand through the block search. Dynamic hand gesture recognition method is based on the skin-color and shape analysis with the invariant moment and direction information. Starting point and ending point of the dynamic hand gesture are obtained from hand shape. Experiments have been conducted for hand extraction, hand recognition and dynamic hand gesture recognition. Experimental results show the validity of the proposed method.

Dynamic gesture recognition using a model-based temporal self-similarity and its application to taebo gesture recognition

  • Lee, Kyoung-Mi;Won, Hey-Min
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.11
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    • pp.2824-2838
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    • 2013
  • There has been a lot of attention paid recently to analyze dynamic human gestures that vary over time. Most attention to dynamic gestures concerns with spatio-temporal features, as compared to analyzing each frame of gestures separately. For accurate dynamic gesture recognition, motion feature extraction algorithms need to find representative features that uniquely identify time-varying gestures. This paper proposes a new feature-extraction algorithm using temporal self-similarity based on a hierarchical human model. Because a conventional temporal self-similarity method computes a whole movement among the continuous frames, the conventional temporal self-similarity method cannot recognize different gestures with the same amount of movement. The proposed model-based temporal self-similarity method groups body parts of a hierarchical model into several sets and calculates movements for each set. While recognition results can depend on how the sets are made, the best way to find optimal sets is to separate frequently used body parts from less-used body parts. Then, we apply a multiclass support vector machine whose optimization algorithm is based on structural support vector machines. In this paper, the effectiveness of the proposed feature extraction algorithm is demonstrated in an application for taebo gesture recognition. We show that the model-based temporal self-similarity method can overcome the shortcomings of the conventional temporal self-similarity method and the recognition results of the model-based method are superior to that of the conventional method.

Dynamic Gesture Recognition using SVM and its Application to an Interactive Storybook (SVM을 이용한 동적 동작인식: 체감형 동화에 적용)

  • Lee, Kyoung-Mi
    • The Journal of the Korea Contents Association
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    • v.13 no.4
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    • pp.64-72
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    • 2013
  • This paper proposes a dynamic gesture recognition algorithm using SVM(Support Vector Machine) which is suitable for multi-dimension classification. First of all, the proposed algorithm locates the beginning and end of the gestures on the video frames at the Kinect camera, spots meaningful gesture frames, and normalizes the number of frames. Then, for gesture recognition, the algorithm extracts gesture features using body parts' positions and relations among the parts based on the human model from the normalized frames. C-SVM for each dynamic gesture is trained using training data which consists of positive data and negative data. The final gesture is chosen with the largest value of C-SVM values. The proposed gesture recognition algorithm can be applied to the interactive storybook as gesture interface.

Study on gesture recognition based on IIDTW algorithm

  • Tian, Pei;Chen, Guozhen;Li, Nianfeng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.12
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    • pp.6063-6079
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    • 2019
  • When the length of sampling data sequence is too large, the method of gesture recognition based on traditional Dynamic Time Warping (DTW) algorithm will lead to too long calculation time, and the accuracy of recognition result is not high.Support vector machine (SVM) has some shortcomings in precision, Edit Distance on Real Sequences(EDR) algorithm does not guarantee that noise suppression will not suppress effective data.A new method based on Improved Interpolation Dynamic Time Warping (IIDTW)algorithm is proposed to improve the efficiency of gesture recognition and the accuracy of gesture recognition. The results show that the computational efficiency of IIDTW algorithm is more than twice that of SVM-DTW algorithm, the error acceptance rate is FAR reduced by 0.01%, and the error rejection rate FRR is reduced by 0.5%.Gesture recognition based on IIDTW algorithm can achieve better recognition status. If it is applied to unlock mobile phone, it is expected to become a new generation of unlock mode.

Dynamic Human Activity Recognition Based on Improved FNN Model

  • Xu, Wenkai;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
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    • v.15 no.4
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    • pp.417-424
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    • 2012
  • In this paper, we propose an automatic system that recognizes dynamic human gestures activity, including Arabic numbers from 0 to 9. We assume the gesture trajectory is almost in a plane that called principal gesture plane, then the Least Squares Method is used to estimate the plane and project the 3-D trajectory model onto the principal. An improved FNN model combined with HMM is proposed for dynamic gesture recognition, which combines ability of HMM model for temporal data modeling with that of fuzzy neural network. The proposed algorithm shows that satisfactory performance and high recognition rate.

Dynamic Hand Gesture Recognition using Guide Lines (가이드라인을 이용한 동적 손동작 인식)

  • Kim, Kun-Woo;Lee, Won-Joo;Jeon, Chang-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.5
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    • pp.1-9
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    • 2010
  • Generally, dynamic hand gesture recognition is formed through preprocessing step, hand tracking step and hand shape detection step. In this paper, we present advanced dynamic hand gesture recognizing method that improves performance in preprocessing step and hand shape detection step. In preprocessing step, we remove noise fast by using dynamic table and detect skin color exactly on complex background for controling skin color range in skin color detection method using YCbCr color space. Especially, we increase recognizing speed in hand shape detection step through detecting Start Image and Stop Image, that are elements of dynamic hand gesture recognizing, using Guideline. Guideline is edge of input hand image and hand shape for comparing. We perform various experiments with nine web-cam video clips that are separated to complex background and simple background for dynamic hand gesture recognition method in the paper. The result of experiment shows similar recognition ratio but high recognition speed, low cpu usage, low memory usage than recognition method using learning exercise.

HSFE Network and Fusion Model based Dynamic Hand Gesture Recognition

  • Tai, Do Nhu;Na, In Seop;Kim, Soo Hyung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.9
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    • pp.3924-3940
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    • 2020
  • Dynamic hand gesture recognition(d-HGR) plays an important role in human-computer interaction(HCI) system. With the growth of hand-pose estimation as well as 3D depth sensors, depth, and the hand-skeleton dataset is proposed to bring much research in depth and 3D hand skeleton approaches. However, it is still a challenging problem due to the low resolution, higher complexity, and self-occlusion. In this paper, we propose a hand-shape feature extraction(HSFE) network to produce robust hand-shapes. We build a hand-shape model, and hand-skeleton based on LSTM to exploit the temporal information from hand-shape and motion changes. Fusion between two models brings the best accuracy in dynamic hand gesture (DHG) dataset.

Feature-Strengthened Gesture Recognition Model based on Dynamic Time Warping (Dynamic Time Warping 기반의 특징 강조형 제스처 인식 모델)

  • Kwon, Hyuck Tae;Lee, Suk Kyoon
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.3
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    • pp.143-150
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    • 2015
  • As smart devices get popular, research on gesture recognition using their embedded-accelerometer draw attention. As Dynamic Time Warping(DTW), recently, has been used to perform gesture recognition on data sequence from accelerometer, in this paper we propose Feature-Strengthened Gesture Recognition(FsGr) Model which can improve the recognition success rate when DTW is used. FsGr model defines feature-strengthened parts of data sequences to similar gestures which might produce unsuccessful recognition, and performs additional DTW on them to improve the recognition rate. In training phase, FsGr model identifies sets of similar gestures, and analyze features of gestures per each set. During recognition phase, it makes additional recognition attempt based on the result of feature analysis to improve the recognition success rate, when the result of first recognition attempt belongs to a set of similar gestures. We present the performance result of FsGr model, by experimenting the recognition of lower case alphabets.

A Dynamic Hand Gesture Recognition System Incorporating Orientation-based Linear Extrapolation Predictor and Velocity-assisted Longest Common Subsequence Algorithm

  • Yuan, Min;Yao, Heng;Qin, Chuan;Tian, Ying
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.9
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    • pp.4491-4509
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    • 2017
  • The present paper proposes a novel dynamic system for hand gesture recognition. The approach involved is comprised of three main steps: detection, tracking and recognition. First, the gesture contour captured by a 2D-camera is detected by combining the three-frame difference method and skin-color elliptic boundary model. Then, the trajectory of the hand gesture is extracted via a gesture-tracking algorithm based on an occlusion-direction oriented linear extrapolation predictor, where the gesture coordinate in next frame is predicted by the judgment of current occlusion direction. Finally, to overcome the interference of insignificant trajectory segments, the longest common subsequence (LCS) is employed with the aid of velocity information. Besides, to tackle the subgesture problem, i.e., some gestures may also be a part of others, the most probable gesture category is identified through comparison of the relative LCS length of each gesture, i.e., the proportion between the LCS length and the total length of each template, rather than the length of LCS for each gesture. The gesture dataset for system performance test contains digits ranged from 0 to 9, and experimental results demonstrate the robustness and effectiveness of the proposed approach.

Dynamic Training Algorithm for Hand Gesture Recognition System (손동작 인식 시스템을 위한 동적 학습 알고리즘)

  • Kim, Moon-Hwan;hwang, suen ki;Bae, Cheol-Soo
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.2 no.2
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    • pp.51-56
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    • 2009
  • We developed an augmented new reality tool for vision-based hand gesture recognition in a camera-projector system. Our recognition method uses modified Fourier descriptors for the classification of static hand gestures. Hand segmentation is based on a background subtraction method, which is improved to handle background changes. Most of the recognition methods are trained and tested by the same service-person, and training phase occurs only preceding the interaction. However, there are numerous situations when several untrained users would like to use gestures for the interaction. In our new practical approach the correction of faulty detected gestures is done during the recognition itself. Our main result is the quick on-line adaptation to the gestures of a new user to achieve user-independent gesture recognition.

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