• Title/Summary/Keyword: Dynamic Mutation Rate

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Development of Evolution Program for Dynamic Channel Assignment in Wireless Telecommunication Network (무선통신 네트워크에서 동적채널할당을 위한 진화프로그램의 개발)

  • Kim, Sung-Soo;Han, Kwang-Jin;Lee, Jong-Hyun
    • IE interfaces
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    • v.14 no.3
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    • pp.227-235
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    • 2001
  • There is a rapidly growing demand for wireless telecommunication. However, the number of usable channel is very limited. Therefore, the problem of channel assignment becomes more and more important to use channels as efficiently as possible. The objective of this paper is to develop an evolution program (EP) to find an efficient dynamic channel assignment method for minimum interference among the channels within reasonable time. The series of specific channel number is used as a representation of chromosome. The only changed chromosomes by crossover and mutation are evaluated in each generation to save computation time and memory for the progress of improved EP. We can easily differentiate the fitness value of each chromosome using proposed evaluation function. We also control the weighting factor of the mutation rate and the used number of elitist chromosomes for the speed of convergence to the optimal solution.

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Development of Genetic Algorithms for Efficient Constraints Handling (구속조건의 효율적인 처리를 위한 유전자 알고리즘의 개발)

  • Cho, Young-Suk;Choi, Dong-Hoon
    • Proceedings of the KSME Conference
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    • 2000.04a
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    • pp.725-730
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    • 2000
  • Genetic algorithms based on the theory of natural selection, have been applied to many different fields, and have proven to be relatively robust means to search for global optimum and handle discontinuous or even discrete data. Genetic algorithms are widely used for unconstrained optimization problems. However, their application to constrained optimization problems remains unsettled. The most prevalent technique for coping with infeasible solutions is to penalize a population member for constraint violation. But, the weighting of a penalty for a particular problem constraint is usually determined in the heuristic way. Therefore this paper proposes, the effective technique for handling constraints, the ranking penalty method and hybrid genetic algorithms. And this paper proposes dynamic mutation tate to maintain the diversity in population. The effectiveness of the proposed algorithm is tested on several test problems and results are discussed.

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An Adaptive Genetic Algorithm for a Dynamic Lot-sizing and Dispatching Problem with Multiple Vehicle Types and Delivery Time Windows (다종의 차량과 납품시간창을 고려한 동적 로트크기 결정 및 디스패칭 문제를 위한 자율유전알고리즘)

  • Kim, Byung-Soo;Lee, Woon-Seek
    • Journal of Korean Institute of Industrial Engineers
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    • v.37 no.4
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    • pp.331-341
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    • 2011
  • This paper considers an inbound lot-sizing and outbound dispatching problem for a single product in a thirdparty logistics (3PL) distribution center. Demands are dynamic and finite over the discrete time horizon, and moreover, each demand has a delivery time window which is the time interval with the dates between the earliest and the latest delivery dates All the product amounts must be delivered to the customer in the time window. Ordered products are shipped by multiple vehicle types and the freight cost is proportional to the vehicle-types and the number of vehicles used. First, we formulate a mixed integer programming model. Since it is difficult to solve the model as the size of real problem being very large, we design a conventional genetic algorithm with a local search heuristic (HGA) and an improved genetic algorithm called adaptive genetic algorithm (AGA). AGA spontaneously adjusts crossover and mutation rate depending upon the status of current population. Finally, we conduct some computational experiments to evaluate the performance of AGA with HGA.

Design Methodology of Automotive Wheel Bearing Unit with Discrete Design Variables (이산 설계변수를 포함하고 있는 자동차용 휠 베어링 유닛의 설계방법)

  • 윤기찬;최동훈
    • Transactions of the Korean Society of Automotive Engineers
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    • v.9 no.1
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    • pp.122-130
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    • 2001
  • In order to improve the efficiency of the design process and the quality of the resulting design, this study proposes a design method for determining design variables of an automotive wheel-bearing unit of double-row angular-contact ball bearing type by using a genetic algorithm. The desired performance of the wheel-bearing unit is to maximize system life while satisfying geometrical and operational constraints without enlarging mounting spae. The use of gradient-based optimization methods for the design of the unit is restricted because this design problem is characterized by the presence of discrete design variables such as the number of balls and standard ball diameter. Therefore, the design problem of rolling element bearings is a constrained discrete optimization problem. A genetic algorithm using real coding and dynamic mutation rate is used to efficiently find the optimum discrete design values. To effectively deal with the design constraints, a ranking method is suggested for constructing a fitness function in the genetic algorithm. A computer program is developed and applied to the design of a real wheel-bearing unit model to evaluate the proposed design method. Optimum design results demonstrate the effectiveness of the design method suggested in this study by showing that the system life of an optimally designed wheel-bearing unit is enhanced in comparison with that of the current design without any constraint violations.

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A Bi-objective Game-based Task Scheduling Method in Cloud Computing Environment

  • Guo, Wanwan;Zhao, Mengkai;Cui, Zhihua;Xie, Liping
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.11
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    • pp.3565-3583
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    • 2022
  • The task scheduling problem has received a lot of attention in recent years as a crucial area for research in the cloud environment. However, due to the difference in objectives considered by service providers and users, it has become a major challenge to resolve the conflicting interests of service providers and users while both can still take into account their respective objectives. Therefore, the task scheduling problem as a bi-objective game problem is formulated first, and then a task scheduling model based on the bi-objective game (TSBOG) is constructed. In this model, energy consumption and resource utilization, which are of concern to the service provider, and cost and task completion rate, which are of concern to the user, are calculated simultaneously. Furthermore, a many-objective evolutionary algorithm based on a partitioned collaborative selection strategy (MaOEA-PCS) has been developed to solve the TSBOG. The MaOEA-PCS can find a balance between population convergence and diversity by partitioning the objective space and selecting the best converging individuals from each region into the next generation. To balance the players' multiple objectives, a crossover and mutation operator based on dynamic games is proposed and applied to MaPEA-PCS as a player's strategy update mechanism. Finally, through a series of experiments, not only the effectiveness of the model compared to a normal many-objective model is demonstrated, but also the performance of MaOEA-PCS and the validity of DGame.