• Title/Summary/Keyword: Dynamic Lighting

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Energy Efficient LED Lighting Design to utilize the Sun Light (태양광 활용을 위한 효율적 LED 조명기구 설계 방안)

  • Jeong, Hak-Geun;Han, Soo-Bin;Jang, Cheol-Yong
    • Journal of the Korean Solar Energy Society
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    • v.31 no.2
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    • pp.31-36
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    • 2011
  • LED is expected as an environmentally friendly next generation light source with its good reliability and long lifetime. The light sources for illumination have a variety of applications in the indoor and outdoor, and the variation of optical power and color rendering of the light source limits their applications. Therefore, it is necessary to research the LED lamp and its luminaire to minimize the variation of dynamic characteristics and to improve the color rendering due to that illuminating environment. Daylight is very good light source to human and can be used as primary or a secondary light source with benefits of energy, productivity and health.This paper presents the design method of LED lighting system to improve poor property in terms of CR(color redering) characteristic to use daylight effectively.

A Study on the Calculation of Optimal Subsidy for LED Appliance using Diffusion Model (확산모형을 이용한 LED 조명기기의 최적보조금 산정에 관한 연구)

  • Son, Hag-Sig
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.29 no.3
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    • pp.1-7
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    • 2015
  • Korea's electricity supply and demand policy has focusing on electricity demand side management instead of the expanding supply and a lot of effort for LED(Light Emitting Diode) at the time. This paper calculated the optimal subsidy for LED spread. For this purpose, it analyzed the impact on spread of the lighting appliances each subsidy level from BDM(Bass Diffusion Model) and predicted the number of lighting appliances according to subsidy level in the future. The case study is calculated susidy for satisfaction of LED target using the suggested model in the future and verified availability.

An Evaluation of HDRI Builder for the Analysis of Indoor Lighting Environment (실내공간의 빛 환경 분석을 위한 HDRI Builder의 평가)

  • Shin, Eun-Ju;Hong, Sung-De
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.28 no.7
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    • pp.26-33
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    • 2014
  • The purpose of this study is to evaluate the accuracy of luminance maps generated from five types of HDRI builder(High Dynamic Ranging Image builder) which include Photosphere, Bracket, Picturenaut, Luminance HDR and Photoshop. To accomplish this goal a set of experiments was conducted. In order to assess the luminance values of the HDR image from HDR image builder, the values had to be compared to the ones obtained from imaging photometer. After comparing measured luminance data using imaging photometer with those retrieved from the HDR images, Photosphere error rate estimated at 3% below.

Dynamic Traffic Information Provision and Dismissal Strategy for Before and After Traffic Incident (교통사고 전후 동적 정보 제공 및 해제 전략)

  • Jeon, Gyo-Seok;Kim, Tae-Wan;Lee, Hyun-Mi;Jang, Jeong-Ah
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.5
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    • pp.867-878
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    • 2021
  • Recently, there has been active research on smart street lamps that can collect real-time traffic data and provide traffic information by attaching images and radars to road lighting facilities. Smart street light technology can detect, identify, and provide dense information compared to existing technologies. In order to effectively utilize the smart streetlight as a high-resolution information delivery medium, a branch-type operation strategy that is different from the existing centralized operation strategy is required. This study presents dynamic information delivery strategies, release strategies, and their criteria for various purposes in a spatial range, separated by the context before and after the occurrence of smart street lights-based accidents. Through this, it is expected that smart road lighting facilities can be used more effectively.

Seismic Response Control of Retractable-roof Spatial Structure Using Smart TMD (스마트 TMD를 이용한 개폐식 대공간 구조물의 지진응답제어)

  • Kim, Hyun-Su;Kang, Joo-Won
    • Journal of Korean Association for Spatial Structures
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    • v.16 no.4
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    • pp.91-100
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    • 2016
  • A retractable-roof spatial structure is frequently used for a stadium and sports hall. A retractable-roof spatial structure allows natural lighting, ventilation, optimal conditions for grass growth with opened roof. It can also protects users against various weather conditions and give optimal circumstances for different activities. Dynamic characteristics of a retractable-roof spatial structure is changed based on opened or closed roof condition. A tuned mass damper (TMD) is widely used to reduce seismic responses of a structure. When a TMD is properly tuned, its control performance is excellent. Opened or closed roof condition causes dynamic characteristics variation of a retractable-roof spatial structure resulting in off-tuning. This dynamic characteristics variation was investigated. Control performance of a passive TMD and a smart TMD were evaluated under off-tuning condition.

Improving measurement range of infrared proximity sensor using multiple exposure output and HDR technique (다중노출 출력과 HDR 기법을 이용한 적외선 근접센서 측정 범위 향상 방법)

  • Cho, Se-Hyoung
    • Journal of IKEEE
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    • v.22 no.4
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    • pp.907-915
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    • 2018
  • This paper proposes a method to improve the performance of low cost infrared distance sensor. Infrared distance sensor measures the intensity of reflected light and converts it into distance. The proposed method improves the sensing distance of the sensor and makes it operate robustly in various lighting environments. This is achieved by extracting the characteristic curves of the sensor and applying the HDR (High Dynamic Range) technique. The output value of the sensor was obtained by varying the intensity of the infrared input and the exposure time, and the characteristic curve of the sensor was extracted from it.

Reconstruction Of Photo-Realistic 3D Assets For Actual Objects Combining Photogrammetry And Computer Graphics (사진측량과 컴퓨터 그래픽의 결합을 통한 실제 물체의 사실적인 3D 에셋 재건)

  • Yan, Yong
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.147-161
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    • 2021
  • Through photogrammetry techniques, what current researches can achieve at present is rough 3D mesh and color map of objects, rather than usable photo-realistic 3D assets. This research aims to propose a new method to create photo-realistic 3D assets that can be used in the field of visualization applications. The new method combines photogrammetry with computer graphics modeling. Through the description of the production process of three objects in the real world - "Bullet Box", "Gun" and "Metal Beverage Bottle," it introduces in details the concept, functions, operating skills and software packages used in the steps including the photograph object, white balance, reconstruction, cleanup reconstruction, retopology, UV unwrapping, projection, texture baking, De-Lighting and Create Material Maps. In order to increase the flexibility of the method, alternatives to the software packages are also recommended for each step. In this research, 3D assets are produced that are accurate in shape, correct in color, easy to render and can be physically interacted with dynamic lighting in texture. The new method can obtain more realistic visual effects at a faster speed. It does not require large-scale teams, expensive equipment and software packages, therefore it is suitable for small studios and independent artists and educational institutions.

GPU-based dynamic point light particles rendering using 3D textures for real-time rendering (실시간 렌더링 환경에서의 3D 텍스처를 활용한 GPU 기반 동적 포인트 라이트 파티클 구현)

  • Kim, Byeong Jin;Lee, Taek Hee
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.123-131
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    • 2020
  • This study proposes a real-time rendering algorithm for lighting when each of more than 100,000 moving particles exists as a light source. Two 3D textures are used to dynamically determine the range of influence of each light, and the first 3D texture has light color and the second 3D texture has light direction information. Each frame goes through two steps. The first step is to update the particle information required for 3D texture initialization and rendering based on the Compute shader. Convert the particle position to the sampling coordinates of the 3D texture, and based on this coordinate, update the colour sum of the particle lights affecting the corresponding voxels for the first 3D texture and the sum of the directional vectors from the corresponding voxels to the particle lights for the second 3D texture. The second stage operates on a general rendering pipeline. Based on the polygon world position to be rendered first, the exact sampling coordinates of the 3D texture updated in the first step are calculated. Since the sample coordinates correspond 1:1 to the size of the 3D texture and the size of the game world, use the world coordinates of the pixel as the sampling coordinates. Lighting process is carried out based on the color of the sampled pixel and the direction vector of the light. The 3D texture corresponds 1:1 to the actual game world and assumes a minimum unit of 1m, but in areas smaller than 1m, problems such as stairs caused by resolution restrictions occur. Interpolation and super sampling are performed during texture sampling to improve these problems. Measurements of the time taken to render a frame showed that 146 ms was spent on the forward lighting pipeline, 46 ms on the defered lighting pipeline when the number of particles was 262144, and 214 ms on the forward lighting pipeline and 104 ms on the deferred lighting pipeline when the number of particle lights was 1,024766.

A world-wide trends in structural concepts of footbridge (보도육교의 구조적인 컨셉에 대한 세계적인 추세)

  • Park, Sun-Woo
    • 한국공간정보시스템학회:학술대회논문집
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    • 2004.05a
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    • pp.197-205
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    • 2004
  • A vocabulary for a understanding bridge has a different scope. There are the urban setting, landscape, lightness, from minimum to maximum, continuity, material, erection, motion and dynamic. Aesthetics criteria of footbridge design are movement and grace, space and experiment, symbolism, iconic, sculpture, innovation, spectacle, lighting, gemetry and wonder. New structural concepts of pedestrian bridges are presented on examples of recently built structures. The main characteristics of described structures are appropriateness, humanity, structural efficiency and aesthetics.

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Optimal Laser Line Detection of Structured Light using Dynamic Programming (동적계획법을 사용한 구조화 조명의 최적 레이저 라인 검출)

  • Ko, Su-Hong;Gim, Seong-Chan;Lee, Wang-Hee;Kim, Jong-Man;Kim, Hyong-Suk
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.300-302
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    • 2006
  • The structured lighting technique is a very accurate depth measurement method. One problem in this technique is that the laser light is invisible very often partly or as a whole caused from occlusion, light absorbtion, and reflection on the surface. If there is no laser light detected on a row of the image frame, the depth could not be computed at the point on the row. In this paper, a Dynamic Programing-based efficient laser line tracking algorithm is proposed to find the most likely line of the laser light utilizing all the possible information of the laser light trace. The performance of the algorithm is shown.

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