• 제목/요약/키워드: Driving education

검색결과 338건 처리시간 0.022초

교육 훈련용 3차원 항공기 시뮬레이터의 구현 (3D Flight Simulator for Education of Flying Tactics)

  • 최성윤;채상원;한영신;이칠기
    • 한국시뮬레이션학회논문지
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    • 제12권3호
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    • pp.1-11
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    • 2003
  • The flight simulator should be made like a actual flight. For the scene of sight, instrument should show the condition of flight and the pilot should catch the altitude, speed, pose and rate of lift of the airplane. The paper describes 3D flight visual training program of driving airplane in practice. It is for beginners using joystick in PC, implements airplane physical equations. And it uses rendering technology to implement vision parts of flying object.

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교육 훈련용 3차원 항공기 시뮬레이터의 구현 (3D Flight Simulator for Education of Flying Tactics)

  • 최성윤;채상원;한영신;이칠기
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2003년도 춘계학술대회논문집
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    • pp.37-42
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    • 2003
  • The flight simulator should be made like a actual flight. For the scene of sight, instrument should show the condition of flight and the pilot should catch the altitude, speed, pose and rate of lift of the airplane. The paper describes 3D flight visual training program of driving airplane in practice. It is for beginners using joystick in PC, implements airplane physical equations. And it uses rendering technology to implement vision parts of flying object.

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작업치료 대학생의 임상실습 교육 프로그램 개발 (Development of a Standardized Clinical Practice Education Program in Occupational Therapy Student)

  • 이민재;이선민
    • 대한통합의학회지
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    • 제10권1호
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    • pp.27-38
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    • 2022
  • Purpose : This study is aimed to develop and validate the clinical practice education program and clinical competence scale of occupational therapy student. Methods : The development of the clinical practice education program used the delphi technique method, which had a total of five steps. Based on the occupational therapist's job analysis, the first stage assessed the importance of 21 experts, and the second stage examined the importance of 19 new specialists to derive constitutive factors. In the third stage, in-depth interviews were conducted with three experts based on the derived factors, and in the fourth stage, the final clinical practice education program was derived. In the final stage, the details of the clinical training program were drawn up based on the themes and were reviewed by two experts. Structured and unstructured interviews were conducted with 43 job experts. Results : The expert survey through the delphi technique was conducted three times, and content analysis and descriptive statistics were conducted to examine the distribution of responses. The final 11 educational program topics and contents were derived. Topics are confirmation of client information, evaluation and intervention, cognitive therapy, spinal cord injury, brain injury, musculoskeletal disorders, pediatric occupational therapy, interventions in activities of daily living, driving rehabilitation, vocational rehabilitation, occupational therapy assessment tool, safety training and management. Conclusion : The clinical practice education program reduce the difference between school education and clinical education of occupational therapy student. Occupational therapy helps college student understand occupational therapy practices and improve the quality of clinical education. Through more research and supplementation of clinical practice education programs in the future, it is suggested that clinical practice education be successfully operated in various practice institutions and used as basic data for designing and evaluating useful educational models.

The Analysis of the Developmental Approaches in Science, Health and Technology (DASH) Program Using Posner's Curriculum Model

  • Son, Yeon-A;Chae, Dong-Hyun;Min, Byeong-Mee
    • 한국과학교육학회지
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    • 제23권4호
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    • pp.386-400
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    • 2003
  • This paper presents an analysis of the Developmental Approaches in Science, Health and Technology (DASH) program, a K-6 curriculum developed by the Curriculum Research & Development Group (CRDG) at the University of Hawaii employing the curriculum analysis framework created by Posner. Using this framework the analyst found that the DASH design is based on the research on learning, teaching, and assessment now driving efforts to reform science education at the elementary level. DASH embraces the constructivist idea that learning is a personal and social process and the recapitulation model that new concepts are built out of theories previously learned. DASH provides an understandable, exciting, and memorable experience in the operations of science, health, and technology, and develops their capacity to use the skills and knowledge of science, health, and technology both in and outside school. A number of studies of DASH have examined its functionality, effectiveness of pedagogy and what students learn. The innovative nature of DASH necessitated a multidimensional assessment that included both quantitative and qualitative research techniques. Ongoing development of the DASH program in the research setting of a university laboratory school permits ever deeper connections with emerging curriculum theory and curriculum practice, and allows new linkages as ideas are tested in research classrooms.

Spherical Robot for Planetary Explorations: An Approach to Educating Concepts of Mechatronics and Robotics to High School Students

  • Kim, Sooyoung;Kim, Seonje;Kim, Byungkyu;Sen, Soumen
    • 항공우주시스템공학회지
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    • 제14권2호
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    • pp.36-43
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    • 2020
  • Many countries and international organizations have carried out rover missions to explore planetary surfaces. Accordingly, the demand for mechatronics education, which is closely related to building exploratory robots, is also steadily increasing. However, due to the complexity in understanding the background information needed for mechatronics, it is hard for pre-college students to study such process. In this study, we suggest an educational platform for mechatronics using a combined robot kit with a spherical robot and a smartphone application. To provide a visual understanding, the dynamic model of the robot is constructed while analyzing the error between actual driving and a simulation, and the educational algorithm of the game and a feedback method are proposed to improve the learning efficacy by considering the user's level of knowledge of mechatronics. We use this educational spherical robot to develop a curling game platform that can impart engineering education even when students lack significant knowledge.

Dynamics-Based Location Prediction and Neural Network Fine-Tuning for Task Offloading in Vehicular Networks

  • Yuanguang Wu;Lusheng Wang;Caihong Kai;Min Peng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제17권12호
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    • pp.3416-3435
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    • 2023
  • Task offloading in vehicular networks is hot topic in the development of autonomous driving. In these scenarios, due to the role of vehicles and pedestrians, task characteristics are changing constantly. The classical deep learning algorithm always uses a pre-trained neural network to optimize task offloading, which leads to system performance degradation. Therefore, this paper proposes a neural network fine-tuning task offloading algorithm, combining with location prediction for pedestrians and vehicles by the Payne model of fluid dynamics and the car-following model, respectively. After the locations are predicted, characteristics of tasks can be obtained and the neural network will be fine-tuned. Finally, the proposed algorithm continuously predicts task characteristics and fine-tunes a neural network to maintain high system performance and meet low delay requirements. From the simulation results, compared with other algorithms, the proposed algorithm still guarantees a lower task offloading delay, especially when congestion occurs.

Q 분석 방법을 이용한 운전자 운전성향별 유형화에 관한 연구 (교통법규 위반자 및 교통사고 야기자를 중심으로) (A Study about The Typical Patterns of Driver's Characteristics by The Q Analysis Method (with Traffic Law Violator and Traffic Accident Causer))

  • 장석용;정헌영;이원규;고상선
    • 대한교통학회지
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    • 제26권1호
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    • pp.165-180
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    • 2008
  • 본 연구는 교통법규 위반과 교통사고 야기에 밀접한 운전자의 운전성향에 대해, 미시적인 통계분석 기법인 Q 분석 기법을 활용하여 분석함으로서, 운전성향과의 관련성에 근거한 교통법규 위반 및 교통사고 감소에 효과적인 교통안전대책을 제시하고자 하는데 그 목적을 두고자 하였다. 그 결과 교통법규 위반자들은 5가지의 운전성향으로, 교통사고 야기자들은 6가지의 운전성향으로 유형화하여 분석할 수 있었다. 이러한 유형별 운전성향 특성 분석을 통해, 운전성향별 교통법규 위반 및 교통사고 감소대책을 수립할 수 있었다. 이번 연구의 성과는 다음과 같다. 첫째. 교통법규 위반과 교통사고를 일으키는 데 결정적인 운전자의 운전성향을 내적 요인과 외적 요인으로 분류할 수 있었다. 각각의 운전성향이 교통법규 위반과 교통사고 야기에 어떠한 영향을 미치게 되었는지를 비교적 명확하게 파악할 수 있었다. 또한 사고호발성향을 지닌 위험 운전자 표본을 찾아낸 것도 본 연구의 성과라 할 수 있다. 둘째. 현재 시점에서 연구대상이 된 비정상 운전자들의 요인별 운전특성을 유형화하고 분석한 결과, 교통 법규 위반 및 사고 감소를 위한 대책을 중점대책과 보완대책으로 비교적 명확하게 구분하여 수립할 수 있었다. 셋째. 교통사고 야기와 가장 밀접하게 관련을 갖고 있는 운수업체의 입장에서는 여객운수 종사자들의 신규 채용 시 이들의 운전성향을 사전에 파악하여 채용 여부를 결정하거나, 채용 후 운전성향에 맞는 교통사고 예방을 위한 교통안전교육에도 이를 적극적으로 활용할 수 있을 것이다.

The User Motion Pattern Control System for The Simulated Vehicle

  • Kim, Tae-Wan;Lee, Dong-Myung
    • 공학교육연구
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    • 제15권4호
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    • pp.48-52
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    • 2012
  • The purpose of this paper is to design and implement the user motion pattern control system for the simulated vehicle. After analyzing the user motion patterns in the system, the patterns are used to control the moving direction of the simulated vehicle such as forward, backward, turn right, turn left etc. The patterns in the system around are sent to the simulated vehicle in real time. In order to execute the suggested user motion pattern control system, the Kinect is used for executing the system. The Kinect recognizes the specified user motion patterns and it transmits the data to the user motion pattern control system. There are nine kinds of the user motion patterns in the system for controlling the simulated vehicle. In addition to this, some sensors are used to detect the condition of the simulated vehicle. GPS is also used to estimate the current location of the simulated vehicle and to obtain the driving information.

정보활용기회 확대를 통한 장애인 고용모형개발에 대한 연구 (A study of employment innovation model for the disabled rehabilitations in digital practical use opportunity.)

  • 조선구;서정석
    • 디지털융복합연구
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    • 제6권2호
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    • pp.87-95
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    • 2008
  • Information technology is rapidly diffused throughout the world. Unfortunately, as the technology goes on the disabled vocational rehabilitation is more isolated in physically and mentally. A new paradigm, 'Digital practical use Opportunity' is a product of the tremendous technological changes driving the disabled vocational rehabilitation. The employment for the disabled vocational rehabilitation is a hot issue. Because lack of education rehabilitation cause many problems for the employer. Relating program of employment and education for the disabled vocational rehabilitation, they can get a job in a better condition. This study propose a model of good environmental employment for the disabled vocational providing them the way of getting a job so that they can go as a member of highly developed society. It conducted in society could fundamentally advance our knowledge about the structure of the employment of the disabled vocational rehabilitation, cure their feelings, give them a chance to live happier, stronger, healthier.

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다양한 재료의 마찰계수를 고려한 중소규모 연성 개폐식 트롤리의 수직하중에 대한 적용성 평가 (Trolley Adaptability of Membrane Retractable Roof Under Vertical Load Considering Friction of Various Materials)

  • 김윤진;이승재;이유한;황경주
    • 한국공간구조학회논문집
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    • 제16권4호
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    • pp.83-89
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    • 2016
  • Middle size of membrane retractable roof is under 25m span which consists of various moving systems. Trolley is the system that leads the membrane to parking place, transferring the load from the membrane to structural cable. When membrane closes roof completely, thus, structural behavior of trolley, which may contain various material with different friction coefficients, should be investigated by vertical load. Nummerical simulation of trolley prototypes, in this research, was performed by incrementation of vertical load. Consequently, this paper studied proper friction characteristics and provided the effective inner materials of trolley.