• Title/Summary/Keyword: Driving Experience

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The Factors Affecting the Driving Experience based on UX (UX기반의 운전 경험에 영향을 미치는 요소)

  • Park, Do Eun;Yoon, Ye Jin;Park, Su E
    • The Journal of the Korea Contents Association
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    • v.17 no.4
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    • pp.237-246
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    • 2017
  • Recently, with the attention of future vehicle technology, automobiles that are influenced by user experience(UX) are regarded as living space. However, the concept of term, definition, and constituent factors of driving experience have not been established so far. The purposes of this study are to define driving experience in terms of UX and to extract experience factors. We conducted the 18 drivers interviews and studied literature reviews. The collected interview data was analyzed by bottom-up method based on the grounded theory. And we reconstructed it through the top-down approach, based on the results of the literature review. As the result, the 'driving experience' is a concept that means all the emotions, perceptions, and cognitive outcomes on the basis of personal characteristics that drivers have in anticipation of the driving situation from the start to the destination Respectively. Nine factors that constitute driving experience were extracted by 'internal UI factors', 'environmental factors' and 'user related factors'.

Differences in Driver Anger as a Function of Gender, Driving Experience, and Actor-Observer Perspective: A Driving Simulation Study (성별과 운전경력에 따른 행위자-관찰자 관점에서의 운전분노 차이: 운전 시뮬레이션 연구)

  • Jaesik Lee
    • Korean Journal of Culture and Social Issue
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    • v.20 no.2
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    • pp.107-131
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    • 2014
  • This driving simulation study examined relative differences in driving anger as the functions of drivers' gender and driving experiences, and actor-observer perspectives when they were exposed in two anger-provoking driving scenarios(cutting-in and sudden stop). The results showed the followings. First, neither drivers' gender nor driving experience, when they were considered independently of the driving situation types and actor-observer perspectives, yielded significant difference in driving anger. Second, actor-observer effect on driving anger was observed only in the cutting-in condition where other driver's intension was emphasized. Third, the female drivers of low driving experience tended to show the strongest tendency of actor-observer bias in the cutting-in condition. These results suggested that the levels of driving anger as the functions of drivers' gender and driving experience can be differed by types of driving situation as well as perspectives of drivers' interpreting the situations.

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A Study on a Driving Behavior Imitation Learning Method Based on Active Learning (Active learning 기반 운전자 행동 모방 학습 기법 연구)

  • Huang, Kaisi;Wen, Mingyun;Park, Jisun;Sung, Yunsick;Cho, Kyungeun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.485-486
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    • 2019
  • Simulated driving behavior is an important aspect of realistic simulation systems. To simulate natural driving behavior, this paper proposes an imitation learning method based on active learning that combines demonstration and experience. Driving demonstrations are collected from human drivers in a driving simulator. A driving behavior policy is learned from these demonstrations. The driving demonstration dataset is augmented with new demonstrations that the original demonstrations did not contain, in the form of behaviors from another driving behavior policy learned from experience. The final driving behavior policy is learned from an augmented demonstration dataset.

The Design Procedure of Automobile Headlamp Considering User Experience (User Experience를 고려한 자동차 전조등 설계 방안)

  • Kim, Jung-Yong;Yoon, Sang-Young;Min, Seung-Nam;Lee, Ho-Sang
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.575-584
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    • 2010
  • The aim of study is to suggest the design procedure of automobile headlamp by considering driver's experience in regard of the visibility and glare during nighttime driving. The characteristics of driver were investigated in terms of the drivers' cognitive ability and reaction time, headlamp specification and visibility, light source and glare. And, the degree of visual discomfort was categorized and recognized as a tool to represent the subjective user experience. The UX point of view was stated when the existing results were seemingly lacking of it. The visual comfort and safety of elderly drivers were also discussed by reviewing the studies of ageing regarding the visibility and driving responses. Finally, this study suggested how to reduce the negative effect of nighttime driving due to the height of headlamp, angle of lighting, color spectrum, discomfort glare, source of light by using the UX perspective and methodology.

Analysis of Driving Performances on the Characteristics of Drivers (운전자의 특성에 따른 자동차 운전 수행도 분석)

  • 오영진
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.21 no.48
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    • pp.145-152
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    • 1998
  • Driving performance is characterized by many things such as driver's experience period, age, ability of information processing and reaction time of control devices and so forth. However, each factor of driving performance is needed to help and screen a poor driver for safe driving. In this paper, driving performance was estimated by reaction of manipulating brake, accelerator, steering wheel and speed. Subjects were grouped by experience of accident and age. Combinations of every group were analysed. For all the dependent variables, only steering wheel and speed were shown to have significant difference, which could be regarded as visual information of speed and direction were the important factors to drive safely. Especially for tile elderly, it is needed to enhance their ability of visual information processing that is to be decreased with aging. Therefore driving simulator to train and screen the poor driver should be studied.

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An Experimental of the Effects of User Experience and Driving Attitude on Driving Simulation Game in Virtual Environment (가상현실 운전 시뮬레이션 게임의 사용자 경험과 운전 태도에 대한 실험연구)

  • Bae, Jae-Han;Kim, Jae-Jin;Noh, Ghee-Young
    • Journal of Korea Game Society
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    • v.15 no.3
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    • pp.7-18
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    • 2015
  • This research examined the effects of user experience in driving simulation game between using general monitor and 3D virtual reality device, Oculus Rift DK2. We compared the difference of user experience such as presence, flow and arousal by gaming environment. We also tested the effects of virtual reality on driving attitude, emotional pleasure and satisfaction. 100 beginner drivers with a driver's license participated in the experiment of two modes of gaming environment. As a result, all the three user experiences were proved to be significantly higher in VR game play than general monitor game. Also driving attitude, emotional pleasure and satisfaction showed a significant difference in virtual reality. This study makes a theoretical and practical contribution to the application of the next virtual reality game with a special function.

The Effects of Driving Confidence Level on Dangerous Driving Behaviors in the Novice Drivers: A Path Analysis Study (초보운전자의 운전확신수준이 위험운전에 미치는 영향: 경로분석을 이용한 연구)

  • Soonyeol Lee;Soonchul Lee;Sunjin Park
    • Korean Journal of Culture and Social Issue
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    • v.13 no.3
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    • pp.111-125
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    • 2007
  • This study focused on novice drivers. Novice drivers get involved in more traffic accidents than the other drivers because of less driving experience. The aim of this study is to investigate the relationship between driving confidence levels and speeding, drunken driving, and traffic accidents. 192 drivers responded driving confidence levels questionnaire and driving experience items. 'Circumstance Insensibility', 'Unsafe Driving', 'Incautious Driving', and 'Self-efficacy of Driving' had significant relations with speeding in novice divers group. Especially, 'Circumstance Insensibility' showed a significant relation with speeding, drunken driving and traffic accidents. In the result of path analysis, driving confidence levels explained 22% of the speeding, 12% of the drunken driving and 21% of the traffic accidents in novice drivers group. 'Circumstance Insensibility' was most effective for traffic accidents of novice drivers. We verified that 'Self-efficacy of Driving' affects on traffic accidents via speeding.

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The Influences of Speed desire frustration on Driving Stress (운전자의 속도 욕구좌절이 운전 스트레스에 미치는 영향)

  • Soon yeol Lee ;Soon chul Lee
    • Korean Journal of Culture and Social Issue
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    • v.15 no.2
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    • pp.319-338
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    • 2009
  • This study was intended to recognize whether speed desire frustration influences in driving stress. Stress desire frustration is the difference between prefer speed and normal speed. As a result, driver's the prefer speed is higher than the normal speed on 4 road condition(high-way, urban-way, residential-way, rural-way). Also, driver's speed desire frustration caused statistical effect in driving stress on 4 road condition. speed desire frustration effect Driving Stress Scale(DSS) 5 sub-scale factors(progress obstacle, traffic circumstance, accident & regulation, regulation obedience, time pressure). This is that driver who experience much speed desire frustration creates high driving stress. Speed desire frustration analyzed high driver and low driver's Driving Stress Scale(DSS) score and overspeed regulation and traffic accident experience difference. As analysis result, speed desire frustration high driver driving stress high appear. However, difference of overspeed regulation experience or traffic accident experience by speed desire frustration did not appear.

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User Experience Design of Interior Driving Sound for Electric Vehicle : Focusing on the Contextual Information and Quietness (전기자동차 실내 주행 사운드의 사용자 경험 디자인 : 맥락정보성과 정숙성을 중심으로)

  • Lee, Dahye;Shim, Hye Rin;Choi, Junho
    • The Journal of the Korea Contents Association
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    • v.16 no.2
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    • pp.14-24
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    • 2016
  • Recently, the sound design of the electric vehicle has emerged as one of the new research objects. This study was conducted to explore and examine major values of interior driving sound of the electric vehicle from the perspective of user experience. An exploratory study based on the ground theory extracted contextual information and quietness as independent variables, and then we analyzed the main and interaction effects of those two variables on the usefulness, emotion, and satisfaction through a $2{\times}2$ factorial experimental design. The experimental study demonstrated that the effect on the user experience of electric vehicle can be conditioned by the combination of contextual information sound and quietness. Based on the results of this study, we suggested future research agendas for the optimization of user needs which reflect individual preference of interior driving sound values.

Effects of Agent Interaction on Driver Experience in a Semi-autonomous Driving Experience Context - With a Focus on the Effect of Self-Efficacy and Agent Embodiment - (부분자율주행 체험환경에서 에이전트 인터랙션 방식이 운전자 경험에 미치는 영향 - 자기효능감과 에이전트 체화 효과를 중심으로 -)

  • Lee, Jeongmyeong;Joo, Hyehwa;Choi, Junho
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.1
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    • pp.361-369
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    • 2019
  • With the commercialization of the ADAS functions, the need for the experience of the autonomous driving system is increasing, and the role of the artificial intelligence agent is attracting attention. This study is an autonomous driving experience experiment that verifies the effect of self-efficacy and agent embodiment. Through a simulator experiment, we measured the effect of existence of self-efficacy and agent embodiment on social presence, perceived risk, and perceived ease of use. Results show that self-efficacy had a positive effect on social presence and perceived risk, and agent embodiment negatively affected perceived ease of use. Based on the results of the study, we proposed guidelines for agent design that can increase the acceptance of the semi-autonomous driving system.