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Case study of AI art generator using artificial intelligence (인공지능을 활용한 AI 예술 창작도구 사례 연구)

  • Chung, Jiyun
    • Trans-
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    • v.13
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    • pp.117-140
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    • 2022
  • Recently, artificial intelligence technology is being used throughout the industry. Currently, Currently, AI art generators are used in the NFT industry, and works using them have been exhibited and sold. AI art generators in the art field include Gated Photos, Google Deep Dream, Sketch-RNN, and Auto Draw. AI art generators in the music field are Beat Blender, Google Doodle Bach, AIVA, Duet, and Neural Synth. The characteristics of AI art generators are as follows. First, AI art generator in the art field are being used to create new works based on existing work data. Second, it is possible to quickly and quickly derive creative results to provide ideas to creators, or to implement various creative materials. In the future, AI art generators are expected to have a great influence on content planning and production such as visual art, music composition, literature, and movie.

Proving an Object-Oriental interface on a Relational Database System for Switching Systems (교환기용 관계형 데이타베이스 시스템상에서의 객체지향 인터페이스 제공 기법)

  • Jeong, Hui-Taek;Lee, Gil-Haeng;Jo, Ju-Hyeon;Kim, Yong-Min;Lee, Do-Heon;No, Bong-Nam
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.1
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    • pp.29-53
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    • 1997
  • Conventional switching systems have been using flat file systems or relational database systems to deal with their operational data. However, newly emerged requirements for advanced switching systems make relational database systems no longer proper solutions. This paper defines object-oriented interfaces that effectively incorporate data characteristics of switching systems. In addition, it exemplifies how the method works on an actual database systems for the TDX-10 switching system.

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Factorial analysis on commercial success of the American theatrical CG animation movies : Focused on characters, situations, and images (미국 극장용 CG애니메이션의 흥행 요인 분석: 인물, 상황, 이미지를 중심으로)

  • Chang, Wook-Sang;Han, Boo-Young
    • Cartoon and Animation Studies
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    • s.30
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    • pp.59-86
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    • 2013
  • 'Spectacles' and 'factuality' provided by computer technology are strengths of CG animation to still lure the audience and after commercial success of a number of theatrical CG animations whose typical producing companies are PIXAR and DreamWorks, were produced to be commercially successful and they win massive popularity even now. In Korea as well, several works tried to achieve a box office success including , , etc. but the result was truly miserable. In the past, this failure was often attributed to a lack of 'technical expertise', but it became clear that in the process of continuous trial and error, 'narrative' and 'images of imagination' which are bases and characteristics of animation are key elements of commercial success. Actually, statistics indicate that narrative is what is considered to be the most important by the audience when they select animation and its importance is so absolute that they say the most significant thing in animation is 'story.' In particular, it can be said that 'characters', 'situations', and 'ideas' play a key role in them which become elements of the story. This paper studied with what characteristics each animation aroused pleasure and fun focused on characters, situations and images in relation to , , and which are American theatrical CG animation films which succeeded in gaining popularity home and abroad. We hope that analysis in this paper will be helpful even just a little bit as a reference material, which allows domestic writers and producers to develop familiar and characteristic works based on imagination and creativity expressing each work's unique personality and characteristics.

Directed Identification, Synchronization by Aesthetic Recognition of Animation Field (애니메이션 분야의 심미적 인식에 의한 동일시와 동기화 연출)

  • Lee, Hyun Woo;Ryu, Chang Su
    • Journal of Korea Multimedia Society
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    • v.25 no.10
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    • pp.1475-1482
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    • 2022
  • Mickey Mousing perfect match between animation sound and image was an aesthetic in the field of animation, but since the 2000s, works such as and released by producers such as DreamWorks and Pixar have expanded the perfection of synchronization to irony. It also influenced the identification system of sentiment. It is time to view the directing attempt of these elements as a factor that changed the new paradigm of narrative, and related research is needed. In this study, the scene of was analyzed as a case study for the synchronization of animation sound and image components and the boundary direction on the recognition of identification between reality and fiction. Aesthetic recognition of the research work is based on the premise of real time and space perception, and the audience can recognize in the conceptual world as an integrated art by playfully producing fictional time and space. The direct antithesis of synchronization and identification was drawn to maintain the curiosity of the next scene by repeating selective concealment and disclosure of information in the direction of conveying an unfamiliar and heterogeneous feeling to the audience.

Flâneur in Balzac and Baudelaire (발작과 보들레르의 배회자)

  • Hyub Lee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.737-742
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    • 2023
  • This paper attempts to analyze how Paris was transformed by Haussman through comparing flaneurs in works by Balzac and Baudelaire. In both writers' works, flâneurs as the emblems of modernity observe Paris, especially architecture. Although representative of modernity, they are ambivalently obsessed with the heritage of the past. Balzac's The Wrong Side of Paris, Godefroid as a male bourgeois, is a flaneur observing antiquated architectures, the heritage of past. In Baudelaire's "The Swan for Victor Hugo" the flaneur passing through the modern Caroussel feels the Old Paris is gone. In "Parisian Dream," illusionary Paris exhibits metopolitan imagery wrought by capitalism led by Napoleon the third. The difference between the two writers demonstrate how Paris was changed by modernity.

The Study of Childhood in The Period of the Three States (삼국사기.삼국유사에 나타난 아동기고찰)

  • 신양재
    • Journal of the Korean Home Economics Association
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    • v.32 no.5
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    • pp.125-134
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    • 1994
  • The Purpose of this study is to explore the conceptions of childhood and the practices about childrearing in the period of the Three States. The method used for this study is the historical method and the literatures of analysis are The Chronicles of the Three States and The Heritage of the Three States. According to the results the conceptions of childhood in its boundary were that the point at which childhood in its boundary were that the point at which childhood ended was the age of 15. And the conceptions of childhood in its demension were that the age of 10 was important demension epitemologically and the age of 15 was important in political dimension. Also there were several practices of childrearing in the Three States. First the sweddling clothes were in use. Second a child was carried on adult's back. Third parents paryed for giving birth to their child and had a dream of conception. finally there were th child welfare works. Through this study we can have access to the understanding about cultural transmission process of childrearing in Korea.

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A Study on the Meaning of object in Space from the Viewpoint of the Unconscious of Freud - Focusing on works by Philippe Starck after 2000 - (프로이트의 무의식 관점으로 본 공간 속 오브제 의미에 관한 연구 - 2000년 이후의 필립 스탁 작품을 중심으로 -)

  • Park, Yoo-Mi;Lee, Chan
    • Korean Institute of Interior Design Journal
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    • v.17 no.2
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    • pp.130-139
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    • 2008
  • We have attached importance to the values of spirit and immateriality. As the age of modernism of rationality ended, human being began to emphasize spiritual and immaterial while accepting multiplicity and diversification in the whole areas of society and culture. Hence interests have increased in another side of human spirit that was oppressed by rational, analytic, reasonable and scientific thinking, which has expanded the inner world of human being to the world of the unconscious. According to these paradigm changes, steady efforts to improve our lives better both materially and spiritually have been made in the areas of art and design. Therefore, the current study aims to examine the meaning of object expressed in space from the viewpoint of the unconscious, focusing on works of designer Philippe Starck after 2000 in which unique, preferential and liking characteristics are expressed well. Philippe Starck is a designer who connects design with our daily lives and formalizes it with creative ideas. Also the study theoretically explored the theory of the unconscious, a concept of Freudianism, based on 'Meaning of Dreams' of Freud, and explained the expressional characteristics and meaning of unconscious desire through his works by putting object in Philippe Starck's space. It aims to grope for the meaning of object as another possibility that can function as a spatial ruling element by analyzing object through expanding the extent of correlation and interpretation between human containing spiritual things and object which is the recognition subject in space of the present time, not a mere concept as substance like in the past, and expression of Starck's unconscious desire based on unconscious theory.

A Study on the Costume of Ch'ing Dynasty in "Dream of the Read Chamber" ("홍루몽"에 나타난 청대복식 연구)

  • 나해연;전혜숙
    • Journal of the Korean Society of Costume
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    • v.24
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    • pp.59-82
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    • 1995
  • All kinds of art are the creatures of the daly and reflect the society and the life of the day in literary works. So, in which literary works, we can find the styles of those who lived in the specified days. And the styles of its character's costume are expressed with the day'mood and cultural backgrounds. In this study, we studied on the general meaning, which was shown in the Costume of early Ch'ing Dynasty that was forming the Costume of dress through dividing into the underwear and the outer garment in $\ulcorner$Dream of the read Chamber$\lrcorner$. During the Ch'ing Dynasty, according to the rule : Men followed it but women not" , they held on to the costume of them (both the Man and the Han) with a high pressure and a conciliatory policy. As a result, I have known that there is the Soojean clothe(수전의), which is the late Myung Dynasty's one and their is also Skirt (군), which held on the Costume of the Myung's. Hence in the Ch'ing , there are a lot of difference in the Costume , the economy and the politic because the ruler was not the han but the Ch'ing. Those characters are as follows. first, on the side of the style , it is occured in the coat and the over jacket of the round neckline. The style of the sleeves are also the tightly(고착). Second, on the side o f the material, the use of the furs are found. It seems that are influence of the north area. Third, it is involved not the traditional Costume of the Han, but the over jacket(which is waistlength), These characters had taken root into the Costume of the Ch'ing Dynasty. In case of the jacket, which are found in the novel most frequently , it was represented by the tight jacket (소오), the long jacket (대오), the short jacket(단오) and the Sam (삼). The skirt was used by women only. the Slacks were trousers only for men, so it was not foujnd in the women's wear. In the vest, the over jacket and coat, which are for putting on, its material, insiqnia and varied embroidery are very brillant and elaborate. The used materials are the silks , furs, wools and cottons. Among the dick silks are used most frequently . in case of the over jacket, the precious and varied furs are used for the collar, the sleeve or the decoration and the lining cloth. In the novel, mean followd the Costume of the Man and women followed the Costume of the Han. Especially, it is a special costume that there were women in male attire. Finally, the costume of the Ch'ing had built the unique one with holding on the advantage and the short point s of the northen race and the Han's. Also , I can find the brilliant , eleborate Customes of the aristocratic class in the novel.

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A Study on 'Mirror' and 'Cage' Motifs Repeatedly Displayed in Korean Female Movies (한국 여성영화에 반복적으로 나타난 '거울'과 '새장' 모티프 연구)

  • Kim, Nam-Seok
    • (The) Research of the performance art and culture
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    • no.40
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    • pp.37-69
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    • 2020
  • This study was designed to investigate the characteristics, aesthetics, similarities and differences through the flow of Korean female movies. In order to carry out this study, four movies with representations of each age had to be selected. These four films are respectively Sweet Dream produced during the Japanese colonial period, Madame Freedom which prompted the debate on feminism in the 1950s, The Silver Stallion Will Never Come which combines the devastated lives of women in the 1990s with anti-malevolent views, and A Good Lawyer's Wife which presents a futuristic selection of Korean feminist films. Especially, these works are noteworthy in that they guarantee the typicality and representative of Korean films in each period. Based on this, two common motifs appearing in these works have been intensively studied. One is a 'cage' motif that symbolizes women's detention and the other is a 'mirror' motif that women need to be aware of their situation and check the current situation. Korean women's films have not only shared some of the motifs of 'Cage' and 'Mirror', but also have focused on conveying the author's message that ultimately aimed at linking these motifs.

The Research on the Present Situation for Supporting Creative Work by Revitalization of Common Space (창의적 업무지원을 위한 공용공간 활성화 현황조사에 관한 연구)

  • Sheen, Dong-Kwan;Han, Young-Ho
    • Korean Institute of Interior Design Journal
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    • v.21 no.4
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    • pp.172-180
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    • 2012
  • Recently, the definition of work space contains so many meanings. Basically, this means space where handling various information and developing numerous creative activities. Moreover, the work space is important not only for individual itself but also organizational development. This research is studied for suggesting revitalization of advanced work efficiency, deriving motivation as well as creative operation support for harmonious communication. In order to make the better creative work places, "concentration and motivating interests between members of organization", "Necessity of environment for development and operational progress of work", "improvement and creativity of work and importance of the physical environment" and "harmonious communication and development of advanced community" should be considered. This research arranged based on ALCEMIS model and used actual examples on each step for better understanding of creative work spaces. ALCEMIS model is as follows: (1) Opportunity Finding (2) Fact Finding (3) Opportunity Definition (4) Idea Finding (5) Evaluate & Select (6) Plan (7) Acceptance (8)Execution' over the eight-step details to proceed through the 1. Discovert ((1)+(2)) 2. Dream ((3)+(4)) 3. Design((5)+(6)) 4. Destiny((7)+(8))y" It has been understood that many works related to creative jobs make good use of public spaces to progress operational improvement. The place where co-workers share with can create more effective and fulfilling outcome and satisfaction than independent and exclusive places. Especially creative jobs need this kind of spaces for better communication and cooperation.

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