• Title/Summary/Keyword: Distributed collaborative design

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Agent-Based Collaborative Design System and Case-Based Conflict Resolution (원격공동설계 시스템 구축을 위한 에이전트 기반 접근 및 사례기반 의사충돌 해결)

  • 이경호;이규열
    • Journal of Information Technology Application
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    • v.1
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    • pp.99-127
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    • 1999
  • Under the concept of global economy, the enterprises are assigning design and production environments around the world in different areas. A serious problem of information exchange emerges as companies use traditional hardware and very distinct softwares appropriate to their field of expertise. To overcome the decreased productivity due to the interruption of information, the concept of simultaneous engineering and concurrent design becomes very significant. In this article, an agent-based ship design system is developed in order to support a cooperation in distributed ship design environments. Above all, the conflicts that occur in the middle of knowledge sharing in the system must be resolved. An approach to do this is the case-based conflict resolution strategy formulated to resolve current conflict on the basis of previous resolved similar cases in agent-based collaborative design system environments. To do this conflict cases that occur in initial ship design stage are extracted. On the basis of the extracted cases, case-base is constructed. In addition conflict resolution handler located in the facilitator is developed to treat conflict problems effectively by reasoning of the case-base and thus presenting an appropriate solution. The validation of developed case-based conflict resolution strategy is evaluated by applying to collaborative design process in initial ship design stage, especially the machinery outfitting design, the preliminary design, the hullform design, and the structural design. Through the help of the cooperation of the design agents, the facilitator, the conflict resolution handler, and the case-based system, a designer can be supported effectively in his/her decision-making based on the previous cases resolved similarly.

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MissCW:Multiuser Interactive System for Synchronous Collaborative Writing (MissCW:다중 사용자 동기적 공동 저작 시스템)

  • Seong, Mi-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.7
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    • pp.1697-1706
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    • 1996
  • This paper presents the design and the implementation of a MissCW(Multi user Interactive System for Synchronous Collaborative Writing). The document model DMDA(Distributed Multimedia Document Architecture) of MissCW consists of the logical structure, presentation style object, and mark object. The windows. The collaborative editor of this system proposes a structure oriented editing mechanism to combine distrbuted objects into one document. The middleware SOM(Shared Object Manager) maintains shared objects consistently and helps application programs use objects efficiently. The infrastructure of this system is a hybrid structure of replicated and centralized architectures, that is to maintain shared objects consistently inside of SOM and to reduce the overhead of network traffic. The central part is a virtual node which corresponds to the Object Controller of SOMwith the SOT(Shared Objet Table).

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Design and Implementation of an Industrial-Design Collaborative System to Support Scalability (확장성을 고려한 산업디자인 협력시스템 설계 및 구현)

  • Yang, Jin-Mo;Lee, Seung-Ryong;Jeon, Tae-Woong
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.5
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    • pp.513-527
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    • 2000
  • This paper describes our experience to design and implementation of a collaborative system framework that allows to develop certain collaborative applications such as 3D animation, computer game, and industrial design. The collaborative system enables users, who located in geographically long distance, to do collaborative work in a single virtual space. The proposed system basically consists of client and server system. The goal of proposed system is to support scalability, portability, and platform independent. In order to achieve these, the server is implemented in Java platform and is adopted to the hybrid architecture which takes the advantages both in centralized and decentralized collaborative system. We construct the server base on its functional characteristics so called User Manager Server (UMS), Session Manager Server (SMS), and Information Server (IS), The UMS manages the users who are taking part in the collaborative operations. The SMS supports the conferencing in the proposed system. The IS provides the connection methods among the UMSs. For user's convenience, we implement the client using Visual C++ in Windows. We also expend the functions of 3D Studio Max to distributed environment by means of the plug-in module, and facilitate the chatting and white board functions as well.

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e-Engineering Framework to Support Collaborative Design of Automotive Suspension Systems (협업설계를 위한 엔지니어링 프레임워크 개발에 관한 연구 -자동차 서스펜션 모듈에의 적용-)

  • Park, Seong-Whan;Lee, Jai-Kyung;Lee, Han-Min
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.21 no.6
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    • pp.555-561
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    • 2008
  • This paper describes an e-Engineering framework to support collaborative design of automotive suspension systems developed at KIMM(Korea Institute of Machinery and Materials). The e-Engineering framework is proposed and developed on the base of the multi-layered software agents including engineering task agent which is generated from the domain knowledge of experts. The developed framework is aim to widely spread application to the small and medium enterprises by adopting open source technologies such as JADE (Java Agent Development Framework) and by using the independent characteristics related with applicant H/W and 81W system. This framework can provide an integrated design environment to support distributed personnel, design activities and engineering resources during product development process. For the validation of the system's applicability and efficiency, the several practical design processes for automotive suspension systems of RR/FR lower arms and RR cross member are applied and discussed.

The Effect of Asset Specificity, Information Sharing, and a Collaborative Environment on Supply Chain Management (SCM): An Integrated SCM Performance Formation Model (자산전용성과 협업환경하에서의 정보공유가 공급사슬에 미치는 영향 : 통합적 SCM 성과형성 모델)

  • Kim, Tae-Ryong;Song, Jang-Gwen
    • Journal of Distribution Science
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    • v.11 no.4
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    • pp.51-60
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    • 2013
  • Purpose - The objective of this paper is to investigate the effect of asset specificity, the level of information sharing, the importance of information sharing, and an integrated collaborative environment on supply chain performance. Research design, data, and methodology - Data collection was implemented as follows: questionnaires were distributed to 250 companies that have business ties with Halla Climate Control Corporation. The empirical study to test our hypothesis was based on statistical analysis (using SPSS 18.0 and AMOS 18.0). The hypothesis of this paper is that the asset specificity variable has positive effects on the following variables: Level of information sharing, the importance of information sharing, and integrated collaborative environment. Moreover the variables, the level of information sharing, and the importance of information sharing are strongly influenced by the variable integrated collaborative environment, and these when combined, have an effect on the dependent variable, supply chain performance. We tested our hypothesized model utilizing path analysis with latent variables. Results - According to the results of our analysis, hypothesis H1, which tests whether there is a relationship between asset specificity and the integrated collaborative environment, is supported at the 0.01 level. Hypotheses H2 and H3 were also confirmed, and asset specificity had positive effects (+) on the level of information sharing variable. The importance of the information sharing variable was statistically significant at the 0.01 level. Hypotheses H4 and H5 posited that the integrated collaborative environment variable would have a positive effect on the level of information sharing; the importance of information sharing variable was strongly supported statistically, with a significant p-value below. Moreover, the level of information sharing (H6), and the importance of information sharing (H7) variables also had a statistically relevant influence on supply chain performance. As a result, existence of a collaborative system between companies would influence supply chain performance by strengthening real-time information access and information sharing. Thus, it is important to construct a collaborative environment where information sharing among companies and cooperation is possible. Conclusions - First, with rapid changes in the business environment, it becomes necessary for enterprises to acquire the right information in order to properly implement SCM. For successful SCM, firms should understand the importance of collaboration with supply chain partners and an internally built collaboration system, which in turn will better promote a partnership commitment with suppliers as well as collaborative integration with buyers. A collaborative system, as we suggest in this paper, facilitates the maintenance of a long-term relationship of trust, and can help reinforce information sharing. Second, it is necessary to increase information sharing over time via a collaborative system so that employees of the suppliers become aware of the system. The more proactive and positive attitudes are towards such a collaborative system by the managerial group, the higher the level of information sharing will be among the users. Successful SCM performance is achieved by information sharing through a collaborative environment rather than by investing only in setting up an information system.

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A Study on the Web-based Integrated Environment for Design Systems (웹 기반 통합 설계 환경 구축에 관한 연구)

  • 이창근;이수홍;방건동
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.2
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    • pp.110-120
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    • 2002
  • This paper presents the method that allows easy and rapid integration of legacy resources within the company and between departments. The proposed system can easily construct a distributed environment for collaborative design between departments in the companies. It supports knowledge-based integration system, which allows designers to develop product with deep knowledge about product design. For the purpose, DOME (Distributed Object-based Modeling Environment)-which has been developed through various studies-was used in this paper. To overcome its problems and insufficiency, the Web-Integrator is proposed. The Web-Integrator is very suitable for an Internet environment because it uses HTTP (Hyper Text Transfer Protocol) and XML (extensible Markup Language) as its main communication method. By supporting the remote object access via URL (Uniform Resource Locator), the implementation of the integrated system makes the Web-Integrator systematic and intuitive. All the functions and resources provided by DOME could be used with the interface that enables bi-directional communication with the DOME system. Web-Integrator provides full web-based environments for the general designers, who do not have a full design knowledge and experience, and the proposed system allows design operations to happen at any place and anytime. Also it provides XML-RPC(Remote Procedure Call) based web service framework, which allows other systems to use easily the service that the DOME system supplies regardless the location and the platform.

Designing Amplified Collaboration Environments for Scientific Visualization (과학적 가시화를 위한 증강 협업 환경 디자인에 관한 연구)

  • Park, Kyoung-Shin
    • The KIPS Transactions:PartB
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    • v.12B no.5 s.101
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    • pp.535-542
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    • 2005
  • Amplified Collaboration Environment(ACE) is a display-rich project room that enables distributed teams to intensively work together to solve a complex problem. This paper presents reviews of some most important shared workspace models in real-time collaboration systems. It then describes a set of iterative design studies of evaluation the shared workspace for ACEs. The study involved small groups of users in two ACEs performed a collaborative visualization and analysis task while varying the display technology configuration. The goal of this study was to enhance intensive collaborative work in ACEs. The results showed that the participants benefited from the ability to see others' work over the high-resolution shared workspace, which helped enhance group awareness and performance.

Collaborative Work Applications Development Environment based on Hierarchical Coordination Model using Mobile Agent (이동 에이전트를 이용한 계층적 조정 모델 기반 협력 작업 응용 개발 환경)

  • Kim Young-Min;Lee Sang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.2 s.40
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    • pp.285-294
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    • 2006
  • The requirements of Computer Supported Cooperative Work supporting efficient cooperative or collaborative works between multi-users have been increasing in distributed environments. The various technical sections such as group communication technology and distributed processing technology should be provided in Cooperative Work. The replicated development of Cooperative Work applications of a number of common requirements increases development costs enormously and duplicated investment parts. Therefore, systematical development environments are required to develop these common requirements and applications efficiently in Cooperative Work applications development. In this study, we propose the hierarchical role-based coordination model that improves the coordination model of legacy mobile agent to be appropriate in Cooperative Work applications, and design the development environment for Cooperative Work applications based on mobile agent. The proposed hierarchical role-based coordination model provides multi-layered group concepts of mobile agent, and enables implementation of efficient coordination policy per group. Additionally, it supports efficient Cooperative Work application development by role assignment per group unit.

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Web Interface for Distributed STEP Data using Metadata (메타데이터를 이용한 분산 STEP 데이터의 웹 인터페이스)

  • 진연권;유상봉
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.3
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    • pp.232-241
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    • 2000
  • Even though we have greater chances to accomplish successful collaborative design by utilizing recent proliferation of networks, current practices do not fully take advantage of the information infrastructure. There are so much data over the networks, but not enough knowledge about the data is available to users. The main objectives of the product data interface system proposed in this paper are to capture more knowledge on managing product data and to provide users effective search capability. We define the metadata model for product data defined in STEP AP 203 and manage the metadata from product data in a repository system. Because we utilize the standard formats such as STEP for product data and RDF for metadata, the proposed approach can be applied to various fields of industries independently on commercial products.

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Error Recovery System for Digital Carousel System running on Home Network (홈 네트워크에서 디지털 캐로절 시스템을 위한 오류 복구 시스템)

  • Ko, Eung-Nam
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.785-790
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    • 2008
  • Our Digital Carousel enables user to share media objects through media synchronization mechanism. We implemented the Digital Carousel so that the users participated in collaborative work may refer shared media or error objects as the same view to others. In this paper, we discuss a method for increasing reliability through fault tolerance. We describe the design and implementation of the ER running on distributed multimedia environment. ER is a system which is able to recover automatically a software error based on distributed multimedia. This paper explains a performance analysis of an error recovery system running on distributed multimedia environment using the rule-based DEVS modeling and simulation techniques. In DEVS, a system has a time base, inputs, states, outputs, and functions.

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