• Title/Summary/Keyword: Distributed architecture

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(Performance Evaluation of Proxy-based Mobile Agent Model for Hierarchical Management Domains) (계층형 관리 도메인을 위한 프록시 기반의 이동 에이전트 모델의 성능 평가)

  • 박상윤
    • Journal of the Korea Computer Industry Society
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    • v.3 no.8
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    • pp.1049-1062
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    • 2002
  • As the distributed resources in the networks have become increasingly popular, the accesses to these resources having been activated. Especially, the accesses to the distributed resources using the mobile agent technologies provide the mechanisms supporting mobility with mobile users as well as the dynamic accesses to the resources in the fixed networks. Proxy-based mobile agent model is defined as mobile agent network model which allocates the hierarchical domains to the distributed resources changed dynamically, assigns one proxy server for each domain, and promotes the management and the cooperation of the mobile agents. In this paper, we introduce the architecture and the execution scenario for proxy-based mobile agent model which is suitable for the hierarchical management domains. In simulation, we evaluate the proxy server's route optimization functionality and the performance reducing execution time of the mobile agents.

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Development and Analysis of Real-time Distributed Air Defense System Simulator Using a Software Framework (소프트웨어 프레임워크를 이용한 대공유도무기 실시간 분산 시뮬레이터 개발 및 분석)

  • Cho, Byung-Gyu;Youn, Cheong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.8 no.4 s.23
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    • pp.58-67
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    • 2005
  • To overcome limitations of test scope, schedule and cost, M&S(Modeling & Simulation) technique has been applied for T&E(Test and Evaluation) of the state-of-art weapon systems. This paper proposes an air defense simulation software framework to reduce both redundancy an[1 programming errors in system simulator. The proposed framework consists of a 'model' and a 'middleware' The 'middleware' is a reliable communication service layer that supports not only HLA(High Level Architecture) which is an international standard in M&S but also TCP/IP, UDP and etc. The main role of 'model' is to schedule and to run the real-time distributed simulation. The proposed framework has been applied to M-SAM(Middle range Surface to Air Missile) system simulator. The proposed framework's scheduling and communication performance results are satisfactory and were measured by hardwired NTP(Network Timer Protocol) time-stamp with GPS(Global Positioning System) timer for better precision.

Global Ship Vibration Analysis by Using Distributed Fluid Added Mass at Grid Points (유체부가수질량 절점분포 방법에 의한 전선진동해석)

  • Kim, Young-Bok;Choi, Moon-Gil
    • Journal of the Society of Naval Architects of Korea
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    • v.48 no.4
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    • pp.368-374
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    • 2011
  • Recently, the ship vibration analysis technique has been well set up by using FEM. The methods considering the hydrodynamic added mass and damping of the fluid surrounding a floating ship have been well developed, so that they can be calculated by using the commercial package FEM programs such as MSC/NASTRAN, ADINA and ANSYS. Especially, MSC/NASTRAN has the functions to consider the fluid in tanks(MFLUID) and to solve the Fluid-Structure Interaction(FSI) problem(DMAP). In this study, the global ship vibration with considering the added mass distributed at the grid points on the wetted shell surface is introduced to. In the new method, the velocity potentials of the fluid surrounding a floating ship are calculated by solving the Lapalce equation using the Boundary Element Method(BEM), and the point mass is obtained by integrating the potentials at the points. Then, the global vibration analyses of the ship structure with distributed added mass on the wetted surface are carried out for an oil/chemical tanker. During the future sea trial, the results will be confirmed by measurement.

Development of an Object Consistency Maintenance Framework for Group Systems in Distributed Computing Environments (분산 환경에서 그룹시스템에서의 객체 일관성 유지를 위한 체계의 개발)

  • Huh, Soon-Young;Kim, Hyung-Min
    • Asia pacific journal of information systems
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    • v.8 no.3
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    • pp.21-36
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    • 1998
  • Group collaborative systems are recently emerging to support a group of users engaged in common tasks such as group decision making, engineering design, or collaborative writing. Simultaneously, as communications networks and distributed database systems become core underlying architecture of the organization, the need of collaborative systems are gaining more attentions from industry. In such collaborative systems, as the shared objects may evolve constantly or change for operational purposes, providing the users with synchronized and consistent views of the shared object and maintaining the consistency between shared object and replicated objects are important to improve the overall productivity. This paper provides an change management framework for the group collaborative systems to facilitate managing dependency relationships between shared objects and dependents, and coordinating change and propagation activities in distributed computing environments. Specifically, the framework adopts an object-oriented database paradigm and presents several object constructs capturing dependency management and change notification mechanisms. And the proposed framework accommodates both persistent dependents such as replicated data and transient dependents such as various user views in a single formalism. A prototype system is developed on a commercial object-oriented database management system called OBJECTSTORE using the C++ programming language.

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An X-Ku Band Distributed GaN LNA MMIC with High Gain

  • Kim, Dongmin;Lee, Dong-Ho;Sim, Sanghoon;Jeon, Laurence;Hong, Songcheol
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.14 no.6
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    • pp.818-823
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    • 2014
  • A high-gain wideband low noise amplifier (LNA) using $0.25-{\mu}m$ Gallium-Nitride (GaN) MMIC technology is presented. The LNA shows 8 GHz to 15 GHz operation by a distributed amplifier architecture and high gain with an additional common source amplifier as a mid-stage. The measurement results show a flat gain of $25.1{\pm}0.8dB$ and input and output matching of -12 dB for all targeted frequencies. The measured minimum noise figure is 2.8 dB at 12.6 GHz and below 3.6 dB across all frequencies. It consumes 98 mA with a 10-V supply. By adjusting the gate voltage of the mid-stage common source amplifier, the overall gain is controlled stably from 13 dB to 24 dB with no significant variations of the input and output matching.

A Study on the Development of an Distributed Tabletop System Game Using EBITA Framework (EBITA 프레임워크를 활용한 분산 테이블탑 시스템용 게임 개발에 관한 연구)

  • Kim, Min-Young;Cho, Yong-Joo
    • Journal of Korea Game Society
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    • v.9 no.3
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    • pp.129-138
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    • 2009
  • In this research, a new tabletop system is developed to provide a high resolution display by using multiple displays and computers connected through networks, based on a master/slave architecture. This distributed tabletop system is built to be scalable by just adding slave computers and monitors without modifying any software. Moreover, a EBITA (Environment for Building Interactive Tangible Applications) framework is developed to support constructing interactive games running on this scalable tabletop platforms. EBITA framework consists of the tangible interface module based on the infrared camera tracking system, and the modules that allow easy development of the graphical programs on a distributed environment. This paper describes the tangible interface based on the camera tracking system and EBITA framework. It also introduces a game built with the EBITA framework.

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A Caching Mechanism for Remote Queries in Distributed Directory Systems (분산 디렉토리 시스템에서의 원격 질의에 대한 캐싱 기법)

  • Lee, Kang-Woo
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.1
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    • pp.50-56
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    • 2000
  • In this paper, for improving the speed of query processing on distributed directory system, we proposed a caching mechanism which is store the queries and their on the remote site objects in the cache of local site. For this, first, cached information which is stored in distributed directory systems is classified as application data and system data. And cache system architecture is designed according to classified information. Second least-TTL replacement mechanism which uses the weighted value of geographical information and access frequency for replacements are developed for each cache. Finally, performance evaluations are performed by comparing the proposed caching mechanism and other mechanisms (LRU, LFU replacement). Our least-TTL mechanism shows a performance improvement of 25% over the LRU and that of 30% over LFU.

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Development of Information Model based Integrated Management and Monitoring System for Naval Ship Combat System with Heterogeneous Distributed Environments (이기종 분산 환경의 함정전투체계를 위한 정보 모델 기반 통합 관리 및 모니터링 시스템 개발)

  • Min, Bup-Ki;Kim, Hyeon-Soo;Kuk, Seung-Hak;Kim, Chum-Su;Han, Woong-Gie
    • Journal of the Korea Institute of Military Science and Technology
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    • v.15 no.4
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    • pp.381-389
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    • 2012
  • In the existing naval combat system, integrated management is done based on subsystems that make up the system. The naval combat system, however, is a large-scale distributed system made up of subsystems of diverse heterogeneous environments. Although each of the subsystems can be easily managed because they are on the same platform, it is extremely difficult to integrate and manage as a single entity all subsystems that make up the naval combat system because the heterogeneous environments and distributed systems have to be taken into account. In fact, there hasn't been a technique available to integrate and manage subsystems that make up the naval combat system, until now. In this paper, the architecture of an integrated management system is designed and implemented to provide the user with various services. Furthermore, a system that can manage subsystems of the naval combat system in an integrated way is developed.

Distributed Objects' Grouping and Management for Supporting Real-time Service in CORBA Environments (CORBA 환경에서 실시간 서비스 지원을 위한 분산 객체의 그룹화 및 관리)

  • Sin, Gyeong-Min;Kim, Myeong-Hui;Ju, Su-Jong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.5
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    • pp.1241-1252
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    • 1999
  • It is proposed in TINA, the open information telecommunication network architecture, that the definition of object group which is collection of objects provides a decrease of complex networking and a facility of object managing by service executing of application on distributed computing environment. Based on a new distributed object group model[13] we have been researched according to TINA specification, this paper proposed the object group model with the scheduler object and objects management mechanisms that can support real-time services on CORBA. To do this, we described the definition of object grouping and the requirements to suggest the object group model supporting real-time service, designed the object group structure and functional components containing in an object group using James Rumbaugh's modelling[12], and showed a class diagram of components in an object group. This paper designed IDLs of an object group manager and scheduler among the components, and finally showed the procedures of management and service interconnections between objects in the different object groups vi ETD.

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