• Title/Summary/Keyword: Distributed Simulation Environment

Search Result 368, Processing Time 0.025 seconds

A Study on the Operational Plan for Port Container Terminal Using High Level Architecture (상위체계구조를 이용한 컨테이너 터미널 운영방안 연구)

  • Lee, Sang-Heon;Lee, Chan-Woo
    • IE interfaces
    • /
    • v.17 no.1
    • /
    • pp.128-141
    • /
    • 2004
  • Although a number of container terminal simulators have been developed for various purposes, none of the existing simulators allow the system structure to reuse the system structure depending on application. Our goal is to develop highly reusable, highly inter-operable and flexible container terminal simulation system. The High Level Architecture(HLA) is an architecture for reuse and inter-operation of simulation. It is based on premise that no simulation can satisfy all use and users. An individual simulation or set of simulations developed for one purpose can be applied to another application under the HLA concept of the federation : a composable set of interacting simulations. The intent of the HLA is a structure which will support reuse of capabilities available in different simulations, ultimately reducing the cost and time required to create a synthetic environment for a new purpose, and the possibility of distributed collaborative development of complex simulation applications. In this paper, we discuss the design of a HLA-based port container terminal simulation system. Furthermore, we describe various technical motivations for HLA, the key elements of the architecture and how they are minimum and essential to the goal of reuse and interoperability.

Group Management Structure of Segments for P2P-based On Demand Streaming Services (P2P 기반의 사용자 주문형 스트리밍 서비스를 위한 세그먼트 그룹 관리 구조)

  • Lee, Chong-Deuk;Jeong, Taeg-Won
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.10 no.7
    • /
    • pp.1621-1630
    • /
    • 2009
  • There is a lot of recent research to provide services of dynamic distributed contents in P2P-based distributed environment. Distributed services of contents objects, however, have problems in QoS and dynamic management of segments. This paper proposed a new segment management method for the service of P2P-based distributed contents. The proposed method manages groups by the SGM(Segment Group Manager). The SGM manages streaming efficiently by the grouping of segments to be served in P2P environment. The segments in the same group cooperate for improved QoS using the management structure based on the distance and relationship. The distance-based management structure is for the improvement of retrieval efficiency while the relationship-based management structure is for the improvement of service ratio. The simulation results of the proposed method showed improvements in average transmission efficiency and average service rate. The improvement is 8% - 30% in average transmission efficiency and 10% - 30% in average service rate.

A Multi-threaded Distributed Simulation Environment Using CORBA (CORBA를 이용한 멀티스레드 분산 시뮬레이션 환경)

  • 강원석;김기형
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2003.10b
    • /
    • pp.406-408
    • /
    • 2003
  • DEVS(Discrete Event System Specification) 형식론은 계층적이고 모듈화된 형태로 이산사건 시스템을 기술한다. 본 논문에서는 CORBA를 이용한 Multi-threaded 분산 시뮬레이션 방법을 제시한다. 본 논문에서 제시한 시뮬레이션 방법은 기존에 선행 연구된 DEVSCluster를 기반으로 한다. DEVSCluster는 계층적 DEVS 모델들을 비 계층적 모델로 구성하여 시뮬레이션한다. DEVSCluster는 전통적인 계층적인 시뮬레이션 시 발생하는 overhead를 제거한다. CORBA기반으로 DEVSCluster를 구성함으로써 산업 표준에 맞는 확정을 가지는 분산 시뮬레이션이 가능해졌다. 그리고 CORBA를 이용함으로써 기존에 분산 시뮬레이션 동기화를 위한 새로운 패러다임도 적용이 가능해 졌다. 제시한 시뮬레이션 방법의 효용성을 보이기 위해 Windows 시스템에서 분산 시뮬레이션 엔진을 구현하여 대규모 물류 시스템으로 성능을 측정하였다.

  • PDF

Implementation of Distributed Real-Time Simulation Environment based on HLA for Embedded System (내장형 시스템을 위한 HLA기반 분산 실시간 시뮬레이션 환경 구현)

  • 정재경;김호정;원강연;김종룡
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2003.04d
    • /
    • pp.400-402
    • /
    • 2003
  • 복잡하고 특수한 기능을 수행하고 기존의 여러 다른 시스템과 연동해야 하는 내장형 시스템을 저비용 고효율적으로 개발하고 시험 및 평가하기 위해서는 분산 실시간 시뮬레이션 환경이 효과적이다. 또한, 특정한 목적으로 개발된 기존의 이질적인 시뮬레이션 모델들간의 상호호환과 재사용이 요구된다. 이러한 요구 사항을 만족시키고, 내장형 시스템과 시뮬레이션 환경의 연동 및 상호운용의 문제점을 해결하기 위해 HLA(High Level Architecture)기반으로 새로운 시뮬레이션 환경구조, 동작과정 및 운영절차를 제안하고 고찰한다.

  • PDF

A Study on the Design of Web-based Speaker Verification System (웹 기반의 화자확인시스템 설계에 관한 연구)

  • 이재희;강철호
    • The Journal of the Acoustical Society of Korea
    • /
    • v.19 no.4
    • /
    • pp.23-30
    • /
    • 2000
  • In this paper, the web-based speaker verification system is designed. To decide the speaker recognition algorithm applied to the web-based speaker verification system, the recognition performance and special features of the text-dependent speaker recognition algorithms(DTW, DHMM, SCHMM) are compared through the computer simulation. Using the results of computer simulation, select DHMM as speaker recognition algorithm at web-based speaker verification system because DHMM has the proper recognition performance and initial training utterance number. And by the three-tier method using the ActiveX, DCOM techniques web-based speaker verification system is designed to be operated in the distributed processing environment.

  • PDF

A Distributed Privacy-Utility Tradeoff Method Using Distributed Lossy Source Coding with Side Information

  • Gu, Yonghao;Wang, Yongfei;Yang, Zhen;Gao, Yimu
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.11 no.5
    • /
    • pp.2778-2791
    • /
    • 2017
  • In the age of big data, distributed data providers need to ensure the privacy, while data analysts need to mine the value of data. Therefore, how to find the privacy-utility tradeoff has become a research hotspot. Besides, the adversary may have the background knowledge of the data source. Therefore, it is significant to solve the privacy-utility tradeoff problem in the distributed environment with side information. This paper proposes a distributed privacy-utility tradeoff method using distributed lossy source coding with side information, and quantitatively gives the privacy-utility tradeoff region and Rate-Distortion-Leakage region. Four results are shown in the simulation analysis. The first result is that both the source rate and the privacy leakage decrease with the increase of source distortion. The second result is that the finer relevance between the public data and private data of source, the finer perturbation of source needed to get the same privacy protection. The third result is that the greater the variance of the data source, the slighter distortion is chosen to ensure more data utility. The fourth result is that under the same privacy restriction, the slighter the variance of the side information, the less distortion of data source is chosen to ensure more data utility. Finally, the provided method is compared with current ones from five aspects to show the advantage of our method.

Relay Transmission Protocol for Mobility Support in WiMedia Distributed MAC Systems (WiMedia Distributed MAC 통신 시스템에서 이동성 지원을 위한 릴레이 통신 프로토콜)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.3
    • /
    • pp.526-534
    • /
    • 2014
  • In this paper, for the WiMedia Distributed Medium Access Control (D-MAC) protocol based on UWB. performance degradation due to the Distributed Reservation Protocol (DRP) conflict problem caused by devices' mobility is analyzed. And a DRP relay protocol and a DRP conflict resolution (CR) are proposed to overcome the performance degradation at DRP conflicts. In order to give the loser device at DRP conflicts a chance to maintain resources, the proposed DRP relay protocol executed at each device helps the loser device reserve an indirect link maintaining the required resources via a relay node. Simulation results considering the mobile environment have indicated that the DRP relay combined with the CR prevent the throughput decrease even though mobility of devices increases.

The DEVS-based Detailed Implementation Method of the Command and Fire Control System for the Underwater Vehicle DEVS-HLA Simulation in the Engagement Level (교전급 수중운동체 DEVS-HLA 시뮬레이션을 위한 전술통제체계의 DEVS 기반 상세 구현 방법)

  • Son, Myeong-Jo;Cha, Ju-Hwan;Kim, Tae-Wan;Lee, Kyu-Yeul;Nah, Young-In
    • Journal of the Society of Naval Architects of Korea
    • /
    • v.47 no.4
    • /
    • pp.628-645
    • /
    • 2010
  • To perform the engagement level simulation between the underwater vehicle model and the surface model those are constituted with various systems/ sub-systems, we implemented four different federates as a federation according to the IEEE 1516 HLA (High Level Architecture) protocol that is the international standard in the distributed simulation. Those are CFCS (Command and Fire Control System) federate, motion federate, external entities (torpedos, countermeasure and surfaceship) federate, and visualization federate that interacts with OSG (Open Scene Graph)-based visualization rendering module. In this paper, we present the detailed method about the model constitution for discrete event simulation in the distributed environment. For the sake of this purpose, we introduce the DEVS (Discrete Event System Specification)-HLA-based modeling method of the CFCS federate that reflects not only the interations between models, but also commands from user and tactics manager that is separated from the model. The CFCS federate makes decisions in various missions such as the normal diving, the barrier misision, the target motion analysis, the torpedo launch, and the torpedo evasion. In the perspective of DEVS modeling, the CFCS federate is the coupled model that has the tactical data process model, command model and fire control model as an atomic model. The message passing and time synchronization with other three federates are settled by the $m\ddot{a}k$ RTI (Runtime Infrastructure) that supports IEEE 1516. In this paper, we provides the detailed modeling method of the complicated model that has hierarchical relationship such as the CFCS system in the submarine and that satisfies both of DEVS modeling method for the discrete event simulation and HLA modeling method for the distributed simulation.

Analytical and sensitivity approaches for the sizing and placement of single DG in radial system

  • Bindumol, E.K.;Babu, C.A.
    • Advances in Energy Research
    • /
    • v.4 no.2
    • /
    • pp.163-176
    • /
    • 2016
  • Rapid depletion of fossil based oil, coal and gas reserves and its greater demand day by day necessitates the search for other alternatives. Severe environmental impacts caused by the fossil fire based power plants and the escalating fuel costs are the major challenges faced by the electricity supply industry. Integration of Distributed Generators (DG) especially, wind and solar systems to the grid has been steadily increasing due to the concern of clean environment. This paper focuses on a new simple and fast load flow algorithm named Backward Forward Sweep Algorithm (BFSA) for finding the voltage profile and power losses with the integration of various sizes of DG at different locations. Genetic Algorithm (GA) based BFSA is adopted in finding the optimal location and sizing of DG to attain an improved voltage profile and considerable reduced power loss. Simulation results show that the proposed algorithm is more efficient in finding the optimal location and sizing of DG in 15-bus radial distribution system (RDS).The authenticity of the placement of optimized DG is assured with other DG placement techniques.

Obstacle Avoidance of Mobile Robot Using Distributed Fuzzy Control with Imitation of Potential Field (Potential Field 모방 분산 퍼지 제어를 통한 이동 로봇의 장애물 회피)

  • Kwak, Hwan-Joo;Park, Gwi-Tae
    • Proceedings of the IEEK Conference
    • /
    • 2009.05a
    • /
    • pp.378-380
    • /
    • 2009
  • For the autonomous movement, the optimal pat]1 planning connecting between current and target positions is essential, and the optimal path of mobile robot means obstacle-free and the shortest length path to a target position. Many actual mobile robots should move without any information of surrounded obstacles. This paper suggests a new method of obstacle avoidment which is suitable in unknown environments. This method of obstacle avoidance is designed with a distributed fuzzy control system, and imitates a Potential Field method. A simulation confirms the performance and correctness of the obstacle avoidance.

  • PDF