• Title/Summary/Keyword: Distributed Server

Search Result 847, Processing Time 0.031 seconds

Fast Hologram Generating of 3D Object with Super Multi-Light Source using Parallel Distributed Computing (병렬 분산 컴퓨팅을 이용한 초다광원 3차원 물체의 홀로그램 고속 생성)

  • Song, Joongseok;Kim, Changseob;Park, Jong-Il
    • Journal of Broadcast Engineering
    • /
    • v.20 no.5
    • /
    • pp.706-717
    • /
    • 2015
  • The computer generated hologram (CGH) method is the technology which can generate a hologram by using only a personal computer (PC) commonly used. However, the CGH method requires a huge amount of calculational time for the 3D object with a super multi-light source or a high-definition hologram. Hence, some solutions are obviously necessary for reducing the computational complexity of a CGH algorithm or increasing the computing performance of hardware. In this paper, we propose a method which can generate a digital hologram of the 3D object with a super multi-light source using parallel distributed computing. The traditional methods has the limitation of improving CGH performance by using a single PC. However, the proposed method where a server PC efficiently uses the computing power of client PCs can quickly calculate the CGH method for 3D object with super multi-light source. In the experimental result, we verified that the proposed method can generate the digital hologram with 1,5361,536 resolution size of 3D object with 157,771 light source in 121 ms. In addition, in the proposed method, we verify that the proposed method can reduce generation time of a digital hologram in proportion to the number of client PCs.

A Personal Digital Library on a Distributed Mobile Multiagents Platform (분산 모바일 멀티에이전트 플랫폼을 이용한 사용자 기반 디지털 라이브러리 구축)

  • Cho Young Im
    • Journal of KIISE:Software and Applications
    • /
    • v.31 no.12
    • /
    • pp.1637-1648
    • /
    • 2004
  • When digital libraries are developed by the traditional client/sever system using a single agent on the distributed environment, several problems occur. First, as the search method is one dimensional, the search results have little relationship to each other. Second, the results do not reflect the user's preference. Third, whenever a client connects to the server, users have to receive the certification. Therefore, the retrieval of documents is less efficient causing dissatisfaction with the system. I propose a new platform of mobile multiagents for a personal digital library to overcome these problems. To develop this new platform I combine the existing DECAF multiagents platform with the Voyager mobile ORB and propose a new negotiation algorithm and scheduling algorithm. Although there has been some research for a personal digital library, I believe there have been few studies on their integration and systemization. For searches of related information, the proposed platform could increase the relationship of search results by subdividing the related documents, which are classified by a supervised neural network. For the user's preference, as some modular clients are applied to a neural network, the search results are optimized. By combining a mobile and multiagents platform a new mobile, multiagents platform is developed in order to decrease a network burden. Furthermore, a new negotiation algorithm and a scheduling algorithm are activated for the effectiveness of PDS. The results of the simulation demonstrate that as the number of servers and agents are increased, the search time for PDS decreases while the degree of the user's satisfaction is four times greater than with the C/S model.

A Performance Comparison of the Mobile Agent Model with the Client-Server Model under Security Conditions (보안 서비스를 고려한 이동 에이전트 모델과 클라이언트-서버 모델의 성능 비교)

  • Han, Seung-Wan;Jeong, Ki-Moon;Park, Seung-Bae;Lim, Hyeong-Seok
    • Journal of KIISE:Information Networking
    • /
    • v.29 no.3
    • /
    • pp.286-298
    • /
    • 2002
  • The Remote Procedure Call(RPC) has been traditionally used for Inter Process Communication(IPC) among precesses in distributed computing environment. As distributed applications have been complicated more and more, the Mobile Agent paradigm for IPC is emerged. Because there are some paradigms for IPC, researches to evaluate and compare the performance of each paradigm are issued recently. But the performance models used in the previous research did not reflect real distributed computing environment correctly, because they did not consider the evacuation elements for providing security services. Since real distributed environment is open, it is very vulnerable to a variety of attacks. In order to execute applications securely in distributed computing environment, security services which protect applications and information against the attacks must be considered. In this paper, we evaluate and compare the performance of the Remote Procedure Call with that of the Mobile Agent in IPC paradigms. We examine security services to execute applications securely, and propose new performance models considering those services. We design performance models, which describe information retrieval system through N database services, using Petri Net. We compare the performance of two paradigms by assigning numerical values to parameters and measuring the execution time of two paradigms. In this paper, the comparison of two performance models with security services for secure communication shows the results that the execution time of the Remote Procedure Call performance model is sharply increased because of many communications with the high cryptography mechanism between hosts, and that the execution time of the Mobile Agent model is gradually increased because the Mobile Agent paradigm can reduce the quantity of the communications between hosts.

Design and Implementation of Game Server using the Efficient Load Balancing Technology based on CPU Utilization (게임서버의 CPU 사용율 기반 효율적인 부하균등화 기술의 설계 및 구현)

  • Myung, Won-Shig;Han, Jun-Tak
    • Journal of Korea Game Society
    • /
    • v.4 no.4
    • /
    • pp.11-18
    • /
    • 2004
  • The on-line games in the past were played by only two persons exchanging data based on one-to-one connections, whereas recent ones (e.g. MMORPG: Massively Multi-player Online Role-playings Game) enable tens of thousands of people to be connected simultaneously. Specifically, Korea has established an excellent network infrastructure that can't be found anywhere in the world. Almost every household has a high-speed Internet access. What made this possible was, in part, high density of population that has accelerated the formation of good Internet infrastructure. However, this rapid increase in the use of on-line games may lead to surging traffics exceeding the limited Internet communication capacity so that the connection to the games is unstable or the server fails. expanding the servers though this measure is very costly could solve this problem. To deal with this problem, the present study proposes the load distribution technology that connects in the form of local clustering the game servers divided by their contents used in each on-line game reduces the loads of specific servers using the load balancer, and enhances performance of sewer for their efficient operation. In this paper, a cluster system is proposed where each Game server in the system has different contents service and loads are distributed efficiently using the game server resource information such as CPU utilization. Game sewers having different contents are mutually connected and managed with a network file system to maintain information consistency required to support resource information updates, deletions, and additions. Simulation studies show that our method performs better than other traditional methods. In terms of response time, our method shows shorter latency than RR (Round Robin) and LC (Least Connection) by about 12%, 10% respectively.

  • PDF

Development of Information Technology Infrastructures through Construction of Big Data Platform for Road Driving Environment Analysis (도로 주행환경 분석을 위한 빅데이터 플랫폼 구축 정보기술 인프라 개발)

  • Jung, In-taek;Chong, Kyu-soo
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.19 no.3
    • /
    • pp.669-678
    • /
    • 2018
  • This study developed information technology infrastructures for building a driving environment analysis platform using various big data, such as vehicle sensing data, public data, etc. First, a small platform server with a parallel structure for big data distribution processing was developed with H/W technology. Next, programs for big data collection/storage, processing/analysis, and information visualization were developed with S/W technology. The collection S/W was developed as a collection interface using Kafka, Flume, and Sqoop. The storage S/W was developed to be divided into a Hadoop distributed file system and Cassandra DB according to the utilization of data. Processing S/W was developed for spatial unit matching and time interval interpolation/aggregation of the collected data by applying the grid index method. An analysis S/W was developed as an analytical tool based on the Zeppelin notebook for the application and evaluation of a development algorithm. Finally, Information Visualization S/W was developed as a Web GIS engine program for providing various driving environment information and visualization. As a result of the performance evaluation, the number of executors, the optimal memory capacity, and number of cores for the development server were derived, and the computation performance was superior to that of the other cloud computing.

Design and Implementation of Buffer Cache for EXT3NS File System (EXT3NS 파일 시스템을 위한 버퍼 캐시의 설계 및 구현)

  • Sohn, Sung-Hoon;Jung, Sung-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.10 no.12
    • /
    • pp.2202-2211
    • /
    • 2006
  • EXT3NS is a special-purpose file system for large scale multimedia streaming servers. It is built on top of streaming acceleration hardware device called Network-Storage card. The EXT3NS file system significantly improves streaming performance by eliminating memory-to-memory copy operations, i.e. sending video/audio from disk directly to network interface with no main memory buffering. In this paper, we design and implement a buffer cache mechanism, called PMEMCACHE, for EXT3NS file system. We also propose a buffer cache replacement method called ONS for the buffer cache mechanism. The ONS algorithm outperforms other existing buffer replacement algorithms in distributed multimedia streaming environment. In EXT3NS with PMEMCACHE, operation is 33MB/sec and random read operation is 2.4MB/sec. Also, the buffer replacement ONS algorithm shows better performance by 600KB/sec than other buffer cache replacement policies. As a result PMEMCACHE and an ONS can greatly improve the performance of multimedia steaming server which should supportmultiple client requests at the same time.

Design of the Network Computer Architecture based on a Web Browser (웹 브라우저 기반의 네트워크 컴퓨터 아키텍쳐 설계)

  • Song, Min-Gyu
    • Journal of Digital Contents Society
    • /
    • v.9 no.4
    • /
    • pp.607-616
    • /
    • 2008
  • By the advancement of computer & network technology, the paridigm of 'Network Computer' has been realizing`. In what is called network computer, computer system and computing resource is incomparably seem to be expanded compared with conventional network technology[1]. Network connected computer system consitute a massive virtual computer, it is possible for people to use an enourmous amout of computing resource distributed widely through the network. It is also possible that we make client lightweight by the use of computer system & all shared computing resources on the network in our computer processing and we call this type of client system as thin-client. Thin-client and network computer are on and the same network paradigm in that both paradigm featuring the active use of computer system and resource on the network[2]. In network computer paragem, network itself is regarded as a basic platform for the transfer of application, so it is possible that client access remote serve system to run remote applications through the network[3]. In this paper, we propose the system architecture for the implementation of network computer by the use of Web browser, X window system and Pyjamas. By the use of network computer proposed in this paper, it is possible for people to run application on the server system as if he run local application, and it is expected to improve the security and maintenance efficiency.

  • PDF

Integrated Authentication and Key Management Method among Heterogeneous Wireless Mobile Networks (이기종 무선 이동망간 통합 인증 및 키관리 기법)

  • Park Hyung-Soo;Lee Hyung-Woo;Lee Dong-Hoon
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.43 no.7 s.349
    • /
    • pp.50-59
    • /
    • 2006
  • The new communication paradigm is rapidly shifted from wireless mobile networks to an All-IP(Internet Protocol) network, led by service industry leaders and communication manufacturers. In this paradigm, providing authentication and session keys of a subscriber becomes one of the critical tasks because of IP open accessibility among heterogeneous networks. In this paper, we introduce authentication process procedure of heterogeneous wireless mobile networks and develop so-called IMAS(Integrated Mobile Authentication Server) which can securely inter-work among all mobile networks and support the legacy networks with backward compatibility. Especially, in designing IMAS, mobile authentication inter-working mechanism, key management technique, and other issues to be overcome are presented. We analyze and evaluate the performance of authentication algorithm which creates session key. A simulation environment of IMAS is established, and a performance(TPS; Transaction Per Second) result is analyzed and evaluated. It turned out that IMAS works among heterogeneous wireless mobile networks without compensating efficiency and functionalities of the legacy networks and decrease the entropy of data redundancy and data inconsistency among networks because of the integrity of the distributed Data Base(DB).

Implementation of Efficient Mobile Monitoring System of the GreenHouse Environment Data (온실 환경 데이터의 효과적인 모바일 모니터링 시스템 구현)

  • Seo, Jung-Hee;Park, Hung-Bog
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.13 no.3
    • /
    • pp.572-579
    • /
    • 2009
  • A monitoring system needs many parameters to increase devices for monitoring data and to support various services. In particular, monitoring the status of a device in a wireless mobile environment has a difficulty in displaying multi data in a limited screen size, and transfer of the status data of a device into a network is largely related with network traffic. The research aims at designing a control board that collects data in order to effectively manage a greenhouse environment system. Also, the research tries to appropriately operate devices, environment data monitoring, and the control of each device by realizing a multiplexed interface based on a web. Thus, in the case in which a distributed client was a computer, monitoring and control were obtained with a web browser through the Lab VIEW web server of a server or local control module in order to effectively monitor and control according to the status of a user. In the case in which a client was a PDA, application of a wireless mobile considering the scale and data processing capacity of a displayer was connected. As a result of the research, we could confirm a satisfactory outcome from the viewpoint of a human-centered design by supplying adaptability and mobility according to the environment of a user.

Design and Implementation of Blockchain Network Based on Domain Name System (블록체인 네트워크 기반의 도메인 네임 시스템 설계 및 구현)

  • Heo, Jae-Wook;Kim, Jeong-Ho;Jun, Moon-Seog
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.20 no.5
    • /
    • pp.36-46
    • /
    • 2019
  • The number of hosts connected to the Internet has increased dramatically, introducing the Domain Name System(DNS) in 1984. DNS is now an important key point for all users of the Internet by allowing them to use a convenient character address without memorizing a series of numbers of complex IP address. However, relative to the importance of DNS, there still exist many problems such as the authorization allocation issue, the disputes over public registration, security vulnerability such as DNS cache poisoning, DNS spoofing, man-in-the-middle attack, DNS amplification attack, and the need for many domain names in the age of hyper-connected networks. In this paper, to effectively improve these problems of existing DNS, we proposed a method of implementing DNS using distributed ledger technology, blockchain, and implemented using a Ethereum-based platform. In addition, the qualitative analysis performance comparative evaluation of the existing domain name registration and domain name server was conducted, and conducted security assessments on the proposed system to improve security problem of existing DNS. In conclusion, it was shown that DNS services could be provided high security and high efficiently using blockchain.