• Title/Summary/Keyword: Display Design

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Design of CSS3 Polar-Coordinate Layout Module based on Fan Model (부채꼴 모델에 기반한 CSS3 극좌표계 서식 모듈의 설계)

  • Shim, Seung-Min;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.22 no.2
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    • pp.299-310
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    • 2019
  • Most web documents are written in Cartesian coordinates, so the study of vertical arrangement of text has been well organized, while the study of circular arrangement is very early. With the recent development of circular display devices, the demand for circular arrangement of texts is increasing. Thus, we proposed a CSS3 extended specification of polar coordinate layout for the circular placement of text. First, we defined the concept of fan model for the text arrangement in polar coordinate which is corresponding to box model in Cartesian coordinate. And, we described new definition on the directions of sentence, paragraph and text orientation in polar coordinate. Based on this new definitions, we developed the extended specification consisting of three parts. A part for setting the fan model, a part for setting directions, and a part for setting typesetting properties. To verify the feasibility of the proposed specification in current web browsers, a preprocessor was developed and sample contents were examined. We compared the code length of the sample contents implemented using other JavaScript library CssWarp.js so as to verify the efficiency of the proposed specification.

SPGS: Smart Parking Space Guidance System based on User Preferences in a Parking Lot (사용자 선호도 기반의 스마트 주차 공간 안내 시스템)

  • Yoo, Seong-eun
    • Journal of Korea Society of Industrial Information Systems
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    • v.24 no.4
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    • pp.29-36
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    • 2019
  • We propose a smart parking space guiding system based on user preferences in a parking lot. This system guides each vehicle to the most suitable parking space in a parking lot to meet the user preferences such as the available parking spaces in the parking zones and the proximity to the destination by exploiting the traffic to each parking zone gathered at the sensors near each guiding display. For this purpose, this paper proposes the cost function for the optimal route guide based on the various user preferences. In addition, the paper reports the design and implementation results of an event based simulator to show the feasibility of the smart parking guidance system.

The Design and Implementation of the Fire Spot Display System Using s Smart Device (스마트 기기를 이용한 화점 표출 시스템의 설계 및 구현)

  • Kim, Sang-Gi;Kim, Dong Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.6
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    • pp.1287-1292
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    • 2018
  • In case of fire, the information related with the fire need to be provided to fire fighters in order to extinguish the fire efficiently. However, existing fire detection systems have the problem not to provide the data of the fire to fire fighters visually. In this paper, we propose the fire spot system using a cloud server to solve this problem. In the proposed system, the sensors installed in a building collect the gas and temperature data and store them into the cloud database using a wireless network. For fire fighters in the field, the details and history of the fire spot are displayed visually on top of the blue print retrieved from the cloud database using a smart device.

Vibrant Traditional Markets in Small Residential Neighborhoods; - A Case Study of their Urban-Spatial Characteristics in Gwanak-gu District, Seoul - (활성화된 근린 소규모 전통시장의 도시·공간 특성 - 서울특별시 관악구 사례를 중심으로 -)

  • Park, Hana;Park, So-Hyun
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.33 no.12
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    • pp.73-83
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    • 2017
  • Due to the changes in the contemporary society, small-scale traditional markets have declined and lost their functions as the center of neighborhood commercial and cultural affairs. While most traditional markets are deteriorating, there exist rare cases of neighborhood small-scale traditional markets that continuously maintain their vitality and popularity. This paper examines urban spatial characteristics of those markets. As for the cases, this paper inventoried eighteen such markets in Gwanak-gu, Seoul. The research methods include literature reviews, on-site investigation of total 18 such markets, and participant observations. The findings of this paper are as follows: There are distinctive differences in the urban-spatial characteristics of physical environmental factors between the revitalized markets and declining markets. In terms of neighborhood and commercial environment, the franchised super-markets are not necessarily in competition with small-scale traditional markets. The former often has symbiotic relationship the latter, if the small scale traditional markets are strategically located in between residential areas and subway stations, providing active pedestrian networks. There are many outdoor display stands in the revitalized markets, while the declining markets rarely have them. The market improvement projects such as transforming the open space into arcade space, hardly have effects on revitalization of the small-scale traditional markets.

Measuring Visual Attention Processing of Virtual Environment Using Eye-Fixation Information

  • Kim, Jong Ha;Kim, Ju Yeon
    • Architectural research
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    • v.22 no.4
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    • pp.155-162
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    • 2020
  • Numerous scholars have explored the modeling, control, and optimization of energy systems in buildings, offering new insights about technology and environments that can advance industry innovation. Eye trackers deliver objective eye-gaze data about visual and attentional processes. Due to its flexibility, accuracy, and efficiency in research, eye tracking has a control scheme that makes measuring rapid eye movement in three-dimensional space possible (e.g., virtual reality, augmented reality). Because eye movement is an effective modality for digital interaction with a virtual environment, tracking how users scan a visual field and fix on various digital objects can help designers optimize building environments and materials. Although several scholars have conducted Virtual Reality studies in three-dimensional space, scholars have not agreed on a consistent way to analyze eye tracking data. We conducted eye tracking experiments using objects in three-dimensional space to find an objective way to process quantitative visual data. By applying a 12 × 12 grid framework for eye tracking analysis, we investigated how people gazed at objects in a virtual space wearing a headmounted display. The findings provide an empirical base for a standardized protocol for analyzing eye tracking data in the context of virtual environments.

Rotational Drive-Versus-Quality and Video Compression-Versus-Delay Analysis for Multi-Channel Video Streaming System on Ground Combat Vehicles (지상 전투 차량을 위한 다채널 영상 스트리밍 시스템의 회전 구동 대비 품질과 압축 대비 지연 분석)

  • Yun, Jihyeok;Cho, Younggeol;Chang, HyeMin
    • Journal of the Korea Institute of Military Science and Technology
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    • v.24 no.1
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    • pp.31-40
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    • 2021
  • The multi-channel video streaming system is an essential device for future ground combat vehicles. For the system, the application of digital interfaces is required instead of the direct analog method to support selectable multiple channels. However, due to the characteristics of the digital interfaces that require en/decoding and signal conversion, the system should support the ability to adapt to quality and delay requirements depending on how video data is utilized. To support addressed issue, this study designs and emulates the multi-channel compressed-video streaming system of ground combat vehicle's fire control system based on commercial standards. Using the system, this study analyzes the quality of video according to the rotational speed of the acquisition device and Glass-to-Glass (G2G) delay between video acquisition and display devices according to video compression rates. Through these experiments and analysis, this paper presents the design direction of the system having scalability on the latest technology while providing high-quality video data streaming flexibly.

Flexible Electronic Materials Industry Trend (플렉서블 전자소재 산업 동향)

  • Park, J.M.;Lee, S.Y.;Roh, T.M.;Lee, J.I.;Lee, J.H.
    • Electronics and Telecommunications Trends
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    • v.36 no.3
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    • pp.65-75
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    • 2021
  • In the era of the 4th industrial revolution, interest in flexible devices is increasing for information and communication technology electronic products. This is a hot technology field in which competition is intensifying to preoccupy the global market for flexible electronic devices because of the many advantages of ultra-lightweight, flexibility, design diversity, high applicability, and low cost. Some flexible electronic products have been commercialized in Korea, but they are still inadequate in terms of price versus performance, so technology development is required continuously. Particularly, the development of flexible electronic materials is emerging as a key factor for flexible electronic device applications. In this study, we will look into the flexible electronic material technology and industry trends following the trend of flexible technology changes in the display, secondary battery, and solar cell, which has emerged as national core industry and has secured global competitiveness. In addition, I want to introduce the Flexible Electronic Material Center, which was established to foster the flexible electronic material industry.

Tattoo Culture in Korea from the Perspective of Post-subculture (포스트하위문화 관점의 한국 타투문화)

  • Kim, Gahyun;Ha, Jisoo
    • Journal of the Korean Society of Clothing and Textiles
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    • v.46 no.1
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    • pp.63-79
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    • 2022
  • This study investigated the phenomenon of modern people enjoying tattoo culture in Korea from the perspective of post subculture. A qualitative study was conducted using both literature review and in-depth interview methods. For post-subculture perspectives, the theories of Maffesoli (2017) and Thornton (1996), which are suitable for interpreting contemporary tattoo culture, were reviewed in terms of seven concepts: sporadic network, grouping, fluid participation, temporary emotional bond, self-distinction, pursuit of underground culture, and display and concealment. Semi-structured questionnaires were constructed and administered based on the organized characteristics. Five cultural qualities of the tattoo phenomenon in Korea were derived based on post-subculture concepts. Sporadic formation is related to the pattern of inflow into tattoo culture, and "streaming" participation is based on fluid participation and temporary ties. Distinction within subculture is based on self-distinction and pursuit of underground. The costume-playing ordinary concept includes the characteristic of controlling the exposure of tattoos in society. Finally, formation of the consumer tattoo market was newly discovered in Korean tattoo culture.

Research on the Characteristics of Virtual Space in Science Fiction Movies - Based on André Bazin's Film Ontology - (SF영화 속 가상공간의 특징에 대한 연구 - 앙드레 바쟁의 영화 존재론을 중심으로 -)

  • Geng, Heqi;Choi, Donghyuk
    • Journal of Korea Multimedia Society
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    • v.25 no.9
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    • pp.1356-1366
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    • 2022
  • In the display of virtual space, the degree of space virtualization cannot be judged only by the degree of material technology. Based on the non-material relationship, the virtual space that this research focuses on is a conceptual and ontological point of view (based on the conceptual and ontological viewpoints of non-material relations), including practical technical issues. The research on the characteristics of virtual space ontology not only has an impact on the space design of science fiction movies, but also becomes a powerful medium that brings changes to the world. In the future, there will be a large number of cases where fantasy things in science fiction movies are actualized. From this perspective, based on the study of several science fiction movies using virtual reality scenes, this paper puts forward a study on the representation characteristics of virtual space ontology. In addition, the study of the virtual reality is of great significance for verifying the possibility of virtual reality in the application of deep space technology in the future. At the same time, it provides reference value for the development of special effects film field from montage theory-based to Bazin theory-based expression, and contributes to the theoretical system of film space.

The role of nanotechnology in reducing the impact on the ball and increasing the speed of its movement

  • Yongyong Wang;Qixia Jia;Tingting Deng
    • Geomechanics and Engineering
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    • v.32 no.5
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    • pp.463-474
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    • 2023
  • Materials produced with the help of new technology are used in the design of materials used in all science and engineering departments today. A sports engineering and sports equipment department is one of these departments. The use of nanotechnology in sports equipment is one of the most popular uses of this technology today. Nanomaterials have been used in sports equipment for many years, and reputable companies have benefited. Athletes' equipment allows them to display their skills to the fullest extent. It has always been a dream of professional athletes and their coaches to have unique equipment. As a result, engineers have spent all their time and effort solving this problem. Science and engineering can do various things to meet the needs of all sports levels, including specific and detailed designs, the use of appropriate materials, and standardization tests on equipment. However, these aspects must remain aligned with the latest technologies as they develop, just as with other sciences. These technologies, especially nanotechnology, are essential to sports equipment and devices developed today by sports engineers. This article examines the balls that use nanotechnology and can also improve the athlete's performance by using this technology in a specific structure. Using nanotechnology to make nanocomposite poly-hope balls, which makes them lighter and more acceptable, reduces the impact on the ball and increases its movement speed.