• Title/Summary/Keyword: Display Design

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Design and Implementation of Self-networking and Replaceable Structure in Mobile Vector Graphics

  • Jeong Gu-Min;Na Seung-Won;Jung Doo-Hee;Lee Yang-Sun
    • Journal of Korea Multimedia Society
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    • v.8 no.6
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    • pp.827-835
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    • 2005
  • In this paper, self-networking and replaceable structure in vector graphics contents are presented for wireless internet service. The wireless networks over 2G or 3G are limited in the sense of the speed and the cost. Considering these characteristics of wireless network, self-networking method and replaceable structure in downloaded contents are introduced in order to save the amount of data and provide variations for contents. During the display of contents, a certain data for the contents is downloaded from the server and it is managed appropriately for the operation of the contents. The downloaded materials are reflected to the original contents using replaceable structure. Also, the downloading and modification are independent of the play. In this implementation, the data consists of control data for control and resource data for image, sound or text. Comparing to the conventional methods which download the whole data, the amount of the transmitted data is very small since only the difference is downloaded. Also, during the play of the contents, the changes are adopted immediately. The whole functions are implemented in wireless handset and the various applications are discussed.

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The Kom-O-Drum(Korean Jam-O-Drum) Design to Promote Collaboration (협동성 증진을 위한 코모드럼(Korean Jam-O-Drum)의 설계)

  • Lee, Kwang-Jae;Lee, Chang-Jo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.215-219
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    • 2006
  • This paper will analysis the Jam-O-Drum developed for collaborative musical experience at first. And we suggest the multi-user interactive game system Kom-O-Drum(Korean Jam-O-Drum). By combining velocity sensitive input devices like a korean drum "Jang Go" and computer graphics imagery into an LCD or PDP display, up to four simultaneous players are able to participate in a collaborative approach to game's mission. Also we introduce the input device specifications and application fields of Kom-O-Drum.

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Design of simulation system using DGPS when the ship coming alongside the pier (DGPS를 이용한 선박 접안 시뮬레이션 시스템의 설계)

  • 최재석;모수종;정성훈;윤희철;임재홍
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2004.04a
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    • pp.123-127
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    • 2004
  • The present system of medium and large size ship when that's ship came alongside the pier, are not systemic. The steersman only depend on radio-communication, not visuality. This treatise bridge a gap of current system from development of simulation program The main-server get a distance from ship to peer and ship's direction using longitude and latitude, heading, rate. The steersman of main ship and tug will see all situation with PDA client program. The PDA client program directly display a location information from main-server. And ship's most suitable path be calculated simulation program using database system. This method will induce more detail situation information and the most suitable path when the ship coming alongside the pier.

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Design and Implementation of PC-based hospital-integrated PACS in Seoul National University Hospital

  • Kim, Jong-Hyo;Yeon, Kyoung-Mo;Han, Man-Chung;Lee, Dong-Hyuk;Jo, Han-Ik
    • Proceedings of the KOSOMBE Conference
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    • v.1997 no.05
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    • pp.478-483
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    • 1997
  • The SNUH has started a PACS project with three main goals : to develop a fully hospital-integrated PACS, to develop a cost effective PACS using open systems architecture, and to extend PACS' role to the advanced application such as image guided surgery, multi-media assisted education and research. In order to achieve these goals, we have designed a PACS architecture which takes advantages of client-server computing, high speed communication network, computing power of up-to-date high-end PC, and advanced image compression method. We have installed ATM based communication network in radiology department and in-patient wards, and implemented DICOM compliant acquisition modules, image storage and management servers, and high resolution display workstations based on high-end PC and Microsoft Windows 95 and Windows NT operating systems. The SNUH PACS is in partial scale operation now, and will be expanded to full scale by the end of 1998.

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Zero-Voltage Switching Two-Transformer Full-Bridge PWM Converter With Lossless Diode-Clamp Rectifier (새로운 무 손실 다이오드 클램프 회로를 채택한 두 개의 트랜스포머를 갖는 영 전압 스위칭 풀 브릿지 컨버터)

  • Yoon H. K.;Han S. K.;Park J. S.;Moon G. W.;Youn M. J.
    • Proceedings of the KIPE Conference
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    • 2004.07b
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    • pp.551-555
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    • 2004
  • The two-transformer full bridge (TTFB) PWM converter has two transformers which act as the output inductor as well as the main transformer, i.e. as the forward and the flyback transformer. Although the doubled leakage inductor of the TTFB makes it easier to achieve the zero-voltage switching (ZVS) of the lagging leg switch along the wide load range, it instigates a serious voltage ringing in the secondary rectifier diodes, which would require the dissipative snubber circuit, cause the serious power dissipation, and increase the voltage stress across those diodes. To overcome these problems, a, new lossless diode-clamp rectifier (LDCR) is employed as the output rectifier, which helps the voltage across rectifier diodes to be clamped on a half the output voltage $(V_o/2)$ or the output voltage $(V_o)$. Therefore, no dissipative snubber for rectifier diodes is needed and a high efficiency as well as low noise output voltage can be realized. The operations, analysis and design consideration of proposed converter are presented in this paper. To verify the validity of the proposed converter, experimental results from a 425W, 385-170Vdc prototype for the plasma display panel (PDP) sustaining power module (PSPM) are presented.

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Electrical Characteristics on the Variation of Thickness and Deposition Rate in Organic Layer of OLEDs (유기발광 소자에서 유기층의 두께 및 증착속도 변화에 따른 전기적 특성)

  • Lee, Young-Hwan;Kim, Weon-Jong;Yang, Jae-Hoon;Shin, Jong-Yeol;Kim, Tae-Wan;Hong, Jin-Woong
    • Journal of the Korean Institute of Electrical and Electronic Material Engineers
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    • v.19 no.4
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    • pp.362-366
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    • 2006
  • OLEDs(Organic Light Emitting Diodes) are attractive as alternative display components because of their relative merits of being self-emitting, having large intrinsic viewing angle and fast switching speed. But because of their relatively short history of development, much remains to be studied in terms of their basic device physics and design, manufacturing techniques, stability and so on. We investigated electrical properties of N, N-diphenyl-N, N bis (3-methyphenyl-l,1'-biphenyl-4,4'-diamine (TPD) and tris-8-hydroxyquinoline aluminum$(Alq_3)$ when their thicknesses were changed variedly from 3:7 to 5:5 of their thickness ratios. And we also studied properties of OLED depend on their deposition rate between $0.05{\sim}0.2$ nm/s.

Developing Visual Complexity Metrics for Automotive Human-Machine Interfaces

  • Kim, Ji Man;Hwangbo, Hwan;Ji, Yong Gu
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.3
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    • pp.235-245
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    • 2015
  • Objective: The purpose of this study is to develop visual complexity metrics based on theoretical bases. Background: With the development of IT technologies, drivers process a large amount of information caused by automotive human-machine interface (HMI), such as a cluster, a head-up display, and a center-fascia. In other words, these systems are becoming more complex and dynamic than traditional driving systems. Especially, these changes can lead to the increase of visual demands. Thus, a concept and tool is required to evaluate the complicated systems. Method: We reviewed prior studies in order to analyze the visual complexity. Based on complexity studies and human perceptual characteristics, the dimensions characterizing the visual complexity were determined and defined. Results: Based on a framework and complexity dimensions, a set of metrics for quantifying the visual complexity was developed. Conclusion: We suggest metrics in terms of perceived visual complexity that can evaluate the in-vehicle displays. Application: This study can provide the theoretical bases in order to evaluate complicated systems. In addition, it can quantitatively measure the visual complexity of In-vehicle information system and be helpful to design in terms of preventing risks, such as human error and distraction.

Design of Dielectric Detector for FRP Hot Stick in EHV Live line Maintenance

  • Chawporn, Talerngkiat;Sriratana, Witsarut;Trisuwannawat, Thanit
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2063-2066
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    • 2005
  • This paper presents an approach to detect the dielectric condition of FRP Hot Stick in EHV high voltage cable whereas shutting down the power system is not necessary. The radio frequency generating method is adopted by transmitting radio wave into the Electrodes. This instrument is small, easy to use and also inexpensive. Furthermore, the impurity level of dirt on high voltage insulator (non-ceramic type) will be analyzed by using the methods based on IEEE Std.978-1984 at 105 kV.DC. /305 mm. and OSHA Regulation 1910.269 Part J - live line tools. The frequency at 10-20 MHz is applied to FRP Hot Stick via Electrode1 and from FRP Hot Stick surface to Electrode 2. After that the results will be evaluated by testing in each condition of FRP Hot Stick, such as dry surface, hot surface, foil winding and conductor inserting. Finally, the watt loss will be examined and compared with the loss from humidity and Carbon tracking. The important components of this system are radio frequency generating unit, frequency stabilizing unit, frequency amplifier, FRP Hot Stick frequency counter, processing unit, and display unit.

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A Study on analysis framework development for yield improvement in discrete manufacturing (이산 제조 공정에서의 수율 향상을 위한 분석 프레임워크의 개발에 관한 연구)

  • Song, Chi-Wook;Roh, Geum-Jong;Park, Dong-Jin
    • The Journal of Information Systems
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    • v.26 no.2
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    • pp.105-121
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    • 2017
  • Purpose It is a major goal to improve the product yields during production operations in the manufacturing industry. Therefore, factory is trying to keep the good quality materials and proper production resources, also find the proper condition of facilities and manufacturing environment for yields improvement. Design/methodology/approach We propose the hybrid framework to analyze to dataset extracted from MES. Those data is about the alarm information generated from equipment, both measurement and equipment process value from production and cycle/pitch time measured from production data these covered products during production. We adapt a data warehousing techniques for organizing dataset, a logistic regression for finding out the significant factors, and a association analysis for drawing the rules which affect the product yields. And then we validate the framework by applying the real data generated from the discrete process in secondary cell battery manufacturing. Findings This paper deals with challenges to apply the full potential of modeling and simulation within CPPS(Cyber-Physical Production System) and Smart Factory implementation. The framework is being applied in one of the most advanced and complex industrial sectors like semiconductor, display, and automotive industry.

A Study on the Brand Expansion Strategy of Fashion Industry - The Effect of the Main Brand on the Second Brand - (국내 전개 패션 상품의 브랜드 확장에 관한 연구 - 메인 브랜드가 세컨드 브랜드에 미치는 영향 -)

  • Im, Sung-Kyung;Yu, Ji-Hun
    • The Research Journal of the Costume Culture
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    • v.18 no.3
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    • pp.452-464
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    • 2010
  • The purpose of the study was to give a help in making a successful expansion of fashion brand by making a close inquiry into an effect of the main brand in fashion brand on an image of the second brand and into an effect of satisfaction and loyalty for main brand on satisfaction and loyalty for the second brand. The study made a survey of the total eight brands including four main brands and each second brand, and used 217 questionnaires. The results of this study are as follows. First, The main brand image and second brand image did not match. Second, the satisfaction of the main brand affected the satisfaction of their second brand, especially in the main brand of the image, design, user experience, staff friendliness, variety of products and brands on display. Third, the ranking of main brand loyalty and the ranking of second brand loyalty were different. All the main brand loyalty had a significant effect on the second brand. The consumers who preferred the main brand had a high confidence and a strong tendency to repurchase.