• Title/Summary/Keyword: Display Design

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Design and Fabrication of Scanning Backlight System using Flat Fluorescent Lamp (면광원을 사용한 Scanning Backlight System의 설계 및 제작)

  • Chae, Hyung-Jun;Hur, Jeong-Wook;Hwang, Sun-Nam;Lee, Jun-Young;Lim, Sung-Kyoo
    • Journal of the Semiconductor & Display Technology
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    • v.7 no.2
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    • pp.29-33
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    • 2008
  • LCD panels are increasingly used to show moving image material, for example in LCD television sets. However, moving images become blurred on LCD panels. One of the causes of motion blur is the slow reaction of LC(liquid crystal) cell to change in the pixel value. Another cause of motion blur is the hold-type characteristic of the LCD panel, during the frame time the image is shown continuously. This type of motion blur can be reduced with a scanning backlight. We have designed and fabricated a scanning backlight system that solves the hold-type characteristic problem in a way that Flat fluorescent lamp divided 6 blocks was scanned 60Hz.

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Implementation of Segment_LCD display based on SoC design

  • Ling, Ma;Kim, Kab-Il;Son, Young-I.
    • Proceedings of the KIEE Conference
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    • 2003.11b
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    • pp.59-62
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    • 2003
  • The purpose of this paper is to present how to implement Segment_LCD display using SoC design. The SoC design is achieved by using an ARM_based Excalibur device. The Excalibur device offers an outstanding embedded development platform with ARM922T and FPA. The design in the Excailbur device uses the embedded AR띤 Processor core and the AMBA high-performance bus (AHH) to write to a memory-mapped slave peripheral in the FPGA portion of the device. Here, Segment_LCD is one kind of memory-mapped slave peripherals. In order to Implement the Segment_LCD display based on SoC design, four steps are fellowed. At first, IP modules are made by using Verilog HDL. Secondly, the ARM processor of the Excalibur is programmed using C in ADS (ARM Developer Suite). And in the third step, the whole system is simulated and verified. At last, modules are downloaded to SoCMaster kit. Both Quartus II software and ModelSim5.5e software are the key software tools during the design.

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A Study on the Characteristics of Visitor's Movement in Exhibition Circulation -A basic Study on the Environmental Design of Museum(4)- (전시동선의 이동특성에 관한연구-박물관 환경디자인에 관한 기초적 연구(4)-)

  • 임채진;박종래
    • Korean Institute of Interior Design Journal
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    • no.17
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    • pp.187-195
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    • 1998
  • The purpose of this study is to analyze the characteristics of exhibition circulation which is caused by behavioral factors of visitor's movement and spatial factors in museums. It looks into the factors under the influence with the visitor's movement. The consideration of exhibition circulation may be classified into 2 categories. one is spatial factors which can make a exhibition circulation according to the extent of exhibition space display density position of exit display style and display secenario. and another is the behavioral factors of visitor's movement according to the time speed proportion of appreciation and visiting rate. The method of analysis is statistics of investigation by following after visitors. Through this data we found out that there are correlation with two categories. Therefore each factor that makes an exhibition circulation with organic relevancy have influence on the visitor's movement directly. So appropriate to the planning of each factor can offer visitors to more effective environment of exhibition.

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Novel Design Techniques for Transflective Liquid Crystal Displays

  • Kim, Jae-Chang;Jhun, Chul-Gyu;Park, Kyoung-Ho;Gwag, Jin-Seog;Lee, Seo-Hern;Lee, Gi-Dong;Yoon, Tae-Hoon
    • 한국정보디스플레이학회:학술대회논문집
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    • 2003.07a
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    • pp.283-287
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    • 2003
  • Novel design techniques of half switching method, double layer structure, and multidomain structure for transflective liquid crystal display modes are introduced. Design examples of these techniques which perform excellent display characteristics are described.

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Design and Analysis of a Clean Non-contact type Conveyor's Driving Mechanism for Vertical Transfer of FPD Glass (대면적 FPD 글래스 수직 이송용 클린 비접촉식 컨베이어 구동부 설계 및 해석)

  • Shim, Jae-Hong
    • Journal of the Semiconductor & Display Technology
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    • v.8 no.4
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    • pp.71-76
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    • 2009
  • The clean non-contact type conveyor system for vertical transfer of large size FPD(Flat Panel Display) glasses has been installed at FPD production line just since a few years ago. The most important part of the conveyor is the 3 axis permanent magnet rollers faced orthogonally in pairs. However, the systematic design method about it has not been proposed yet. In this paper, we studied a design analysis for determining geometrical parameters of the magnetic roller by using a commercial FEM tool of the 3D Maxwell. Through a series of simulation, we obtained the relationship of several geometrical parameters affecting the torque of the conveyor.

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Optical System Design for a Head-up Display Using Aberration Analysis of an Off-axis Two-mirror System

  • Kim, Byung-Hyun;Park, Sung-Chan
    • Journal of the Optical Society of Korea
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    • v.20 no.4
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    • pp.481-487
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    • 2016
  • This study presents a new optical system for a combiner-type head-up display (HUD) with a cylindrical lens as an asymmetrical aberration corrector, instead of a freeform mirror. In the initial design process based on off-axial aberration analysis, we obtain an off-axis two-mirror system corrected for linear astigmatism and spherical aberration by adding a conic secondary mirror to an off-axis paraboloidal mirror. Thus, since the starting optical system for an HUD is corrected for dominant aberrations, it enables us to balance the residual asymmetrical aberrations with a simple optical surface such as a cylinder, not a complex freeform surface. From this design process, an optical system for an HUD having good performance is finally obtained. The size of the virtual image is 10 inches at 2 meters away from a combiner, and the area of the eye box is 130×50 mm2.

Analysis and Design of Full-Bridge RLC Series-Resonant Inverter for EEFL Backlight of 32-inch LCD TV (32인치 LCD TV의 EEFL 인버터 백라이트에 적합한 풀브리지 RLC 직렬 공진 인버터의 분석 및 설계)

  • Oh Won-Sik;Cho Kyoo-Min;Moon Gun-Woo;Lee Sang-Gil;Park Mun-Soo
    • Proceedings of the KIPE Conference
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    • 2006.06a
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    • pp.235-238
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    • 2006
  • As the screen size of LCD TV increases, an external electrode fluorescent lamp (EEFL) has been suggested to be applicable as backlight source for LCD TV. Since the EEFL has non-linear characteristics, which makes the analysis and design complicated. In this paper, the characteristics of the EEFL are investigated and a full-bridge RLC series-resonant inverter is analyzed and designed for EEFL backlight of 32-inch LCD TV. Finally, the experimental results are shown to validate the analysis and design.

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Modeling of the Cell Gap Process Characteristic on the Polymer Substrate for Flexible Liquid Crystal Display Applications

  • Ko, Young-Don;Hwang, Jeoung-Yeon;Seo, Dae-Shik;Yun, Il-Gu
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07a
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    • pp.502-505
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    • 2005
  • The modeling for the cell gap process characteristic on the flexible liquid crystal display (LCD) process was investigated by response surface methodology (RSM). D-optimal design is carried out to build the design matrix. The analysis of variance (ANOVA) technique was used to analyze the significance level. The statistical analysis was used to verify the response surface model. The desirability function was used in the design-space optimization.

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Optical system design fur head mounted display using diffractive optical elements (회절광학소자를 이용한 Head Mounted Display용 광학계 설계)

  • 박성찬
    • Korean Journal of Optics and Photonics
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    • v.12 no.6
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    • pp.512-518
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    • 2001
  • In this paper, the geometrical properties of the optical system for Head Mounted Display (HMD) were investigated. Also, this work deals with the concept for an optical system design bated on Diffractive Optical Elements (DOE). In designing the optical system for HMD, it is considered that the optical system should have compact, high performance, and comfortable properties while user sees the picture. In order to satisfy these requirements, we applied DOE and aspheric surfaces to the lens so that correction of color and monochromatic aberrations could be obtained. Also, the design and evaluation for the optical system were carried out using the generalized model of the human eye. Finally, it was expected to fulfill all the requirements of an HMD system.

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Design of Gaming Interaction Control using Gesture Recognition and VR Control in FPS Game (FPS 게임에서 제스처 인식과 VR 컨트롤러를 이용한 게임 상호 작용 제어 설계)

  • Lee, Yong-Hwan;Ahn, Hyochang
    • Journal of the Semiconductor & Display Technology
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    • v.18 no.4
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    • pp.116-119
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    • 2019
  • User interface/experience and realistic game manipulation play an important role in virtual reality first-person-shooting game. This paper presents an intuitive hands-free interface of gaming interaction scheme for FPS based on user's gesture recognition and VR controller. We focus on conventional interface of VR FPS interaction, and design the player interaction wearing head mounted display with two motion controllers; leap motion to handle low-level physics interaction and VIVE tracker to control movement of the player joints in the VR world. The FPS prototype system shows that the design interface helps to enjoy playing immersive FPS and gives players a new gaming experience.