• Title/Summary/Keyword: Dijkstra Method

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Optimal route generation method for ships using reinforcement learning (강화학습을 이용한 선박의 최적항로 생성기법)

  • Min-Kyu Kim;Jong-Hwa Kim;Ik-Soon Choi;Hyeong-Tak Lee;Hyun Yang
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2022.06a
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    • pp.167-168
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    • 2022
  • 선박을 운항함에 있어 최적항로를 결정하는 것은 항해시간과 연료 소모를 줄이는 중요한 요인 중의 하나이다. 기존에는 항로를 결정하기 위해 항해사의 전문적인 지식이 요구되지만 이러한 방법은 최적의 항로라고 판단하기 어렵다. 따라서 연료비 절감과 선박의 안전을 고려한 최적의 항로를 생성할 필요가 있다. 연료 소모량 혹은 항해시간을 최소화하기 위해서 에이스타 알고리즘, Dijkstra 알고리즘을 적용한 연구가 있다. 하지만 이러한 연구들은 최단거리만 구할 뿐 선박의 안전, 해상상태 등을 고려하지 못한다. 이를 보완하기 위해 본 연구에서는 강화학습 알고리즘을 적용하고자한다. 강화학습 알고리즘은 앞으로 누적 될 보상을 최대화 하는 행동으로 정책을 찾는 방법으로, 본 연구에서는 강화학습 알고리즘의 하나인 Q-learning을 사용하여 선박의 안전을 고려한 최적의 항로를 생성하는 기법을 제안 하고자 한다.

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A Border Line-Based Pruning Scheme for Shortest Path Computations

  • Park, Jin-Kyu;Moon, Dae-Jin;Hwang, Een-Jun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.4 no.5
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    • pp.939-955
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    • 2010
  • With the progress of IT and mobile positioning technologies, various types of location-based services (LBS) have been proposed and implemented. Finding a shortest path between two nodes is one of the most fundamental tasks in many LBS related applications. So far, there have been many research efforts on the shortest path finding problem. For instance, $A^*$ algorithm estimates neighboring nodes using a heuristic function and selects minimum cost node as the closest one to the destination. Pruning method, which is known to outperform the A* algorithm, improves its routing performance by avoiding unnecessary exploration in the search space. For pruning, shortest paths for all node pairs in a map need to be pre-computed, from which a shortest path container is generated for each edge. The container for an edge consists of all the destination nodes whose shortest path passes through the edge and possibly some unnecessary nodes. These containers are used during routing to prune unnecessary node visits. However, this method shows poor performance as the number of unnecessary nodes included in the container increases. In this paper, we focus on this problem and propose a new border line-based pruning scheme for path routing which can reduce the number of unnecessary node visits significantly. Through extensive experiments on randomly-generated, various complexity of maps, we empirically find out optimal number of border lines for clipping containers and compare its performance with other methods.

Research of Communication Coverage and Terrain Masking for Path Planning (경로생성 및 지형차폐를 고려한 통신영역 생성 방법)

  • Woo, Sang Hyo;Kim, Jae Min;Beak, InHye;Kim, Ki Bum
    • Journal of the Korea Institute of Military Science and Technology
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    • v.23 no.4
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    • pp.407-416
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    • 2020
  • Recent complex battle field demands Network Centric Warfare(NCW) ability to control various parts into a cohesive unit. In path planning filed, the NCW ability increases complexity of path planning algorithm, and it has to consider a communication coverage map as well as traditional parameters such as minimum radar exposure and survivability. In this paper, pros and cons of various propagation models are summarized, and we suggest a coverage map generation method using a Longley-Rice propagation model. Previous coverage map based on line of sight has significant discontinuities that limits selection of path planning algorithms such as Dijkstra and fast marching only. If there is method to remove discontinuities in the coverage map, optimization based path planning algorithms such as trajectory optimization and Particle Swarm Optimization(PSO) can also be used. In this paper, the Longley-Rice propagation model is used to calculate continuous RF strengths, and convert the strength data using smoothed leaky BER for the coverage map. In addition, we also suggest other types of rough coverage map generation using a lookup table method with simple inputs such as terrain type and antenna heights only. The implemented communication coverage map can be used various path planning algorithms, especially in the optimization based algorithms.

Conformance Test Scenario Extraction Techniques for Embedded Software using Test Execution Time (테스트 수행시간을 고려한 임베디드 소프트웨어의 적합성 테스트 시나리오 추출 기법)

  • Park, In-Su;Shin, Young-Sul;Ahn, Sung-Ho;Kim, Jin-Sam;Kim, Jae-Young;Lee, Woo-Jin
    • The KIPS Transactions:PartD
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    • v.17D no.2
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    • pp.147-156
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    • 2010
  • Conformance testing for embedded software is to check whether software was correctly implemented according to software specification or not. In conformance testing, test scenarios must be extracted to cover every test cases of software. In a general way, test scenarios simply focus on testing all functions at least one time. But, test scenarios are necessary to consider efficiency of test execution. In this paper, we propose a test scenario extraction method by considering function's execution time and waiting time for user interaction. A test model is a graph model which is generated from state machine diagram and test cases in software specification. The test model is augmented by describing test execution time and user interaction information. Based on the test model, test scenarios are extracted by a modified Dijkstra's algorithm. Our test scenario approach can reduce testing time and improve test automation.

A Point-to-Multipoint Routing Path Selection Algorithm for Dynamic Routing Based ATM Network (동적 라우팅기반의 점대다중점 라우팅 경로 선택)

  • 신현순;이상호;이경호;박권철
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.8A
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    • pp.581-590
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    • 2003
  • This paper proposes the routing path selection mechanism for source routing-based PtMP (Point-to-Multipoint) call in ATM switching system. Especially, it suggests PtMP routing path selection method that can share the maximum resource prior to the optimal path selection, guarantee the reduction of path calculation time and cycle prevention. The searching for the nearest branch point from destination node to make the maximum share of resource is the purpose of this algorithm. Therefore among neighbor nodes from destination node by back-tracking, this algorithm fixes the node crossing first the node on existing path having the same Call ID as branch node, constructs the optimal PtMP routing path. The optimal node to be selected by back-tracking is selected by the use of Dijkstra algorithm. That is to say, PtMP routing path selection performs the step of cross node selection among neighboring nodes by back-tracking and the step of optimal node selection(optimal path calculation) among neighboring nodes by back-tracking. This technique reduces the process of search of routing information table for path selection and path calculation, also solves the cycle prevention easily during path establishment.

Fuzzy Theory and Bayesian Update-Based Traffic Prediction and Optimal Path Planning for Car Navigation System using Historical Driving Information (퍼지이론과 베이지안 갱신 기반의 과거 주행정보를 이용한 차량항법 장치의 교통상황 예측과 최적경로 계획)

  • Jung, Sang-Jun;Heo, Yong-Kwan;Jo, Han-Moo;Kim, Jong-Jin;Choi, Sul-Gi
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.11
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    • pp.159-167
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    • 2009
  • The vehicles play a significant role in modern people's life as economy grows. The development of car navigation system(CNS) provides various convenience because it shows the driver where they are and how to get to the destination from the point of source. However, the existing map-based CNS does not consider any environments such as traffic congestion. Given the same starting point and destination, the system always provides the same route and the required time. This paper proposes a path planning method with traffic prediction by applying historical driving information to the Fuzzy theory and Bayesian update. Fuzzy theory classifies the historical driving information into groups of leaving time and speed rate, and the traffic condition of each time zone is calculated by Bayesian update. An ellipse area including starting and destination points is restricted in order to reduce the calculation time. The accuracy and practicality of the proposed scheme are verified by several experiments and comparisons with real navigation.

Case Study for Telecommunication Network Design based on Optimal Path Algorithm (최적경로 알고리듬을 활용한 경제적인 통신망 설계 적용 사례)

  • Jung, Ju-Young;Choi, Yun-Soo;Jun, Chul-Min;Cho, Seong-Kil
    • Journal of Korea Spatial Information System Society
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    • v.8 no.1 s.16
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    • pp.107-118
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    • 2006
  • In this paper, several network algorithms were tested to find an optimal one for telecommunication network design. Algorithms such as Dijkstra's shortest path algorithm, Ford-Bellman's shortest path algorithm, Prim's minimum spanning tree algorithm, and Kruscal's minimum spanning tree algorithm were reviewed and compared in terms of feasibility and resulted network construction cost. Then an optimal algorithm that is most suitable for telecommunication network design was selected. For more specific and quantitative analysis of the selected algorithm, it was implemented to a real telecommunication network construction site. The analyzed results showed that the suggested design method when compared with the conventional one, reduced the network construction cost considerably. The total network length estimated by the conventional method were 5267 meters while the suggested method resulted in 4807 meters. Thus the new method reduced the total network length by 8.7 percent which is equivalent to 97,469,000 Won of construction cost. Considering the frequent telecommunication network constructions, due to new urban developments in the nation, the economic benefit of the suggested telecommunication network design method will be significant. In addition to the construction cost savings, the suggested telecommunication network design procedure possesses several other economic benefits. Since the design procedure can be standardized and automatized, it can reduce the design cost itself and the skill acquirement periods required for new or inapt design crews. Further, due to the standardized and automatized design procedure, any telecommunication network design results can accessed more objectively.

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A Study on the Web Mapping Method and Application of the Topographic Information in an Open Environment (개방환경에서 지형정보의 웹지도화 방법과 적용에 관한 연구)

  • Kim, Nam-Shin
    • Journal of the Korean association of regional geographers
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    • v.13 no.5
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    • pp.563-575
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    • 2007
  • This study aims to investigate a possibility of using topographic information by web mapping in open environments. Web mapping intends to focus on a map analysis and application of the function and geo-visualization. Functions of Web topographic info-map include a spatial analysis, enlargement and minimization, movement, landuse information, user-controling 3 dimension map, landform cross-section analysis, shortest path analysis. The web system adopts SVG(scalable vector graphics), MYSQL, PHP, XML for mapping. SVG has open source policy, so everyone can use it, as well, it is effective on flexible database linkage, cartographic representation. 3D map is intended to represent 3D map by user-controlled sunshine putting pixel opacity by elevation values after making DEM. Landform is designed to show a cross-section analysis and statistics by retrieving height information from database engine with clicking two points on the map. Shortest path analysis within regions uses Dijkstra's algorithm. Near future, resultantly, the area of WebGIS will have to meet more social demands for use-created geo-information and application, so more researches are needed to be web mapping more applicable for users.

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