• Title/Summary/Keyword: Digital-Based Education

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An Exploratory Study on Digital Contents-based Life-long Sex Education Program for Persons with Mental Retardation (지적장애인 대상의 성교육 프로그램 현황과 과제 : 디지털 교육콘텐츠를 중심으로)

  • Park, Won-Hee;Choi, Yeon-Sook;Park, Seong-Taek
    • Journal of Digital Convergence
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    • v.10 no.6
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    • pp.349-359
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    • 2012
  • There is growing recognition that individuals with mental retardation are particularly vulnerable to sexual abuse due to multiple factors including life-long dependence on adults for care, trained compliance, social isolation, lack of education about sexuality and sexual abuse, and a societal view that devalues people with disabilities. Teaching about sexual abuse only may raise an individual's anxiety without promoting a healthy sexual identity. For many individuals with mental retardation, the provision of formal sexual health education and sexual abuse prevention training has been shown to be protective against exploitation as well as increase appropriate sexual behavior. To maximize the reach of formal sexual health education and abuse prevention promotion effort, this article suggest exploiting the internet and digital contents as delivery vehicles that have uniquely suitable communication characteristics and outstanding ability to reach large numbers of persons with mental retardation. We review the sexual health education programs, utilizing the internet and digital contents, for individuals with mental retardation. We also suggest the revised version of the Information-Motivation-Behavioral Skills (IMB) model of health behaviour change (Fisher & Fisher, 1992), and give a brief discussion of how useful this model is for constructing a life-long sex education program for persons with mental retardation.

Development of Evaluation Criteria on Digital Text-book (디지털 교과서의 평가 준거 개발)

  • Jeong, Young-Sik
    • The Journal of Korean Association of Computer Education
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    • v.11 no.3
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    • pp.13-20
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    • 2008
  • The Ministry of Education, Science and Technology has been developing the digital textbooks from 2007. But the evaluation criteria on the digital textbooks is not prepared, so it is difficult to develop excellent digital textbooks and to select superior ones. In this study, we researched into the concept, attributes and functions of the digital textbook in order to select the evaluation indicators, based on the literature reviews of digital textbooks, core evaluation measures and criteria were identified. And three methods were employed: a Delphi study, expert forums, and simulation tests. The results of these studies led the development of an evaluation criteria which consisted of four evaluation areas and 74 questions. The four evaluation areas consisted of content area, instrument design area, platform area and user area.

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Three-Dimensional Digital-Mold Modeling and Sand-Printing for Replication of Bronze Mirror

  • Jo, Young Hoon;Lee, Jungmin
    • Journal of Conservation Science
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    • v.37 no.1
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    • pp.25-33
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    • 2021
  • To extend the application of digital technology to the replication of artifacts, meticulous details of the process and the diversity of three-dimensional (3D) printing output materials need to be supplemented. Thus, in this study, a bronze mirror with Hwangbichangcheon inscription was digitalized by 3D scanning, converted into a voxel model, and virtual conservation treatment was performed using a haptic device. Furthermore, the digital mold of the bronze mirror completed by Boolean modeling was printed using a 3D sand-printer. Such contactless replication based on digital technology reflects the stability, precision, expressivity, collectivity, durability, and economic feasibility of artifacts. Its application can be further extended to cultural products as well as such areas as education, exhibition, and research. It is expected to be in high demand for metal artifacts that require casting. If empirical studies through experimental research on casting are supplemented in the future, it could extend the application of digital technology-based contactless replication methods.

The Effects of Science Process Skill, Academic Achievement and Teaching Learning Perception by Digital Text-book in Elementary Science Lesson (디지털 교과서를 활용한 과학수업이 과학 탐구능력, 학업성취도 및 교수학습인식에 미치는 효과)

  • Lee, Yong-Seob;Hong, Soon-Won
    • Journal of the Korean Society of Earth Science Education
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    • v.3 no.2
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    • pp.109-117
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    • 2010
  • The purpose of this study is to examine the effect of higher grades in elementary the science process skill, academic achievement and teaching learining perception by Digital Text-book in elementary science lesson. To verify research problem, the subject of this study were sixth-grade students selected from two classes of an elementary school located in Ulsan : the experimental group is composed of thirty-one students who were participated in Digital Text-book, and the other is composed of thirty students(comparison group) who were participated in teacher map based learning situation. During eight weeks, Digital Text-book instruction was executed in th experimental group while the teacher map based instruction in controled group Post-test showed following results: First, the experimental group showed a significant improvement in the science process skill compared the comparison group. Second, the experimental group did not showed a significant improvement in the Acdemic Achievement compared th the control group. Third, the experimental group showed a significant improvement in the teaching learning perception compared the comparison group. In conclusion, Digital text-book model was more effective than the teacher map based teaching model on science process skill and teaching-learning perception. However, since the study has a limit on an objet of the study and the applied curriculum, the additional studies need to be conducted with an extended comparative group and curriculum.

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A Study on the Usage of Digital Device Based on Digital Literacy (디지털 리터러시에 기반한 디지털 기기 활용방안 연구)

  • Go, HakNeung;Lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.219-222
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    • 2019
  • 4차 산업혁명이 언급되면서 3D 프린터, 로봇, 인공지능, 빅데이터 등 신기술이 발전하고 이는 사회 구조를 변화시킬 것으로 예상된다. 이에 새로운 디지털 기기, 기술들을 이해하는 디지털 리터러시가 중요해지고 있다. 2015 OECD PISA에서 ICT 배경조사 중 한국은 접근성, 활용성 부분과 2018 국가수준 디지털 리터러시 수준 측정연구, 학생들의 디지털 기기의 인식 여부 및 활용 여부 실태조사를 바탕으로 디지털 기기 활용 공간 구성 및 디지털 기기 활용 콘텐츠를 다음과 같이 제안하였다. 먼저 구체적 조작기인 초등학생임을 고려하여 디지털 기기 위주 프로그램으로 선정하였다. 디지털 기기 활용 공간은 기반 기기로 컴퓨터(노트북), 유 무선 인터넷, 디지털 기기로 3D 프린터 및 3D 프린팅 펜, 스마트폰 기반 VR기기, AR마커, 블록코딩 기반 피지컬 컴퓨팅 교구 등을 이용해서 구성하였다. 활용하는 콘텐츠는 학생들의 인식 여부 및 수준에 맞춰 체험 위주의 프로그램과 학습, 콘텐츠 제작, 문제해결 프로그램으로 제시하였다.

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The Influence of the Digital Divide in Elderly's Traits

  • Jang, Young Eun
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.2
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    • pp.209-215
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    • 2019
  • The objective of this study was to identify the determinants of digital divide according to the characteristics of the elderly. In order to achieve this objective, this study selected elderly people (${\geq}65$ years old) who used a senior welfare center in Chungcheongbuk-do. The survey was conducted using a self-filling survey method for 12 days. Total 289 copies of questionnaires were used for the analysis. The results of this study are as follows. First, gender and age among the demographic characteristics were the factors causing the digital divide of the elderly. Second, education level, economic level, Secondly, education level, economic level, health level, and occupation were factors creating the digital divide of the elderly. This study suggested practical and policy implications based on these results.

The Development Case of G-Learning Based Education Contents (G러닝기반 교육 콘텐츠 개발 사례)

  • Eun, Kwang-Ha;Ryu, Seuc-Ho
    • Journal of Digital Convergence
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    • v.11 no.4
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    • pp.397-402
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    • 2013
  • The development case presented is about the development of smart education contents for development of creativity, and suggests the development contents and approach to design of software of teaching materials based on G-Learning which allow learner to interact depending on their dispositions. Above all, focusing on design approach in order to maximize interaction which is the characteristic of game, the education contents that enable learner to be immersed by education level as per learner's disposition have been developed, and it allows to compose the level of difficulty based contents according to level design plan. Also, it is the case that the contents allow for effective education by setting visual environment which enables learner to be immersed depending on learner's disposition with the realization of object which appears in respect of vision and visual Customizing of character.

Contents Development of PBL-based Integrant Design Course for Creative Design Capability -Focusing on Logic Circuit Design Textbook- (창의적 설계능력을 위한 PBL기반의 요소설계 콘텐츠 개발 - 논리회로설계 교재를 중심으로 -)

  • Lee, Jae-Min
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.413-420
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    • 2012
  • In this paper, PBL-based design education(PBDE) techniques for effective engineering design education to assess the infrastructure and outcome of creative engineering education which has been recognized as an important target in accreditation system of engineering education and a case of contents development as PBDE application to the logic circuit design that is essential integrant course of IT division of universities is presented. Because integrant design is based on compositional technologies with restricted realistic constraints, design components and the application of realistic constraints are different from those of capstone design. PBL technique must be carefully considered as it is used for creative design education. We applied the developed content to real design classes for validation of its performance and effectiveness.

Digital Control of Secondary Active Clamp Phase-Shifted Full-Bridge Converters

  • Che, Yanbo;Ma, Yage;Ge, Shaoyun;Zhu, Dong
    • Journal of Power Electronics
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    • v.14 no.3
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    • pp.421-431
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    • 2014
  • A DSP-based self-adaptive proportional-integral (PI) controller to control a DC-DC converter is proposed in this paper. The full-bridge topology is adopted here to obtain higher power output capability and higher conversion efficiency. The converter adopts the zero-voltage-switching (ZVS) technique to reduce the conduction losses. A parallel secondary active clamp circuit is added to deal with the voltage overshoot and ringing effect on the transformer's secondary side. A self-adaptive PI controller is proposed to replace the traditional PI controller. Moreover, the designed converter adopts the constant-current and constant-voltage (CC-CV) output control strategy. The secondary active clamp mechanism is discussed in detail. The effectiveness of the proposed converter was experimentally verified by an IGBT-based 10kW prototype.

A Study on Digital Humanities Education Programs at American Universities (미국 대학의 디지털 인문학 교육 프로그램 연구)

  • Lee, Jisu;Lee, Hye-Eun
    • Journal of the Korean Society for information Management
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    • v.36 no.4
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    • pp.107-128
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    • 2019
  • This study examines cases of digital humanities education programs at universities, university libraries and digital humanities centers in the United States. As a result of the research, it was analyzed that the university-centered education program operates in conjunction with other departments to take courses related to humanities and digital technology in general. The digital humanities education program is not operated as a full degree program, but most programs are operated as graduate certificate programs, and it is required to require a graduate degree in library and information science and humanities in advance. Most of the digital humanities centers run educational programs centered on faculty and postdoctoral researchers in universities in connection with universities and university libraries to support the humanities scholars. Lastly, the university's digital humanities education program is operated in the form of research support for students and researchers of all majors. In addition, the content of the educational program focused on the practice for digital projects rather than theory. Empowering digital literacy and supporting digital technology-based research has become a new role for university libraries, which requires libraries to play a central role in digital humanities education.