• Title/Summary/Keyword: Digital social problem

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Analysis of Computational Thinking as Mental Skills (정신적 기술로의 컴퓨팅 사고력 분석)

  • Yu, Jeong-su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.221-224
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    • 2018
  • The abilities to effectively use and create technology to solve complex problems are the new and essential literacy skills of the twenty-first century. Digital literacy is an essential tool to support other subjects and all jobs. The digital literacy requires several thinking skills, an awareness of the necessary standards of behaviour expected in online environments, and an understanding of the shared social issues created by digital technologies. The government tried to cultivate communication ability to solve various problems creatively and efficiently through software education in the 2015 revised national curriculum and to raise communication ability and community consciousness through collaborative problem solving process. In this paper, we analyze whether the 2015 revised curriculum can develop digital literacy ability through educational contents of software curriculum.

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Convergent Factors Affecting Problem Behaviors in Out-of-school Adolescents: A Focus on Gender Difference (학교 밖 청소년의 문제행동 관련 융복합적 요인: 성별차이를 중심으로)

  • Lee, Jaeyoung
    • Journal of Digital Convergence
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    • v.16 no.10
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    • pp.333-342
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    • 2018
  • The objective of this study was to investigate the problem behavior and its convergent factors in out-of-school adolescents, with a focus on gender differences. This study was a secondary data analysis study using out-of-school adolescents research data at Busan women and family development institute. The study was conducted in a total of 499 out-of-school adolescents (337 males, 162 females). The type of the 8 problem behaviors (run away from home, drop out, prostitution, violence, internet game addiction, theft, drug addiction, and smoking) were identified. The collected data were analyzed with multiple logistic regression. Among the problem behaviors of the participants, internet game addiction and theft were more significantly high in male out-of-school adolescents than female out-of-school adolescents. In internet game addiction, male out-of-school adolescents were 1.90 times higher than female out-of-school adolescents (p=.008, 95% CI=1.18-3.06). In theft, male out-of-school adolescents were 1.92 times higher than female out-of-school adolescents (p=.006, 95% CI=1.21-3.03). When the social measures were provided for those adolescents, a distinguished approach is required depending on the problem behavior and gender.

The Influences of Problem Gambling on Suicidal Ideation and Suicidal Attempts of Adolescents -Focusing on the comparison between School Adolescents and Out-of-School Adolescents- (청소년의 도박문제가 자살생각과 자살시도에 미치는 영향 -학교 청소년과 학교 밖 청소년의 비교를 중심으로-)

  • Kim, Ji-Hae
    • Journal of Digital Convergence
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    • v.19 no.1
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    • pp.465-474
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    • 2021
  • The purpose of this study is to identify the influence of problem gambling on suicidal ideation and suicidal attempts of school adolescents and out-of-school adolescents. Data were obtained from the 2018 Survey on Youth Gambling Problems and analyzed using logistic regressions. The results of this study were as follows: First, Out-of-school adolescents have more problems with the problem gambling severity, experience a decline in academic performance due to gambling, experience of borrowing money from acquaintances of lenders, suicidal ideation and suicidal attempts than school adolescents. Second, regardless of whether they attended school, experience of borrowing money from lenders was identified as significant variable of suicidal ideation and attempt. Third, problem gambling severity, experience of borrowing money from acquaintances of lenders and a decline in academic performance appeared to influence suicidal ideation and suicidal attempts of school adolescents. Based on this results, we suggested the method to decrease suicide due to problem gambling.

Feminist Expression Analysis of Modern Commercial Movies (Focusing on "Micro-habitat(2017)") (현대 상업영화의 페미니즘 표현분석연구 (영화 "소공녀(2017)"을 중심으로))

  • Lee, Tae-Hoon
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.439-446
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    • 2019
  • Feminism on the theme of gender equality is emerging as an important issue in the overall Korean culture. Feminism is not only a level of claiming or advocating women's rights, but an essential subject of gaze and thought, not a distorted, artificially portrayed image of women distorted or typified in a story created by men in the past It is a film that explores the problem of the individual's life in society fundamentally. Jun Koeun's movie' 'micro-habitat'(2018) 'expresses a feminist theme that shows a strong self - selection and transcendental thinking in male - oriented stereotypes and inequal social structure. The film, which focuses on the public insight into society and the enhancement of the ideal human being from the viewpoint that the public film should lead the educated enlightenment character that raises the broad insight into the world and lead the mature social culture, I think it will play a big role.

The Role of Digital Zakat Towards Economic Development at Slums in Indonesia

  • UTAMI, Pertiwi;Basrowi, Basrowi;NASOR, Muhammad
    • Asian Journal of Business Environment
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    • v.11 no.3
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    • pp.45-51
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    • 2021
  • Purpose: The purpose of this study is to reveal that digital Zakat has a role in economic development. Even when disasters hit densely populated areas in big cities, Zakat is distributed quickly and precisely. Research design, data, and methodology: This study uses literature studies with an approach to Islamic economics and sociology of society. The authenticity of this research is about the potential role of digital Zakat which can create sustainable economic development in slums. Result: The results of the study concluded that economic development in slums could be carried out if it collaborated with Zakat institutions which were carried out in several stages. The existence of sustainable solidarity is a serious threat in the effort to achieve development goals and this is very regrettable by almost everyone because it can increase economic inequality. Conclusion: Strategy development is obtained from empirical evidence, the construction of slums that have been carried out by other countries in various parts of the world who also have the same problem. Although statistically not analyzed the relationship between the potential for Zakat and the level of welfare of densely populated settlements, theoretically digital Zakat can be one of the pillars to achieve community welfare through the distribution of Zakat.

A Study on the Enhancement of Social Adaptation of North Korean Defectors (북한이탈주민의 남한사회적응력 향상 방안연구)

  • Han, Jee-Eun;Nah, Ken
    • Journal of Digital Convergence
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    • v.15 no.2
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    • pp.27-33
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    • 2017
  • The problem of social adaptation of North Korean defectors is becoming increasingly important, as its core significance shifted from welfare to the preparatory stage of United Korea. Hence, this research tries to comprehend the 'factors that enhance their social adaptation'. For this end, by theoretically considering, support resources centered around economic goals did indeed increase the employment rate, but the 'premature social adaptation' did not help them form their own social identity. This led the employment to become another form of social failure and difficulty in social adaptation. Furthermore, by going through interview, the importance of 'social dependence' is emphasized and it was shown that it was 'relationship' that affects both social adaptation and difficulty in social adaptation. Accordingly, this research suggests that it is vital to make a communicative environment in which South and North Korean citizens can freely communicate. This will not only lead to enhancement of social adaptation to South Korean society, unsolvable by economic independence, but it will also lead to more effective 'economic support' policies.

Policies and Measures for Managing Personal Digital Legacy (개인의 사후 디지털 기록관리를 위한 정책과 방안)

  • Kim, Jinhong;Rieh, Hae-young
    • The Korean Journal of Archival Studies
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    • no.72
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    • pp.165-203
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    • 2022
  • Many people create records in digital space, and the amount of digital records left after individual dies has increased. The digital record left by the deceased is different from the record heritage that has physical substances. In many cases, the records of the deceased not just belong to the deceased, and many deceased did not explicitly disclose their online accounts and method of dispose of digital records during their lifetime, so this problem may lead to problems of inheritance to the bereaved family. In addition, digital records may be neglected or deleted after a person's death due to software problems, specific platform's terms of use, account deletion by bereaved family, etc. This leads to the problem that daily records, which are important clues to the social aspects at the time, are easily lost. Several studies have revealed that individuals are interested in preserving their digital records, but do not know how to do it, so they are benign neglect. For this reason, it is necessary to pay attention to personal digital records and personal digital legacy, and to prepare related policies and plans. Accordingly, this study analyzes problems related to the management of digital records after an individual's death, related to laws and systems, the status and policies of platforms and industries, the status of personal record management, etc. Various solutions were suggested, such as a need for enactment for digital personal record management act, platform's explicit policy for individual's post-mortem records, digital records management plan for archival institutions, individual's a preemptive management plan for his/her own records, and a method for writing a will related to digital account information.

Direction of approach to web-based edutainment contents for prevention of crime against children (어린이 대상 범죄 예방을 위한 웹 기반 에듀테인먼트 콘텐츠 접근 방향)

  • Kim, Y.K.;Kim, D.H.
    • Journal of Korea Multimedia Society
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    • v.17 no.6
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    • pp.759-768
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    • 2014
  • Recently crime against children is emerged as a serious social problem. Children should be protected in social. However, they have become major targets of the crime, as sexual abuse, abduction, abuse, domestic violence, school violence and so on. To solve these problems, it is important to educate crime prevention for children all above. Entertainment is one of the edutainment's elements. It attracts voluntary participation, immersion, and continuous learning from children. Edutainment contents for prevention of crime against children are far less fully studied than that of school subject as Mathematics, English, and so on. There is no serious study on edutainment contents for prevention of crime against children, as well as base study and approach way. Now more than ever, safety needs are strongly demanded in society. Accordingly, study on edutainment contents for prevention of crime against children have been demanded more than ever. In this paper we shall see basic approach principles and planning process of web-based edutainment contents for prevention of crime against children. This study lays the foundation for future work on edutainment contents for prevention of crime against children.

Social function of game as a leisure activity (여가 문화 활동으로서 게임의 사회적 기능)

  • Ryu, Seuc-Ho;Lee, Wan-Bok
    • Journal of Digital Convergence
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    • v.10 no.7
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    • pp.245-251
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    • 2012
  • The significance of this study lies in the fact that it looks into the function of games as one of the important leisure activities at the moment when negative perception on overall game industry is becoming an obstacle in settlement of sound game culture. Game is one of the activities enjoyed in leisure time. The main positive effects of game were analyzed classifying them into 10 types including the stress relief and alleviation of tension, diverse identity experience and positive socialization experience, strengthening of self-respect and ideal self-realization, strengthening of independent thinking and problem-solving capacity, motivation for learning, enhancement in physical capacity, decrease in aggressive tendencies, cultivation of awareness on equality, increase in familiarity with the civilization of technology, and strengthening of individuality based on diversity.

National and Patriotic Education of Young Students by Means of Digital Technologies in Distance Learning Environment

  • Bezliudniy, Oleksandr;Kravchenko, Oksana;Kondur, Oksana;Reznichenko, Iryna;Kyrsta, Nataliia;Kuzmenko, Yulia;Tkachuk, Larysa
    • International Journal of Computer Science & Network Security
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    • v.22 no.7
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    • pp.451-458
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    • 2022
  • This article is devoted to the problem of national and patriotic education of young students by means of digital technologies in the conditions of distance learning environment. It is emphasized that national and patriotic education is a powerful means of strengthening the unity and integrity of Ukraine. It is proved that national and patriotic education will be effective under the condition of systematic and purposeful activity on formation of patriotic consciousness in youth, sense of national dignity, necessity of service of ideals and values of the country. Various forms of educational work of national and patriotic orientation at Pavlo Tychyna Uman State Pedagogical University, which were conducted by digital technologies: online thematic lectures, educational classes, round tables, workshops, guest online meetings with famous researchers of historical heritage of Ukraine, online tours of historical places, virtual exhibitions of art, participation in the national-patriotic student camp "Diia" (Action) and etc. The activity of the University Library and V. O. Sukhomlinsky State Scientific and Pedagogical Library of Ukraine of the National Academy of Pedagogical Sciences of Ukraine, which has a significant impact on the formation of national consciousness and social and political activity of students by modern means of information and communication technologies. It is determined that the project "Inclusive 3D map" helps to broaden the horizons and deepen the knowledge of young students, education of a true citizen, the formation of cognitive interest in the subjects studied, motivation to study, raising awareness of Ukrainians on historical and cultural heritage. The study showed that young students take an active social attitude: they speak Ukrainian, want to live and work in Ukraine, respect their homeland, its traditions, cultural and historical past, love to travel and they are tolerant of people with special needs. Promising areas of educational work with students based on the use of a wide range of information and communication technologies, namely 3D games, TV tandems, podcasts, social networks, video resources in national and patriotic education of youth.