• Title/Summary/Keyword: Digital new generation

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A Study on the Advanced Vector Quantization Algorithm for Edge Preserving (윤관보존을 위한 개선된 벡터 양자화 알고리즘에 관한 연구)

  • 김백기;이대영
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.12
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    • pp.72-80
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    • 1994
  • In this paper, we present a digital image data compression method using vector quantization preserving edges. A new vector quantization algorithm is proposed using a new sampling method and edge region extraction. The codebook generation time is faster than existing algorithms and the quality of decompressed images is much improved. Extrimental results suggest that the resultant compression ratio and PSNR are better than those of BPVQ and HMVQ methods.

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A Efficient Key Generation and Renewal for Broadcast Encryption (브로드캐스트 암호화에서의 효율적인 키 생성과 갱신 방법)

  • Lee, Deok-Gyu;Lee, Im-Yeong
    • The KIPS Transactions:PartC
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    • v.11C no.2
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    • pp.149-156
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    • 2004
  • Broadcast encryption schemes are applied to transmit digital informations of multimedia, software, Pay-TV etc. in public network. Important thing is that only user who is permitted before only must be able to get digital information in broadcast encryption schemes. If broadcast message transfers, users who authority is get digital information to use private key given in the advance by oneself. Thus, user acquires message or session key to use key that broadcaster transmits, broadcaster need process that generation and distribution key in these process. Also, user secession new when join efficient key renewal need. In this paper, introduce about efficient key generation and distribution, key renewal method. Take advantage of two technique of proposal system. One is method that server creates key forecasting user without user's agreement, and another is method that server and user agree each other and create key Advantage of two proposal system because uses a secret key broadcast message decryption do can and renewal is available effectively using one information whatever key renewal later.

A Study on Digital Clothing Design by Characteristics of Ubiquitous Environment (유비쿼터스 환경 특성에 의한 디지털 의류 디자인에 관한 연구)

  • Kim, Ji-Eon
    • Journal of the Korean Society of Costume
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    • v.57 no.3 s.112
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    • pp.23-36
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    • 2007
  • It is important that ubiquitous technology changes paradigm of thought, not simple definition in the 21st digital era. Characteristics of ubiquitous computing are pervasive, disappearing, invisible, calm through environment. As IT Technology develops, designers, computer scientists, chemists, performance artists cooperate in order to find out the best way to make desirable digital clothing in the future, with the merit of each part. Digital clothing defines clothes of new generation equipped computer, digital installations. Digital clothing design demands intercept of electromagnetic waves, light-weight and esthetic appearance, for it is attached high-technology equipment near body. The purpose of this study is to analyze design features of digital clothing according to ubiquitous characteristics. The methods of this study are documentary research of previous study and case study. In the theoretical study, ubiquitous characteristics are function-intensive by convergence, interactivity, embedded mobility and human & emotion-oriented attributes. Based on ubiquitous characteristics, digital clothing design classified function-intensive design by convergence, design for Interactivity and multi-sensible & emotion-oriented design, because embedded mobility is a basic element of ubiquitous environment. The early days digital clothing design is function-intensive design, and have esthetic appearances and design for interactivity increasingly. Recently digital clothing design is expressed multi-sensible and emotion-oriented design.

Study of GUI design convergence guideline for the users of aged generation (고령화 세대의 스마트폰 사용자를 위한 GUI 디자인 융복합 가이드라인 연구)

  • Jeon, In-Kyu;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.323-331
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    • 2015
  • 21st Century is getting into Super aging society worldwide basis. Among those population, silver(aged) generation users' physical condition, such as sight, hearing and body, is getting older, especially sight ability which processes 80% of input data, it requires us studying new smartphone GUI designs convergence for the elderly. In light of this social phenomenon, this study suggests smartphone GUI designs convergence guideline for the silver generation through the research of text, icon which are basic elements of smartphone GUI with proper visual attributes. I had inferred UX designs, expert group and evaluation categories from existing papers, related books and designed some displays for the survey. I also offered this guideline with the deep survey of 101 people over 65 years old.

A Study on Generation and Parsing System for MPEG-21 Broadcasting Digital Item (MPEG-21 방송 디지털 아이템을 위한 생성 및 파싱 시스템에 대한 연구)

  • 김천석;한희준;노용만;남제호;홍진우
    • Journal of Broadcast Engineering
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    • v.8 no.1
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    • pp.80-90
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    • 2003
  • Today, thanks to the spread of Internet and the development of various multimedia technologies, broadcasting environment is changing in a way to merging broadcasting and communication environment. In such a new environment, transparent delivery and interoperability between different technologies become an important issue. In ISO/IEC MPEG meeting, MPEG-21 has been established. In MPEG-21, it is discussed actively about big picture to build an infrastructure for the delivery and consumption of multimedia contents. In this paper, we have applied Digital Item in MPEG-21 to broadcasting contents. Broadcasting Digital Item is generated using MPEG-7 MDS for the description of resources as well as Digital Item Declaration, and Digital Item Identification. Furthermore, we develop Digital Item generation system and parsing system. In experiment, we verify the usefulness of Broadcasting Digital Item by generating an education video contents and consuming it at different user environments.

The Design and experiment of 5G-based metaverse motion synchronization system (5G 기반의 메타버스 모션 동기화 시스템의 설계 및 실험)

  • Lee Sangyoon;Lee Daesik;You, Youngmo;You, Hyeonsoo;Lee, Sangku
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.3
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    • pp.61-75
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    • 2023
  • In this paper, we design and experiment a 5G-based metaverse motion synchronization system with configuration of a mobile motion capture studio that has not been commercialized at home and abroad. As a result of the experiment, the average value of the latency test measurement using Wi-Fi is 0.134 seconds faster than the average latency test measurement value using the 5G network. Existing motion capture studios have spatial limitations as the motion capture range is limited to the Wi-Fi communication range. However, the 5G-based metaverse motion synchronization system configures a mobile motion capture studio so that motion performers can solve the spatial limitations by expanding the motion capture communication range indefinitely regardless of time and place. Therefore, it is possible to implement realistic metaverse contents by displaying a realistic and natural digital human because it is free from spatial constraints. The system which was tested in this paper can create a new business model by converging next-generation technologies that are receiving attention related to the digital virtual world, such as motion capture + 5G + digital human twin + metaverse. And it allows for research and develop a next-generation metaverse-based broadcasting solution at a recent time when the business value of digital human and metaverse technologies and functions has been proven and related sales are growing in earnest.

DEM Generation from IKONOS Imagery by Using Parallel Projection Model (평행투영모형에 의한 IKONOS 위성영상의 수치고도모형 생성)

  • Kim, Eui-Myoung;Kim, Seong-Sam;Yoo, Hwan-Hee
    • Journal of Korean Society for Geospatial Information Science
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    • v.13 no.1 s.31
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    • pp.55-61
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    • 2005
  • Digital Elevation Model (DEM) generation from remotely sensed imagery is crucial for a variety of mapping applications such as ortho-photo generation, city modeling. High resolution imaging satellites such as SPOT-5, IKONOS, QUICK-BIRD, ORBVIEW constitute an excellent source for efficient and economic generation of DEM data. However, prerequisite knowledge in the areas of sensor modeling, epipolar resampling, and image matching is required to generate DEM from these high resolution satellite imagery. From the above requirements, epipolar resampling emerges as the most important factors. Research attempts in this area are still in high demand and short supply. Another cause that adds to the complication of the problem is that most studies of DEM generation from IKONOS scenes have been based on rational function model. In this paper, we proposed a new methodology for DEM generation from satellite scenes using parallel projection model which is sensor independent, makes it possible for sensor modeling and epipolar resampling by only few control points. The performance and feasibility of the developed methodology is evaluated through real dataset captured by IKONOS.

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A Study on the Characteristics of the Costumer's Cultural Trend (21세기 소비자 문화 트렌드 특성 연구)

  • Yang, Hee-Young
    • Journal of the Korea Fashion and Costume Design Association
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    • v.14 no.2
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    • pp.199-214
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    • 2012
  • $21^{st}$ century customer is voluntary actor, who has hegemony of communication based on digital surrounding. They are co-creator dismantling boundary between production and spending, and digital homonarrance of digital storyteller acting on the emotion. What is more, they prove the utility of 5 sense, value, experience, and story in market. 20th century Me generation is changing into We generation, who overcomes a sense of alienation and aim at smart life style for harmonious symbiosis with earth environments. Customer cultural trends are as follow as that 1) personalization of taste and experience, 2) spreading and sharing about personal use and experience, 3) consumption centered the value, 4) retreat and healthcare, 5) counter trend comes into the reaction about the forceful major trend. Contemporary customer changes essence of the life on the ground of emotion, symbol, image, and value not a commodity, function, and logos, and demands into change about direction of business to mostly enterprises. Customer's need and desire are on the increase as various emotion and value. Therefore, change of customer cultural trend is barometers for the growth and development of new fashion industry in $21^{st}$ century.

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A Study on the Generation Method of Visual-Auditory Feedback for BCI Rhythm Game (BCI 리듬게임을 위한 시청각 피드백 생성에 관한 연구)

  • Kim, Cheol-Min;Kang, Gyeong-Heon;Kim, Eun-Seok
    • Journal of Korea Game Society
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    • v.13 no.6
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    • pp.15-26
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    • 2013
  • In recent years, studies in BCI game with popular BCI devices are progressing actively by the development of BCI(Brain Computer Interface) techniques. Most of BCI games have developed as experimental contents for researching. On the game control paradigm, it is insufficient to conduct a study about induced methods of proper barinwave to control the BCI game. In this study, we suggest a rhythm game using BCI which has a new play element that visualizes the rhythm of music and represents the notes of music in sound and a generation method of visual-auditory feedback through the synchronization of the tempo of music with brainwave. Experimental Results make certain that our suggestion is possible for the improvement of game score through the induction of brainwave that is necessary to control the game.

A Study on Character Design Using [Midjourney] Application

  • Chen Xi;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.409-414
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    • 2023
  • In recent years, the emergence of a number of AI image generation software represented by [Midjourney] has brought great impetus to the development of the field of AI-assisted art creation. Compared with the traditional hand-painted digital painting with the aid of electronic equipment, broke the traditional sense of animation character creation logic.This paper analyzes the application of AI technology in the field of animation character design through the practice of two-dimensional animation character . This is having a significant impact on the productivity and innovation of animation design and character modeling. The key results of the analysis indicate that AI technology, particularly through the utilization of "Midjourney,"enables the automation of certain design tasks, provides innovative approaches, and generates visually appealing and realistic characters. In conclusion, the integration of AI technology, specifically the application of "Midjourney," brings a new dimension to animation character design. The utilization of AI image generation software facilitates streamlined workflows, sparks creativity, and improves the overall quality of animated characters. As the animation industry continues to evolve, AI-assisted tools like "Midjourney" hold great potential for further advancement and innovation.