• Title/Summary/Keyword: Digital fashion

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A Study on Body-Machine-Space Organization based on Digital Network and Spatial Fluidity (디지털 네트워크와 공간적 유동성을 바탕으로 한 신체-기계-공간 조직체에 관한 연구)

  • Kim, Jong-Jin
    • Korean Institute of Interior Design Journal
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    • v.16 no.2 s.61
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    • pp.131-138
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    • 2007
  • Relationship between body and space is fundamental in space design. The perception and concept of human body in each age directly affected the space makings of that time. Thoughts on human body are related to various periodical backgrounds such as culture, art, technology and etc. Body-Space relationship has been changed through different epochs and is being changed in the present time too. In contemporary cities, architectural programs has been fragmented and activities of individuals become more articulated. The rigidity of each architectural program has been forced to be more flexible amalgamation of diverse behaviors by dynamic urban time-space formations and patterns. Based on this current situations, new experimental designs that question the existing preconceived relationship between body and space in different views. These design experiments attempt to overcome the solid physical fixation of architectural buildings and to directly relate human body to intelligent devices, technologies, machines as well as spaces. This research focus on the innovative design projects in which body, machine, space are smartly compound as one organization. The purpose of this study is to examine the new Body-Space relationship as well as some relevant case projects in contemporary fashion, furniture, interior design and architecture.

Position Control of D.C. Servo Motor Using Variable Structure Control with sliding mode (슬라이딩 모드를 이용한 DC Servo Motor 의 위치 제어)

  • Lee, Yoon-Jong;Lee, Il-Hyung;Son, Young-Dae;Oh, Won-Seok;Kim, Sin-Sup
    • Proceedings of the KIEE Conference
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    • 1989.07a
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    • pp.571-575
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    • 1989
  • A position control system of D.C. Servo motor based on discrete variable structure system with sliding mode is presented. The sliding mode has been designed for a continuous system, but it is often realized in digital fashion because the complex switching logic can be easily carried out. In digital control system, the ideal sliding mode does not occur since the structure can't be switched during sampling interval. However, there can be exist a motion which is confined to a regoin including the sliding surface and proceeds to the origin along the surface. This notion is called quasisliding mode. In this paper, we introduce this control scheme to the D.C. Servo motor position control in order to reduce the chattering phenonenon.

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Fast Hybrid Transform: DCT-II/DFT/HWT

  • Xu, Dan-Ping;Shin, Dae-Chol;Duan, Wei;Lee, Moon-Ho
    • Journal of Broadcast Engineering
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    • v.16 no.5
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    • pp.782-792
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    • 2011
  • In this paper, we address a new fast DCT-II/DFT/HWT hybrid transform architecture for digital video and fusion mobile handsets based on Jacket-like sparse matrix decomposition. This fast hybrid architecture is consist of source coding standard as MPEG-4, JPEG 2000 and digital filtering discrete Fourier transform, and has two operations: one is block-wise inverse Jacket matrix (BIJM) for DCT-II, and the other is element-wise inverse Jacket matrix (EIJM) for DFT/HWT. They have similar recursive computational fashion, which mean all of them can be decomposed to Kronecker products of an identity Hadamard matrix and a successively lower order sparse matrix. Based on this trait, we can develop a single chip of fast hybrid algorithm architecture for intelligent mobile handsets.

S-CODE: A Subdivision Based Coding System for CAD Models

  • Takarada, Yosuke;Takeuchi, Shingo;Kawano, Isao;Hotta, Jun;Suzuki, Hiromasa
    • International Journal of CAD/CAM
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    • v.3 no.1_2
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    • pp.97-109
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    • 2003
  • A large scale polygon models are often used to approximately represent 3D CAD models in Digital Engineering environment such as DMU (Digital Mockups) and network based collaborative design. However, they are not suitable for distribution on the network and for interactive rendering. We introduce a new coding system based on subdivision schemes called S-CODE system. In this system, it is possible to highly compress the model with sufficient accuracy and to view the model efficiently in a level of detail (LOD) fashion. The method is based on subdivision surface fitting by which a subdivision surface and curves which approximate a face of a CAD model are generated. We also apply a subdivision method to analytic surfaces such as conical and cylindrical surfaces. A prototype system is developed and used for evaluation with reasonably complicated data. The results show that the method is useful as a CAD data coding system.

An Implementation of Animated GIF Generating and Viewing Application Using Mobile-JPVM (Mobile-JPVM을 이용한 Animated GIF 생성 및 뷰잉 프로그램 구현)

  • Lee, Ye-In;Lee, Jong-Woo
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.485-492
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    • 2009
  • In these days mobile handsets have come to be used at almost every user. The mobility of mobile devices and the performance improvement of the mobile networks have made this trend possible. As a great variety of mobile applications are published, the necessity of running large-scale mobile applications becomes greater than before. To accomplish this, the existing researchers have developed mobile cluster computing libraries like Mobile-JPVM. In this paper, we implement a compute-intensive Animated GIF generating application and its cell phone viewer software using Mobile-JPVM library. We find out by the real execution of our softwares on the KTF handsets that they can sufficiently run on cellular phones. Our Animated GIF generator and its viewer are going to be commercially used for the mobile fashion advertisement systems.

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The detection of the feature point in the real-time image system used by BLoG (실시간 이미지 시스템을 위한 BLoG 기반의 특징점 검출)

  • Park, Yi-Keun;Kim, Jong-Min;Lee, Woong-Ki
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.625-632
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    • 2009
  • In these days mobile handsets have come to be used at almost every user. The performance improvement of mobile devices and networks have made this trend possible. As a great variety of mobile applications are published, the necessity of running large-scale mobile applications becomes greater than before. To accomplish this, the existing researchers have developed mobile cluster computing libraries like Mobile-JPVM. In this paper, we implement a compute-intensive Animated GIF generating application and its cell phone viewer software using Mobile-JPVM library. We find out by the real execution of our softwares on the KTF handsets that they can sufficiently run on cellular phones. Our Animated GIF generator and its viewer are going to be commercially used for the mobile fashion advertisement systems.

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Comparing User Experience-based Design and Minimalism (사용자 경험 디자인과 미니멀리즘 비교)

  • Jo, Dong-Hee;Lim, Byung-Woo;Cho, Yong-Jae
    • The Journal of the Korea Contents Association
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    • v.8 no.5
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    • pp.145-154
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    • 2008
  • Minimalism, which started with the subtle distinction between the end of modernism and beginning of post-modernism, was not limited to the fine arts but also spread through architecture, fashion, and the rest of the design industries. this historical study is considered a logical, user experience-based design process, the latest issue derived from the collision between minimalism and the digital environment is not limited to practical industrial design processes, but also their theoretical study. the results show that user experience-based design process and minimalism share many of the same qualities. based on these similarities, minimalism and user experience-based design process can be grouped together both academically and theoretically for establishing a future academic template for the digital designing process.

A Study on the Wearing Conditions of Development for Functional Snowboarding Apparel (기능성 스노보드 웨어 개발을 위한 착용실태 조사)

  • Kim, Ji-Eun;Choi, Hei-Sun;Kim, Eun-Kyong
    • Journal of the Korean Society of Clothing and Textiles
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    • v.35 no.10
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    • pp.1252-1263
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    • 2011
  • This study examined the current state of snowboarding apparel. We investigated the preferred design, the required functions, and inconvenient factors in snowboard apparel through interviews with snowboard pro-players and questionnaires with functional apparel consumers. The research was conducted as follows. In order to raise problems through interviews with pro-snowboarders and grasp the individual traits of consumers, a survey was conducted with male and female consumers in their 20s-30s who enjoy snowboarding and those who had purchased specialized brand snowboarding apparel more than once. After the survey with consumers, this study set the classification standard for snowboard maniacs according to snowboarding frequency and classified the snowboarders into two groups. Both groups carry MP3 players most frequently in ordinary times and they preferred notable and brilliant colors and partially-used patterns (printed patterns). Through the investigation of the mobile functions that the snowboarders wanted for snowboarding apparel, it was found that the most preferred functions were those of listening to music and photo/video image-taking.

Development of a Novel Direct-Drive Tubular Linear Brushless Permanent-Magnet Motor

  • Kim, Won-jong;Bryan C. Murphy
    • International Journal of Control, Automation, and Systems
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    • v.2 no.3
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    • pp.279-288
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    • 2004
  • This paper presents a novel design for a tubular linear brushless permanent-magnet motor. In this design, the magnets in the moving part are oriented in an NS-NS―SN-SN fashion which leads to higher magnetic force near the like-pole region. An analytical methodology to calculate the motor force and to size the actuator was developed. The linear motor is operated in conjunction with a position sensor, three power amplifiers, and a controller to form a complete solution for controlled precision actuation. Real-time digital controllers enhanced the dynamic performance of the motor, and gain scheduling reduced the effects of a nonlinear dead band. In its current state, the motor has a rise time of 30 ms, a settling time of 60 ms, and 25% overshoot to a 5-mm step command. The motor has a maximum speed of 1.5 m/s and acceleration up to 10 g. It has a 10-cm travel range and 26-N maximum pull-out force. The compact size of the motor suggests it could be used in robotic applications requiring moderate force and precision, such as robotic-gripper positioning or actuation. The moving part of the motor can extend significantly beyond its fixed support base. This reaching ability makes it useful in applications requiring a small, direct-drive actuator, which is required to extend into a spatially constrained environment.

A Study and Implementation of Network Synchronization Module for Wired and Wireless based Multimedia Embedded Systems (유무선 기반 멀티미디어 임베디드 시스템을 위한 네트워크 동기화 모듈 연구 및 구현)

  • Kim, Hong-Kyu;Moon, Seung-Jin
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.12
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    • pp.1198-1206
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    • 2007
  • It is common to use PC or Digital picture frame in stand-alone fashion to view images, movies, or to listen MP3 musics which are considered as multimedia contents, However, such existing methods have weakness for expanding network requirements or augmenting extra data, in such case inevitably requiring external devices. With keeping in mind for such expansion, in this study, we have suggested a new concepts of network module which may utilize an image server for data transmission, in the proposed module, data alarm packet was defined for alerting incoming data from the image server and it became possible to synchronize between the image server and device not only in wired but also in wireless environments through UART. The method consists of a control module for an image server and a synchronization module between the server and the device. We have also tested the feasibility for future commercial usages such as advertisements through performance evaluations.