• Title/Summary/Keyword: Digital ergonomic simulation

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Work Posture Analysis Using Digital Ergonomic Simulation (디지털 인간공학 시뮬레이션 기법을 이용한 작업자세 분석)

  • Kim, Nam-Du;Yim, Hyun-June;Park, Hee-Sok;Cha, Tae-In
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.2
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    • pp.81-88
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    • 2007
  • The objective of this study was to investigate the validity of the digital ergonomic simulation (DES) method as a prospective alternative to the ergonomic analyses conducted by experts. The DES method utilizes commercial digital manufacturing software, and can compute the RULA scores continuously throughout the simulated work cycle. It was shown in a case study that the accuracy and objectivity of the DES method are superior to those obtained by experts. Also, it was demonstrated that the DES method has a distinct capability to simulate and validate a proposed work plan. Major limitations of the current DES method lie in the extensive time and efforts required for accurate digital simulation, which may be overcome through an automatic module for RULA data acquisition and a motion capture system.

Ergonomic Evaluation of a Control Room Design of Radioactive Waste Facility using Digital Human Simulation (Digital Human Simulation을 활용한 방사성 폐기물 처리장 주제어실의 인체공학적 평가)

  • Lee, Baek-Hee;Chang, Yoon;Jung, Ki-Hyo;Jung, Il-Ho;You, Hee-Cheon
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.3
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    • pp.383-391
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    • 2010
  • The present study evaluated a preliminary control room (CR) design of radioactive waste facility using the $JACK^{(R)}$ human simulation system. Four digital humanoids ($5^{th}$, $50^{th}$, $95^{th}$, and $99^{th}$ percentiles) were used in the ergonomic evaluation. The first three were selected to represent 90% of the target population (Korean males aged 20 to 50 years) and the last to reflect the secular trend of stature for next 20 years in South Korea. The preliminary CR design was assessed by checking its compliance to ergonomic guidelines specified in NUREG-0700 and conducting an in-depth ergonomic analysis with a digital prototype of the CR design and the digital humanoids in terms of postural comfort, reachability, visibility, and clearance. For identified design problems, proper design changes and their validities were examined using JACK. A revised CR design suggested in the present study would contribute to effective and safe operations of the CR as well as operators' health in the workplace.

Development of Quantitative Ergonomic Assessment Method for Helicopter Cockpit Design in a Digital Environment (가상 환경 상의 헬리콥터 조종실 설계를 위한 정량적인 인간공학적 평가 방법 개발)

  • Jung, Ki-Hyo;Park, Jang-Woon;Lee, Won-Sup;Kang, Byung-Gil;Uem, Joo-Ho;Park, Seik-Won;You, Hee-Cheon
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.2
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    • pp.203-210
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    • 2010
  • For the development of a better product which fits to the target user population, physical workloads such as reach and visibility are evaluated using digital human simulation in the early stage of product development; however, ergonomic workload assessment mainly relies on visual observation of reach envelopes and view cones generated in a 3D graphic environment. The present study developed a quantitative assessment method of physical workload in a digital environment and applied to the evaluation of a Korean utility helicopter (KUH) cockpit design. The proposed assessment method quantified physical workloads for the target user population by applying a 3-step process and identified design features requiring improvement based on the quantified workload evaluation. The scores of physical workloads were quantified in terms of posture, reach, visibility, and clearance, and 5-point scales were defined for the evaluation measures by referring to existing studies. The postures of digital humanoids for a given task were estimated to have the minimal score of postural workload by finding all feasible postures that satisfy task constraints such as a contact between the tip of the index finger and a target point. The proposed assessment method was applied to evaluate the KUH cockpit design in the preliminary design stage and identified design features requiring improvement. The proposed assessment method can be utilized to ergonomic evaluation of product designs using digital human simulation.

Improvement of Manual Work using Ergonomic Simulation Method (시뮬레이션을 이용한 작업 자세 개선 사례)

  • Cha T.I.;Shin J.G.;Kim N.D.;Jeong Y.S.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2006.05a
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    • pp.603-604
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    • 2006
  • The worker who is responsible for Airless Pump maintenance have a high possibility to suffer from WMSDs, because a height of Airless Pump workbench is too low. In this paper, I'm going to introduce a research about 1) analysis of working environment through a interview with an actual field worker, 2) Ergonomic simulation modeling of an Ariless Pump worker to suggest a advanced working environment and a working instructions. I have used a DELMIA S/W as a tool for ergonomic simulation and performed a posture & activity to analyze a RULA methodology. Applying the Digital Human Simulation to analyze working posture would be helpful to preventing WMSDs.

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A Study of Musculoskeletal Disorders Reduction Scheme in Shipbuilding Process Using 3D Human Simulation (3차원 휴먼 시뮬레이션을 이용한 선박생산공정의 근골격계질환 감소방안 연구)

  • Min, Kyong-Cheol;Kim, Dong-Joon
    • Journal of Ocean Engineering and Technology
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    • v.22 no.5
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    • pp.119-125
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    • 2008
  • Musculoskeletal disorders(MSDs) are one of the major issues in shipbuilding industry. Main risk factors of MSDs include manual handling of heavy weight, awkward posture, repetitive tasks, prolonged static muscle contraction, and so on. in this study, Using the three-dimensional digital human modeling and simulation method we made up a worker and work posture on a virtual environment. To verify this simulation we compared both traditional ergonomic analysis on a real worker and digital program analysis on a digital human. And this paper shows that it is possible to reduce the rate of MSDs in the shipbuilding industry because it means we can change poor posture mid surroundings into better ones.

A Study for Prevention of Musculoskeletal Disorders Using Digital Human Simulation in the Shipbuilding Industry (Digital Human Simulation을 이용한 근골격계질환 예방에 관한 연구 -조선업을 대상으로-)

  • Chang, Seong-Rok
    • Journal of the Korean Society of Safety
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    • v.22 no.3 s.81
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    • pp.81-87
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    • 2007
  • In this study digital human models of ship construction tasks using modeling & simulation were constructed and human models' activities through human activity analysis were evaluated. Human Factors experts analyzed the actual workers' tasks using the same technique used in human activity analysis at the same time. The main objective of this study is to check a possibility of applying digital human modeling technique to ship construction tasks that are mostly non-standardized(not uniformed) whereas most applications of digital human modeling technique have been applied to standardized tasks. We evaluated postures of both real workers and digital humans by RULA. It turned out that the final scores of RULA evaluation on real workers are the same as the RULA scores for digital humans. However, there were differences of RULA detail scores between real workers and digital humans in the several processes related with the wrist twist and deviations. Those differences are considered to be resulted from the error in the on-site measuring worker's body dimension which could be reduced by accurate tools to correct data for body dimension and digital real drawings for facilities. The results showed possibility of application of digital human modeling and ergonomic analysis on informal work operations as well as formal operations in the shipbuilding industry.

Interaction Metaphors for Modeling Virtual Hair using Haptic Interfaces

  • Bonanni, Ugo;Kmoch, Petr;Magnenat-Thalmann, Nadia
    • International Journal of CAD/CAM
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    • v.9 no.1
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    • pp.93-102
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    • 2010
  • Shaping realistic hairstyles for digital characters is a difficult, long and tedious task. The lack of appropriate interaction metaphors enabling efficient and simple, yet accurate hair modeling further aggravates the situation. This paper presents 3D interaction metaphors for modeling virtual hair using haptic interfaces. We discuss user tasks, ergonomic aspects, as well as haptics-based styling and fine-tuning tools on an experimental prototype. In order to achieve faster haptic rates with respect to the hair simulation and obtain a transparent rendering, we adapt our simulation models to comply with the specific requirements of haptic hairstyling actions and decouple the simulation of the hair strand dynamics from the haptic rendering while relying on the same physiochemical hair constants. Besides the direct use of the discussed interaction metaphors in the 3D modeling area, the presented results have further application potential in hair modeling facilities for the entertainment industry and the cosmetic sciences.

Depth Camera-Based Posture Discrimination and Motion Interpolation for Real-Time Human Simulation (실시간 휴먼 시뮬레이션을 위한 깊이 카메라 기반의 자세 판별 및 모션 보간)

  • Lee, Jinwon;Han, Jeongho;Yang, Jeongsam
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.1
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    • pp.68-79
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    • 2014
  • Human model simulation has been widely used in various industrial areas such as ergonomic design, product evaluation and characteristic analysis of work-related musculoskeletal disorders. However, the process of building digital human models and capturing their behaviors requires many costly and time-consuming fabrication iterations. To overcome the limitations of this expensive and time-consuming process, many studies have recently presented a markerless motion capture approach that reconstructs the time-varying skeletal motions from optical devices. However, the drawback of the markerless motion capture approach is that the phenomenon of occlusion of motion data occurs in real-time human simulation. In this study, we propose a systematic method of discriminating missing or inaccurate motion data due to motion occlusion and interpolating a sequence of motion frames captured by a markerless depth camera.

A Study for Improvement of Work using Digital Human Modeling (디지털 휴먼 모델링 도구를 이용한 작업 개선에 관한 연구)

  • Kim, Dong-Joon;Park, Ju-Yong;Kim, Hyun-Woo;Chang, Seong-Rok
    • Journal of the Korean Society of Safety
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    • v.23 no.2
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    • pp.51-56
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    • 2008
  • In these days, work-related musculoskeletal disorders(WMSDs) is one of the issues in the shipbuilding industry. As the number of injured workers and demands for worker's compensation have rapidly increased, improvement of work conditions and environments to prevent WMSDs has been more demanded. To reduce WMSDs' hazards in the shipbuilding industry, simulation technique which showed it's ability of increasing the manufacturing productivity was applied, because simulation technique has the evaluation ability for a worker's danger level of production process by RULA(Rapid Upper Limb Assesment). In this research, worker's altitude had modeled and worker's action has simulated. After the caution level was evaluated, we pointed out clues which had high workload. To reduce work-load, we applied ergonomic principles for improving working conditions and environments. Improved working conditions and environments were simulated using human modelling and simulation and their workload were evaluated again.