• 제목/요약/키워드: Digital convergence society

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디지털 컨버전스에서의 지능적 생산정보화에 관한 연구 (A Study on Intelligent Production Information in Digital Convergence)

  • 이성훈;이동우
    • 디지털융복합연구
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    • 제12권2호
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    • pp.295-300
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    • 2014
  • 정보화 사회에서 디지털이라는 단어와 결합된 컨버전스는 정보통신 분야의 단위기술들의 융합을 통해 등장하는 새로운 제품이나 서비스를 일컫고 있다. 이러한 컨버전스 기술의 파급효과 및 컨버전스 사회의 현상들은 이미 경제, 사회, 문화등 사회의 전 부분에서 가시화되고 있다. 최근 제조생산 현장은 디지털 정보화, 전역 통합화를 통해서 생산 고도화를 향한 새로운 변화에 직면해 있다. 본 논문은 현재 진행 중인 생산정보화 시스템의 구성 및 이슈를 기술하고, MES에서 접근하고 있는 클라우드 서비스 시스템을 구축하기 위한 주요한 이슈 및 해결 요소들을 제시한다. 또한 최적화된 생산 흐름과 소비 시장에 적절히 반응하는 제조생산 정보화시스템을 구축하기 위한 방안을 제안한다.

컨버전스 트렌드에 의한 패션 디자인 (Convergence in Fashion Design)

  • 고현진
    • 복식
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    • 제56권7호
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    • pp.148-162
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    • 2006
  • The purpose of this study is to examine the concept of convergence which is one of the trendy issues as a new digital paradigm of Integrative thinking in 21st century, to analyze the plastic feature and internal meaning of convergence expressed in fashion design, and to grasp the cultural symbolism through this aesthetic analysis. Because there have been considerable discussions on convergence, centering on industrial product area associated with media, I will proceed my study on the basis of them. For this, the documentary study and practical case study have been executed. This study will be helpful to find a direction of future fashion design trend. Convergence in digital stage can be defined as a phenomenon which different functions of product move towards one direction for greater efficiency, and not only as a technical integration between functions of product, but also an extension of area. Convergence can be classified by their use as (1) convergence for convenient daily life (2) convergence with intelligent scientific technology (3) convergence for entertainment on the basis of sensual experience. The plasticity of convergence designs feature as a open dynamic structure which potentiate transformation and their internal meaning can be inquired such qualities as integrative multiplicity, efficiency, mobility, intelligence. Specially convergence fashion design has protection qualify resulting from wearability on body. Ultimately convergence fashion design as a future digital paradigm can be thought as both eco-friendly design and human-centered design from positive technology-based viewpoint, because it is easy to transform according to our environment, convenient to reserve, and efficient to enhance spatial usibility.

디지털 컨버전스 환경에서 교육용 콘텐츠 활용방안에 관한 고찰 (Consideration at the idea to utilize educational cm1mts under digital convergence environment)

  • 오문석;김문석
    • 디지털산업정보학회논문지
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    • 제7권4호
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    • pp.101-110
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    • 2011
  • The change of digital convergence service environment converted the subject of design into user -centric one instead of developer-centric one, and changed the existing design environment focused on product development into the new user -centric design environment. Accordingly, GUI considering user's usability come to take big shares in those contents being used for multimedia equipments. However, as the present educational contents provide complex interface due to its design produced based on the existing e-learning system, they have many problems in that they don't consider user's usability. Thus this paper aimed to analyze actual examples through GUI elements of educational contents being used for multimedia equipments and attempt to suggest some directions for development. additionally, consider the various characteristics of digital convergence environment and educational contents, and try to set up strategic directions possible to utilize user'-centric interface elements more usefully and properly at the time to produce designs.

21세기 신소비자주권시대를 위한 탐색과 고찰: 소비자정보격차의 실태 (An Exploration and Consideration for New Consumer Sovereignty Era in the 21th Century -Focused on the Consumers' Information Gap-)

  • 유현정
    • 한국생활과학회지
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    • 제17권2호
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    • pp.279-292
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    • 2008
  • The concept of "new consumer sovereignty" is playing a significant role in having the initiative of production and consumption of technology and culture trend. Today the 'new consumers' positively use digital and information technology in purchasing. To understand these consumers' new purchase tendency, the study examined the actual conditions 1) of consumers' use of digital and information technology, 2) of digital devide between consumers, and 3) the consumer's attitude to changes of their lifestyle which digital convergence could result in. The subjects were thousand male and female adults. The data were collected from a survey conducted by Embrain, a research firm in Seoul, in the period of June 1st, 2007 ${\sim}$ June 10th, 2007. The results show: 1. Most subjects have computers, their Internet use is their general life, and they have lots of exposure opportunities to digital information. They positively and actively use information technology. 2. Between male and female subjects, and between old and young generation there is a significant digital gap. But the gap between regional areas is statistically not significant. 3. The subject's attitude to digital convergence society shows both positive expectation and negative concerns. Concludingly, to embody a desirable digital convergence society, it is necessary to be searched the ways which can decrease the digital gap and policy to share benefit that information technology can give to consumers.

해외 스마트 시티 사례 연구 (A Case Study on Foreign Smart City)

  • 이성훈
    • 디지털융복합연구
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    • 제12권4호
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    • pp.305-310
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    • 2014
  • 우리는 현 사회를 컨버전스 시대라 말하고 있다. 이러한 컨버전스 기술의 파급효과 및 컨버전스 사회의 현상들은 이미 경제, 사회, 문화등 사회의 전 부분에서 가시화되고 있다. 정부에서는 2011년에 기술 수요도가 높은 10개 ICT 산업군(IT-Car, IT-Ship, IT-Building, IT-Robots, IT-Textile, IT-Medicine, IT-Lighting, IT-Energy, IT-Defence)을 대상으로 한 "IT 융합 기술예측조사 2025"를 발표하였다. 본 연구에서는 우리의 일상적인 생활공간과 밀접하게 연관되어 있는 스마트시티에 대하여 외국의 사례들을 알아보고 우리 정보통신 기술의 진출 가능성 등을 기술하였다.

디지털 콘텐츠 금융 활성화 방안-기술가치 평가를 중심으로 (Development Method of Digital Content Finance-Focused on by Technical Value Evaluation)

  • 이면재;고경일
    • 한국융합학회논문지
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    • 제6권6호
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    • pp.111-117
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    • 2015
  • 디지털콘텐츠 산업은 새로운 기기와 기술의 발전, 장르, 기술간 융합화 현상으로 성장이 예상되고 있다. 그러나, 초기 투자 비용이 많이 소요되고 불확실한 수익성 때문에 디지털콘텐츠 분야에 대한 금융지원제도는 활성화되지 못하고 있다. 본 논문은 기술가치평가를 이용하여 디지털콘텐츠 기업들의 금융 활성화 방안에 관한 연구이다. 이를 위하여 첫째, 디지털콘텐츠 기업들의 현황(자금조달 현황과 매출액 등)을 살펴본다. 둘째, 분석된 디지털콘텐츠 기업들의 현황을 바탕으로 금융활성화 방안을 논한다. 본 연구는 기술가치평가를 활용한 금융활성화 방안 도출에 도움을 줄수 있다.

특허정보를 활용한 디지털 트윈 기술 동향 분석 및 기술융합기회 발굴 (Exploring Technology Development Trends and Discovering Technology Convergence Opportunities in the Digital Twin using Patent Information)

  • 유경영;송지훈
    • 한국산업융합학회 논문집
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    • 제26권3호
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    • pp.471-481
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    • 2023
  • Digital twin is considered as a key technology of industry 4.0, thus being essential for the future of industrial production. Despite the significance, a systematic analysis of its technological landscape is lacking. This study aims to investigate the technological development trends and newly emerging technological convergence opportunities in the domain of digital twin by exploiting patent information derived from U SPTO. For this purpose, this study visualized and predicted the convergence dynamics among patent classification codes by adopting patent co-classification analysis and link prediction approach. The findings show that the number of digital twin-related patent applications has increased significantly since 2018. The CPC code G06F showed the highest eigenvector centrality, while G05B was characterized by highest betweenness centrality. According to the predictive model, 41 novel links were revealed, acting as potential technology convergence opportunities. These links were then categorized into 11 different domains. The most dominant category was "digital data processing and artificial intelligence", which could play a foundational role in the diffusion of digital twin technology. The presence of digital twin technology is dominant in manufacturing, but its applications are expected to expand, including "climate change", "healthcare" and "aerospace engineering". The derived insights can support R&D managers and policy makers in formulating R&D strategies and directing future R&D investment decisions.

국내 디지털 사이니지 산업 활성화 방안 (The Revitalization Strategy of Digital Signage Industry)

  • 김지연;김종욱;김재범
    • Journal of Information Technology Applications and Management
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    • 제19권4호
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    • pp.185-196
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    • 2012
  • Domestic digital signage industry has been growing in line with the Internet and intelligent devices like smart phones. However, policies for digital signage need to be supplemented because existing policies are only focused on regulations for outdoor advertisements. Moreover, while digital technologies have been developed, there are few contents technologies to support the digital technologies. In this context, this research aims to identify the problems in relation to the domestic digital signage industry and seek for measures to solve the problems. Various case studies and literature review were conducted to identify problems in terms of policy, technology and service, and measures for revitalizing the digital signage industry were suggested. The research is expected to help digital signage to serve as new convergence media available for customization targeting and user participation.

혁신성으로 구분된 두 소비자 집단에서 디지털 컨버전스 제품의 구매요인 영향력 비교 (Comparison between effects of buying factors on two consumer segments by innovative behavior for digital convergence product)

  • 주영진;이명종
    • 경영과학
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    • 제25권1호
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    • pp.169-191
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    • 2008
  • In this paper, we examined the difference of the effects of buying factors in two consumer segments divided by the innovative behavior for digital convergence products, and developed relevant managerial implications. As the digital convergence product could be understood as a innovative bundling product, the buying factors of the digital convergence products were clustered in 3 groups : common innovation-bundling factors, innovation factors and bundling factors. Tests for the difference of regression coefficients of the purchasing factors in the two markets show that (1) the early market is affected by both of the common innovation-bundling factors and the innovation factors, while the mainstream market is affected by all of the common innovation-bundling factors. the innovation factors and the bundling factors, (2) the early market is more affected by the technical benefit, while the mainstream market is more affected by the pragmatic benefit, and (3) both of the two markets are affected by the compatibility and the message communicability. The relevant managerial implications for the successive diffusion of the digital convergence products can include (1) in the entire period of the diffusion. enhancing the compatibility between consumer and product concept, performing constant and differentiated marketing communication activities, (2) in the early market of the diffusion, introducing unique innovative product which provides obvious and differential synergy through the convergence, appealing to the technical benefit, and (3) in the mainstream market of the diffusion, improving the qualities and features of individual products for the digital convergence product, appealing to the pragmatic benefit, reducing the complexity of product.