• Title/Summary/Keyword: Digital applications

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Research on the Application of Fractal Geometry in Digital Arts

  • Xinyi Shan;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.175-180
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    • 2023
  • Fractal geometry, a relatively new branch of mathematics, was first introduced by Benoit Mandelbrot in 1975. Since then, its applications have expanded into various fields of natural science. In fact, it has been recognized as one of the three significant scientific discoveries of the mid-20th century, along with the Dissipative System and Chaos Theory. With the help of fractal geometry, designers can create intricate and expressive artistic patterns, using the concept of self-similarity found in nature. The impact of fractal geometry on the digital art world is significant and its exploration could lead to new avenues for creativity and expression. This paper aims to explore and analyze the development and applications of fractal geometry in digital art design. It also aims to showcase the benefits of applying fractal geometry in art creation and paves the way for future research on sacred geometry.

Digital Payment System Analysis of Buying Decision in Indonesia

  • YUCHA, Nikma;SETIAWAN, Setiawan;MUTTAQIIN, Ninnasi;EKASARI, Ratna;MAULADI, Kemal Farouq
    • The Journal of Asian Finance, Economics and Business
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    • v.7 no.10
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    • pp.323-328
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    • 2020
  • This study aims to analyze the changes in purchasing decisions in conducting transactions using cash and digital payment systems. Cash payment systems are very different from digital payments because they no longer use banks as intermediaries for transactions. The scope of this study is to determine the differences that take place with purchasing decisions using digital payment systems with OVO Indonesia smart applications. By using the paired T-test sample test method and testing the regression class assumptions, it is expected we will document the comparison between cash and digital payment systems as regards changes in consumers' buying interest behavior towards goods. Data is obtained by purposive sampling using special characteristics for smart application users. The results show that digital payments are developing very quickly, but cash payments still dominate due to the unavailability of complete facilities and infrastructure to support digital payment systems other than in cities. This study illustrates that digital payments have not been able to completely change consumer buying behavior in large numbers, but the main finding in this study is an increase in the percentage of digital payment usage to the online market, due to the many conveniences provided in OVO smart applications.

An Analysis and Testing Method for Interoperability of Web Applications (웹 응용프로그램의 상호운용성 분석과 테스팅 방법)

  • Kim, Ik Su;Choi, Jong Myung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.1
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    • pp.23-31
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    • 2010
  • As the web technologies advance, most of applications have being developed as web applications. The web has advantages of high interoperability due to the web standards though the applications run on heterogenous platforms. However, as the systems are growing and have some interoperability problems, the government and the big companies require interoperability testing for new systems. In this paper, we introduce some interoperability issues for web applications and classify them into three groups according to 3-tier client/server architecture. We also propose interoperability testing process and tasks to be performed at each step in the process.

The Development of Brain Health Care Game Applications to prevent Digital Dementia

  • Cho, Young-Ju;Kim, Hye-Suk;Kim, Jin-Hyuk
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.12
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    • pp.51-58
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    • 2016
  • Recently, with various developments made to smart-phones and other digital devices in the IoT environment, modern people tend to pursue comfort in their own lifestyles. These environment has helped us to obtain any information or data in despite of location and time. But it has caused them to be overly reliant on digital devices in doing any kind of daily work, trusting the digital devices more than oneself. As a result of this over reliance, modern people's memorizing and calculating ability have deteriorated critically. This symptom is known as the Digital Dementia. In this paper, we study the phenomenon of digital dementia caused by smart-phones, and we suggest a method of developing "memorize the phone number" game applications in IoT environment to the problem of digital dementia. Test results show that, through the use of application, not only the users were able to have fun memorizing the numbers, but also, to show improvement in their memorizing ability. Thus, we expect that the application suggested above will help in preventing digital dementia and maintain brain health.

Performance Comparison on Speech Codecs for Digital Watermarking Applications

  • Mamongkol, Y.;Amornraksa, T.
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.466-469
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    • 2002
  • Using intelligent information contained within the speech to identify the specific hidden data in the watermarked multimedia data is considered to be an efficient method to achieve the speech digital watermarking. This paper presents the performance comparison between various types of speech codec in order to determine an appropriate one to be used in digital watermarking applications. In the experiments, the speech signal encoded by four different types of speech codec, namely CELP, GSM, SBC and G.723.1codecs is embedded into a grayscale image, and theirs performance in term of speech recognition are compared. The method for embedding the speech signal into the host data is borrowed from a watermarking method based on the zerotrees of wavelet packet coefficients. To evaluate efficiency of the speech codec used in watermarking applications, the speech signal after being extracted from the attacked watermarked image will be played back to the listeners, and then be justified whether its content is intelligible or not.

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Co60 Gamma-Ray Effects on the DAC-7512E 12-Bit Serial Digital to Analog Converter for Space Power Applications

  • Shin, Goo-Hwan
    • Journal of Electrical Engineering and Technology
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    • v.9 no.6
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    • pp.2065-2069
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    • 2014
  • The DAC-7512E is a 12-bit digital to analog converter that is low power and a single package with internal buffers. The DAC-7512E takes up minimal PCB area for applications of space power electronics design. The spacecraft mass is a crucial point considering spacecraft launch into space. Therefore, we have performed a TID test for the DAC-7512E 12-bit serial input digital to analog converter to reduce the spacecraft mass by using a low-level Gamma-ray irradiator with $Co^{60}$ gamma-ray sources. The irradiation with $Co^{60}$ gamma-rays was carried out at doses from 0 krad to 100 krad to check the error status of the device in terms of current, voltage and bit error status during conversion. The DAC-7512E 12-bit serial digital to analog converter should work properly from 0 krad to 30 krad without any error.

A Study on the Wide-band Fast-Locking Digital PLL Design (광대역 고속 디지털 PLL의 설계에 대한 연구)

  • Ahn, Tae-Won
    • 전자공학회논문지 IE
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    • v.46 no.1
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    • pp.1-6
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    • 2009
  • This paper presents the digital PLL architecture and design for improving the frequency detection range and locking time for wide-band frequency synthesizer applications. In this research, a wide-range digital logic quadricorrelator is used for wide-band and fast frequency detector and sigma-delta modulator with 2-bit up-down counter is adopted for DCO control. The proposed digital PLL reduces the phase noise from quantization effect and is suitable for implementation of wide-band fast-locking as well as low power features, which is in high demand for mobile multimedia applications.

Study of Stock Information Applications' User Experience -Focused on Finance Expert Users of Kakao Stock and JeungGwon Tong- (주식 정보 애플리케이션 사용자 경험 연구 -카카오증권과 증권통의 금융 전문가 사용자 중심으로-)

  • Park, Joo-Young;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.14 no.10
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    • pp.393-398
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    • 2016
  • Stock information applications allow users to look up and find current stock information whenever and wherever. This study researched what kind of user experience the finance experts get when using these applications and what they suggest. The research was conducted through an in-depth interview of 8 finance experts, who worked minimum of three years, and used both Kakao Stock and JeungGwon Tong, the most used stock information applications, for a minimum duration of six months. The results show the user experience of Kakao Stock rated a bit higher than JeungGwon Tong. Since the objective of such applications are to show stock informations, the experts all rated the pleasurable and meaningful aspects rather low. They suggested, the developers should provide a more advanced and accurate information. They also suggested user interest recognized content be presented along with more convenient user interface to elevate usability. Hopefully, this study becomes a base to further study of user experience of various on and offline stock information services and they become a reference to develop a service with great user experience.