• Title/Summary/Keyword: Digital alternative learning materials

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Analysis of Domestic Research Trends and Tools of Digital Alternative Learning Materials for Digital Tactile Graphic Production of Blind Students (시각장애학생의 디지털 촉각그래픽 제작을 위한 디지털 대체학습자료의 국내 연구동향 및 도구 분석)

  • Tae-eun Lee;Hee-ju Lee
    • Journal of Practical Engineering Education
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    • v.16 no.5_spc
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    • pp.653-661
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    • 2024
  • This study aims to derive implications for the development of digital tactile graphics by analyzing research trends and product trends of visually impaired students through Naver's academic information over the past 10 years. Research on 'digital data' and 'digital tactile graphics' was mainly conducted, and the 'in-depth analysis' method was used a lot. In the research content, 'research trend analysis' was high, and 'research purpose' was most often performed, and empirical research was insufficient. Domestic tactile graphic products need to be improved because they have fewer expression cells than overseas, and production guides need to be produced through empirical research in the future.

Education Method for Programming through Physical Computing based on Analog Signaling of Arduino (아두이노 아날로그 신호 기반 피지컬 컴퓨팅을 통한 프로그래밍 교육 방법)

  • Hur, Kyeong;Sohn, Won-Sung
    • Journal of Korea Multimedia Society
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    • v.22 no.12
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    • pp.1481-1490
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    • 2019
  • Arduino makes it easy to connect objects and computers. As a result, programming learning using physical computing has been proposed as an effective alternative to SW training for beginners. In this paper, we propose an Arduino-based physical computing education method that can be applied to basic programming subjects. To this end, we propose a basic programming training method based on Arduino analog signals. Currently, physical computing courses focus on digital control when connecting input sensors and output devices in Arduino. However, the contents of programming education using analog signals of Arduino boards are insufficient. In this paper, we proposed and tested the teaching method used for programming education using low-cost materials used for Arduino analog signal-based computing.