• Title/Summary/Keyword: Digital addiction

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A Study on Relationship between Smartphone User Pattern and Addiction

  • Lee, Myung-Suk;Lim, Young-Kyu
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.3
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    • pp.101-106
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    • 2018
  • The purpose of this study is to analyze the patterns of unconsciousness smartphone use by using an app and a self-administered survey on smartphone addiction comparatively and examine differences between recognition and behavior about actual smartphone use and examine how smartphone addiction influences learning. With an app installed in smartphones, this author collected and analyzed data about users' unconsciousness using patterns for a month. According to the results, there were significant differences found in users' recognition and actual time for use and also frequency of turning on the display. Also, 22% of the subjects used their smartphone over 8 hours a day, and 76% more than 5 hours. Over 95% turned on the display more than 100 times a day, and in extreme cases, they did more than 300 times. In the meantime, users not only in the smartphone addiction high risk group and the potential risk group but also in the general user group are found to use their smartphone too long and too much and frequently turn on the display. The apps that the general user group is mainly using are entertaining apps, and their school records are rather good, so excessive use does not always lead to addiction or learning disorder. Therefore, if we develop more diverse contents for learning and provide digital literacy education, smartphone use will bring more positive effects instead. In follow-up research, the app should be corrected to collect more accurate information, and as variables in personal areas, this researcher will also measure depression, anxiety, stress, self-esteem, and emotional control, and so on to see how they are associated with smartphone use.

Meta-analysis on the effects of the prevention and intervention programs for internet addiction (인터넷 중독 예방 및 개입 프로그램의 효과에 대한 메타분석)

  • Oh, Ik-Soo;Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.13 no.4
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    • pp.529-537
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    • 2009
  • This study was to meta-analyze the effects of the internet addiction programs for elementary, junior, and high school students. The 54 programs to meet the conditions for meta-analysis were selected using internet search on the homepage of National Digital Library, KERIS, and National Assembly Library and the key words such as 'internet', 'addiction', 'counseling', and 'program' were used for searching the programs. The results of this study were followings: First, the average score of the effect sizes of 54 programs was 1.89 and thus the internet addiction programs had great positive effects on the improvement of adolescent's internet addiction. Second, all the programs' effect size scores showed more than 1.25 except psychological education program. Third, there were no significant differences at the effect size scores among elementary school students' goup, junior school student's group, and high school students' group. Fourth, when programs had more than 6 sessions, the programs showed desirable effect size. Fifth, when programs had were less than 15 subjects, the program's effect sizes were sufficiently great.

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The Effect of Children's perception of parenting attitude and learned helplessness on computer game addiction (부모의 양육태도, 학습된 무기력이 컴퓨터 게임중독에 미치는 영향)

  • Kweon, Soon-Hee;Kweon, Soon-Nyu
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.4
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    • pp.59-69
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    • 2008
  • The purpose of this study was to investigate children's Perception of parenting attitude parent and learned helplessness on addictive use of computer game. The data was collected through paper-pencils surveys with 745 students who are attending the 4, 5, and 6 grade of three elementary schools. The instrument used to see how they looked at the parenting attitude of their was Ji-hyun Hwang(2006)'s Perceived Parenting Attitude Inventory, Chang-woo Song(1997)'s Learned Helplessness, and Internet Game Addiction Test by developed Korean Agency Digital Apportunity & Promotion. Statistics and methods used for the data analysis were Cronbach'a alpha, freuency, percentage, Two-Way ANOVA, Pearson's Correlation, and Regression by using SPSS WIN 12.0. The results of this study is described as follows. In this study, prevalence of computer addiction tendency and addiction is 14.3%. Male students showed highest computer addiction game than female students.

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An Analysis on the Status and Degree of Recognition for Smart Phone Syndrome of Undergraduate Students (대학생들의 스마트폰 증후군에 대한 인지정도 및 실태 분석)

  • Kim, Tae-Hee;Kang, Moon-Seol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.4
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    • pp.941-948
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    • 2014
  • As smart phone became popular, a word smart phone syndrome is also commonly used among us. Its excessive uses cause adverse effects on daily lives such as mental and physical health education and individual relationships. This paper targeted to undergraduate students who are mostly using smart phones to analyze on their perception of smart phone syndrome and a reality of typical syndrome such as digital forgetfulness, smart phone addiction and dependence on Kakaotalk. It also suggested basic countermeasures for preventing smart phone syndrome. The perception on smart phone syndrome of undergraduate students using over the average 5 hours a day was resulted to be very low, and it is analyzed smart phone syndrome including digital forgetfulness, smart phone addiction and dependence on Kakaotalk is quite serious, so that proper countermeasures and the actions are required.

The Analysis of Factors that Affect Attitudes toward the New Digital Revolution (새로운 디지털 혁명에 대한 태도에 영향을 미치는 요인 분석)

  • Jun, Bong-Gi
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.333-339
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    • 2014
  • In the late 2000's, a smart phone caused by the digital revolution has led to abrupt changes from our life. The internet of thing (IoT), which is considered as a next digital revolution, will be scrutinized in this paper. Students, who use smart phones in Silla University, were selected for the sample-frame. Approximately 78% students replied with a positive response to the digital revolution admit the new era with the intellectual curiosity and challenge. On the other hand, about 48% students showed uneasy response to the new civilization due to the lack of privacy and security issues of IoT; furthermore, friendship was their apprehension. This paper will provide potentially useful insights and directions for examining factors that affect different manners toward the next digital revolution.

A Study on the Factors Affecting Satisfaction of Smartphone Users (스마트폰 사용자 만족도에 미치는 요인에 관한 연구)

  • Lim, Soon-Taik;Lee, Dong-Gun;Lee, Sang-Joon
    • Journal of Digital Convergence
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    • v.11 no.1
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    • pp.129-138
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    • 2013
  • As the use of smartphones becomes widespread, the negative aspects of smartphone are under controversy. The cutting-edge technologies, such as smartphone, lead to technostress, and the digital addiction causes a social problem, where users cannot properly work without smartphone in their hands, causing anxiety or embarrassment to them. The digital detox intended to solve such digital addiction and the technostress caused by cutting-edge technologies are currently under controversy. This paper investigated the negative factors from smartphone as internal factors affecting the use of smartphone and found their relationship. In this study, a theoretical study model was presented on the satisfaction of smartphone users, in which technostress was selected as an independent variable affecting the satisfaction of smartphone users and user satisfaction as an dependent variable, and digital detox, perceived usefulness and flow were set as parameters. This paper, investigated the effects of technostress and digital detox on the satisfaction of smartphone users with questionnaires data.

A Study on Dilemma in Internet Addiction Prevention and Solution Policy for Adolescent (청소년 인터넷중독 예방 및 해소 정책의 딜레마 연구)

  • Kim, Ju-Kyoung
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.23-34
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    • 2014
  • The objective for this research is to analyze the origin of the outbreak of a policy dilemma in the government's pursuance of policy aimed at tackling internet addiction among teenagers, as well as analyzing responsive strategy. Therefore, within this research and as the model of the dilemma being the analytical frame, the aspect of the dilemma has been analyzed through the transformation of contexts, conditions, policy values, alternatives, policy actors and policy decision makers. The major research results are as follows. First, each and every dilemma of 'transformation of context and condition', 'policy value and alternatives', 'policy actors' and 'policy decision makers' in processes of policy in preventing and resolving adolescent internet addiction, it acted as a decisive cause in forming the general dilemma of the policy. Second, the government's strategy in policy response within the policy dilemma conditions turned out to be a duplication of policy, occurrence of contradictions, typical response strategy and cyclical choices. Given these factors, the following characteristics have shown up as a result. First, as the problems in duplication of policy and contradictions occurred within a single policy, the government responded to this dilemma in a typical way, which brought about an even more serious dilemma. Second, the government put in effort to re-regulate two values (protection of adolescents and promotion of the video game industry), which are included in the response policy of adolescent Internet addiction. As a result, the policy dilemma has weakened with respect to the past. However, it has not solved the fundamental problems. This research, taking the results as a background, strives to provide implications for establishing a self-consistent groundwork, which combines policy values and vision for the government to pursue effective responsive policy on adolescent internet addiction, which is becoming more and more severe in the information society in which we live.

Effects of Parenting Attitude and Youth's Subjective Class Identification on Game Addiction (부모의 양육태도와 청소년의 주관적 계층감이 게임중독에 미치는 영향에 관한 연구)

  • Jang, Ye-Beet;Lee, Hye-Rim;Kim, Min-Chul;Ryu, Seoung-Ho;Jeong, Eui-Jun
    • Journal of Korea Game Society
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    • v.13 no.6
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    • pp.53-64
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    • 2013
  • This study investigated how parents' parenting attitude and youth's subjective class identification influence on game addiction. Total 177 youths from 16 to 24 participated an online survey. According to the results, parents' excessive expectation and youths' high level of self-control were associated with low level of game addiction. We divided a total into two groups; low subjective class identification group vs. high subjective class identification group based on the subjective class identification(SCI) scores. In low SCI group, excessive expectation and high level of self-control were associated with low level of game addiction. On the contrary, in high SCI group, only interference was associated with low level of game addiction. Parents' certain parenting attitude variables and individuals' level of SCI is strongly related to addictive use of game media and other various type of new media.

Factors Influencing Subjective Happiness Index of Health behavior, Smart phone addiction, Suicidal Ideation among College students (건강행태, 스마트폰중독 및 자살생각지수가 주관적 행복지수에 미치는 영향)

  • Nam, Mun Hee;Kim, Hae Ok;Kwon, Young-Chae
    • Journal of Digital Convergence
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    • v.11 no.10
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    • pp.557-569
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    • 2013
  • This study was conducted to identify factors related to subjective happiness Index and by analyzing students, health behavior, smart phone addiction, suicidal Ideation, and in order to develop appropriate measure tp prevent suicide among university students. Methods: From November 19, 2012 until December 14, 2012, 300 college students from one of the iniversities located at K city were surveyed. Data were analyzed using with SPSS window 18.0. Results: The mean score for college students' subjective happiness Index was 4.58 on a scale of 7. There were significant differences on the Subjective happiness Index for the following areas: sex, parental survival & living and household monthly income. There was a negative correlation among the subjective happiness Index, smart phone addiction, suicidal Ideation. Conclusion: Results indicate that factors influencing Subjective happiness are smart phone addiction, suicidal ideation. We suggest that need to establish policies providing family support, smartphone addiction prevention program suicide prevention program to improve a level of happiness.

Multiple Mediating Effects of Depression, Academic Helplessness, and Smartphone Addiction Tendency in The Relationship between Self-esteem and Grit of Adolescents (청소년의 자아존중감이 그릿에 미치는 영향에서 우울, 학업 무기력, 스마트폰 중독 경향성의 다중매개효과)

  • Kim, Do-Hee;Kim, Hyeok-jin
    • Journal of Digital Convergence
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    • v.19 no.1
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    • pp.443-451
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    • 2021
  • The purpose of this study is to investigate the mediating effects of depression, academic helplessness, and smartphone addiction tendency in the relationship between self-esteem and grit of adolescents. Data from the 2018 (first-year) Korean Children and Youth Panel Survey were used in this study. The subjects of this study were 1,375 male and 1,166 female students in seventh grade school. The multiple mediation model analysis was conducted using the SPSS and PROCESS macro program. The results of this study are as follows. First, there was a positive correlation between self-esteem and grit, while self-esteem and grit had negative correlations with depression, academic helplessness, smartphone addiction. Second, it was found that the relationship between self-esteem and grit was mediated by depression, academic helplessness, and smartphone addiction tendency, respectively, and furthermore, it was found that all pathways mediated sequentially were also significant. These results suggest that education and intervention considering self-esteem, depression, academic helplessness, and smartphone addiction to be useful as a way to help adolescents develop interest in specific goals and continue their efforts in these days when smartphone use is common.