• Title/Summary/Keyword: Digital Welfare

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Policy Vision on the Cultural Contents Industry as a New Growth Power in the 21 Century (21세기 신성장 동력, 문화콘텐츠 정책의 방향)

  • Kim, Jeong-Hun
    • 한국디지털정책학회:학술대회논문집
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    • 2007.06a
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    • pp.171-180
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    • 2007
  • The purpose of this paper is to find an policy vision and action plans for the growth of the Korean cultural contents industry as a new growth power in the 21th century. For this purpose, I referred to sundry records to analyze the characteristics, industrial situation and the prospects of the cultural contents industry. I also made an analysis on the outcome of the cultural contents policy with the help of the official concerned in the Ministry of Culture and Tourism, which made it possible for me to draw a few urgent problems of Korean cultural contents industry. With these preceding analyses, I proposed the strategy and action plans of the government policy for the Korean cultural contents industry as follows : strengthening the creative power of the cultural contents industry, systemizing the healthy circulation of the cultural contents, and improvement of the cultural welfare on the basis of contents.

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The Effects of Digital Literacy and Health Empowerment on Elders' Communication with Doctors: Focusing on Moderating Effect of Health Beliefs (디지털 리터러시와 건강 임파워먼트가 노인의 의사와의 소통에 미치는 영향 연구: 건강신념의 조절효과를 중심으로)

  • An, Soontae;Lim, Yujin;Chung, Soondool
    • Research in Community and Public Health Nursing
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    • v.33 no.1
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    • pp.53-62
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    • 2022
  • Purpose: This study explored the effects of the elderly group's digital literacy and health empowerment on communication with doctors, considering moderating effect of health beliefs about chronic diseases. Methods: A one-on-one interview survey was conducted with 500 older adults in South Korea. The main variables were digital literacy, health empowerment, communication with doctors, and health belief of chronic diseases. Results: The interaction effect between health empowerment and susceptibility, and health empowerment and perceived barrier were significant. Conclusion: Communication with doctors greatly increased when the elders had high levels of health empowerment and low levels of susceptibility. Also, communication with doctors greatly increased when the elders had high levels of health empowerment and low levels of perceived barriers.

Utilization of Mobile Information and Perceptions of Society: A Comparison of Korea, China, U.S.A and Japan (모바일 정보 활용은 사회인식에 어떤 영향을 미치는가: 한중미일 4개국 비교)

  • Jun, Jongkun;Lee, Thaemin;Park, Cheol
    • Information Systems Review
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    • v.17 no.3
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    • pp.19-38
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    • 2015
  • Utilization of information increases not only individual performance but also the welfare of whole society including social trust, efficiency, and communication. This study examines the effects of the utilization of mobile information on social trust, efficiency, and communication using a survey data responding 2,000 people from Korea, China, USA, and Japan. As the results, the higher uses mobile information, the higher perceives social trust, efficiency, communication, and welfare. In addition the effects of utilization of mobile information on the perception of social trust, efficiency, communication, and welfare are different among 4 countries. Cross-cultural implications of IT are suggested based on the results.

Development of Digital Contents for ADHD Treatment Specialized for VR-based Children

  • Dae-Won Park;Chun-Ok Jang
    • International Journal of Advanced Culture Technology
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    • v.11 no.3
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    • pp.302-309
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    • 2023
  • This study aimed to develop a VR-based digital therapeutic intervention for the diagnosis and treatment of ADHD. The research combined medical data with virtual reality technology to develop an algorithm for ADHD diagnostic scales and implemented a VR-based digital therapeutic platform using a head-mounted display (HMD). This platform can be used for the diagnosis and treatment of ADHD in children and adolescents. Additionally, we four VR games were developed, including archery timing, Antarctic exploration, grocery shopping, and rhythm-based drumming(RBD), incorporating various psychiatric treatment techniques based on cognitive-behavioral therapy(CBT). To evaluate the usability of this digital therapeutic intervention, a group of experts specialized in counseling psychology participated in the study. The evaluations received highly positive feedback regarding the ability to access the system menu while wearing the HMD, the consistency of terminology used in menus and icons, the usage of actual size for 3D graphic elements, and the support for shortcut key functionality. The assessments also indicated that the games could improve attention, working memory, and impulse control, suggesting potential therapeutic effects for ADHD. This intervention could provide a daily treatment method for families experiencing financial constraints that limit hospital-based therapies, thereby reducing the burden.

Medium-Small and Venture Firm Size Distribution and Trade Welfare (중소벤처기업규모와 무역후생)

  • Cho, Sang Sup;Min, Kyung Se
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.12 no.6
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    • pp.41-47
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    • 2017
  • This study is an empirical analysis of the welfare of small and medium venture company trade. In the past, although the study analyzes the trade welfare for representative firm, this research is focusing on the distribution of an entire industry of companies analyzed. In this study, medium-to venture enterprise-scale for logarithmic normal distribution and Pareto distribution is estimated, and this study investigates the trading welfare changes. Results of the analysis can be summarized as follows. First of all, greater trade benefits enterprise-scale heterogeneity appeared to be significant. The result of this finding appeared to be the same to large firms as well as small and medium ventures. Trading welfare, assuming the distribution of Pareto rather than logarithmic normal distribution it's supposed to be overwhelmingly large. Secondly, the case of large corporations shows the more trade welfare than that of small and medium venture companies. Third, assuming homogeneous distribution of enterprise-scale trade welfare differences did not exist. Finally, from the point of view of increasing the welfare of trade, the diversity aiming of venture business is a very important role in the long term, because of the small and medium-sized ventures trade role.

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Design of Multimedia Information System for the Aged (실버형 멀티미디어 정보 시스템 설계)

  • Han, Jung-Soo
    • The Journal of the Korea Contents Association
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    • v.8 no.10
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    • pp.151-157
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    • 2008
  • This study aims to construct the aged portal sites based on multimedia DB on the basis of request for systematic collection and management of the aged-related specific information which are spreading and construct Multimedia Information System for the Aged by developing digital contents to offer the aged-related information. It also tries to construct ontology based information repository for the aged that includes on/off-line. It extracts semantic relationship of each information by analysing the aged information, knows the hierarchical structure of each vocabulary, and designs and constructs an ontology based repository by designing function of each agent through that. It has also developed a variety of information and digital contents, constructed a systematic multimedia DB for the aged welfare homes, developed web framework which makes automatic registration of the aged welfare homes possible, and designed in order to support the use state of enterprises/homes and statistics state.

A Needs Analysis of Educational Content for Overseas Job Applicants in the Digital Bio-health Industry

  • Soobok Lee;Wootaek Lim
    • Physical Therapy Korea
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    • v.30 no.3
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    • pp.230-236
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    • 2023
  • Background: The globalization of the healthcare industry and the increasing demand for skilled professionals in the global healthcare industry have opened up opportunities for specialized biotech healthcare professionals to seek overseas employment and career advancement. Objects: This study aimed to develop educational content essential for the overseas employment of digital bio-health professionals. Methods: A survey was conducted among 196 participants. Google Forms (Google) were utilized to create and administer the survey, employing purposive sampling, a non-probability sampling method. Data analysis was performed using IBM SPSS 25.0 (IBM Co.), including Cronbach's α and independent sample t-tests to assess significant differences. Results: About half of college students are interested in overseas employment and international careers, while the other half had not. The most common reason for wanting to work or go overseas was "foreign experience will be useful for future activities in Korea." Students who had experience taking courses from the Bio-health Convergence Open Sharing University preferred overseas programs more than those who did not have that experience. In terms of the degree of desire for overseas education courses provided by universities, contents related to human health were the highest, followed by bio-health big data. Conclusion: Many students wanted to work and go overseas if there is sufficient support from the university. The findings in this study suggest that universities are necessary to play an important role in supporting students' aspirations to work or go overseas by providing language education, education and training programs, information on overseas jobs, and mentoring programs.

Investigation of Learner Recognition to Introduction of Mobile Learning: A Study Targeting Officers at the Ministry of Health and Welfare in Korea

  • Jin, Sunmi;Hyun, Seunghye
    • International Journal of Contents
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    • v.10 no.3
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    • pp.26-34
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    • 2014
  • Mobile learning is a practical learning method for busy adult learners because the mobility of digital devices can overcome the drawbacks of e-learning. However, research is strongly lacking in the theoretical exploration of mobile learning effects and functions and its empirical research. Moreover, the research of learning characteristics and learners' requirements must be considered before applying and disseminating mobile learning into the educational field. To address this shortcoming, this study conducted an online survey with 1,542 officers of the Ministry of Health and Welfare Affairs (MHWA) regarding learner recognition to mobile learning. The analysis of learners' attitudes toward mobile learning, based on age and position, indicated that subordinate workers appeared to place more value on mobile learning. Many participants preferred mobile learning because of its mobility and the effectiveness of anywhere and anytime. However, some participants continue to misunderstand mobile learning and its necessity. Therefore, consideration of learning effectiveness, the form of the content, and learner-centered learning must be reviewed in advance. This study could lead to practical implications of mobile learning.

Impact of Net-Based Customer Service on Firm Profits and Consumer Welfare

  • Kim, Eun-Jin;Lee, Byeong-Tae
    • 한국경영정보학회:학술대회논문집
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    • 2007.06a
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    • pp.141-146
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    • 2007
  • The importance of the net-based customer service in delivering supplementary after-sale services associated with product has been well documented. The strategic advantages of a well-implemented the net-based customer service are enhanced customer loyalty and higher lock-in of customers, and the resulting reduction in competition and the consequent increase in profits. However, not all customers utilize such the net-based customer service. This is partly due to the e-commerce divide, and partly due to privacy and security concerns of the customer for sharing personal information with firms. The limited level of customer adoption of the net-based customer service affects the firm profits and the customers' welfare. We use a game-theoretic model in which we model the net-based customer service system as a mechanism to enhance customers' loyalty. We find that an increase in adoption of the net-based customer service by the customer base is not always desirable for firms. and that customers who utilize such services are better off only when the overall adoption is limited.

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Discussions on Mechanisms, Features and Implications of the Digital Divide in Old Age (노년기 정보격차의 메카니즘, 특징 및 시사점에 관하여)

  • Kim, Myoung-Yong
    • The Journal of the Korea Contents Association
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    • v.15 no.4
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    • pp.246-262
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    • 2015
  • The digital divide has become an important social issue in the two waves of informatization and aging society. This study is to comprehensively examine various theoretical approaches and discussions on the mechanisms of the digital divide and to synthetically understand the features of the digital divide in old age. This study examines 1) four theoretical approaches on the mechanisms of digital divide among people in general, 2) three theoretical perspectives and six specific explanations on the digital divide in old age, and 3) five controversial features and concepts of the digital divide in old age. Consequently, this study suggests the need for a comprehensive approach to the multi-dimensional digital divide in old age and more attention to the digital divide in old age in terms of individual well-being and social inequalities. Further implications and limitations are discussed.