• Title/Summary/Keyword: Digital Systems

Search Result 5,820, Processing Time 0.03 seconds

A 3D Terrain Reconstruction System using Navigation Information and Realtime-Updated Terrain Data (항법정보와 실시간 업데이트 지형 데이터를 사용한 3D 지형 재구축 시스템)

  • Baek, In-Sun;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
    • /
    • v.10 no.6
    • /
    • pp.157-168
    • /
    • 2010
  • A terrain is an essential element for constructing a virtual world in which game characters and objects make various interactions with one another. Creating a terrain requires a great deal of time and repetitive editing processes. This paper presents a 3D terrain reconstruction system to create 3D terrain in virtual space based on real terrain data. In this system, it converts the coordinate system of the height maps which are generated from a stereo camera and a laser scanner from global GPS into 3D world using the x and z axis vectors of the global GPS coordinate system. It calculates the movement vectors and the rotation matrices frame by frame. Terrain meshes are dynamically generated and rendered in the virtual areas which are represented in an undirected graph. The rendering meshes are exactly created and updated by correcting terrain data errors. In our experiments, the FPS of the system was regularly checked until the terrain was reconstructed by our system, and the visualization quality of the terrain was reviewed. As a result, our system shows that it has 3 times higher FPS than other terrain management systems with Quadtree for small area, improves 40% than others for large area. The visualization of terrain data maintains the same shape as the contour of real terrain. This system could be used for the terrain system of realtime 3D games to generate terrain on real time, and for the terrain design work of CG Movies.

Development of Estimation Method for Velocity Pressure Exposure Coefficient of Buildings Based on Spatial Information (공간정보기반 건축물의 풍속고도분포계수 산정 방법 개발)

  • SEO, Eun-Su;CHOI, Se-Hyu
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.20 no.2
    • /
    • pp.32-46
    • /
    • 2017
  • Recent rapid urban expansion and crowding of various industrial facilities has affected the features of a significant part of downtown area, resulting in areas having buildings with a wide range of height and the foothills. To compute a velocity pressure exposure coefficient, namely the design wind speed factor, this study defines ground surface roughness by utilizing concentration analysis for the height of each building. After obtaining spatial data by extracting a building layer from digital maps, the study area was partitioned for the concentration analysis and to allow investigation of the frequency distribution of building heights. Concentration analysis by building height was determined with the Variation-to-Means Ratio (VMR) and Poisson distribution analysis using a buildings distribution chart, with statistical significance determined using Chi-square verification. Applying geographic information systems (GIS) with the architectural information made it possible to estimate a velocity pressure exposure coefficient factor more quantitatively and objectively, by including geographic features, as compared to current methods. Thus, this method is expected to eliminate inaccuracies that arise when building designers calculate the velocity pressure exposure coefficient in subjective way, and to help increase the wind resistance of buildings in a more logical and cost-effective way.

A 200-MHz@2.5V 0.25-$\mu\textrm{m}$ CMOS Pipelined Adaptive Decision-Feedback Equalizer (200-MHz@2.5-V 0.25-$\mu\textrm{m}$ CMOS 파이프라인 적응 결정귀환 등화기)

  • 안병규;이종남;신경욱
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2000.05a
    • /
    • pp.465-469
    • /
    • 2000
  • This paper describes a single-chip full-custom implementation of pipelined adaptive decision-feedback equalizer (PADFE) using a 0.25-${\mu}{\textrm}{m}$ CMOS technology for wide-band wireless digital communication systems. To enhance the throughput rate of ADFE, two pipeline stage are inserted into the critical path of the ADFE by using delayed least-mean-square (DLMS) algorithm Redundant binary (RB) arithmetic is applied to all the data processing of the PADFE including filter taps and coefficient update blocks. When compared with conventional methods based on two's complement arithmetic, the proposed approach reduces arithmetic complexity, as well as results in a very simple complex-valued filter structure, thus suitable for VLSI implementation. The design parameters including pipeline stage, filter tap, coefficient and internal bit-width and equalization performance such as bit error rate (BER) and convergence speed are analyzed by algorithm-level simulation using COSSAP. The singl-chip PADFE contains about 205,000 transistors on an area of about 1.96$\times$1.35-$\textrm{mm}^2$. Simulation results show that it can safely operate with 200-MHz clock frequency at 2.5-V supply, and its estimated power dissipation is about 890-mW.

  • PDF

A Study on a Parcel Presentation Technique of Cadastral Map for Enhancing Utilization of National Spatial Data Infrastructure (국가공간정보인프라 활용향상을 위한 지적도 일필지 표현기법 모형 연구)

  • Jang, Yong-Gu;Kim, Jong-Hoon
    • Journal of Korean Society for Geospatial Information Science
    • /
    • v.16 no.4
    • /
    • pp.3-10
    • /
    • 2008
  • Cadastral map is a public book that has been composed by continuous parcel having location, number, classification, boundary and an area based on Cadastral Law. A few years ago, cadastral map had been managed by form drawn on 2 dimension plane paper with 7 regular scales. Recently as computer systems are upgrading, cadastral map was able to have a chance to develope one step. Its type has been remade from raster to vector. In result, the cadastral map of vector type becomes to apply variously. Therefore, digital cadastral map has been ready a system to be use with multi-propose by KLIS(Korean Land Information System). In this research, it concretely want presentation of status using land more than original parcel on basic coordination cadastral map and KLIS(Korean Land Information System). The cadastral map is composed as parcel unit was applied by new presentation technique to "Model Research on One Parcel Presentation Technique for Land Status of Cadastral Map". The function of cadastral map on One Parcel Presentation Technique which is not only location relation of possession right and expression of states using land in 28 classifications demonstrated on the cadastral law but also used as foundation data of GIS construct business is developed by lines and classification of parcel to center around public sites of roads, rails, drains and rivers. especially, this research is composed of technique elevation and development of One Parcel Projection Technique of cadastral map in using object of roads among public sites.

  • PDF

An Experimental Study of Smoke Movement in Tunnel Fires with Natural Ventilation (터널 화재시 자연 배기에 의한 연기 거동에 관한 실험적 연구)

  • 이성룡;김충익;유홍선
    • Fire Science and Engineering
    • /
    • v.15 no.1
    • /
    • pp.1-6
    • /
    • 2001
  • In this study, reduced-scale experiments were conducted to understand smoke movements in tunnel fires with the natural ventilation. The 1/20 scale experiments were conducted under the Froude scaling since the smoke movement in tunnels is governed by buoyancy force. Three cases of experiments, in which a natural vent location varied from 1 m, 2 m and 3 m from the fire source symmetrically, were conducted in order to evaluate the effect of the position of ventilation systems on smoke movement. In case of a poo1 whose diameter is 4.36 cm, the temperature of smoke layer passed through the vent was maintained 7~$8^{\circ}c$ less than that of smoke layer without a vent. In case of a pool whose diameter is 5.23 cm, the average velocity passed through the vent was decreased when it was close to the fire source. And the maximum delay time was 3.86s. In CASE 1, the ceiling temperature was decreased by approximately 8$^{\circ}C$ and the vertical temperature was decreased by approximately $7^{\circ}c$. In CASE 2, both ceiling and vertical temperature wert decreased by $3^{\circ}c$ and in CASE 3, they were decreased by $2^{\circ}c$ each. It was confirmed that the thickness of smoke layer was maintained uniformly under the 25% height of tunnel through the visualized smoke flow by a laser sheet and the digital camcoder.

  • PDF

Augmented Reality Board Game System and PGA (실감형 보드게임 시스템과 PGA)

  • Han, Eun-Jung;Kim, Ki-Rack;Lee, Jang-Hyung;Yoo, Chang-Hyuk
    • Journal of the Korea Society of Computer and Information
    • /
    • v.16 no.1
    • /
    • pp.163-173
    • /
    • 2011
  • In this paper, we propose a new paradigm of augmented reality board game environment and a portable game assistant(PGA) which can help gamers with strategy information. Previous AR board games consist of a private and public space. The public space provides rules of the game and shows the scene of game. And the gamers control game pieces in the public space. The previous games use the RFIDs for recognizing positions of the pieces, and the VR/AR environment for providing the scene of the game. However the RFIDs are expansive, and the VR/AR environment is inconvenient because it uses additional devices: the DataGlove, the digital pen, and the HMD. The proposed system recognizes positions of real pieces using the computer vision technique, and uses a monitor to provide dynamic effects. In the private space, previous systems provide entire screen of game and position of specific pieces, but cannot be controled the pieces by gamers. Therefore, in this system, we provide PGA that helps the user to plan of the strategy individually using universally mobile. The PGA helps to plan the strategy in the individual area, and to play easily in the side of the user's convenience.

An Anti-Collision Algorithm with 4-Slot in RFID Systems (RFID 시스템에서 4 슬롯을 이용한 충돌방지 알고리즘)

  • Kim, Yong-Hwan;Kim, Sung-Soo;Ryoo, Myung-Chun;Park, Joon-Ho;Chung, Kyung-Ho
    • Journal of the Korea Society of Computer and Information
    • /
    • v.19 no.12
    • /
    • pp.111-121
    • /
    • 2014
  • In this paper, we propose tree-based hybrid query tree architecture utilizing time slot. 4-Bit Pattern Slot Allocation(4-SL) has a 8-ary tree structure and when tag ID responses according to query of the reader, it applies a digital coding method, the Manchester code, in order to extract the location and the number of collided bits. Also, this algorithm can recognize multiple Tags by single query using 4 fixed time slots. The architecture allows the reader to identify 8 tags at the same time by responding 4 time slots utilizing the first bit($[prefix+1]^{th}$, F ${\in}$ {'0' or '1'}) and bit pattern from second ~ third bits($[prefix+2]^{th}{\sim}[prefix+3]^{th}$, $B_2{\in}$ {"00" or "11"}, $B_1{\in}$ {"01" or "10"}) in tag ID. we analyze worst case of the number of query nodes(prefix) in algorithm to extract delay time for recognizing multiple tags. The identification delay time of the proposed algorithm was based on the number of query-responses and query bits, and was calculated by each algorithm.

Towards a Pedestrian Emotion Model for Navigation Support (내비게이션 지원을 목적으로 한 보행자 감성모델의 구축)

  • Kim, Don-Han
    • Science of Emotion and Sensibility
    • /
    • v.13 no.1
    • /
    • pp.197-206
    • /
    • 2010
  • For an emotion retrieval system implementation to support pedestrian navigation, coordinating the pedestrian emotion model with the system user's emotion is considered a key component. This study proposes a new method for capturing the user's model that corresponds to the pedestrian emotion model and examines the validity of the method. In the first phase, a database comprising a set of interior images that represent hypothetical destinations was developed. In the second phase, 10 subjects were recruited and asked to evaluate on navigation and satisfaction toward each interior image in five rounds of navigation experiments. In the last phase, the subjects' feedback data was used for of the pedestrian emotion model, which is called ‘learning' in this study. After evaluations by the subjects, the learning effect was analyzed by the following aspects: recall ratio, precision ratio, retrieval ranking, and satisfaction. Findings of the analysis verify that all four aspects significantly were improved after the learning. This study demonstrates the effectiveness of the learning algorithm for the proposed pedestrian emotion model. Furthermore, this study demonstrates the potential of such pedestrian emotion model to be well applicable in the development of various mobile contents service systems dealing with visual images such as commercial interiors in the future.

  • PDF

An Extraction Method of Number Plates for Various Vehicles Using Digital Signal Analysis Processing Techniques (디지털 신호 분석 기법을 이용한 다양한 번호판 추출 방법)

  • Yang, Sun-Ok;Jun, Young-Min;Jung, Ji-Sang;Ryu, Sang-Hwan
    • Journal of the Institute of Electronics Engineers of Korea SC
    • /
    • v.45 no.3
    • /
    • pp.12-19
    • /
    • 2008
  • Detection of a number plate consists of three stages; division of a number plate, extraction of each character from the plate, recognition of the characters. Among of these three states, division stage of a number plate is the most important part and also the most time-consuming state. This paper suggests an effective region extraction method of a number plate for various images obtained from unmanned inspection systems of illegal parking violation, especially when we have to consider the diverse surrounding environments of roads. Our approaching method detects each region by investigating the characteristics in changes of brightness and intensity between the background part and character part, and the characteristics on character parts such as the sizes, heights, widths, and distance in between two characters. The method also divides a number plate into different types of the plate. This research can solve the number plate region detection failure problems caused by plate edge damages not only for Korean domestic number plates but also for new European style number plates. The method also reduces the time consumption by processing the detection in real-time, therefore, it can be used as a practical solution.

Development of Kill Chain Based Effective Maritime Operations Model for Naval Task Forces (Kill Chain 기반 해상기동부대의 효과적인 해상작전 모델 제안)

  • Lee, Chul-Hwa;Jang, Dong-Mo;Lee, Tae-Gong;Lim, Jae-Sung
    • Journal of Information Technology and Architecture
    • /
    • v.9 no.2
    • /
    • pp.177-186
    • /
    • 2012
  • Navy establishes the Naval Task Forces (TF) for many kinds of maritime operations. Then the TF in the maritime environment performs simultaneous component operations such as ASUW (Anti-Surface Warfare), ASW (Anti-Submarine Warfare), AAW (Anti-Aircraft Warfare), and assault operations. The TF consists of many tactical systems for the completion of missions C4I, VOIP (Voice Over Internet Protocol), DMHS (Digital Massage Handling System), and TDLs (Tactical Data Links) such as LINK-11, 16, ISDL (Inter Site Data Link). When the TF executes naval operations to complete a mission, we are interested in the kill chain for the maritime operations in the TF. The kill chain is a standard procedure for the naval operations to crush enemy defenses. Although each ship has a procedure about a manual for 'how to fight', it leave something to be desired for the TF detailed kill chain currently. Therefore, in this paper, we propose the naval TF's kill chain to perform the naval operations. Then, the operational effectiveness of the TF in the kill chain environment is determined through operation scenarios of TDL system implementation. It is to see the operational information sharing effect to a data link model based on MND-AF OV 6c (statement of tracking operational status) in the maritime operations applied to TDL and is to identify improvements in information dissemination process. We made the kill chain of maritime TF for the effective naval operations.