• Title/Summary/Keyword: Digital Service Trade

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A Design and Implementation of Used Books Trading Web Service using an Auction System (경매 방식을 이용한 중고도서 거래 웹 서비스 설계 및 구현)

  • Lee, Jongwoo;Park, Jiyeon;Cho, Sarah;Han, Youjin;Song, Yoojeong
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.9-16
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    • 2017
  • Recently, consumer who has a desire to spend less money want to buy a cheap and good product because of long economy recession. Secondhand trading is regarded as a good method which allows people to buy cheap and good product. Activation of secondhand trading reduces the psychological distance among customers. Especially, in the case of expensive books such as major books, each university has community only for used book trading. However, existing used book community is hard to find current real-time trading state at a look, and it is impossible to purchase reasonably because of a one-way pricing of the seller. In this paper, we design and implement a used book trading web service using an auction system which can help anyone to trade used book easily. It is designed web based system and it provides convenience to user through efficient book registration function and book search function.

Proposal of Used Books Shared Platform Service for Small-sized Stores (소규모 점포기반 중고서적 공유플랫폼 서비스 제안)

  • You, Seung-Hee
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.89-95
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    • 2019
  • he purpose of this study is to propose a shared platform service that can deal with used books based on small stores. The volume of used book market has more than doubled since the book price system, and large bookstores are actively participating in the used book market. Used book sharing platform is an advanced form of online used book direct trade and can be easily used by installing applications on the user's mobile phone. The second-hand book sharing platform is not a shared platform that creates a huge profit-making enterprise, but a future-oriented shared platform that can benefit all users of the platform. If the shared platform, which is the core of the fourth industrial revolution, is applied to almost all small stores and utilized as a hub for second-hand book transactions, it will establish itself as a more reasonable market for second-hand book transactions.

A Dynamic Programming for Solving Resource Allocation Problems in Video-on-Demand Service Networks (Video-on-Demand 서비스망의 자원 할당 문제를 위한 동적계획법)

  • Cho, Myeong-Rai
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.10
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    • pp.3182-3194
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    • 2000
  • It is strongly beliefed that Video on Demand(VOD) will become one of the most promising services in Broadband Integrated Services Digital Network(B-ISDN) for the nest generation VOD service can be classified into two types of services 'Near VOD(NVOD) and Interactive VOD(IVOD). For both services, some video servers should be installed at some nodes(especially, at the root node for NVOD service) in the tree structued VOD network,so that each node with video server stores video programs and distribules stored programs to customers. We consider thre kinds of cost.a program transmission cost, a program storage cost, and a video server installation cost. There exists a trade-off relationship among those three costs according to locationsl of video servers and the kinds of programs stord at each video server. Given a tree structured VOD network, and the total number of programs being served in the network, the resource allocation problem in a VOD network providing both IVOD and NVOD services is to determine where to install video servers for IVOD service, which and how many programs should be stored at each video server for both IVOD and NVOD services, so as to minunize the total cost which is the sum of three costs for both IVOD and NVOD services. In this paper we develop an efficient cynamic programming algorithm for solving the problem. We also implement the algorithm based on a service policy assumed in this paper.

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Indonesian Super App Gojek: Focusing on Business Model, Growth Process and Growth Factors (인도네시아 슈퍼앱 Gojek : 비즈니스모델, 성장과정 그리고 성장요인을 중심으로)

  • Yun-Seung Ko
    • Korea Trade Review
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    • v.48 no.1
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    • pp.263-285
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    • 2023
  • The purpose of this study is to examine the business model, growth process, and success factors of the successful super app Gojek in the Southeast Asian and Indonesian markets. Gojek's business model analysis focused on the business canvas (9 blocks) that many companies have used to establish business models. Gojek's growth process was analyzed based on timeline. Gojek 1.0 is from the start of the ride hailing service. Gojek 2.0 is a leap forward into a life-friendly platform. Gojek 3.0 is a process of expanding and diversifying domestic and foreign businesses. Gojek 4.0 is a stage of changing to GoTo through mergers with Tokopedia, and setting a higher leap forward. Based on this, the success factors of Gojek are ① Hyperlocalization ② First mobile ③ A company that is loved through mission execution ④ Provide financial inclusion ⑤ Business expansion and diversification through mergers and acquisitions and partnerships ⑥ Entry into overseas markets ⑦ Attracting various partners and investment ⑧ Lock-in effect and hyperpersonalization. The implications obtained through this study and the limitations and direction of the study were discussed.

A Study on the Role of u-Gov according to Convergence Evolution (컨버전스 진화에 의한 u-Gov의 역할고찰)

  • Jeong, Boon-Do;Jeong, Young-Chul
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.7
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    • pp.1235-1241
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    • 2007
  • Convergence being process varietly and quickly, with complex products and services based on digital technology and with start its creating new form of products and service, influenced to diversity of consumers need, and social trend. Thus, in this paper, convergence it presents the application instance according to variation of the convergence commit, and observed the advantage which is the possibility of appearing from here, it has the necessity of the effect and the policy preparatio, appearing on it try the electronic government of domestic convergence with role of the u-Gov due to an evolution with convergence, for it attains the administrative idea which u-Gov pursues. And by convergence analysis of issue, hereafter it presented a policy propulsion direction of convergence.

Designing Mobile Framework for Intelligent Personalized Marketing Service in Interactive Exhibition Space (인터랙티브 전시 환경에서 개인화 마케팅 서비스를 위한 모바일 프레임워크 설계)

  • Bae, Jong-Hwan;Sho, Su-Hwan;Choi, Lee-Kwon
    • Journal of Intelligence and Information Systems
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    • v.18 no.1
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    • pp.59-69
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    • 2012
  • As exhibition industry, which is a part of 17 new growth engines of the government, is related to other industries such as tourism, transportation and financial industries. So it has a significant ripple effect on other industries. Exhibition is a knowledge-intensive, eco-friendly and high value-added Industry. Over 13,000 exhibitions are held every year around the world which contributes to getting foreign currency. Exhibition industry is closely related with culture and tourism and could be utilized as local and national development strategies and improve national brand image as well. Many countries try various efforts to invigorate exhibition industry by arranging related laws and support system. In Korea, more than 200 exhibitions are being held every year, but only 2~3 exhibitions are hosted with over 400 exhibitors and except these exhibitions most exhibitions have few foreign exhibitors. The main reason of weakness of domestic trade show is that there are no agencies managing exhibitionrelated statistics and there is no specific and reliable evaluation. This might cause impossibility of providing buyer or seller with reliable data, poor growth of exhibitions in terms of quality and thus service quality of trade shows cannot be improved. Hosting a lot of visitors (Public/Buyer/Exhibitor) is very crucial to the development of domestic exhibition industry. In order to attract many visitors, service quality of exhibition and visitor's satisfaction should be enhanced. For this purpose, a variety of real-time customized services through digital media and the services for creating new customers and retaining existing customers should be provided. In addition, by providing visitors with personalized information services they could manage their time and space efficiently avoiding the complexity of exhibition space. Exhibition industry can have competitiveness and industrial foundation through building up exhibition-related statistics, creating new information and enhancing research ability. Therefore, this paper deals with customized service with visitor's smart-phone at the exhibition space and designing mobile framework which enables exhibition devices to interact with other devices. Mobile server framework is composed of three different systems; multi-server interaction, server, client, display device. By making knowledge pool of exhibition environment, the accumulated data for each visitor can be provided as personalized service. In addition, based on the reaction of visitors each of all information is utilized as customized information and so the cyclic chain structure is designed. Multiple interaction server is designed to have functions of event handling, interaction process between exhibition device and visitor's smart-phone and data management. Client is an application processed by visitor's smart-phone and could be driven on a variety of platforms. Client functions as interface representing customized service for individual visitors and event input and output for simultaneous participation. Exhibition device consists of display system to show visitors contents and information, interaction input-output system to receive event from visitors and input toward action and finally the control system to connect above two systems. The proposed mobile framework in this paper provides individual visitors with customized and active services using their information profile and advanced Knowledge. In addition, user participation service is suggested as well by using interaction connection system between server, client, and exhibition devices. Suggested mobile framework is a technology which could be applied to culture industry such as performance, show and exhibition. Thus, this builds up the foundation to improve visitor's participation in exhibition and bring about development of exhibition industry by raising visitor's interest.

A Study on The Effect Financial Performance of Convergence Factors on Corporate (기업의 융합요인이 재무적 성과에 미치는 영향)

  • Choi, Seung-Il;Song, Seong-Bin
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.123-131
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    • 2015
  • Modern is the era of convergence. In the complex position of the company to survive in the rapid environmental changes it can not be a mandatory fusion rather than choice. Wind convergence also in the art can be said to castration. This phenomenon can be found in many real life. Most real-life contact with the service sector is no exception. Due to a number of banks and insurance combined Banca named fusion of French banking and insurance business are integrated. Even recently, the situation has been provided by Investment consulting, equity trading services within bank branches. In this study, based on the need for convergence of corporate businesses convergence factors examined through regression analysis on whether any impact on the financial aptitude. External environmental factors that make up the fusion research factors internal environmental factors, both core competencies were factors to affect financial performance.

The influence of Instagram's posts information attributes on acceptable intentions and word of mouth effect: focusing on college student in South Korea and the United states (인스타그램의 게시글 정보특성과 수용의도 및 구전효과의 영향관계 연구: 한국, 미국 대학생을 중심으로)

  • Park, Se-June;Cho, Seung-Ho
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.115-128
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    • 2015
  • As generation of Web 2.0 comes in, enormous information of corporation from various platform are being produced. However, corporations should understand features of each platform and appropriate strategies in order to attract the public in the midst of such flood of information. Numerous studies have been conducted regarding SNS which has grown rapidly in recent but a study relating a specific medium is relatively in short. So this study analyzed how information of Instagram bulletin board is accepted in perspective of consumer in Korean and America, We examined the relationship between intention of acceptance and Word Of Mouth effect through meditating effect of information usefulness. To answer the research question, we conducted online survey with Korean and USA college students. The result showed that usefulness of the information was shown to the major intermediary variable between the information characteristics of bulletin board and the intention of acceptance intention and Word Of Mouth(WOM).

The Effect of Real Estate Information Systems Quality on System Use and User Satisfaction (부동산정보시스템품질이 시스템 활용과 이용자 만족에 미치는 영향)

  • Lee, Chan Ho;Moon, Hong Kook
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.243-249
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    • 2013
  • In our country, the real estate information system is operated by public and private institutions to trade real estate effectively from the 1990s. The purposes of this study is as follows: First, this study is aimed to examine how the system quality, information quality and service quality of the real estate IS is related with the system use and user satisfaction. In addition real estate practitioners and real estate non-practitioners is to investigated how different. Regression and t-test analysis was carried out as statistical analysis and survey data was used. The result is as follows: First, in the real estate non-practitioners group, system quality has significant negative impact on the user satisfaction. Second, information quality has significant impact on the user satisfaction in the real estate non- practitioners group. One limitation of this study is that it is limited to the real estate agents among various groups that use the IS. Thus, in the future studies, the target group should be extended to other various groups and more specific IS among various ones should be studied in a more practical way.

A Comparative Analysis of Stakeholder's Interest in Tourist Destination Remodeling (관광지 리모델링 관련 이해관계자 관심 비교분석)

  • Kim, Yu-Min;Lee, Ki-Dong;Kang, Dong-Yoon
    • Journal of Digital Convergence
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    • v.11 no.7
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    • pp.51-57
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    • 2013
  • The purpose of this paper is to find the priority of tourist destination remodeling among tourists, residents, sellers for Incheon's Chinatown. Our questionnaire is included satisfaction of convenience, accommodation and cultural facility and development direction of Incheon's Chinatown for all stakeholder. We also surveyed building control, satisfaction of implemented public service, demand of facility both resident and seller, except for tourist. The results represent each of stakeholder is different opinion about remodeling of Incheon's Chinatown. The tourist importantly considered tourism development. The resident and seller importantly considered historical, cultural development. However, all stakeholder commonly regarded convenience and cultural facility as priority for developing chinatown.