• Title/Summary/Keyword: Digital Rights Management(DRM)

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Security Communication Module Design and Implementation in the DRM distribution system (DRM 유통시스템에서의 보안 통신 모듈 설계 및 구현)

  • Sung, Su-Lyun;Jung, In-Sung;Shin, Yong-Tae;Lee, Jun-Suk;Jung, Yon-Jung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11b
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    • pp.1139-1142
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    • 2002
  • DRM(Digital Rights Management)은 디지털 컨텐츠를 암호화하여 인터넷상에서 안전한 거래를 보장하며, 저작권자의 권리를 보호하는 기술로, 디지털 컨텐츠 유통 문제점에 관한 해결방안을 제시하고 있다. 그러나, 현재 디지털 컨텐츠 유통 주체 상호간 인증을 바탕으로 한 비밀 통신, 통신의 무결성 등을 위한 보안통신은 제대로 이루어지지 않고 있다. 또한, SSL(Secure Socket Layer)은 현재 보안 통신 메커니즘으로 가장 널리 사용되며, PKI기반 암호 통신 메커니즘이기 때문에 안정성이 높게 평가된다. 이에 본 논문은 DRM 유통 시스템에서 보안 통신을 제공하기 위한 최적화된 SSL 모듈을 설계하며 구현을 목적으로 한다.

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Player Structure for Circulation Activation of DRM Contents (DRM콘텐츠의 유통활성화를 위한 플레이어 구조)

  • Kim, Tae-Min;Han, Myung-Muk;Lee, Byung-Wook;Yang, Young-Kyu
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.103-106
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    • 2007
  • 디지털 콘텐츠가 나타나면서 시대별 유통 방법이 제안되고 발전돼왔다. 초창기 저용량의 디지털 콘텐츠에서 현재 대용량의 DVD급 화질의 콘텐츠가 유통되고 있다. 아날로그 콘텐츠와는 달리 디지털 콘텐츠가 불법복제 되면 콘텐츠의 저작권자는 더욱 큰 물질적인 손해를 입게 된다. 그래서 DRM(Digital Rights Management)기술이 디지털 콘텐츠에 적용되어 콘텐츠를 보호하게 되었다. 하지만 표준화되지 못한 DRM 기술은 여러개의 전용 클라이언트 프로그램이 필요하게 되었고, 콘텐츠의 유통흐름을 원활하게 못하고 있는 실정이다. 제안된 시스템은 디지털 콘텐츠와 플레이어의 일체화된 구조로서 디지털콘텐츠를 1차 패키징 하고, 플레이어의 Secure Storage에 2차 패키징 하여 콘텐츠와 플레이어가 하나의 파일로 배포되어진다. 2차 패키징 된 결과물은 PackPlayer라 명칭한다. 콘텐츠와 플레이어가 하나의 파일로 배포되어지면 사용자가 쉽게 콘텐츠를 볼 수 있으며, 원활한 콘텐츠의 유통과 다양한 상품서비스를 가능하게 해줄 수 있을 것이다.

An Efficient Application of eBSS DRM Method to eBook Contents based on ePub 3.0 for Smart Device

  • Jun, Eung Sup
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.12
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    • pp.59-72
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    • 2016
  • DRM(Digital Rights Management) is essential for the copy right protection of eBooks based on ePub 3.0 by IDPF. In this paper, we developed eBSS(eBook Service System) as ePub 3.0 builder and viewer system with DRM and proposed an efficient DRM method which improves the performance of contents generation, security and distribution system. The efficient application of DRM method to the eBook contents based on ePub 3.0 for smart phone is practically useful for eBook service system. It is very useful for the suggested eBSS with DRM method and strategy to apply easily and practically to the encryption and decryption of the eBook contents. Also, it is very efficient to generate the ePub 3.0 contents and to apply DRM method to it especially, by using practically this suggested ePub 3.0 builder system from the view point of the eBook content generation and its viewer such as eBook reader for user and eBook providers.

Proposed Open Source Model for Video Offline Distribution using Cinema DRM for Home Users

  • Pardeshi, Sunil;Kwon, Soon Chul;Lee, Seung Hyun;Hamacher, Alaric
    • International Journal of Internet, Broadcasting and Communication
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    • v.7 no.1
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    • pp.10-14
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    • 2015
  • Video Content owners seek to squeeze the maximum amount of revenue from their assets via distribution into more territories. Digital Cinema Package(DCP), trusted solution to distribute protected content to theaters, caters to relatively small user base, which limits revenue. With the growth of the Internet & other digital media, the economics of media content has changed dramatically. Security remains main concern to deliver content to millions of consumers using intelligent digital display devices like Tablets, Smartphones, Smart TVs, Desktop & Laptop. By making the video content available to this segment securely, content owners will benefit from increased revenue. Through this paper we propose Open Source HomeDCP model to distribute the content to home users for offline viewing. We propose to include other open source CODEC than JPEG2000/MPEG2, which are specifically designed for theatrical performance. Final image size will be further reduced considering the display device resolution where video will be finally played. Key Delivery Message(KDM) system to be altered to suit new devices. This will be a big boost to Content Economy as content owners would be able to distribute the content securely to the wider audience & ensure more revenue.

Development of Forensic Marking technology for tracing multiple users (다중 불법콘텐츠 복제자 추적 기술 개발)

  • Kim, Jong-An;Kim, Jin-Han;Kim, Jong-Heum
    • 한국정보통신설비학회:학술대회논문집
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    • 2008.08a
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    • pp.102-106
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    • 2008
  • Forensic Marking is the technology that enables the service providers (SP) to identify the illegal digital contents distributors by first inserting markings (data indicating the user information and playback time) in realtime into the digital contents at time of playback of digital contents, and then later by extracting inserted markings from the contents which are illegally captured from the multimedia device such as IPTV STBs and distributed over the Internet. Digital Rights Management (DRM), which is a very popular content protection technology, has the security hole that can be vulnerable because the encrypted digital contents are transformed into their original plaintext forms after the decrypting process on the STBs. Therefore Forensic Marking (FM) has now become a companion content protection solution to DRM. This article describes a new way of tracking up to 4 illegal content users in FM implementation using the blue-difference chroma component of YCbCr color space. This FM technology has many advantages like fast processing time and easy portability to STB devices compared to that of the traditional watermarking processing in the frequency domain.

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Efficient video matching method for illegal video detection (불법 동영상 검출을 위한 효율적인 동영상 정합 방법)

  • Choi, Minseok
    • Journal of Digital Convergence
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    • v.20 no.1
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    • pp.179-184
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    • 2022
  • With the development of information and communication technology, the production and distribution of digital contents is rapidly increasing, and the distribution of illegally copied contents also increases, causing various problems. In order to prevent illegal distribution of contents, a DRM (Digital Rights Management)-based approach can be used, but in a situation where the contents are already copied and distributed, a method of searching and detecting the duplicated contents is required. In this paper, a duplication detection method based on the contents of video content is proposed. The proposed method divides the video into scene units using the visual rhythm extracted from the video, and hierarchically applies the playback time and color feature values of each divided scene to quickly and efficiently detect duplicate videos in a large database. Through experiments, it was shown that the proposed method can reliably detect various replication modifications.

Key Management Process in JPWallet of MOSES System (MOSES에서의 JPWallet의 기능과 키 관리 분석)

  • Oh Tae Suk;Kim Yong Cheol;Choi Bum Suk;Choi Jin Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.1C
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    • pp.74-79
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    • 2006
  • When DRM systems are built on a specific computing platform and a coding algorithm, the interoperability among them will be improbable. For enhanced compatibility, MOSES has been developed such that it has a structure that can be decomposed into independent modules for interoperability with other DRM systems with IPMP functionality. In MOSES, security in contents transaction is provided by JPWallet which controls licenses with key management. In this paper, we present the structure of JPWallet and how the keys are handled between contents servers and contents-consuming clients. The PDA-based codes from the prototype MOSES system have been ported into PC-based codes and tested for compatibility. Analysis of JPWallet, which is the core of MOSES, will contribute to the standardization of domestic IPMP systems compatible with global standards.

A Protection Protocol for License-based Digital Rights (라이선스 기반 디지털 저작권 보호 방안)

  • Shin Weon
    • The Journal of the Korea Contents Association
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    • v.5 no.6
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    • pp.368-377
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    • 2005
  • The Internet technologies allows anybody who has connect a network to access various multimedia information. But, it brings new issues about the violation of intellectual property and copyright of multimedia contents. Digital right managements have been actively studied as approaches to solve them. In this paper, we propose license-based schemes for the protection of contents and its rights on digital right management. The proposed schemes provide limited distribution and superdistribution of contents, and guarantee to securely use contents by usage rules.

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A Study on Encryption Techniques for Digital Rights Management of MPEG-4 Video Streams (MPEG-4 비디오 스트림의 디지털 저작권 관리를 위한 암호화 기법 연구)

  • Kim Gunhee;Shin Dongkyoo;Shin Dongil
    • The KIPS Transactions:PartC
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    • v.12C no.2 s.98
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    • pp.175-182
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    • 2005
  • This paper presents encryption techniques for digital right management solutions of MPEG-4 streams. MPEG-4 is a format for multimedia streaming and stored in the MPEG-4 file format. We designed three kinds of encryption methods, which encrypt macro blocks (MBs) or motion vectors (MVs) of I-, P-VOPs (Video Object Planes), extracted from the MPEG-4 file format. We used DES to encrypt MPEG-4 data Based on theses three methods, we designed and implemented a DRM solution for an Internet broadcasting service, which enabled a MPEG-4 data streaming, and then compared the results of decryption speed and quality of rendered video sequences to get an optimal encryption method.

Design of DRM System for Contents Redistribution in Home Domain (홈 도메인에서의 콘텐츠 재배포를 위한 DRM 시스템 설계)

  • Moon, Ju-Young;Lee, Chang-Bo;Kim, Jung-Jae;Jun, Moon-Seog
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.3
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    • pp.59-65
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    • 2007
  • In this paper, we proposed the DRM(Digital Rights Management) system that allows to redistribute contents safely based on home domain. This DRM system for contents redistribution within home domain can solve the restriction and the inconvenience occuring in using contents and at the same time protect the right of contents producer and provider as well. To play contents using home digital device, we must build home domain for contents redistribution among devices. That is to say, devices that are registered with home domain can redistribute contents to other devices at same domain. The domain must send redistribution-specifics to DRM server, so that user can pay reasonable amount for using the contents. Futhermore, by restricting within domain the right of contents redistribution, one can strictly prohibit the illegal redistribution.

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