• 제목/요약/키워드: Digital Product Model

검색결과 339건 처리시간 0.027초

확장기술수용모형(ETAM)을 이용한 디지털 매뉴팩처링의 성공적 도입에 영향을 주는 요인 분석 (A Factor Analysis for the Successful Implementation of Digital Manufacturing Using Extended Technology Acceptance Model (ETAM))

  • 정세현;문덕희;박희창
    • 산업공학
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    • 제19권3호
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    • pp.255-269
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    • 2006
  • Digital manufacturing(DM) is the ability to describe every aspect of the design-to-manufacture process digitally-using tools that include digital design, CAD, office documents, PLM(Product Life-cycle Management) systems, analysis software, simulation, CAM software and so on. The major automotive companies are already deeply invested in DM with almost every process being digital rather than paper-based. But it has taken a long time for the digital process to mature into something usable and there have been some major barriers that have prevented from the DM becoming a reality. Thus many companies hesitate to make a decision of implementing the DM. This paper deals with a study investigating which factors are important for implementing the DM to industries successfully. The extended technology acceptance model (ETAM) is used as the relation model of cause and effect. The quality of hardware, the quality of software, the range of collaboration among companies and the preference of the user are defined as the external factors. Interview method is used for gathering input data, and the results are analyzed with SPSS. The results indicate that four external factors are effective on the successful implementation of DM, and the perceived usefulness is most important.

융복합시대의 기술적 기업가정신, 흡수역량과 창의성과 간에서 동기부여의 조절효과에 관한 연구 (A Study on the Moderating Effects of Motivation in Technological Entrepreneurship, Absorption Capacity and Creative Product in the Convergence Era)

  • 조용화;한병철;김은경;송찬섭;이선규
    • 디지털융복합연구
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    • 제16권12호
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    • pp.243-256
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    • 2018
  • 본 연구는 조직의 창의성과를 높이고 외부 지식의 활용을 위한 방안으로 기술적 기업가정신과 흡수역량(잠재흡수역량, 실현흡수역량), 창의성과의 관계를 실증 분석하고, 동기부여의 조절 효과를 밝히고자 한다. 이러한 변수간의 관계를 밝히기 위해 문헌 연구를 통해 연구모형 및 가설을 설정하였고, 경북의 전자 산업 종사자를 대상으로487부의 설문지를 수집하여 실증분석을 실시하였다. 연구 결과, 기술적 기업가정신은 창의성과에 유의한 영향을 미치는 것과 기술적 기업가정신에서 흡수역량, 창의성과로의 절차적인 효과를 확인하였다. 또한 기술적 기업가정신과, 잠재흡수역량의 관계에서 내재적 동기부여의 조절효과와 잠재흡수역량, 실현흡수역량의 관계에서 외재적 동기부여의 조절 효과를 확인하였다. 이러한 연구결과는 외부 지식의 활용과 창의성과를 제고하는데 기여할 수 있을 것이다.

모듈형 제품수송을 통한 재사용 포장재 사용이 물류비용에 미치는 영향에 관한 연구 (A Study on the Effects of Reusable Packaging Materials through Module-Type Product Transportation on Logistics Costs)

  • 김병찬;양대용
    • 디지털산업정보학회논문지
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    • 제10권3호
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    • pp.261-272
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    • 2014
  • Home appliances go through a couple of packaging stages from the plant to consumers. The primary packaging, inner packaging for each part, happens for protection after products leave the plant. The secondary packaging happens in the unit of product, ensuring cushioning packaging to protect products from movement. The final tertiary packaging is for transportation and delivery. Each stage of product packaging, however, costs a lot of money because of disposable packaging materials used in each stage including vinyl, tapes, Styrofoam, and corrugated cardboards. Discarded packaging materials also cause environmental problems. In an effort to come up with a measure to solve those problems, this study proposed a plan to minimize logistics costs with semi-permanent packaging materials to replace disposable ones including Styrofoam, vinyl, and corrugated cardboards in the stages of inner packaging, cushioning packaging, product unit-based packaging, and transportation. The study also developed a model to cut down logistics costs by reducing various packaging stages including the primary, secondary, and tertiary stage only to the secondary one through module-type products instead of the transportation- and delivery-type ones, as well as demonstrated the excellence of the study through numerical analysis.

Product Adoption Maximization Leveraging Social Influence and User Interest Mining

  • Ji, Ping;Huang, Hui;Liu, Xueliang;Hu, Xueyou
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권6호
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    • pp.2069-2085
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    • 2021
  • A Social Networking Service (SNS) platform provides digital footprints to discover users' interests and track the social diffusion of product adoptions. How to identify a small set of seed users in a SNS who is potential to adopt a new promoting product with high probability, is a key question in social networks. Existing works approached this as a social influence maximization problem. However, these approaches relied heavily on text information for topic modeling and neglected the impact of seed users' relation in the model. To this end, in this paper, we first develop a general product adoption function integrating both users' interest and social influence, where the user interest model relies on historical user behavior and the seed users' evaluations without any text information. Accordingly, we formulate a product adoption maximization problem and prove NP-hardness of this problem. We then design an efficient algorithm to solve this problem. We further devise a method to automatically learn the parameter in the proposed adoption function from users' past behaviors. Finally, experimental results show the soundness of our proposed adoption decision function and the effectiveness of the proposed seed selection method for product adoption maximization.

Voluntary Insurance for Ensuring Risk-Free On-the-Go Banking Services in Market Competition: A Proposal for Bangladesh

  • Rahman, Akim M.
    • The Journal of Asian Finance, Economics and Business
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    • 제5권1호
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    • pp.17-27
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    • 2018
  • In 21st Century business world, services are carried out in multifaceted, competitive and rationality manner that are characterized by evolving many factors, which are often unpredictable. On-the-go banking is a product in financial sector. However, it faces serious pitfalls being it riskiness. Bank customers compete for time-saving options. On contrary, PCBs compete for marginalizing its operating costs for enhancing its revenues. On strategic tactics, PCBs targets city customers in multi-facets including offering incentives for enhanced usages of on-the-go banking. Influencing customer's intention, attitude and behavior in banking, PCBs also offers incentive under market system along with often informational asymmetry. However, it causes exploitation. In most cases customers don't read terms & conditions of services. They don't save contract-copy. These weaknesses cause abuses. Customer faces hidden charges, extra fees, account hacked. Addressing the issue, Voluntary Insurance Option is proposed where PCBs will introduce it as a product of bank-services. Transferring risk away from customer will benefit both PCBs and bank-customers. This product can attract new customers who were on the brink using digital banking but just felt it was too risky. This model can facilitate the parties involved for increasing usage of on-the-go banking-services while customers can maintain optimal utility of usages.

국내 아날로그와 디지털 이동전화 서비스 가입자 수 예측을 위한 선택 관점의 대체 확산 모형 (A Choice-Based Substitutive Diffusion Model for Forecasting Analog and Digital Mobile Telecommunication Service Subscribers in Korea)

  • 전덕빈;박윤서;김선경;박명환;박영선
    • 경영과학
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    • 제19권2호
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    • pp.125-137
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    • 2002
  • The telecommunications market is expanding rapidly and becoming more substitutive. In this environment, demand forecasting is very difficult, yet important for both practitioners and researchers. in this paper, we adopt the modeling approach proposed dy Jun and Park [6]. The basic premise is that demand patterns result from choice behavior, where customers choose a product to maximize their utility. We apply a choice-based substitutive diffusion model to the Korean mobile telecommunication service market where digital service has completely replaced analog service. In comparison with Bass-type multigeneration models. our model provides superior fitting and forecasting performance. The choice-based model is useful in that it enables the description of such complicated environments and provides the flexibility to include marketing mix variables such as price and advertising in the regression analysis.

창작 산업 (Creative Industry) 디지털 트랜스포메이션 사례연구: 시장재편전략과 플랫폼중심으로 (Creative Industry Digital Transformation Case Study: Market Reorganization Strategy and Platform)

  • 이호근;이서영
    • 디지털융복합연구
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    • 제18권7호
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    • pp.177-188
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    • 2020
  • 디지털 세계가 도래하면서 산업차원에서 디지털 트랜스포메이션이 가장 활발하게 이루어지고 있는 영역은 음악, 영화, 드라마와 같은 창작산업이다. 이들 창작물이 0과 1로 이루어진 디지털 포맷으로 전환되면서 비즈니스 모델이 변화하고 그 결과 시장에서 경쟁의 룰이 바뀌었다. 애플과 스포티파이, 넷플릭스는 창작산업에서 디지털 트랜스포메이션을 통해 시장 리더가 된 기업들이다. 본 연구는 창작 산업의 사례연구를 통해 디지털 기술을 활용한 시장재편에 필요한 중요한 요소를 파악하는 것이다. 사례 연구 결과, 디지털 기술을 활용해 시장을 재편한 기업들의 전략적 특성은 비전, 플랫폼, 그리고 개방적 혁신이라는 세 가지 요소임을 발견하였다. 반면 이러한 전략을 구사하지 못해 디지털 혁신의 기회를 놓친 기업들은 디지털 다위니즘의 희생양으로 몰락의 길을 걸었다. 본 논문은 4차산업혁명 시대의 디지털 트랜스포메이션은 세 가지 전략요소를 최대한 활용함으로써 플랫폼을 구축하고, 가급적 많은 파트너들이 플랫폼에 동참할 수 있도록 개방적인 혁신으로 초기에 크리티컬 매스를 확보하는 것이 무엇보다도 중요하다는 시사점을 제시하고 있다.

자동차 가상생산 기술 적용(VII) : 프레스 디지털 가상공장의 구축과 활용 (Virtual Manufacturing for an Automotive Company(VII) : Construction and Application of a Virtual Press Shop)

  • 국승호;이상석;소순일;노상도;김희선;심경보;김주열
    • 산업공학
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    • 제21권3호
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    • pp.322-332
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    • 2008
  • Digital Virtual Manufacturing is a technology to facilitate effective product developments and agile productions by digital model representing the physical and logical schema and the behavior of real manufacturing system, and it includes product, resources, processes and plant. For successful applications of this technology, a digital virtual factory as a well-designed and integrated environment is essential. In this research, we constructed a sophisticated digital virtual factory of a Korean automotive company's press shop. For efficient constructions of a digital virtual factory useful to kinematic simulations and visualizations, we analyzed entire business process and detailed activities of press engineering. Also, we evaluated geometries, structures, characteristics and motions of a plant and machines in press shop. The geometric model and related data of a virtual press shop are built and managed by a modeling standard defined in this paper. The virtual manufacturing simulation of press machines is conducted to evaluate kinematic motions, cycle time and locations of components using geometric models and related data. It's for interference checks and productivity improvements. We expect that this virtual press shop helps us to achieve great savings in time and cost in many manufacturing preparation activities in the new car development process of automotive companies.

프린터 복합기의 사용자 심성모형 검증을 위한 사용성 평가 (A Usability Testing for the Verification of User Mental Model in Using Multifunction Printer)

  • 정성재;김봉건;하광수;정혜헌;임봉욱
    • 감성과학
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    • 제13권1호
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    • pp.1-10
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    • 2010
  • 본 연구는 복합기의 제품-사용자간 인터페이스를 설계함에 있어서 UI 디자이너가 어떤 프로세스와 방법론으로 접근해야 사용자 심성모형을 고려한 인터페이스 설계가 가능한지를 실제 양산 모델의 적용을 통해 알아보았다. 제품-사용자간 인터페이스를 디자인하는 UI 디자이너에게 큰 관심사는 어떻게 하면 제품의 시스템 이미지를 사용자 자신의 심성모형과 근접하게 설계하여 혼동 없이 제품을 사용하게 할 것인가에 있다. 이때, 디자이너가 의도하는 개념모형과 사용자가 인지하고 있는 심성모형이 일치하면 제품을 사용하는 사용자는 어려움 없이 쉽게 제품을 사용할 수 있을 것이다. 이러한 사용자 중심의 제품-사용자간 인터페이스를 개발하기 위해서는 사용자의 올바른 이해와 사용자의 사용 행태 및 사용 습관에 대한 제대로 된 관찰이 기본적으로 선행되어야 한다. 그럼에도 불구하고 많은 사업 영역에서 사용자 심성모형을 제대로 고려하지 않고 UI 디자이너의 추측으로 설계된 인터페이스가 디자인되어 UI 디자이너의 생각, 의도와는 전혀 다른 사용자의 반응이 일어나는 사례를 여러 차례 목격해 왔다. 이에 본 연구에서는 복합기의 기본 기능에 대해 사용자 심성모형에 위배되는 부적절한 시스템 이미지 사례를 추출하였고, 시스템 이미지와 사용자의 심성모형에 대한 관계를 도식화하여 기본 가설을 세웠다. 이때 세워진 가설을 기반으로 국내외 사용성 평가를 실시하였고, 평가를 통해 도출 되었던 사용성 문제점들을 기반으로 두 개의 개선안을 제안하여 그 중 한 개를 차기 양산 제품에 적용하였다. 결론적으로 본 연구를 통해 어떻게 하면 UI 디자이너가 사용자의 심성모형에 근접한 시스템 이미지를 구축할 수 있는지를 고찰할 수 있었다.

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객체지향 모델을 이용한 디지털 가상공장의 파라메트릭 모델링에 관한 연구 (Parametric Modeling of the Digital Virtual Factory using Object-Oriented Methods)

  • 윤태혁;노상도
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2005년도 춘계학술대회 논문집
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    • pp.982-986
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    • 2005
  • Digital Manufacturing is a technology to facilitate effective product developments and agile productions by digital environments representing the physical and logical schema and the behavior of real manufacturing system including manufacturing resources, processes and products. A digital virtual factory as a well-designed and integrated environment is essential for successful applications of this technology. In this research, we constructed a sophisticated digital virtual factory by measuring and 3-D CAD modeling using parametric methods. Specific parameters of each objects were decided by object-oriented schema of the digital factory. It is expected that this method is very useful for constructions of a digital factory, and helps to manage diverse information and re-use 3D models.

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