• 제목/요약/키워드: Digital Paradigm

검색결과 563건 처리시간 0.019초

금융분야의 블록체인기술 활용과 정책방향에 관한 연구 (A Study on Adoption and Policy Direction of Blockchain Technology in Financial Industry)

  • 박정국;김인재
    • 한국IT서비스학회지
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    • 제16권2호
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    • pp.33-44
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    • 2017
  • The financial industry recently introduces several issues for utilizing the blockchain technology as the core infrastructure of future finance. Blockchain, first introduced as the underlying technology of Crypto-currencies, Bitcoin is a technology that can ensure the integrity and reliability of data by verifying, recording, and storing data jointly in the network without a central administration organization or a manager. This blockchain has its potential power as a technology for issuing digital currencies, providing transparency, and securing record management, that is expected to be useful in the financial sector. At the same time, considering the characteristics of financial transactions which emphasize privacy, questions are raised about whether a blockchain structure in which information is distributed and shared among participants can be successful. How will we support to implement the potential of the blockchain in order to change the paradigm of the financial industry? How can we manage the side effects of blockchain effectively? Such a policy discussion is necessary. This study introduces the meaning of the blockchain technology, various utilization attempts, and possible problems facing technology from the viewpoint of financial industry, and suggests a policy direction for utilizing this technology as a catalyst to the progress of the financial industry or as a new technology power.

현대 패션에 나타난 하이컨셉(high concept)의 퍼놀로지(funology) 특성 (Funology Characteristics of High Concept in Contemporary Fashion)

  • 유차향;서승희
    • 패션비즈니스
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    • 제21권2호
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    • pp.1-15
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    • 2017
  • This study aims to identify the special features of high-concept funology observed in fashion products and expressional media by exploring funology in an era of high-concept, the emotional paradigm of the 21st century. High-concept funology in today's fashion can be explained as follows: First, 'virtual reality', which is often seen in fashion shows and fashion commercials, enhances consumer participation and involvement with blurred boundaries between the real world and the virtual world. With the expansion of various forms of real-time communication with consumers, positive images of the brand are being projected to the consumers. Second, 'form transformability', which is often found in fashion products, promotes customers' purchase desire as they are able to present themselves in a more versatile way in the fashion product that is changeable in various designs. Third, 'integration of different fields', which is easily found in various fashion goods, engages consumers in a mutual interaction under an entertaining setting with the product that is made to satisfy their needs attuned to their digital lifestyle. Fourth, 'interactive responsiveness', which is mainly recognized in fashion stores and commercials, is characterized by its interactive playfulness that encourages consumer participation through entertainment contents and promotes brand intimacy, eventually adding more value to its name.

이동형 정보통신 기기용 화면표시 장치의 내충격 평가 방법 연구 (Study on The Anti-Shock Performance Evaluation of TFT-LCD module for Mobile IT Devices)

  • 김병선;김정우;이덕진;최재붕;김영진;백승현;주영비;구자춘
    • 한국정밀공학회지
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    • 제23권7호
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    • pp.130-137
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    • 2006
  • TFT-LCD(Thin Film Transistor Liquid Crystal Display) module is representative commercial product of FPD(Flat Panel Display). Thickness of TFT-LCD module is very thin. It is adopted for major display unit for IT devices such as Cellular Phone, Camcorder, Digital camera and etc. Due to the harsh user environment of mobile IT devices, it requires complicated structure and tight assembly. And user requirements for the mechanical functionalities of TFT-LCD module become more strict. However, TFT-LCD module is normally weak to high level transient mechanical shock. Since it uses thin crystallized panel. Therefore, anti-shock performance is classified as one of the most important design specifications. Traditionally, the product reliability against mechanical shock is confirmed by empirical method in the design-prototype-drop/impact test-redesign paradigm. The method is time-consuming and expensive process. It lacks scientific insight and quantitative evaluation. In this article, a systematic design evaluation of TFT-LCD module for mobile IT devices is presented with combinations of FEA and testing to support the optimal shock proof display design procedure.

Applications of Java Computing Technology to GPS/GIS-based AVL(Automated Vehicle Location) System

  • Kim, Kwang-Soo;Kim, Min-Soo;Lee, Jae-Yeon;Lee, Ki-Won;Lee, Jong-Hun
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 1998년도 Proceedings of International Symposium on Remote Sensing
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    • pp.149-152
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    • 1998
  • Nowadays, GIS, as multi-discipline information system, is closely linked with GPS application in conjunction with GIS-T or Logistics GIS. With this R&D trend. CPS/GIS application system for AVL is newly developed in this study. This AVL is designed and implemented by using pure Java computing technology towards com ing Car-equipped wireless Internet PC age, and main features of Java are included at this system: Platform independence, Multi-thread processing, and Object-oriented paradigm. While, because core modules of this AVL are based on GIS spatial engine, unlike other commercial AVLs, large spatial database problem handling digital image/spatial information and attribute information and direct access problem of GIS data is easily dealt with. this system can directly access external database by using JDBC: MS Access for desktop version and Oracle for W/S version. Finally, it is thought that Java-based AVL, one of CPS/CIS applications, can be easily extended into other prospective GIS applications: Land surveyor supporting system, Flight tracking system, 3D facility management system with CPS, and so forth.

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유비쿼터스 상거래의 주요성공요인 (A study on Success Factors of U-commerce)

  • 전홍대;변대호
    • 지능정보연구
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    • 제14권3호
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    • pp.87-108
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    • 2008
  • 최근 상거래의 패러다임은 e-커머스, m-커머스, u-커머스의 단계로 발전되고 있으며 많은 기업들이 u-커머스의 도입을 고려하고 있다. 그러나 u-커머스가 정착되기 위해서는 아직 여러 가지 해결 과제가 남아있다. 그 가운데 주요 성공요인을 도출하는 것은 u-커머스 연구에 있어서 중요성이 높은 연구의 하나이다. 특히, 기업운영의 목표인 경영성과와의 관계를 통해 u-커머스가 성공하기 위해서 필요한 요인을 분석해 본다. 본 연구에서는 문헌적 고찰 등을 통하여 u-커머스 구현을 위해 요구되는 주요 성공요인을 정리하고 성공요인을 평가하기 위한 항목을 확정한다. 그리고 다중 회귀분석을 이용하여 u-커머스 성공요인과 경영성과와의 인과관계를 분석한 후 최종적으로 유의한 중요변수가 무엇인지를 도출한다.

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한국의 해양지리정보체계 구축을 위한 전략 (Strategy for Constructing Marine Geographic Information System of KOREA)

  • 정희균;서상현;김석구
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2001년도 추계종합학술대회
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    • pp.187-190
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    • 2001
  • 새로운 패러다임의 전환점에서 세계 각 국가는 시대적 당면 문제에 대한 해결 방안을 육지에서 찾기보다는 해양에서 찾으려는 노력을 더욱 경주되고 있다. 특히 우리 나라는 삼면이 바다로 둘러싸인 해양국가로서 해양의 중요성은 그 어느 나라보다도 큰 비중을 차지하고 있다. 해양강국 실현을 위해서는 해양GIS에 기반한 디지털 해양공간을 창조하는 것이 필수적이다. 본 계획은 우리 나라가 체계적이고 효율적인 해양GIS 인프라 구축을 위하여 국내·외 해양CIS 관련 현황과 법·계획을 분석하고, 해양GIS 기본 개념 정립을 통하여 해양GIS 구축 이념과 체계, 전략을 수립하는데 있다.

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근대주의 이후의 건축 공간의 변모 (A Study on the Architectural Space After Modernism)

  • 강혁
    • 건축역사연구
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    • 제16권2호
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    • pp.23-41
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    • 2007
  • The main purpose of this study is to reveal the properties and specialities of architectural space after Modernism. Space was the main theme of Modernity in architecture and they insist Modern architectural space had its own characteristics compared with the earlier period. With view that another paradigm of space is rising as a criticism of and departure from Modernity, this study try to show what is the contents of difference and how it express in reality. We can find a new trends in architectural spaces, that are the production of totally different circumstantial background as like information society, digital media environment, post structuralism, new science and heterotopian situation in urbanism. We can call it Post Modernity in architectural space that would find the 'Otheness' and expand the territory of architecture. It means not only the change of architectural space itself but also different cognition and perception of space is taking place. Contemporaru architectural space has lost its materiality and conventional socio-cultural functions. Dematerialization and media or image -like being is the new characteristics instead. It demands a new way of being in a different life-world as well as the new expenence of architecture.

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Evaluation of Geo-based Image Fusion on Mobile Cloud Environment using Histogram Similarity Analysis

  • Lee, Kiwon;Kang, Sanggoo
    • 대한원격탐사학회지
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    • 제31권1호
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    • pp.1-9
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    • 2015
  • Mobility and cloud platform have become the dominant paradigm to develop web services dealing with huge and diverse digital contents for scientific solution or engineering application. These two trends are technically combined into mobile cloud computing environment taking beneficial points from each. The intention of this study is to design and implement a mobile cloud application for remotely sensed image fusion for the further practical geo-based mobile services. In this implementation, the system architecture consists of two parts: mobile web client and cloud application server. Mobile web client is for user interface regarding image fusion application processing and image visualization and for mobile web service of data listing and browsing. Cloud application server works on OpenStack, open source cloud platform. In this part, three server instances are generated as web server instance, tiling server instance, and fusion server instance. With metadata browsing of the processing data, image fusion by Bayesian approach is performed using functions within Orfeo Toolbox (OTB), open source remote sensing library. In addition, similarity of fused images with respect to input image set is estimated by histogram distance metrics. This result can be used as the reference criterion for user parameter choice on Bayesian image fusion. It is thought that the implementation strategy for mobile cloud application based on full open sources provides good points for a mobile service supporting specific remote sensing functions, besides image fusion schemes, by user demands to expand remote sensing application fields.

공유경제 비즈니스 모델의 가치 요인 분석 (The Sharing Economy Business Model per the Analysis of Value Attributes)

  • 이준민;황준석;김종립
    • 한국IT서비스학회지
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    • 제15권4호
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    • pp.153-174
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    • 2016
  • On account of multiple causes, including prolonged global economic crisis, addressing environmental pollution and the advent of hyper-connected society, a new paradigm called 'sharing economy' has rapidly emerged. Many startups have attempted to build promising business model based on the sharing economy concept. Nevertheless, successful cases are still very rare in the global level, except for Uber and Airbnb cases. Therefore, this study analyzes necessary causes and sufficient causes for successful settlements in the market through a comparative case analysis on digital matching firms in the sharing economy businesses. For the case study, we compare five successful cases (Uber, Airbnb, Kickstarter, TaskRabbit and DogVacay), three failure cases (Homejoy, Ridejoy and Tuterspree) and a platform cooperativism case (Juno) in accordance with six value attributes of business model including value proposition, market segment, value chain, cost structure and profit potential, value network and competitive strategy. We apply Boolean method to support controlled comparison and eliminate unnecessary attributes. The Boolean analysis result shows that value proposition, cost structure and profit potential, value network and competitive strategy are the essential attributes. Furthermore, the result indicates that each attribute is a necessary condition, where all four conditions should be met simultaneously in order to be successful. With this result, we discuss essential consideration for those who are planning startup based on the sharing economy business model.

정보기술(IT)교육과정 모형의 분석 및 설계 (Design and Analysis of Information Technology Curriculum Model)

  • 이명호;한군희
    • 한국산학기술학회논문지
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    • 제5권4호
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    • pp.315-320
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    • 2004
  • 디지털의 기술은 그동안 산업사회에서 두텁게 형성되었던 시ㆍ공간의 패러다임을 무너뜨림으로써 사회관계를 근본부터 변화시키는 혁명적인 대전환을 가져오고 있다. 또한 지식과 정보기술의 가치는 모든 사회 가치를 결정하는 지표가 되고, 사회 중심의 결정 인자이며, 지식과 정보기술의 기반은 교육에 의해 좌우되고 있는 실정이다. 따라서 본 연구는 다가오는 교육개방에 능동적으로 대처하면서 정보기술 교육경쟁력을 강화하고, 산업체에서 요구하는 직업교육의 강화 및 현장기술 인력을 육성하기 위한 정보기술의 특성화된 교육과정 모형 개발과 지침을 제공하는데 그 목적이 있다. 또한 산업체에 취업 후 별도의 재교육 없이도 정보기술관련 해당분야의 현장업무에 적응할 수 있는 특성화된 전문 인력을 교육하기 위한 교육과정 모형 개발과 각 대학에서 적합한 분야로 집중적으로 교육하는 모듈식 형태의 교육과정 설계 및 개발에 그 목표가 있다.

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