• Title/Summary/Keyword: Digital Multimedia System

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Design and embodiment of XrML Document editing system for digital contents copyright administration (디지털 컨텐츠 저작권 관리를 위한 XrML 문서편집 시스템의 설계 및 구현)

  • 임지훈;강치원;정회경;최범석;홍진우
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.11a
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    • pp.368-372
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    • 2002
  • Channel of distribution of contents of digitalised multimedia contents is changing in form passed directly to consumer from manufacturer through digital network of high speed. Together, diffusion of various digital equipment that do is changing Past multimedia consumption structure with the wonderful speed so that can consume easily digital contents. Specially, Multimedia Personal Computer and fast diffusion of a digital television are acting role such as catalyst that promote easy purchase and consumption of multimedia contents of good qualify. However, this system is no method that can sell digital contents and express right that original owner for the contents can insist nothing but consume. Because consumer can distribute to another person copying contents that buy because of and user can distribute producing ashes again according to necessary field by oneself as well as, can lose meaning for original contents. In this paper, Text editing system for XrML (extensible Rights Markup Language) that describe about integrity of message and entity authentication in addition to necessary rights, fees, condition etc. and this to do fetters XML (eXtensible Markup Language) for copyright protection for digital contents in treatise that see hereupon and use digital contents design and embody.

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Design and Implementation of A Video Information Management System for Digital Libraries (디지털 도서관을 위한 동영상 정보 관리 시스템의 설계 및 구현)

  • 김현주;권재길;정재희;김인홍;강현석;배종민
    • Journal of Korea Multimedia Society
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    • v.1 no.2
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    • pp.131-141
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    • 1998
  • Video data occurred in multimedia documents consist of a large scale of irregular data including audio-visual, spatial-temporal, and semantic information. In general, it is difficult to grasp the exact meaning of such a video information because video data apparently consist of unmeaningful symbols and numerics. In order to relieve these difficulties, it is necessary to develop an integrated manager for complex structures of video data and provide users of video digital libraries with easy, systematic access mechanisms to video informations. This paper proposes a generic integrated video information model(GIVIM) based on an extended Dublin Core metadata system to effectively store and retrieve video documents in digital libraries. The GIVIM is an integrated mo이 of a video metadata model(VMN) and a video architecture information model(VAIM). We also present design and implementation results of a video document management system(VDMS) based on the GIVIM.

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System-Level Performance of Spread Spectrum-Based Add-on Service Overlaid onto the Existing Terrestrial Digital Multimedia Broadcast Band

  • Yoon, Seokhyun;Lim, Bo-Mi;Lee, Yong Tae
    • ETRI Journal
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    • v.34 no.4
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    • pp.492-502
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    • 2012
  • We consider an overlaid broadcast service, where a spread spectrum (SS)-based broadcast signal is overlaid onto the existing terrestrial Digital Multimedia Broadcasting (T-DMB) band. The system is similar to the augmented data transmission in the ATSC DTV, for which it was investigated mostly in terms of link level performance, such as bit error rate. Our focus in this paper is on the system-level performances. More specifically, utilizing both a large scale path loss and a small scale fading channel model, the primary objective is to explore the tradeoff between the coverage and the achievable rate of the overlaid service and, finally, to determine the achievable rate in the overlaid service for marginal coverage reduction in the existing broadcast service. The analytical and simulation results show that an SS-based add-on service of 10 kbps to 20 kbps can co-exist with the T-DMB service while resulting in only a marginal degradation in T-DMB coverage (for example, less than one percent reduction).

Multimedia Resource Management System for the Realtime Data Broadcasting using T-DMB (지상파 DMB에서 실시간 데이타방송을 위한 멀티미디어 자원관리 시스템)

  • Kang, Do-Young;Yeh, Hong-Jin
    • Journal of KIISE:Computing Practices and Letters
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    • v.13 no.5
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    • pp.311-319
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    • 2007
  • Today, the data broadcasting service provides various multimedia contents to users. This paper suggests a resource management system which controls multimedia resources in order to reduce the receiving time of the contents during the realtime data broadcasting of multimedia traffic information. To verify the efficiency of the resource management system, this paper has introduced the realtime traffic information integrating and authoring systems through MOT (Multimedia Object Transfer) protocol-based BWS (Broadcast Web Site) service in which multimedia data are transmitted by T-DMB (Terrestrial Digital Multimedia Broadcasting) and implemented a resource management system which controls the creation of multimedia resources in connection with the said systems. As the receiving time of the contents created with resources from the resource management system has decreased by 1/13, they are suitable for realtime data broadcasting.

Performance Analysis of Error Recovery System on Distributed Multimedia Environment (분산 멀티미디어 환경에서 실행되는 오류 복구 시스템의 성능 분석)

  • Ko Eung-Nam
    • Journal of Digital Contents Society
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    • v.6 no.1
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    • pp.85-88
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    • 2005
  • The requirement of distributed multimedia applications is the need for sophisticated QoS(quality of service) management. In terms of distributed multimedia systems, the most important catagories for quality of service are a timeless, volume, and reliability. In this paper, we discuss a method for increasing reliability through fault tolerance. We describe the desist and implementation of the ERA running on distributed multimedia environment ERA is a system is able to recover automatically a software error based on distributed multimedia. This paper explains a performance analysis of an error recovery system running on distributed multimedia environment using the rule-based DEVS modeling and simulation techniques. In DEVS, a system has a time base, inputs, states, outputs, and functions.

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Design and implementation of protection and management system of digital contents based on MPEG-21 IPMP (MPEG-21 IPMP 기반의 디지털 콘텐츠 보호 관리 시스템 설계 및 구현)

  • Jung Hoe-Kyung;Ryu Kwang-Hee;Kim Kwang-Yong;Kim Jae-Gon;Hong Jin-Woo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.6
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    • pp.1003-1010
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    • 2006
  • The usage increase of digital contents required solution for protection technology and interoperability of system. MPEG(Moving Picture Experts Group) proposed MPEG-21 Multimedia Frameworks. MPEG-21 IPMP is standard that provides the means to enable digital item and rights information to be persistently managed and protected across networks and devices. In this paper, MPEG-21 IPMP based system to protect digital contents designed by four structures of license server, production server, consumption server, tool server. License server create rights information document using the XML-based REL about multimedia contents of users. Production server makes a digital item by packaging multimedia resource and metadata, which is combined by REL information and IPMP information of multimedia resource. Consumption server takes care of the functions of players that use digital item, and tool server was implement to transmit for missing tool that might occur in all procedures.

Multimedia Contents Design for Early Childhood Education to Traditional Education Theory (전통적 교육이론에 따른 유아교육용 멀티미디어 콘텐츠 설계 방안)

  • Lee, Bumsuk
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.1
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    • pp.107-117
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    • 2016
  • This study investigates design strategies for improving the educational quality of multimedia contents for early childhood education. It emphasizes both traditional education theory and developmental aspects in its exploration of interactive and educational qualitative multimedia contents for early children. Accordingly, for an effective early childhood education, it is necessary to experience of the playful learning for the conception of ideas and the understanding of the social life. Because this study 1) possibility of multimedia contents for early childhood education, 2) computer application method for early childhood education, 3) examines used in the designing of multimedia contents for early childhood education according to traditional education theory. Multimedia early childhood education system is possible to organize information such as test, image, sound and video based on hyperlink system. I use Microsoft's Ms-office and Asymetrix's ToolBook software that are useful for hyperlink and parameter. Multimedia contents and other pages are used by Dynamic Data Exchange(DDE). Therefore multimedia contents for early childhood education is a useful tool for students of early childhood education department, parents, and children.

A Study on the Realization of Digital Multimedia Broadcast Receiving System using Conditional Access System (제한수신시스템을 적용한 디지털 멀티미디어방송 수신시스템 구현에 관한 연구)

  • Kim, Young-Bin;Ryu, Kwang-Ryol
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.2
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    • pp.340-343
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    • 2005
  • A realization for digital multimedia receiving system using Conditional Access System is presented in this paper. The key word for descrambling is make from smart card and Conditional Access System, a Stabilization is grow up in the method. It is possible to decoding that of average 15 fame/second of H.264 video format and that 24Khz${\sim}$48Khz audio sample rate using dual processor that of high performance DSP and RISC. This system is evaluated correct descrambling procedure in test stream added that signed user data.

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Investigation of Power Saving Efficiency for the OFDM Based Multimedia Communication Terminal (OFDM 기반 광대역 멀티미디어 단말의 전력절감 효율 분석에 관한 연구)

  • Moon, Jae-Pil;Lee, Eun-Seo;Kim, Dong-Hwan;Lee, Jae-Sik;Chang, Tae-Gyu
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.155-158
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    • 2005
  • An invesitigation on power consumption of a mobile multimedia system using OFDM and MDVS technique is reported here. Analysis and simulation are performed to find the significances of proposed Microscopic Dynamic Voltage Scaling(MDVS) tehnique[4] on digital processor in terms of power saving. A study is also made to show power reduction in mobile multimedia system by incorporating OFDM modulation scheme in RF front-end. Finally, overall power consumption by functionally distinguished blocks ie. RF front-end, digital processor and human interface unit is shown here. Total power consumption is 8.2W for 2Mbps SD-quality WCDMA multimedia video service - the power consumption of digital processor is 3.9W(48%), the power consumption of RF front-end is 3.2W (36%), and the power consumption of interface is 1.8W(16%). Power saving of applying purposed MDVS technique is 35% in digital processor, and power saving of OFDM technique is 10-12dB in RF front-end.

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Design and Implementation of a Real-time Region Pointing System using Arm-Pointing Gesture Interface in a 3D Environment

  • Han, Yun-Sang;Seo, Yung-Ho;Doo, Kyoung-Soo;Choi, Jong-Soo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.290-293
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    • 2009
  • In this paper, we propose a method to estimate pointing region in real-world from images of cameras. In general, arm-pointing gesture encodes a direction which extends from user's fingertip to target point. In the proposed work, we assume that the pointing ray can be approximated to a straight line which passes through user's face and fingertip. Therefore, the proposed method extracts two end points for the estimation of pointing direction; one from the user's face and another from the user's fingertip region. Then, the pointing direction and its target region are estimated based on the 2D-3D projective mapping between camera images and real-world scene. In order to demonstrate an application of the proposed method, we constructed an ICGS (interactive cinema guiding system) which employs two CCD cameras and a monitor. The accuracy and robustness of the proposed method are also verified on the experimental results of several real video sequences.

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