• Title/Summary/Keyword: Digital Multimedia System

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QoS-aware Fast Wakeup and Connection Mechanism on Broadcasting Convergence Network (방송통신 융합망에서 QoS 향상을 위한 Fast Wakeup and Connection 기술)

  • Kim, Moon
    • Journal of Advanced Navigation Technology
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    • v.21 no.4
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    • pp.402-412
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    • 2017
  • The convergence of broadcasting and telecommunication technologies is a key issue of the ubiquitous networks. So this paper offers the convergence of integrated telecommunication networks and broadcasting system, Advanced Terrestrial Digital Multimedia Broadcasting (AT-DMB), and the interconnection of them via the Media Independent Information Server/Service (MIIS). Then, this paper proposes the fast wakeup and connection mechanism with concepts for improving QoS and energy efficiency simultaneously. In the proposed convergence network, our mechanism places the key on the minimization of both the incoming service delay destined to a turned-off interface by using the broadcasting network and the additional energy consumption. This paper further evaluates the performance of proposed mechanism through the numerical and experimental analysis and has confirmed the decrease of both service delay and energy consumption.

Using the Copy Right of Multimedia Data (멀티미디어자료와 저작권 사용에 관한 연구)

  • Joo, Young-Ju;Lee, Kwang-Hi
    • Journal of The Korean Association of Information Education
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    • v.3 no.2
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    • pp.1-12
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    • 2000
  • Recently, multimedia in information society are renovating the methods of creating, communicating, and delivering information between people. Due to the rapid technological development of storing information through a digital network structure and a renewal on-line system, we cannot solve current various problems related to copy rights under our present law system. This study will find out a concept of copy right in digital media, introduce a relationship between the characteristics of multimedia and the copy right environment and analyze international trends in protecting copy right of digital media. Finally, the some problems and suggestions will be summarized to give new directions to using the copy right challenging in 21 century.

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Digital Video Monitoring System using Image Processing (영상처리에 의한 디지털 비디오 감시 시스템)

  • 이상열;황병곤
    • Proceedings of the Korea Multimedia Society Conference
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    • 2000.04a
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    • pp.145-148
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    • 2000
  • 본 논문에서는 감시 영상 시스템에서 영상처리 기법을 적용함으로써 효율성을 높인 디지털 비디오 영상의 기록 및 검색 시스템을 구현하였다. 일반적으로 기존 감시영상 시스템은 영상 전체를 저장하므로 데이터의 증가 및 검색 효율이 저하되었다. 그러나 제안된 시스템은 배경부분을 제외한 목표 물체 영역만 데이터베이스에 저장되므로 저장장치의 효율뿐만 아니라 검색 시간의 단축 및 목표 영상의 확대를 통한 명확한 물체 확인이 가능하다.

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A Design and Implementation of a Digital Television commerce System Downloading Multimedia Contents using a Mobile (이동단말기를 이용하여 멀티미디어 콘텐츠를 다운로드하는 디지털 TV 상거래 시스템의 설계 및 구현)

  • Hwang, Junho;Choi, Inhwang;Kim, Minkyung;Hwang, Jooyeon;Paik, Doowon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.1
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    • pp.1-7
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    • 2008
  • In this paper, we developed digital TV commerce system using mobile device for multimedia service. This system combines TV and mobile device, and enables a TV viewer to purchase and download the multimedia contents such as songs and video programs onto the mobile devices instantly when the viewer watches the contents. Our system is different from the conventional TV commerce system in the sense that it combines digital TV and mobile device for better service, and the contents such as songs, videos and games are downloaded directly to the devices. Furthermore, our system's data flow is designed for utilizing cheaper network to save costs. We implemented this new service system, and in this paper, we describe the service in detail, comparing with conventional TV commerce system, and we present the architecture and preliminary implementation of the proposed system.

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Improvement of Upload Traffic through Negotiation in UCC Broadcasting System (P2P 기반의 UCC 방송에서 협상을 통한 업로드 트래픽의 개선)

  • Kim, Ji Hoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.3
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    • pp.171-179
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    • 2014
  • Among the P2P based multimedia streaming architecture, multiple chain architecture has advantage in adapting to dynamically changing network topology simply and rapidly, so this architecture is used for UCC broadcasting system. In UCC broadcasting system, general peer involved in DSLAM becomes UCC server rather than broadcasting system that transfers data from ISP servers. Therefore UCC data generated from UCC server peers is transmitted to peers through DSLAM, and this transmission uses uplink bandwidth of DSLAM. In this paper, I propose an efficient management method of DSLAM uplink bandwidths through negotiating tracker and UCC server peer or head peers of DSLAM. I propose the method that tracker restricts a bitrate of uplink stream of UCC servers when used uplink bandwidth of DSLAM exceeds a certain point of maximum uplink bandwidths. I will show the improved performance of proposed scheme rather than general method with respect to the uplink bandwidth of DSLAM by numerical analysis and simulation.

Design and Implementation of Agent-Recruitment Service System based on Collaborative Deep Learning for the Intelligent Head Hunting Service (지능형 헤드헌팅 서비스를 위한 협업 딥 러닝 기반의 중개 채용 서비스 시스템 설계 및 구현)

  • Lee, Hyun-ho;Lee, Won-jin
    • Journal of Korea Multimedia Society
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    • v.23 no.2
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    • pp.343-350
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    • 2020
  • In the era of the Fourth Industrial Revolution in the digital revolution is taking place, various attempts have been made to provide various contents in a digital environment. In this paper, agent-recruitment service system based on collaborative deep learning is proposed for the intelligent head hunting service. The service system is improved from previous research [7] using collaborative deep learning for more reliable recommendation results. The Collaborative deep learning is a hybrid recommendation algorithm using "Recurrent Neural Network(RNN)" specialized for exponential calculation, "collaborative filtering" which is traditional recommendation filtering methods, and "KNN-Clustering" for similar user analysis. The proposed service system can expect more reliable recommendation results than previous research and showed high satisfaction in user survey for verification.

Design of a Online Digital Storytelling System Making a Cartoon Sketch into a Motion Picture (만화적 스케치의 동영상화를 이용한 온라인 디지털 스토리텔링 시스템 설계)

  • 남양희;이상곤
    • Journal of Korea Multimedia Society
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    • v.5 no.4
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    • pp.434-440
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    • 2002
  • This paper proposes a digital storytelling system that employs a method of making users simple online sketch being animated in 3D. To help users focus on their story development, our proposed system gives sketch guidelines providing 3D scene structure, and publishes final results as animated scenes with story text across time. This system is based on the web and the authoring process can also be shared with others.

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Analysis of the Adjacent Channel Interference from High Power Gap-filler in Satellite Digital Multimedia Broadcasting (DMB) (위성 DMB에서 지상중계기 출력에 의한 인접 채널 간섭 분석)

  • Choi, Bokun;Lee, Youngjin;Hong, Youngjin;Seo, JongSoo
    • Journal of Broadcast Engineering
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    • v.10 no.3
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    • pp.372-382
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    • 2005
  • DS/CDM-QPSK (ITU-R Recommendation BO.1130-4 Annex 6, 'Digital System E'), which has been adoptedas a standard of Korean Satellite DMB (Digital Multimedia Broadcasting) system, is a satellite-based multimedia broadcasting service which transmits the multi-channel and high quality contents to the terrestrial users through a satellite or gap-fillers. The broadcast from a satellite is directly received in the plain terrain which are within line-of-sight, but in cities where the broadcast cannot be received directly due to the shadow of buildings, an attempt is being made to install 'Gap-Fillers' to improve the reception in those areas. The gap-fillers, however, may induce interference to service of adjacent band, when their output power is substantially higher compared to the received signal power of signal from a satellite of the adjacent service. In this paper, a link budget analysis is performed, and the optimal EIRP of a gap-filler to maximize the gap-filler coverage, while preventing adjacent band interference is derived.

Estimation of Circularly Symmetric Point Spread Function for Digital Auto-Focusing (디지털 자동 초점을 위한 등방성 점확산함수 추정)

  • Kim, Dong-Gyun;Park, Young-Uk;Lee, Jin-Hee;Paik, Joon-Ki
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.1
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    • pp.7-13
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    • 2009
  • This paper presents a circularly symmetric point spread function (PSF) estimation technique for a fully digital auto-focusing system. The proposed algorithm provides realistic, unsupervised PSF estimation by establishing the relationship between one-dimensional ideal step response and two-dimensional circularly symmetric PSF.

A Metadata Management System Based on Extended Dublin Core for Digital Libraries (디지털 도서관을 위한 확장된 Dublin Core 기반 메타데이타 관리 시스템)

  • Kweon, Jae-Gil;Jang, Won-Ho;Kim, Hyun-Ju;Park, In-Ho;Bae, Jong-Min;Kang, Hyun-Syug
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.9
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    • pp.2233-2247
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    • 1998
  • With the growth of World Wide Web, multimedia electronic documents have been frequently used in a lot of applications. Especially, digital libraries tliat deal with huge and various multimedia electronic documents need to support efficient searcli techniques and systematical management techniques. In this paper, we suggest an extended Dublin Core metadata to store and search the multimedia electronic documents managed at digital libraries. We also design a document database schema based on the extended Dublin Core metadata and implement a svstem, called xD-MMS which manages the multimedia electronic documents.

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