• Title/Summary/Keyword: Digital Memo

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Designing the Memo Application Based on Emotional Satisfaction (사용자의 감성적 만족도를 고려한 메모 애플리케이션의 설계)

  • Lee, Ja-Youn;Seo, Young-Wan;Lee, Jung-Bong
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.549-556
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    • 2006
  • 본 연구에서는 일상 생활 속에서의 사람들의 행태(behavior)를 Digital 환경에 반영하여, 보다 사용자에게 친숙한 형태의 사용자 경험을 제공하고자 한다. 그리고 사용자에게 감성적인 요소를 제공함으로써 컴퓨터 기기와의 Interaction 과정에서의 사용자 만족도를 높이고자 하였다. 우리는 이 연구를 통해서 User Preference 를 고려하여 사용자 의지에 따라 UI 의 변경이 가능하도록 하는 User Interface 의 설계를 제안한다. 또한 살아있는 객체와 interaction 하는 것 같은 느낌을 제공하여 사용자의 감성적 만족도를 높이고자 했으며 이 과정에서 Fluid interaction 의 개념이 적용되었다. Digital 환경의 한정된 공간을 효율적으로 사용할 수 있도록 하기 위해서 Zoomable UI 의 개념을 적용하여 사용자에게 효과적인 정보 전달을 하고자 하였다. 이러한 연구의 결과로서 Zoom in/out 이 가능한 새로운 개념의 Memo Application 을 설계, 구현하였다.

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Design and Implementation of Hybrid VR lock system by Arduino Control (아두이노 제어를 통한 증강현실 도어록 설계 및 구현)

  • Lee, Kyung-Mu;Kim, Jin-Il
    • Journal of the Institute of Convergence Signal Processing
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    • v.15 no.3
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    • pp.97-103
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    • 2014
  • Recently, digital door locks have been widely used as physical security devices for the door. Although they are convenient compared to the existing lock system, they have the problem of being opened by an electric shock. In this study, to improve safety, a method to hide the door-lock device inside and to display the door-lock on a user's smart-phone screen through the augmented reality is suggested. Furthermore, an additional function has been added which provides memo notes to facilitate communication among family members. The results of this study have been implemented by using motors to control locks, Wi-Fi shield, Arduino, and a virtually created door and showed desirable experimental results.

Voice Activity Detection Algorithm using Wavelet Band Entropy Ensemble Analysis in Car Noisy Environments (문서 편집 접근성 향상을 위한 음성 명령 기반 모바일 어플리케이션 개발)

  • Park, Joo Hyun;Park, Seah;Lee, Muneui;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.21 no.11
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    • pp.1342-1352
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    • 2018
  • Voice Command systems are important means of ensuring accessibility to digital devices for use in situations where both hands are not free or for people with disabilities. Interests in services using speech recognition technology have been increasing. In this study, we developed a mobile writing application using voice recognition and voice command technology which helps people create and edit documents easily. This application is characterized by the minimization of the touch on the screen and the writing of memo by voice. We have systematically designed a mode to distinguish voice writing and voice command so that the writing and execution system can be used simultaneously in one voice interface. It provides a shortcut function that can control the cursor by voice, which makes document editing as convenient as possible. This allows people to conveniently access writing applications by voice under both physical and environmental constraints.

Development of the Field Investigation System (FIS) loading Image Data for Digital Forest Type Mapping (수치임상도 제작을 위한 영상탑재 현장조사 시스템 개발)

  • Yoo, Byungoh;Kwon, Sudeok;Kim, Sungho
    • Journal of Korean Society of Forest Science
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    • v.97 no.4
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    • pp.445-451
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    • 2008
  • This study was carried out to develop Tablet PC based customizing system for fine mapping of forest cover type. The major contents and characteristics of FIS developed in this study were as follows. Field Investigation System (FIS) has a merit of accessibility to display exact location in various spatial data with position information received from the GPS. FIS can be used to record and manage many field information on which field investigation is done, with the help of the memo tool, field-sheet tool, calculating distance and area with measuring tool as well as editing forest type. It is possible to do field investigation effectively using FIS developed in this study. Accordingly, investigation and time costs can be reduced and field-work productivity will be improved.

Cultural Tourism Product Development Research of Muju Taekwondo Institute (무주 태권도원 문화관광상품 개발 연구)

  • Jang, Hye-Yeong;Park, Hyun-Jin;Choe, Seung-Heuy
    • Journal of Digital Convergence
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    • v.14 no.2
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    • pp.351-357
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    • 2016
  • Cultural tourism product that has its theme of Taekwondo which is the representative traditional martial arts of Korea possessing over 50 million people doing Taekwondo worldwide has high marketability and usefulness. By this, the researcher is trying to implement design development expecting transition to new perception on the cultural product by qualitative growth of productivity quality, popularization of crafted products, comsumer oriented product development by deciding cultural product production fit for Taekwondo concept based on the participation of tourism activity of Taekwondo institute by visitors and tourists of Taekwondo institute. Firstly, storybook containing spirit and story of Taekwondo, secondly general rack for pencils or candles, thirdly mini memo in universal price which is practical and sophisticated. With the perception of necessity and possibility to use Taekwondo-related cultural tourist product, by aggressively using the product as the souvenir of Muju Taekwondo institute to promote Taekwondo, we hope that the product will help to create value, which differs from existing cultural tourist products.

Designing emotional model and Ontology based on Korean to support extended search of digital music content (디지털 음악 콘텐츠의 확장된 검색을 지원하는 한국어 기반 감성 모델과 온톨로지 설계)

  • Kim, SunKyung;Shin, PanSeop;Lim, HaeChull
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.5
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    • pp.43-52
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    • 2013
  • In recent years, a large amount of music content is distributed in the Internet environment. In order to retrieve the music content effectively that user want, various studies have been carried out. Especially, it is also actively developing music recommendation system combining emotion model with MIR(Music Information Retrieval) studies. However, in these studies, there are several drawbacks. First, structure of emotion model that was used is simple. Second, because the emotion model has not designed for Korean language, there is limit to process the semantic of emotional words expressed with Korean. In this paper, through extending the existing emotion model, we propose a new emotion model KOREM(KORean Emotional Model) based on Korean. And also, we design and implement ontology using emotion model proposed. Through them, sorting, storage and retrieval of music content described with various emotional expression are available.