• Title/Summary/Keyword: Digital Media System

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Investigating the Effect of Value-Oriented Promotion for Media Contents: The Moderating Role of Self Construal (미디어 콘텐츠에 대한 가치 지향적 프로모션의 효과 분석 : 자기해석수준의 차이 를 중심으로)

  • Cho, Hyong-Oh;Nam, Chul-Woo
    • Journal of Digital Contents Society
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    • v.18 no.3
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    • pp.475-483
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    • 2017
  • This study attempted to investigate how the effectiveness of value-oriented promotion for media contents depends on self-construal and incorporated Schwartz' value system theory(1992) and Gutman's means-end chain theory(1982) into the development of hypotheses. It was expected that media content promotion emphasizing "openness to change" value would be more appealing to those with independent self-construal, whereas media content promotion emphasizing "conservation" value would be more appealing to those with interdependent self-construal. These hypotheses were generally supported in a series of experiments. Also, the dynamic relationship among the four primary value dimensions proposed by Schwartz (i.e., openness to change, conservation, self-enhancement, self-transcendence) was clearly validated in this study.

A research on the media player transferring vibrotactile stimulation from digital sound (디지털 음원의 촉각 자극 전이를 위한 미디어 플레이어에 대한 연구)

  • Lim, Young-Hoon;Lee, Su-Jin;Jung, Jong-Hwan;Ha, Ji-Min;Whang, Min-Cheol;Park, Jun-Seok
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.881-886
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    • 2007
  • This study was to develope a vibrotactile display system using windows media player from digital audio signal. WMPlayer10SDK system which was plug-in tool by microsoft windows media player provided its video and audio signal information. The audio signal was tried to be change into vibrotactile display. Audio signal had 4 sections such as 8bit, 16bit, 24bit, and 32bit. Each section was computed its frequency and vibrato scale. And data was transferred to 38400bps network port(COM1) for vibration. Using this system was able to develop the music suit which presented tactile feeling of music beyond sound. Therefore, it may provide cross modal technology for fusion technology of human senses.

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Protection of MPEG-2 Multicast Streaming in an IP Set-Top Box Environment

  • Hwang, Seong-Oun;Kim, Jeong-Hyon;Nam, Do-Won;Yoon, Ki-Song
    • ETRI Journal
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    • v.27 no.5
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    • pp.595-607
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    • 2005
  • The widespread use of the Internet has led to the problem of intellectual property and copyright infringement. Digital rights management (DRM) technologies have been developed to protect digital content items. Digital content can be classified into static content (for example, text or media files) and dynamic content (for example, VOD or multicast streams). This paper deals with the protection of a multicast stream on set-top boxes connected to an IP network. In this paper, we examine the following design and architectural issues to be considered when applying DRM functions to multicast streaming service environments: transparent streaming service and large-scale user environments. To address the transparency issue, we introduce a 'selective encryption scheme'. To address the second issue, a 'key packet insertion scheme' and 'hierarchical key management scheme' are introduced. Based on the above design and architecture, we developed a prototype of a multicasting DRM system. The analysis of our implementation shows that it supports transparent and scalable DRM multicasting service in a large-scale user environment.

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A Study on optimal Digital design Process of spatial Form Modeling (공간 모델링에 있어서 디지털 디자인 프로세스의 최적화 방안 연구)

  • Ahn, Youn;Lyu, Ho-Chang
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.11a
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    • pp.54-57
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    • 2006
  • The digital modeling process is visualization of designer's specific intension in digital virtual space by constructing computer and information system that fits the designer's intension and morphological characteristic of the space that to be modeled. Digital Modeling Process has been brought to attention for it's design efficiency and potentialities as new creative tool. The effect of DMP, in spacial design process has been grown from simply providing a ways to visualize designer's idea toward utilizing modeling data for real construction which includes architectural and constructional material. The purpose of this study is to find optimal methodological answers to spatial design process that is improved and specialized due to rapid improvement of digital media.

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Metadata Management System Implementation for Object-oriented Personalized Media Service based on Multiple Camera (다중 카메라 기반의 객체중심 맞춤형 영상 미디어 서비스를 위한 메타데이터 관리 시스템 구현)

  • Byun, Sung-Woo;Lee, So-Min;Lee, Seok-Pil
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.631-639
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    • 2014
  • Since digital broadcasting service has been begun, user's requirements have been increased for personalized broadcasting system that users can watch the part of programs which they want to watch in anytime. In personalized broadcasting system, metadata is important for searching program information based on user's input data. In this paper, an object-oriented media service metadata management module is implemented. Metadata used in this system is described by extending TV-Anytime specifications which is the International standard for personalized media service. For this, extended segments information is provided including object information which do not existing in previous personalized broadcasting standard. This system can provide better satisfaction to users by using object segmentation information.

The Comparative Study of the Apartment Residents' Needs for Digital Home Design (디지털홈 디자인을 위한 아파트 거주가구의 요구에 관한 연구 - 부인의 취업여부 및 주택규모$\cdot$가족주기·부인연령에 따른 비교 -)

  • Park Soo-Been
    • Korean Institute of Interior Design Journal
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    • v.14 no.5 s.52
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    • pp.226-235
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    • 2005
  • Since the late 20th century, digital technology has changed our environment in many ways. The representative advanced homes today embed digital facilities such as a sensor infrastructure, a networking system, and ubiquitous display. In this point of view, this study was intended to define the apartment residents' diverse needs for digital home design. The subjects are 400 wives who live in Busan. The findings are as follows; (1) The factors of the housing activities are extracted as 'guest hosting,' 'family entertaining,' 'digital network,' 'daily domestic affair,' 'non-daily domestic affair,' 'media using,' and 'bathing & exercising' activities. (2) The 'digital network activities' occurred more frequently in the households with non-employed wife and preschool children, and with employed wife and preschool and elementary school children. (3) The factors of the digital home system were extracted as 'safety & maintenance,' 'health & convenience,' 'educational & housekeeping,' and 'cultural & entertaining' systems. (4) The needs of non-employed wives for the safety & maintenance and the educational & housekeeping systems are varied by family life cycle and wife age. While, the needs of employed wives for the educational & housekeeping and the culture & entertaining systems are varied by dwelling-size and wife age.

A Compensation of Linear Distortion for Loudspeaker Using the Adaptive Digital Filter (적응 디지탈 필터를 이용한 확성용 스피커의 선형 왜곡 보상)

  • 전희영;차일환
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1995.06a
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    • pp.165-170
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    • 1995
  • In this paper, it is attempted to apply the adaptive digital signal processing to compensate for a linear distortion of a loudspeaker and implement a real time hardware for that purpose. The real time system is implemented by using the DSP56001, a general purpose signal processor, as a host processor and the DSP56200, a cascadable adaptive FIR filter peripheral chip, as an adaptive digital filter. The system has 1000 taps at a 44.1kHz. After inverse modeling of under_compensation_speaker, the system reduces loudspeaker's linear distortions by pre-processing an input audio signal to loudspeaker. The experiment shows satisfactory results; after adaption with white noise as input signal for 60sec, the flat amplitude and linear phase frequency characteristics is found to lie over a wide frequency range of 100Hz to 20kHz.

Integrated Service Platform for High Quality Interactive Multimedia Service, Digital Broadcasting, and Internet Services

  • Park, Taesang;Park, Young-Duk;Jaewooo-Yang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1998.06b
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    • pp.73-78
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    • 1998
  • Our platform introduced in this paper is based on DAVIC specifications which define high quality multimedia services with some extensions to provide user friendly and uniform interface to its users. We designed and implemented an integrated service platform for high quality interactive multimedia services, swithed digital broadcasting, and Internet services. The integration in terms of a service provider system, a delivery system, and a service user system is taken into account. Our research results in the development of integrated high quality interactive and digital broadcasting multimedia services with web-based common user interface and its experience will be feedback to the field trial service which will be launched from next year.

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Sound Watermarking Technique based on Blackfin Processor (블랙핀 프로세서 기반의 사운드 워터마킹 기법)

  • Kim, Ye-il;Seo, Jung-hee;Park, Hung-bog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.757-758
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    • 2015
  • The digital watermark is one of important techniques to solve copyright authentication problems of digital media. Researches on the digital watermark are rapidly increasing in various media. The watermark system can resist some attacks such as signal attack, geometric attack and protocol attach. However, so far the robustness of the watermark needs to be improved. This paper suggests a watermarking technique with which a watermark is embedded on a coefficient of wavelet-based frequency band and extracted from it for protection of property rights and authentication of Blackfin processor-based digital sound. By carrying out hardware implementation of the suggested sound watermarking, the commercialization of protection of property rights and robustness of watermarks resulted from development of high-level programs can be confirmed.

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Development of dynamic object location tracking system for using Ultra Wide Band Sensor -Mainly applied to the stage technology by immersive media - (UWB 센서를 이용한 동적 피사체 위치 추적 시스템 개발 - 실감미디어 무대기술 적용을 중심으로 -)

  • Kim, Dong-Gi;Lee, Seok-Jun;Ahn, Yu-Mi;Kim, Dong-Hyun
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.07a
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    • pp.125-128
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    • 2015
  • 본 연구는 실감미디어를 활용한 무대기술 적용을 위해 UWB 센서를 이용한 동적 피사체 추적 시스템을 제안하고자 한다. 최근 공연산업에서는 실감미디어를 활용하여 관객의 오감을 자극하여 극도의 몰입감을 제공하는 시도가 지속해서 증가하고 있다. 특히 배우와 무대장치의 움직임을 실시간으로 반영하여 디지털 미디어 연출 요소로 활용한다면 관객의 실재감과 몰입감을 효과적으로 증대시킬 수 있다. 하지만 대부분 위치추적 솔루션은 제조, 물류, 유비쿼터스 자동화 시스템으로 연구가 활발히 진행되고 있으며, 공연 무대기술과 관련하여 위치추적 솔루션 연구는 미진한 실정이다. 따라서 본 논문에서는 고속의 근거리 무선 통신망을 제공할 수 있는 해결책으로 최근 주목받고 있는 Ultra Wide Band 무선 센서를 사용하여 무대 공연기술 활용에 적합한 동적 피사체 위치추적 시스템을 개발하고, 그 성능을 실험하여 위치정보의 정확도를 분석하고자 한다.

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