• Title/Summary/Keyword: Digital Media City

Search Result 78, Processing Time 0.026 seconds

Exhibition Space Characteristics that Reflect the Expression Type of Interaction Design - Centered in Digital Media Exhibition Space of Seoul City - (인터랙션 디자인 표현유형을 반영한 전시공간 특성 - 서울지역 디지털미디어 전시공간을 중심으로 -)

  • Kim, Kyoung-Tae;Han, Hae-Ryon
    • Korean Institute of Interior Design Journal
    • /
    • v.25 no.5
    • /
    • pp.55-62
    • /
    • 2016
  • This study was to research and study whether the types of interaction design perform the effective functions and roles as the exhibition space that audiences want centered in the digital media exhibition space. It was to suggest effective space characteristics through analyzing how the interaction design was expressed at the exhibition space and its application. For the analysis, it completes theoretical inquiry on the classification of the space characteristics according to the concept type of interaction and design characteristics. Based on it, it directly visited the exhibition space that reflected the interaction design centered in Seoul City, experienced the given experience, and designed the analyzing frame by composing a checklist after the observation research. Through the designed analysis, it performed a site questionnaire to audiences. It induced the conclusion as follows after analyzing the case space that reflected the interaction design type. First, the program analysis of the space that has the variability is necessary through a variety of digital analysis as there is a limitation that the characteristic of digital media has. Second, in the concept type of the interaction design, it needs the interaction stage among people that can communicate with audiences and stimulate their senses through vidual factors. Third, in the characteristic of the interaction design, it should try to use effective contents to get over the limitation of the space through the interaction in the designated space in case of exhibition. In the following research, it needs to study on the variety of stage plans in detail by supplying contents to audiences and grafting to the exhibition space continuously through using the interaction design that uses digital media at there.

The Study of the Correlation between Media Art Creative City and Local festival - with Lyon, Sapporo, Linz as the central figure - (미디어아트 창의도시와 지역축제의 연관성 연구 - 리옹, 삿포로, 린츠를 중심으로 -)

  • Jeong, Hye Young;Kim, Kyoung Soo
    • Korea Science and Art Forum
    • /
    • v.24
    • /
    • pp.399-409
    • /
    • 2016
  • This study's purpose is to research the correlation between property and the major festivals with media art of exemplary 3 cities among 8 Unesco Media Art Creative Cities. As a result, it is drawn a conclusion that the below strategies are necessary to achieve success for Unesco Media Art Creative City. First, from the Creative City's point of view, on the basis of the maximization of various merits such as history, natural surroundings, and human resources of the city, it is necessary to reconcile a vision of the city and an identity of Media Art Creative City, and to seek for continuous growth of the city by consistency and durability of control tower within the local government. Second, from the local festival's point of view, it is necessary to provide a differentiated service in the existing media art festivals, to attract the fusion of media art and festivals, and the diversification and the popularization of media art programs. And, it needs to lead to involvement of young people with the fusion of on-line and off-line festivals, the fusion of analogue and digital festivals. In the conclusion, for the successful constructing of Media Art Creative City, it is necessary to maximize the merits of the city's own, to enhance the image for Media Art Creative City with the correlation between the merits and media art, and to differentiate the city's own various festivals, ant the same time, to converge them with media art technology. With these strategies, the local festival can make a new leap for global festival when it constitutes a whole with Media Art Creative City.

Video Art and Media Environment in City Space (도시 공간에서의 비디오 아트와 미디어 환경에의 재고)

  • Sohn, Young-Sil
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.4
    • /
    • pp.196-206
    • /
    • 2011
  • The development of projection technology produces series of discussions associated to various form of visual immersing possibilities by the way of projecting image directly to the obscure surface surrounded us. Besides, the significance can be found in terms of that this kind of image projection offers chance to citizens to enjoy high standard images and makes people consider media environment of city. Video art as the digital technology grafts penetrates formative space of city by projecting images. The certain thing about questions how the media has status in city is that media is now not existing for self neither for abstractly and virtual reality is existing in the general appearance of metropolis. This paper treats media environment of city and the meaning of image projection as from of video art in the city. It accesses about the meaning of video form visual art in big city- new reality, the virtual and the real, immersion and interactivity. And media reality of metropolis defines that there is not one major discourse in the gigantic text -metropolis rather they are different discourses each other simultaneously compatible in the gigantic text -metropolis and in fact, they affect each other and interact.

Responsive new media art research using digital technology (디지털 기술을 활용한 반응형 뉴미디어 아트 연구)

  • Yoon, Hee-Sun;Kim, Ki-Beom;Chung, Jean-Hun
    • Journal of Digital Convergence
    • /
    • v.18 no.9
    • /
    • pp.337-342
    • /
    • 2020
  • Art work based on computer and internet media technologies such as digital art, computer art, internet art, interactive art. Through examples, we studied the interaction and communication method between the audience and the exhibition objects. It was confirmed that the new media works are expressed in a new form by fusion with various technologies of experimental propensity, and research and analysis of overseas media-related exhibition cases and interactive media use cases of works exhibited at the 'Media City Exhibition' in Korea were conducted. Was able to confirm the main characteristics of new media art. I think it will be a more meaningful study by setting specific criteria and focusing on the fields of application of new media art and comparing and analyzing the future values of the times.

Properties of the Interface using Elements of the Architectural Space - Analyzing Properties of the Interface on the Digital Artwork Practices since 2011 - (건축공간요소를 활용한 인터페이스 사례 분석 - 2011년 이후 디지털아트 작품 사례의 인터페이스 특성 분석 -)

  • Kim, Mi-Yun;Seo, Dong-Jo
    • Journal of Korea Multimedia Society
    • /
    • v.17 no.12
    • /
    • pp.1511-1520
    • /
    • 2014
  • After 2011, with the spread of smart devices, large interfaces using the architectural space elements here and there in the cities. Recently the desire for the data has increased, and, following the increase of the range of use by the users, the communication utilizing various forms of interfaces is expected to become more active. In the past, certain range of architecture or parts of the facilities were as the interfaces, but, recently, the development of media technology and the display of various contents forced the utilization of many elements of architectural space in the interface aspects that were not used in the past. Accordingly, the research compare the relationship of the purpose, media environments, interface technology, data form and so on and consider the characteristic of what elements of architectural space are used in order to analyze the characteristic of interfaces used in digital art works. Especially,the research will consider the possibility of commercializing the trends in the interfaces of digital art works in the mediation region of city information services, and propose how to apply such possibility.

A Study on pipelines of a media content production based on digital reconstruction (디지털 복원에 기반한 영상콘텐츠 프로덕션의 파이프라인 연구 -카이스트 문화기술연구센터 디지털 헤리티지 그룹의 사례연구를 중심으로-)

  • Choi, Yang-Hyun;Kim, Tak-Hwan
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.1257-1264
    • /
    • 2009
  • In regard to media contents of digital heritage reconstruction, they are actively produced in museums, art galleries and special exhibitions. However, there is no concrete guideline for the productions and the pipelines are not systematic either. This makes the process ineffective regarding time and cost. Media contents production of digital heritage reconstruction might seem similar to film or documentary production, but it is important to construct its specific pipeline based on its specific purpose. The digital Heritage group in research center for culture technology of KAIST produced media contents which digitally reconstructed various heritages such as Persepolis, Iranian remains, with National museum of Korea, Sukgulam, and Hue, an ancient city in Vietnam, with Cultural heritage administration of Korea. From these experiences and case studies, this paper will present a pipeline model for efficient production.

  • PDF

Analysis of Standardization Trend and Marketability with Tele-screen Service Platform for Smart City Foundation (스마트 시티 구축을 위한 텔레스크린 서비스플랫폼 표준화동향 및 시장성 분석)

  • Park, Sehwan;Choi, Yongsu
    • The Journal of the Convergence on Culture Technology
    • /
    • v.1 no.2
    • /
    • pp.71-75
    • /
    • 2015
  • Smart City for establishing mutual communication for next-generation digital signage technology attracting attention in the tele screen service is being spread. In recent years, the state of the surrounding circumstances of the user-to-user information such as situation-based, bi-directional communication by collecting and analyzing the possible interactive tele-screen services. This study suggests the value of smart city services platform, standardization trends, domestic, and international marketability analysis information. Tele-screen service technology is able to be a high-level administrative services, and further domestic e-government technology can be spread all over the world.

A case study of modern urban night-lighting (현대 도시의 야간 라이트 사례 연구)

  • SHI, YU;Chung, Jean-Hun
    • Journal of Digital Convergence
    • /
    • v.19 no.2
    • /
    • pp.365-371
    • /
    • 2021
  • In this paper, the writer studies the lighting technology and types used in urban night lighting performance. With the continuous change and innovation of life style in today's society, the multiple functions of the city continue to develop. At present, urban night lighting is not limited to lighting the landscape in the daytime by lighting tools. It uses new digital lighting technology to deduce innovative and constantly changes digital nightscape. In this way, through the integration of urban nighttime lighting and modern digital art, the city's brand image can be improved and its economic development will also be affected. In this way, through the integration of urban nighttime lighting and modern digital art, the city's brand image can be improved and its economic development will also be affected. With the development of innovative lighting technology, urban night scene will provide more rich experience in media design.

A Study of Educational Facility Development - Focus on the elementary school media-center in Daegu city - (교육시설 개선 방향에 관한 연구 - 대구광역시의 초둥학교 미디어센터의 활용과 개선 방안을 중점으로 -)

  • Cho Donghyun;Lee Sanghong;Hong Wonhwa
    • Journal of the Korean housing association
    • /
    • v.15 no.6
    • /
    • pp.89-97
    • /
    • 2004
  • This study proposes the direction of planning and designing for the media related facilities through the future concepts of media-center even though the concept and environment of the media-center are developed mealy at elementary schools in Korea. This study investigates and analyzes whether the present facilities are ready for the efficient education and improved facilities through comparison between after and before the 7th education program of systems of the academic support facilities. Therefore this study proposes the direction of developing and designing media-center through the field survey, make-up questionaries and analyzing architectural drawings of media related facilities for the future.

A Case Study on Construction Management in Nuritkum Square Project (누리꿈스퀘어 프로젝트의 건설사업관리 사례)

  • Lim, Hyun-Yong;Yoo, Seung-Kon;Seo, Joon-Oh
    • Proceedings of the Korean Institute Of Construction Engineering and Management
    • /
    • 2007.11a
    • /
    • pp.25-31
    • /
    • 2007
  • Nuritkum Square Project is a IT Complex which is being constructed in Digital Media City. The project consists of several buildings and is a Design-build, so that the systematic construction management from design to construction stage is more important for a successful project. This study introduces the practical tasks of construction management during the project and analyze some of main tasks to increase understanding construction management in the design-build project. Based on experience of construction management in this project, we examine managerial problems which frequently occur in this kind of project, and suggest how to improve construction management in Korea.

  • PDF