• Title/Summary/Keyword: Digital Kit

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Production of Digital Fashion Contents based on Augmented Reality Using CLO 3D and Vuforia (CLO 3D와 Vuforia를 활용한 증강현실 기반 디지털 패션 콘텐츠 제작)

  • Kang, Tae-Seok;Lee, Dong-Yeon;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.21-29
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    • 2020
  • This study defines the pipeline for digital fashion contents production using CLO 3D, a 3D fashion design software that supports virtual clothing visualization as a cutting-edge simulation technology for fashion, and vuforia, a mobile platform augmented reality (AR) development kit for creating AR applications. The proposed production pipeline is organized in a method to produce a virtual clothing model through CLO 3D software through works of patterns, sewing lines, textures, etc., and AR contents based on computer vision techniques using the functions and properties of vuforia development kits in the Unity engine development environment. In addition, we present application method that can be practically utilized from the perspective of practical users, such as fashion designers and directors, by creating a new type of AR digital fashion contents directly as a flow of the defined production pipeline.

Implementation of Internet of Things Maker Kit Based on MQTT Protocol (MQTT 프로토콜 기반의 사물인터넷 메이커 키트 구현)

  • Kwon, Dong-hyeon;Lim, Ji-yong;Heo, Sung-uk;Kim, Gwan-Hyung;Oh, Am-suk
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.11
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    • pp.2145-2152
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    • 2017
  • As the ubiquitous paradigm that allows users to access the Internet anytime and anywhere is expanding, the expectation and interest of the Internet is increasing. As interest in the Internet has increased, interest in open source hardware has also increased. As a result, the maker, who is a creator who actually uses the digital production tools to create a product that he thought, is emerging as a new trend. As these makers shared how to make products, the 'maker movement', an open source manufacturing movement, spread. In the case of the domestic market, the government's policy support is also stimulating the maker movement. However, compared to developed countries, there is not enough awareness and environment of maker culture, and only open platform hardware and software are used without special education / development equipment or kit for maker.

노키아 스마트폰 시리즈 60 플랫폼

  • Korea Database Promotion Center
    • Digital Contents
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    • no.4 s.143
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    • pp.112-114
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    • 2005
  • 스마트폰의 도입은 소프트웨어개발자에게 새로운 기회를 가져다 줬다. 참신하고 개방적인 소프트웨어 플랫폼은 개발자가 빠르게 성장하는 시장환경 아래서 새로운 모바일 응용소프트웨어 와 서비스를 설계할 수 있게 한다. 노키아의 시리즈 60 스마트폰 설계용 응용소프트웨어 플랫폼 및 그에 상응하는 개발도구는 바로 이러한 스마트폰 시장의 발전을 촉진하기 위해 개발된 GUI와 심비안 OS 기반의 응용 소프트웨어이다. 이 플랫폼의 SDK(Software Development Kit)는 자바 또는 C++로 소프트웨어 개발을 더 쉽게 할 수 있도록 제공한다. 또한 소프트웨어 다운로드와 운용에도 편리하다. 이 플랫폼은 소프트웨어 개발자, 운영사와 설비제조회사 모두 자기에 적합한 설계도를 만들 수 있도록 하고 있다. 설계도는 서로 다른 설비와 네트워크 사이에서 사용할 수 있다. 이미 LG전자, 파나소닉, 삼성, 센도, 지멘스 등에 라이센스돼 그 제품의 우수성이 입증된 노키아의 시리즈 60 스마트폰 플랫폼에 대해 자세히 소개한다.

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Implementation of Embedded System and Finger Print Identification using ART2 (ART2를 이용한 지문인식 및 임베디드 시스템의 구현)

  • Kim Jae-Wan;Lee Chang-Gyu;Kim Yeong-Tak;Lee Sang-Bae
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2006.05a
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    • pp.90-93
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    • 2006
  • 본 논문에서는 자율신경망 중 ART2(Adaptive Resonance Theory 2)를 이용하여 지문의 매칭알고리즘에 적용하였다. 지문의 영상을 센서로부터 입력 받아, 전 처리와 후처리 과정을 거친 후 각각의 지문에 대한 특징값을 구하고, 지문 영상을 분류 및 매칭 할 수 있도록 하였다. 다음으로 제시한 알고리즘을 바탕으로 PC(Personal Computer) 없이 독립적으로 사용 할 수 있는 실시간 임베디드 지문 인식 시스템을 구현 하였다. 실시간 임베디드 지문 인식 시스템 설계에 있어 크기와 기능면을 고려해 메인 모듈의 프로세서로 최근 신호 처리에 많이 사용되고 있는 DSP(Digital Signal Processor)를 사용 하였으며, 지문을 입력 받기 위한 센서로는 반도체 지문 센서를 사용하였다. 메인 모듈과 센서를 가지고 간단한 디스플레이 및 통신 테스트를 위해 PIC Micro-Processor를 사용해 컨트롤 보드를 제작하여 간단한 인식 테스트를 하였다. 제작한 보드를 가지고 다양한 어플리케이션이 가능하나, 본 논문에서는 하드웨어나 소프트웨어 개발에 사용 가능한 RDK(Reference Design Kit)를 최종으로 구현하였다.

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Design of digital controller of six degree of freedom industrial robot using 16 bit CPU and modula-2 language (16 bit CPU와 Modula-2 언어를 사용한 6측 산업용 로보트의 디지탈 제어기 제작에 관한 연구)

  • 이주장;김양한;윤형우
    • 제어로봇시스템학회:학술대회논문집
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    • 1987.10b
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    • pp.10-13
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    • 1987
  • The main work of this paper are the manufacture of six degree of freedom industrial robot control hardware of 16 bit CPU and the development of five motion control software. The work would draw on KIT of Robotics Laboratory whose extensive experience in these areas; in particular the 68000 assembler and Modula-2 languages, and existing robot control systems. We found that this controller is good for the robot controller of PID types. But, for the use of self-tuning algorithms and real time calculations we need 32 bit CPU robot controller such as MC 68020 microprocessor.

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Research for Display Guidelines of Disaster Alert Using Digital Signage (디지털 사이니지를 이용한 재난경보 표시 방법 연구)

  • Cho, Kyeong-Sepb;Cho, Beom-Jun;Lee, Yong-Tae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.11a
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    • pp.197-199
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    • 2015
  • 세계적으로 이상기후나 지진 등의 자연재난이 증가하고 그 피해도 대형화되고 있으며, 선진 여러 나라는 국민의 생명과 재산 보호를 위해 다양한 매체를 활용한 신속한 재난 경보 전달을 위해 노력하고 있다. 본고에서는 재난이 발생한 경우 광고매체로 활용되고 있는 디지털 사이니지를 통해 사람들에게 재난정보를 효과적으로 전달하여 대피하는데 도움을 주기 위한 정보 제공을 위해 디지털 사이니지를 통한 재난경보 표시 방법을 제시하였다.

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A study for maximum channelizing by FIR filter in voice band (음성대역에서 FIR필터에 의한 최대 채널화에 관한 연구)

  • Kim, Seong-Cheol;Park, Kyung-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.8
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    • pp.1472-1477
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    • 2007
  • Users are offered by the multimedia service of various information on current information-oriented society. The digitize became essential that process of various data is not to selected. Also, Filter technology is required to use the lacking frequency resources efficiently. This paper designs FIR digital band-pass filter of the voice band by narrow band pass filter md verify the characteristics of filter to use by the DSP practice SET.

Design of Metaverse for Two-Way Video Conferencing Platform Based on Virtual Reality

  • Yoon, Dongeon;Oh, Amsuk
    • Journal of information and communication convergence engineering
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    • v.20 no.3
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    • pp.189-194
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    • 2022
  • As non-face-to-face activities have become commonplace, online video conferencing platforms have become popular collaboration tools. However, existing video conferencing platforms have a structure in which one side unilaterally exchanges information, potentially increase the fatigue of meeting participants. In this study, we designed a video conferencing platform utilizing virtual reality (VR), a metaverse technology, to enable various interactions. A virtual conferencing space and realistic VR video conferencing content authoring tool support system were designed using Meta's Oculus Quest 2 hardware, the Unity engine, and 3D Max software. With the Photon software development kit, voice recognition was designed to perform automatic text translation with the Watson application programming interface, allowing the online video conferencing participants to communicate smoothly even if using different languages. It is expected that the proposed video conferencing platform will enable conference participants to interact and improve their work efficiency.

Removable 3D Object For Mobile Phone Based on J2ME

  • Lee, Song-Won;Hong, Sung-Soo;Kim, Seok-Dong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.706-709
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    • 2009
  • The informatization of Korea is accompanied by the great growth of new strategic export industry, as of mobile phone or semiconductor LCD. Speaking to the situation of mobile phone, Motorola swept over the American domestic market in the beginning of 1990s, digital mobile communication as CDMA developed swiftly in Korea. In 1996, the first year's CDMA users of Samsung were merely one million, nevertheless, the world's sales in the first half of this year is up to 92 million. In this p aper I design 3D application based on J2ME and implement a freely removable 3D object which happened in a 3D scen e by receiving the keyboard response of mobile device with WTK (Wireless ToolKit) simulator. It contains benefits of improvement of relative speed and high-level functionality such as scene graph, keyframe animation, etc.

A Study on the Development of Magnetic Levitation Experiment Kits (자기 부상 실습 장치의 개발에 관한 연구)

  • Lee Jeong-Woo;Cheong Yeon-Doo;Han Myoung-Keun
    • Journal of Engineering Education Research
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    • v.8 no.1
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    • pp.5-19
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    • 2005
  • This paper describes the design and fabrication of magnetic levitation kits for use in the hands on experiments of automatic control, digital control and microprocessor applications in the division of mechatronics in Samcheok university. The kits are developed inspired by MIT's design, but it is designed on the digital basis, whereas MIT's is designed on the analog basis. As a result, the kits can be monitored and controlled on the analog and digital control techniques. Furthermore, the cost of kit components is comparable or lower to that of MIT design. And the kits can be controlled with magnetic hall sensors and/or infrared sensors, which provides more versatile experience on the use of sensors and signal filtering to the students. The design is fabricated and tested by authors and will be provided to the students as lab projects. The kits will be intentionally presented with a device that is poorly instrumented and poorly compensated. And the students are expected to analyze sensor signal and controller performance, and then, perform compensator design and signal filtering.