• 제목/요약/키워드: Digital Entrepreneur Ability

검색결과 3건 처리시간 0.016초

Development of Creative Economy Innovation and Digital Entrepreneurial Ability for Distribution Strategy by using Design Thinking

  • Siwaporn NAKUDOM;Sor sirichai NAKUDOM;Panita WANNAPIROON
    • 유통과학연구
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    • 제21권4호
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    • pp.11-20
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    • 2023
  • Purpose: 1) develop a learning model involving design thinking to develop creative economy innovation and the characteristics of digital entrepreneurs. 2) evaluate the impact of design thinking on creative economy innovation 3) evaluate the impact of design thinking on digital entrepreneurial ability. Research design, data and methodology: 1) develop a learning model involving design thinking in order to develop creative economy innovation and the characteristics of digital entrepreneurs. 2) Evaluating creative economy innovation involving design thinking. 3) Assessing the characteristics of digital entrepreneurs based on design concepts. Results: 1) the development of a learning model involving design thinking to develop creative economy innovation and digital entrepreneurial competency 2) The students who studied using the learning model involving a design thinking process had the highest overall scores in terms of creative economy innovation 3) The scores for the assessment of digital entrepreneurial activity for the students who studied by using the design thinking learning model were at a high level. Conclusions: The development of the design thinking learning model can encourage students to be able to develop creative economy innovations and to empower digital entrepreneurs' ability for distribution strategy. Educational institutions that would like to succeed in developing creative economy innovative and digital entrepreneurship characteristics with the support of design thinking.

디자인과 소프트웨어 융합전공의 프로그램 학습성과 평가체계 개발 (Development of Program Outcomes Evaluation System for Multidisciplinary Major in Design and Software)

  • 최지은;김학일;진성희
    • 공학교육연구
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    • 제22권6호
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    • pp.74-88
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    • 2019
  • In recent years, the design has formed and operated convergence education in conjunction with many other academic fields, and ABEEK also encourages the participation of convergence engineering programs. The purpose of this study is to require design and software convergence major to operate program that accord engineering education certification criteria to develop a program outcomes evaluation system and examine its validity. The program outcomes evaluation system was developed in accordance with development research methods and procedures. As a result, developed evaluation system program outcomes for convergence-based program outcomes: convergence ability, creative thinking ability, entrepreneur ability, and design ability. Finally, it revised and supplemented them through expert validity examine. Expert validity review included 9 experts in engineering, IT engineering, education technology, and design. The validity, usefulness, intelligibility, universality, and explanatory power of the evaluation system were reviewed. The results of this study are expected to provide practical tools for operating ABBEK of convergence programs between design and engineering.

ICT융합 유형별 스타트업 기업의 성공요인에 관한 연구 -사례연구를 중심으로- (A study on the success factors of ICT Convergence type-specific start-up enterprise - mainly the case study -)

  • 이서한;노승훈
    • 디지털융복합연구
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    • 제12권12호
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    • pp.203-215
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    • 2014
  • 창업에 관한 많은 연구들이 있지만 ICT융합 스타트업 기업을 대상으로 하는 연구는 거의 없다. 본 연구에서는 급속히 성장하고 있는 ICT융합분야에서 스타트업 기업을 대상으로 성공요인을 분석하고자 한다. 10개의 성공한 스타트업 기업의 사례를 바탕으로 ERIS모델을 활용하여 총 29가지의 성공요인을 도출하였다. ICT융합 사업화 형태를 소프트웨어 R&D 중심, 소프트웨어 마케팅 중심, 소프트웨어와 하드웨어를 결합한 R&D 중심, 소프트웨어와 하드웨어를 결합한 마케팅 중심으로 구분하였다. 성공요인 가운데 창업자와 연관된 역량이 가장 많았으며 전문적인 지식, 패러다임 속에서 사업기회의 포착 등을 들 수 있다. ICT융합이라는 기존의 스타트업 기업과 다른 형태의 사업화 과정에서 나타난 성공요인을 도출하였으며 스타트업 기업을 4가지 형태로 유형화하는 데 기여하였다.