• Title/Summary/Keyword: Digital Desk

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Design of Reconfigurable Desk Based on Pin Art Technology (핀 아트 기술을 활용한 재구성 가능한 데스크 설계)

  • Jeong, Seungdo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.2
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    • pp.63-70
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    • 2019
  • To increase the efficiency of task on the desk, this paper proposes a reconfigurable desk. The proposed reconfigurable desk is based on the Pin Art technology. For the design of the proposed desk, the upper surface of the desk is divided into small units, and then the user easily controls the height of the divided pieces to make desk a desired shape by using the proposed user interface. The Arduino module controls the hardware and the user interface is configured by using Android applications, making it easy for anyone to use. Through extensive experiments, the proposed system shows that various types of deformations are possible and thus the utilization is very high by mounting diverse devices.

Physical Interactive Game on the Digital Desk (디지털 데스크상의 체감형 게임 구현)

  • Chung, Jee-Hoon;Yun, Tae-Soo;Lee, Dong-Hoon;Yang, Hwang-Kyu
    • Journal of Korea Game Society
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    • v.5 no.1
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    • pp.11-18
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    • 2005
  • Recently, as one method of the game manipulation, physical interactive game is increasing, which controls the program by direct human movement. Tangible interface for physical interactive game implementation can control virtual model directly through real world object. A digital desk, one of the tangible interface, offers the interface that human can manipulate virtual object directly, by making projection screen on real world desk as computer display device. In this paper, we implement "Battle Region" game in the form of tangible interface, which can offer game users an efficient and amusing experiences by the use of physical interactive game. Traditional game cannot pursuit the diversity of game background contents but our game can do it through Map image projection. From this, game provider can supply the diversity of choice and users ran set up the difficulty of game. Therefore, our implemented game can offer users an efficient and amusing experiences by making game user's challenge and satisfaction maximum.

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TheReviser : A Gesture-based Editing System on a Digital Desk (TheReviser : 가상 데스크 상의 제스처 기반 문서 교정 시스템)

  • Jung, Ki-Chul;Kang, Hyun
    • The KIPS Transactions:PartB
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    • v.11B no.4
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    • pp.527-536
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    • 2004
  • TheReviser is a digital document revision application on a projection display, which allows us to interact a digital document with the same gestures used for paper documents revision. To enable these interactions, TheReviser should detect foreground objects such as hands or pens on a projection display, and should spot and recognize gesture commands from continuous movements of a user. To detect foreground objects from a complex background in various lighting conditions, we perform geometry and color calibration between a captured image and a frame buffer image. TheReviser uses an HMM-based gesture recognition method Experimental results show that the proposed application recognizes user's gestures on average 93.22% in test gesture sequences.

Foreground object detection in projection display (프로젝션 화면에서 전경물체 검출)

  • Kang Hyun;Lee Chang Woo;Park Min Ho;Jung Keechul
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.1
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    • pp.27-37
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    • 2004
  • The detection of foreground objects in a projection display using color information can be hard due to changing lighting conditions and complex backgrounds. Accordingly, the current paper proposes a foreground object detection method using color information that is obtained from the input image to the Projector and an image captured by a camera above the projection display. After pixel correspondences between the two images are found by calibrating the geometry distortion and color distortion, the natural color variations are estimated for the projection display. Then, any pixel that has another variation not resulting from natural geometry or color distortion is considered a part of foreground objects, because a foreground object in a projection display changes the values of pixels. As shown by experimental results, the proposed foreground detection method is applicable to an interactive projection display system such as the DigitalDesk

국내 문서 관리 시스템의 현황과 전망

  • Mun, Han-Gu
    • Digital Contents
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    • no.12 s.55
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    • pp.82-85
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    • 1997
  • 현재 국내의 EDMS의 상황은 광파일 시스템의 단계를 벗어나 EDMS로의 이양이 두드러지고 있다. 이것은 기업에서 전자우편, 전자결제 등과 같은 그룹웨어의 발달에 힘입은 것이다. 이같은 EDMS의 요구 조건을 만족하기 위한 국내 개발 제품으로는 한국아이시스사의 OPENDMS, 트라이튼테크의 MetaDesk 등이 있고, 국내 들어와 있는 외국 제품으로는 DOCS Open, FileNet, Saros, Documentum등이 있다. 여기서는 국내외 문서 관리 시스템의 현황과 전망이라는 주제로 살펴보았다.

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A Study on the Rationalization of Logistics Based on the Design of Variable Desks and Chairs (가변형 책·걸상 설계를 통한 물류합리화에 관한 연구)

  • Kim, Byeongchan;Lee, Changmin
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.89-100
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    • 2019
  • Uniform and integrated college desks and chairs have low efficiency of loading for transportation and delivery and low efficiency of storage for warehousing due to their simple uniform physical properties, thus increasing logistics costs for companies and decreasing their competitiveness. In an effort to overcome the limitations of previous studies, this study analyzed the stages of logistics for desks and chairs in college lecture rooms via the transportation route including the factory warehouses and local warehouses and via the delivery route from local warehouses by the region to the orderers including college lecture rooms. The study developed a model for the rationalization of corporate logistics by making a variable folding desk and chair capable of distance adjustment according to height to replace the uniform and integrated college desks and chairs in lecture rooms. A model was developed between the old uniform and integrated college desks and chairs and the new variable folding desks and chairs for three scenarios of cost development including product storage costs, transportation costs from the specialized factory warehouses to the local warehouses by the region, and delivery costs from the local warehouses to college lecture rooms as the orderer. For the generalization of the model, it was applied to each of the 90%, 95%, and 99% service levels.

Peripheral Periarterial Sympathectomy for the Treatment of Raynaud's Phenomenon(Case Report) (말초 동맥 교감 신경 절제술을 이용한 레이노드 현상의 치료(증례 보고))

  • Lee, Kwang-Suk;Park, Jong-Woong;Suh, Dong-Hoon
    • Archives of Reconstructive Microsurgery
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    • v.6 no.1
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    • pp.111-116
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    • 1997
  • The treatment of chronic digital pain and cold intolerance due to Raynaud's phenomenon is quite difficult especially it is combined with scleroderma. Several surgical trial such as cervicothoracic sympathectomy have been attempted for the medically unresponsible Raynaud's phenomenon, but their results were unsatisfactory. We have tried peripheral periarterial sympathectomy for the 44 years old female patient who had medically unresponsible severe Raynaud's phenomenon with scleroderma. Periarterial adventitial stripping was performed at the level of wrist, superficial palmar arch, common digital artery and proper digital artery about 1.5-2 cm in length. Preoperative angiography and radioactive angiography were done and preoperatively and postoperatively the blood flow was measured by the desk top computer-aided histogram. Both hands digital pain were markedly reduced after operation and blood flow increased as compaired with the preoperative measure.

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A New Interface using PDA on Digital Desk (디지털데스크 상의 PDA 기반 인터페이스)

  • 정기철;오상혁
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.448-450
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    • 2003
  • 정보화 기기가 소형화 됨에 따라, 언제 어디서나 다양한 고성능의 정보화 기기를 사용할 수 있게 되었다. 이러한 환경 하에서 이 기종간의 자유로운 인터페이스의 필요성이 점점 부각되고 있다. 본 논문은 PDA를 이용한 이기종 컴퓨터의 작동과 통신 방법의 제공에 관한 연구 논문이다. 지능형가상작업공간 상에서 각종 정보 기기들은 카메라와 프로젝터를 통해 자신의 뷰를 확장하며 공동작업에 참가하게된다. 이때 PDA를 데스크탑의 입력장치로 사용함으로써 이 기종간의 정보교환을 편리하게 해주며, 이를 이용한 카메라 기반 3D 마우스를 구현함으로써 실용성을 보인다.

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A study on Cost~Estimating System based on Object- oriented Cad System (객체지향 캐드시스템을 활용한 견적관리 시스템 연구)

  • Song, Choon-Dong
    • Journal of The Korean Digital Architecture Interior Association
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    • v.1 no.1
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    • pp.46-50
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    • 2001
  • It is known that to automate the quantity take-off process enables you to increase the productivity best among the construction business field. However, the limitation of 2D(Two-dimension) CAD System prevented a cost-estimating system which makes the great effects on the quantity take-off process from being developed. This study aims that you can automate both the itemized statements and the quantity take-off process by using commercially available object-oriented CAD system. The commercially available CAD system today does not give us entire satisfaction. This study shows the deduction of the old boundaries of the object-oriented CAD system and the solution of those problems. And it also studied about the quantity take-off process and the automated cost-estimating system that can be used in the simple and plain repair-maintenance work such as the execution drawing which doesn't need the complicated drawings.

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Verification of Hybrid Real Time HVDC Simulator in Cheju-Haenam HVDC System

  • Yang Byeong-Mo;Kim Chan-Ki;Jung Gil-Jo;Moon Young-Hyun
    • Journal of Electrical Engineering and Technology
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    • v.1 no.1
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    • pp.23-27
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    • 2006
  • In this paper a Hybrid Real Time HVDC Simulator fur both operator Training and Researching in the Cheju-Haenam HVDC System is proposed and its performance is studied by means of RTDS (Real Time Digital Simulator), EMTDC (Electro-Magnetic Transients system for DC), PSS/E (Power System Simulator for Engineering), and experienced scenarios. The objective of this paper is to represent the strategy in development for KEPCO's hybrid HVDC simulator for the Cheju-Haenam HVDC system. This simulator consists of two DC stations, DC cables, external digital/analog controllers, monitoring systems and control desk for education, and AC networks. Its suitability for operator's education is tested during startup/shutdown and normal state operations. Dynamic performances of it are also verified.