• 제목/요약/키워드: Digital Convergence Industry

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디지털콘텐츠 산업의 융합화와 수출 가능성 (A study on Convergence of the Digital Contents Industry and Possibility of Exportation)

  • 전병준;최동길
    • 통상정보연구
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    • 제12권3호
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    • pp.55-78
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    • 2010
  • This study analyses recent development of digital contents industry. The purpose of this study is to show how the convergence phenomenon is occurring in the digital contents industry. Furthermore, this study examines the influence of digital convergence on the digital contents industry. The characteristics of the digital contents industry falls roughly into three features. To begin with, technical aspect of the industrial feature is that digitalized contents can be used in various digital devices, namely OSMU(One Source Multi Use). The second feature is related to protection of copyright against illegal file sharing and downloading. One final point is that platform for distribution channels has been universal by digital convergence. To sum up, the notable feature of digital contents industry is high value-added. Also, digital contents industry is composed of users, digital device, network, and universal contents. Users are the key component of digital contents industry, who is distinguished from consumers. Digital devices such as mobile phone, PDA can play all kinds of digital contents and make users communicate in two-ways. Portable devices also allow the users to consume digital contents at any place. Digital contents can be distributed by both wire and wireless networks. And most of transactions can be made through networks. There are three key issues about digital convergence. Entry barriers for market become lowered; the age of contents users is changed from old generation to young generation. And the form of contents devices is changing rapidly. Traditional contents field such as movie, music, broadcasting, publishing, animations are combined into one digital contents territory. As a result, this paper suggests that digital convergence phenomenon will be accelerating for the future. According to the result of this study, the advent of digital convergence and e-Commerce will have significant influence on trade of digital contents.

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Competition among Firms in Digital Convergence era

  • Yoo, Byung-Joon;Lim, Hyun-Young
    • Management Science and Financial Engineering
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    • 제16권2호
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    • pp.1-15
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    • 2010
  • Digital convergence which means the convergence of industry areas related to digital technologies is an important phenomenon in business, which will decide the fates of firms in the near future. The only firms which can create synergy effects from digital convergence are expected to be the winners in the fierce competition of digital convergence era. In our analysis, we examine the strategy of an integrated firm which has businesses in two different industry areas which are related to each other. By using a game theoretical model, we show how the integrated firm can win over two single separated firms which have business in only one industry area each by leveraging the two businesses the integrated firm has. In our welfare analysis, we also show that this convergence may be even beneficial to consumers, which seems counter-intuitive to social concerns about anti-competitive behaviors by integrated firms. Additionally, we study comparison between industry convergence and product convergence.

컨버전스 환경에서의 디지털콘텐츠산업 정책 프레임워크 (A Framework of Policy for Digital Contents Industry under the Convergence Environment)

  • 노시춘;방기천
    • 디지털융복합연구
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    • 제6권1호
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    • pp.35-41
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    • 2008
  • The digital economic environment of next generation, which digital high-technology industry appears to be the economic center of the high degree of industry structure, is expected to be developed as the existing traditional industry is merged with high tech digital one. The developing system of contents policy for digital industry means the policy and vision, and strategic structure which get the mechanism of contents industry structure to work. The promotion organization of digital contents policy is requested to secure the framework of digital contents industry based on cluster, the infra framework of digital infra culture, the infra framework of industry-academic cooperation, and the overall digital contents based on motive policy for the vitality of the youth. The application of digital contents policy may lead to establish the framework of the growth for the every unit of industry with the cluster oriented system.

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국내 디지털 사이니지 산업 활성화 방안 (The Revitalization Strategy of Digital Signage Industry)

  • 김지연;김종욱;김재범
    • Journal of Information Technology Applications and Management
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    • 제19권4호
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    • pp.185-196
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    • 2012
  • Domestic digital signage industry has been growing in line with the Internet and intelligent devices like smart phones. However, policies for digital signage need to be supplemented because existing policies are only focused on regulations for outdoor advertisements. Moreover, while digital technologies have been developed, there are few contents technologies to support the digital technologies. In this context, this research aims to identify the problems in relation to the domestic digital signage industry and seek for measures to solve the problems. Various case studies and literature review were conducted to identify problems in terms of policy, technology and service, and measures for revitalizing the digital signage industry were suggested. The research is expected to help digital signage to serve as new convergence media available for customization targeting and user participation.

A Study on the Change of Education System with the Development of Digital Content Industry

  • Kim, Jisoo
    • International journal of advanced smart convergence
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    • 제8권3호
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    • pp.145-150
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    • 2019
  • Due to the development of science and technology and the emergence of new industries, the environmental change of the digital contents industry is rapidly progressing. The scope of technological development in the digital contents industry is affecting not only the entertainment industry but also various industries. Recently, with the development of digital convergence using realistic content, games, video, and VR have provided new opportunities for the growth of the content industry. The researcher determined that a new education system would need to be changed as the digital contents industry developed. For this purpose, an AHP questionnaire was conducted for experts with a high basic understanding of the education platform based on previous studies. We proposed a platform model for human resource development as an education system that meets the demand of digital contents industry. The education system for nurturing talents needed by future society should include elements that can interest the learning of users. The platform should not be approached from a system point of view, but should be developed from the content and user's point of view, considering the platform's original purpose.

디지털 콘텐츠 금융 활성화 방안-기술가치 평가를 중심으로 (Development Method of Digital Content Finance-Focused on by Technical Value Evaluation)

  • 이면재;고경일
    • 한국융합학회논문지
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    • 제6권6호
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    • pp.111-117
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    • 2015
  • 디지털콘텐츠 산업은 새로운 기기와 기술의 발전, 장르, 기술간 융합화 현상으로 성장이 예상되고 있다. 그러나, 초기 투자 비용이 많이 소요되고 불확실한 수익성 때문에 디지털콘텐츠 분야에 대한 금융지원제도는 활성화되지 못하고 있다. 본 논문은 기술가치평가를 이용하여 디지털콘텐츠 기업들의 금융 활성화 방안에 관한 연구이다. 이를 위하여 첫째, 디지털콘텐츠 기업들의 현황(자금조달 현황과 매출액 등)을 살펴본다. 둘째, 분석된 디지털콘텐츠 기업들의 현황을 바탕으로 금융활성화 방안을 논한다. 본 연구는 기술가치평가를 활용한 금융활성화 방안 도출에 도움을 줄수 있다.

디지털 컨버전스 환경에서 교육용 콘텐츠 활용방안에 관한 고찰 (Consideration at the idea to utilize educational cm1mts under digital convergence environment)

  • 오문석;김문석
    • 디지털산업정보학회논문지
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    • 제7권4호
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    • pp.101-110
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    • 2011
  • The change of digital convergence service environment converted the subject of design into user -centric one instead of developer-centric one, and changed the existing design environment focused on product development into the new user -centric design environment. Accordingly, GUI considering user's usability come to take big shares in those contents being used for multimedia equipments. However, as the present educational contents provide complex interface due to its design produced based on the existing e-learning system, they have many problems in that they don't consider user's usability. Thus this paper aimed to analyze actual examples through GUI elements of educational contents being used for multimedia equipments and attempt to suggest some directions for development. additionally, consider the various characteristics of digital convergence environment and educational contents, and try to set up strategic directions possible to utilize user'-centric interface elements more usefully and properly at the time to produce designs.

All-IP화 디지털융합 및 미디어산업의 진화 연구 (All-IP Digital Convergence and Its Effect on the Evolution of the Media Industry)

  • 정석균
    • Journal of Information Technology Applications and Management
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    • 제18권2호
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    • pp.23-38
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    • 2011
  • The advance of All-IP digital convergence is now triggering fundamental changes in the media industry. This article analyzes the evolution of the media industry based on a value chain model, with a special emphasis placed on the impact of digital technology on the structure of media production, distribution, and consumption. As the Internet has evolved into an access channel for all forms of media, the boundaries of the media industry remain unclear and open thus enabling anyone to become a creator of media. Furthermore, the scope of media continues to become more dynamic as competition grows between older and more innovative forms of media. In this light, adapting to innovative technologies and more effectively meeting the needs of customers represent key factors for the continued evolution of the media.

미래 IT융합 신산업 육성 및 선도방안 (Development and Leading Strategy of Future IT Convergence Industry)

  • 박경혜
    • 디지털융복합연구
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    • 제9권5호
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    • pp.89-98
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    • 2011
  • IT는 한국의 경제성장에 큰 기여를 해왔으며 사회전반의 패러다임 혁신을 통해 생산성, 효율성, 편의성, 소통성을 증진시키고 삶의 양식에 전면적 변화를 가져왔다. 국민경제와 사회문화에서 지대한 의미를 지나는 IT는 다른 기술 또는 산업과의 융합이라는 새로운 변화와 혁신의 중심에 위치하고 있다. IT융합은 IT의 자체 고도화를 바탕으로 다른 분야의 기술개발과 산업발전을 견인하거나 새로운 산업을 창출하는 것으로 우리나라를 비롯하며 주요국에서는 자원과 역량을 선택적으로 집중하고 있다. 이 논문에서는 IT 융합과 관련된 주요국의 산업 전략 및 기술개발 동향을 파악하고 전문가 설문조사결과를 바탕으로 한국의 IT 융합역량의 수준을 평가하고 결론적으로 IT융합신산업육성 및 선도방안에 관한 전략적 제언을 하고자 한다.

한국 IT융합 신산업 역량강화요인 (Empowering Factor of IT Convergence Industry in Korea)

  • 박경혜
    • 디지털융복합연구
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    • 제10권1호
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    • pp.147-154
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    • 2012
  • IT는 한국의 경제성장에 큰 기여를 해왔으며 사회전반의 패러다임 혁신을 통해 생산성, 효율성, 편의성, 소통성을 증진시키고 삶의 양식에 전면적 변화를 가져왔다. 국민경제와 사회문화에서 지대한 의미를 지니는 IT는 다른 기술 또는 산업과의 융합이라는 새로운 변화와 혁신의 중심에 위치하고 있다. IT융합은 IT의 자체 고도화를 바탕으로 다른 분야의 기술개발과 산업발전을 견인하거나 새로운 산업을 창출하는 것으로, 우리나라를 비롯하여 주요국에서는 자원과 역량을 선택적으로 집중하고 있다. 이 논문에서는 IT 융합 신산업 역량강화요인을 도출하고자 2011년도에 실시한 정책연구의 학계 및 공공기관 전문가 델파이 결과를 선행연구들과 비교하여 한국의 IT 융합역량의 수준 변화를 평가하고 결론적으로 한국의 IT융합 신산업 역량강화요인을 도출하고자 하였다.