• 제목/요약/키워드: Digital Convergence Devices

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Developing Measures for Empirical Research on Economic Activities of the Convergence Generation: Exploratory Approach

  • Park, Ki-Ho
    • 디지털융복합연구
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    • 제9권1호
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    • pp.61-70
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    • 2011
  • Ultimately, this research will focus on the activity traits of future customers in the convergence age. To accomplish that, firstly, researcher develop measures for assessing the convergence level of digital devices and digital services. Next, this will investigate the behavioral traits of people who use specific devices or services on the internet or mobile networks. This study proposed five convergence measures each for devices and services. For digital devices, measures such as converged functions, accessibility to network, portability, immediate communicability, and expandibility of functions were utilized. For digital measures such as scope of users, newness, social network level, ease-of use on mobile networks, and expandibility of information were used. We believe that the research results can provide insights for those wishing to explore the convergence level of devices and services and those developing high-level converged devices and digital services.

디지털콘텐츠 산업의 융합화와 수출 가능성 (A study on Convergence of the Digital Contents Industry and Possibility of Exportation)

  • 전병준;최동길
    • 통상정보연구
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    • 제12권3호
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    • pp.55-78
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    • 2010
  • This study analyses recent development of digital contents industry. The purpose of this study is to show how the convergence phenomenon is occurring in the digital contents industry. Furthermore, this study examines the influence of digital convergence on the digital contents industry. The characteristics of the digital contents industry falls roughly into three features. To begin with, technical aspect of the industrial feature is that digitalized contents can be used in various digital devices, namely OSMU(One Source Multi Use). The second feature is related to protection of copyright against illegal file sharing and downloading. One final point is that platform for distribution channels has been universal by digital convergence. To sum up, the notable feature of digital contents industry is high value-added. Also, digital contents industry is composed of users, digital device, network, and universal contents. Users are the key component of digital contents industry, who is distinguished from consumers. Digital devices such as mobile phone, PDA can play all kinds of digital contents and make users communicate in two-ways. Portable devices also allow the users to consume digital contents at any place. Digital contents can be distributed by both wire and wireless networks. And most of transactions can be made through networks. There are three key issues about digital convergence. Entry barriers for market become lowered; the age of contents users is changed from old generation to young generation. And the form of contents devices is changing rapidly. Traditional contents field such as movie, music, broadcasting, publishing, animations are combined into one digital contents territory. As a result, this paper suggests that digital convergence phenomenon will be accelerating for the future. According to the result of this study, the advent of digital convergence and e-Commerce will have significant influence on trade of digital contents.

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디지털콘텐츠서비스의 산업구조와 환경변화에 따른 융합에 관한 연구 (A Study on according Convergence to an Infrastructure and Environment Variation of Digital Contents Service)

  • 주헌식
    • 한국IT서비스학회:학술대회논문집
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    • 한국IT서비스학회 2009년도 춘계학술대회
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    • pp.588-592
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    • 2009
  • The latest advances in great revolution for digital media and contents industries with Ubiquitous era. Because of spread and supply of various multimedia devices with combination digital with network, we need various type of digital contents. The Digital contents consists of Middleware industries, network business, contents service presenters and users. For supporting digital media. contents and media devices have been converging Digital contents convergence has been proceeding rapidly in media, broadcast and communication field. And also, whole Environment for these industries has been changing, too. Wee need another digital contents convergence for new type of products and services because of convergence of IT and broadcast. In addition, new business trends is very important about these new industrial change and developments with digital contents convergence.

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모바일 복합 단말기 사용자 만족: 기대-불일치 접근 (User Satisfaction of Mobile Convergence Device: The Expectation and Disconfirmation Approach)

  • 이승창;서응교
    • 유통과학연구
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    • 제10권11호
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    • pp.89-99
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    • 2012
  • Purpose - Mobile devices, especially mobile terminals capable of telecommunication and wireless connectivity, are leading the advancements in consumer electronics. Digital convergence drives the functions of various devices, such as cellular phones, MP3 players, personal digital assistants, and gaming, into a single device. This trend would continue and applications such as digital audio and video streaming (including personalized content delivery mechanisms) would soon be on a handheld device. As customers want mobile convergence devices, manufacturers are driving new initiatives in the emerging mobile device market. Given the roles played by device design and service content in user satisfaction of a mobile convergence device, this study focuses on identifying and measuring the constructs for the process by which user satisfaction is achieved. This study synthesizes the expectation-disconfirmation paradigm with empirical theories in user satisfaction. Device and service levels are separated, and nine key constructs for user satisfaction of mobile convergence devices are proposed. Insight into this process could help web-based businesses to improve user satisfaction, thus enhancing the effectiveness of e-commerce for sellers and buyers. Research design, data, methodology - This study draws on three users of mobile convergence devices as examples. To test there search model and hypotheses, survey questionnaires were sent to 607 mobile device users. Mobile device users were initially identified from several members, and subjects were randomly drawn. Data from 577 survey responses were finally analyzed. The unit of measurement and analysis in this research study is at a personal level. Results - The measurements for the constructs were developed and tested in a two-phase study. In the first phase, the device and service dimensions were identified, and instruments for measuring them were developed and tested. In the second phase, using the salient dimensions of the device and service as the formulating first-order factors, instruments were developed and empirically tested to measure satisfaction of the device and service. In measuring satisfaction of mobile convergence devices, the critical tasks are to identify the key constructs of such user satisfaction and to develop validated instruments to measure them. Hence, the results of this study have immediate implications for businesses and for research in user satisfaction of mobile convergence devices. Conclusions - This study provides reliable instruments for operationalizing key constructs in the analysis of user satisfaction of mobile convergence devices within the expectation-disconfirmation paradigm. Hence, convergence device makers will be able to examine whether their websites meet their customers' expectations by examining the device aspect of the mobile convergence device customers, and the service aspect expectations and disconfirmation. Moreover, the introduction of expectation and disconfirmation constructs brings the marketing aspect of convergence devices into focus for such retailers, an aspect crucial to the effective design of websites for online businesses. In addition,this study provides the metrics required to initiate future studies on user satisfaction of mobile convergence devices.

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Interoperable DRM Framework for Multiple Devices Environment

  • Hwang, Seong-Oun;Yoon, Ki-Song
    • ETRI Journal
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    • 제30권4호
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    • pp.565-575
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    • 2008
  • As networks increase and cross-convergence occurs between various types of devices and communications, there is an increasing demand for interoperable service in the business environment and from end users. In this paper, we investigate interoperability issues in the digital rights management (DRM) and present a practical framework to support interoperability in environments with multiple devices. The proposed architecture enables end users to consume digital content on all their devices without awareness of the underlying DRM schemes or technologies. It also enables DRM service providers to achieve interoperability without costly modification of their DRM schemes.

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Consumer Associative Network Analysis on Device and Service Convergence

  • Han, Sangman;Lee, Janghyuk;Park, Sun-Young;Jo, Woonghyeon
    • Asia Marketing Journal
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    • 제15권3호
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    • pp.1-14
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    • 2013
  • Our research brings managerial insights for developing new digital convergence of devices and services. To explain the phenomenon of device and service convergence, we combine two different approaches from separate research fields: a perceptual mapping technique generally used for segmentation in marketing and associative network analysis mobilized to understanding network structure of core and peripheral as well as the information mediating role of nodes in network science. By combining these two approaches, we provide an in-depth analysis of the associations among devices and services by assessing the centrality of device and service nodes in an associative network. This is done by examining the connections between these services and devices as well as investigating the role of mediation in the combined device-service associative network. Our results based on bi-partite network analysis of survey responses from 250 Internet Protocol (IP) television viewers show which device and which service will play the major role in future device and service convergence as well as which characteristics and functionalities have to be incorporated into future convergence. Among the devices, the mobile handset with the betweenness centrality of 0.26 appears to be the device that would lead future device convergence. Among the services, wireless broadband with the betweenness centrality of 0.276 appears to be the service on which future service convergence needs to be developed. This result is quite unexpected, since wireless broadband has a lower penetration rate than other services, such as fixed broadband and cable TV. In addition, we indicate the possibility of converging devices, such as personal digital assistant (PDA) and mobile handset, and services, such as IPTV and mobile Internet, into wireless broadband services in the future.

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디지털 컨버전스 기기를 위한 지역 버퍼 캐쉬 파일 시스템 설계 및 구현 (Design and Implementation of File System Using Local Buffer Cache for Digital Convergence Devices)

  • 정근재;조문행;이철훈
    • 한국콘텐츠학회논문지
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    • 제7권8호
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    • pp.21-30
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    • 2007
  • 오늘날 내장형 장치의 보급 증가와 반도체 및 저장장치 기술의 발달로 인해 디지털 컨버전스 기기들이 늘어나고 있다. 디지털 컨버전스 기기는 PMP, PDA, 스마트폰 등과 같이 하나의 디지털 기기에 통신, 동영상과 음악 재생, 전자 수첩, 전자 사전 등의 기능이 집적된 장치를 말한다. 따라서 이러한 장치에는 여러 기능을 관리하고 제어할 수 있는 효율적인 파일 시스템의 설계가 필요하다. 파일 시스템을 설계하는데 있어서는 소형화된 내장형 장치에 맞는 사이즈, 성능, 호환성 등을 고려해야 한다. 본 논문에서는 부분 버퍼 캐쉬 기법을 제안한다. 기존의 버퍼 캐쉬에 비해, 부분 버퍼 캐쉬는 FAT 데이터와 쓰기 전용 데이터를 저장한다. 시뮬레이션을 통해 파일 크기가 100KBye가 넘는 경우, 부분 버퍼 캐쉬를 사용함으로써 쓰기 성능을 30% 이상 증가시킬 수 있음을 보인다.

T-TIME: A Password Scheme Based on Touch Signal Generation Time Difference

  • Yang, Gi-Chul
    • 한국정보기술학회 영문논문지
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    • 제8권2호
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    • pp.41-46
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    • 2018
  • As evidenced through rapidly growing digital devices and information, digital authentication is becoming ever more critical, especially considering the complex and prevalent digital accounts we are using every day. Also, digital authentication is apt to consistent digital security application. In this sense, digital security quality and usability can be enhanced by developing a mechanism for efficient digital authentication. In this paper, a mechanism of efficient digital authentication called T-TIME is introduced in order to alleviate issues dealing with secure and user friendly authentication across ever- growing digital devices and information. Touch Signal generation time difference is utilized for T-TIME as a mediation mechanism that enhances the security quality by confusing others unlike other graphical password mechanisms which are using spatial information. Hence, digital authentication by using T-TIME can be a good way of enhancing security quality and usability.

디지털 컨버전스 세대의 미래경제활동 특성에 관한 연구 (An Exploratory Study on Future Economic Activity of Digital Convergence Generation)

  • 김연정;박기호
    • 한국IT서비스학회지
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    • 제10권4호
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    • pp.33-46
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    • 2011
  • This research focus on the economic activity as consumer and producer traits of future customers in the convergence age. We assess level of convergence for digital devices and services respectively by questionnaire survey and interview for 14 professions. And then, for evaluating convergence level and usage of digital services of each respondents, we conducted the questionnaire survey for 343 samples. Findings of our research hold that the group who showed higher level of convergence tends to use the socialized digital services more. Convergence generation were heavy users in appstore on smart-phone and wireless game and more participating. In digital service area, facebook/cyworld, twitter, UCC, portal, internet community in digital service. Convergence generation are global network communication, buying decision making activity, actively opinion expression, prosumer attitude, dependency on digital device, experience based purchase behavior, enthusiastic information sharing.

사회기술융합적 관점에서 살펴본 디지털기기 이용한계에 대한 연구: 한국 여성의 관광유형을 중심으로 (A Study on Digital Divide from Socio-Technical Convergence: With Focus on Korean Women's Travel Activities)

  • 이승재
    • 디지털융복합연구
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    • 제13권5호
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    • pp.177-185
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    • 2015
  • 사회적으로 규정된 성별 역할차이는 디지털기기가 일상화된 21세기에도 디지털기기 활용의 성별차이로 이어지고 있다. 디지털기기 활용에 대한 성별, 연령대별 차이에 대한 종전연구가 디지털기기 접근성을 중심으로 발생한 격차를 다루었다면, 초고속 인터넷과 모바일의 급속한 성장으로 열린 스마트시대는 휴대전화이용객의 80%이상이 언제 어디서나 물리적으로 디지털기기에 접근가능한 상태이므로 전시대의 물리적 접근격차로서는 중장년 여성의 디지털기기 미활용 현상을 설명하는 데 한계가 있다. 본고에서는 여성의 디지털기기 활용을 사회기술융합적인 관점에서 접근하여 가장 보편적인 여가활동이며 디지털화에 민감한 관광이라는 목적적 활동을 중심으로 2013년에 열린 순천 정원박람회 참가객을 대상으로 중년여성의 디지털기기 활용을 살펴보았다. 본 연구의 결과는 인터넷과 디지털 기술 선진국에서 보여지는 여성의 디지털기기 활용의 이중적인 양상으로 해석될 수 있으며, 중년여성의 디지털기기 활용의 비활성화는 기술적 요인과 융합된 사회적, 정서적 요인으로 파악되어 한국사회에서 여성의 사회적 경제적 위치를 함의적으로 시사하며 동시에 생산자 측면에서는 향후 디지털기기 마케팅에 정성적 커뮤니케이션의 필요성을 환기시킨다.