• Title/Summary/Keyword: Digital Computing Environment

Search Result 285, Processing Time 0.03 seconds

Digital Transformation Shift in Global Pharmaceutical Industry Going through the Covid-19 Pandemic Era

  • Il Seo;Hak Kyun Yang;Min Joon Seo;Sung Hyun Kim;Jin Tae Hong
    • Asian Journal of Innovation and Policy
    • /
    • v.12 no.1
    • /
    • pp.054-074
    • /
    • 2023
  • With the advent of the '4th Industrial Revolution', digitalization using AI (Artificial Intelligence), big data, IoT (Internet of Things), cloud computing and mobile is accelerating across all industries and global companies have fundamentally reorganized customer experiences, business models, and operations centering on digital transformation. Business innovation drives productivity improvement, process simplification, price, competitiveness and sustainable expansion. Whether digital transformation will be necessary for the current industrial environment is no longer important, and how quickly companies achieve digitalization has emerged as the utmost crucial element in industrial continuity. As non-face-to-face and remote technologies have begun in earnest, and accelerated in the pharmaceutical industry. They are looking for ways to provide value, generate profits, improve efficiency, and sustain the future. Compared to other industries, the pharmaceutical-related sectors have shown high interest in digital transformation especially to reduce costs and meet the challenge of delivering products during the pandemic environment.

A Study on Wearable Computing Prospect in Digital Convergence (디지털 컨버전스에서의 웨어러블 컴퓨팅 발전방향에 관한 연구)

  • Lee, Seong-Hoon
    • Journal of Digital Convergence
    • /
    • v.11 no.10
    • /
    • pp.431-435
    • /
    • 2013
  • In information society, Convergence was combined with a word 'digital'. Digital convergence means a service or new product which appeared through fusion of unit technologies in information and communication regions. The effects of convergence technologies and social phenomenons are visualized in overall regions of society such as economy, society, culture, etc. In this paper, we described a prospects and technologies needed in digital convergence environment. And we described a wearable computer which was leading case in digital convergence.

A Study on Recommendation Method Based on Web 3.0

  • Kim, Sung Rim;Kwon, Joon Hee
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.8 no.4
    • /
    • pp.43-51
    • /
    • 2012
  • Web 3.0 is the next-generation of the World Wide Web and is included two main platforms, semantic technologies and social computing environment. The basic idea of web 3.0 is to define structure data and link them in order to more effective discovery, automation, integration, and reuse across various applications. The semantic technologies represent open standards that can be applied on the top of the web. The social computing environment allows human-machine co-operations and organizing a large number of the social web communities. In the recent years, recommender systems have been combined with ontologies to further improve the recommendation by adding semantics to the context on the web 3.0. In this paper, we study previous researches about recommendation method and propose a recommendation method based on web 3.0. Our method scores documents based on context tags and social network services. Our social scoring model is computed by both a tagging score of a document and a tagging score of a document that was tagged by a user's friends.

Design for u-Yuhan using Mobile Based on RFID/USN (RFID/USN 기반에서의 모바일을 이용한 u-유한 설계)

  • Ahn, Byeong-Tae;Kang, Ki-Jun
    • Journal of Digital Contents Society
    • /
    • v.8 no.4
    • /
    • pp.431-439
    • /
    • 2007
  • In the ubiquitous which is rapidly developing with ultra speed these days, constructing the u-Campus which is using the sensor-network as its base is keep developing. Also, any information related equipments like PC and mobile, computing is possible whenever and wherever you want and due to the development of the wireless network, the service environment is continually developing. In this article, I'd like to suggest the u-Campus which is very suitable to the user's environment which had used application of mobile. In u-Campus, various techniques are adopted and applied along with development of info-communication related technidques. Especially, the new type of campus which is constructed by adopting the ubiquitous computing net-work technique to the campus of university is the u-Campus. In this article, by suggesting u-Yuhan designing methods, more effective and advanced school activities of students to make possible.

  • PDF

A Study on Integration Security Management Model in Cloud Environment (클라우드 환경에서의 통합 보안관제 모델 연구)

  • Byun, Yun Sang;Kwak, Jin
    • Journal of Digital Convergence
    • /
    • v.11 no.12
    • /
    • pp.407-415
    • /
    • 2013
  • Recently, Interest variety of IT services and computing resources are increasing. As a result, the interest in the security of cloud environments is also increasing. Cloud environment is stored that to provide services to a large amount of IT resources on the Cloud. Therefore, Cloud is integrity of the stored data and resources that such as data leakage, forgery, etc. security incidents that the ability to quickly process is required. However, the existing developed various solutions or studies without considering their cloud environment for development and research to graft in a cloud environment because it has been difficult. Therefore, we proposed wire-wireless integrated Security management Model in cloud environment.

NuDE 2.0: A Formal Method-based Software Development, Verification and Safety Analysis Environment for Digital I&Cs in NPPs

  • Kim, Eui-Sub;Lee, Dong-Ah;Jung, Sejin;Yoo, Junbeom;Choi, Jong-Gyun;Lee, Jang-Soo
    • Journal of Computing Science and Engineering
    • /
    • v.11 no.1
    • /
    • pp.9-23
    • /
    • 2017
  • NuDE 2.0 (Nuclear Development Environment 2.0) is a formal-method-based software development, verification and safety analysis environment for safety-critical digital I&Cs implemented with programmable logic controller (PLC) and field-programmable gate array (FPGA). It simultaneously develops PLC/FPGA software implementations from one requirement/design specification and also helps most of the development, verification, and safety analysis to be performed mechanically and in sequence. The NuDE 2.0 now consists of 25 CASE tools and also includes an in-depth solution for indirect commercial off-the-shelf (COTS) software dedication of new FPGA-based digital I&Cs. We expect that the NuDE 2.0 will be widely used as a means of diversifying software design/implementation and model-based software development methodology.

Recommendation Method for Social Service in Ubiquitous Environment

  • Kim, Sung Rim;Kwon, Joon Hee
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.7 no.2
    • /
    • pp.19-27
    • /
    • 2011
  • Recent development of information technologies produces a lot of community services. Social Network Service is one of the community services on the world wide webs. In the Social Network Service, a user can register other users as friends and enjoy communication through a virtual message. Previous researches show a few social service methods using manually generated tagging. However, the manual social tagging is not widely used in many social network services. Moreover, they do not consider ubiquitous computing environment. We propose a recommendation method for social service using contexts in ubiquitous environment. Our method scores documents based on context tags and social network services. Our social scoring model is computed by both a tagging score of a document and a tagging score of a document that was tagged by a user's friends.

Device Discovery using Feed Forward Neural Network in Mobile P2P Environment

  • Kwon, Ki-Hyeon;Byun, Hyung-Gi;Kim, Nam-Yong;Kim, Sang-Choon;Lee, Hyung-Bong
    • Journal of Digital Contents Society
    • /
    • v.8 no.3
    • /
    • pp.393-401
    • /
    • 2007
  • P2P systems have gained a lot of research interests and popularity over the years and have the capability to unleash and distribute awesome amounts of computing power, storage and bandwidths currently languishing - often underutilized - within corporate enterprises and every Internet connected home in the world. Since there is no central control over resources or devices and no before hand information about the resources or devices, device discovery remains a substantial problem in P2P environment. In this paper, we cover some of the current solutions to this problem and then propose our feed forward neural network (FFNN) based solution for device discovery in mobile P2P environment. We implements feed forward neural network (FFNN) trained with back propagation (BP) algorithm for device discovery and show, how large computation task can be distributed among such devices using agent technology. It also shows the possibility to use our architecture in home networking where devices have less storage capacity.

  • PDF

A Study of Ubiquitous Technology Trends and Confrontation Plans (유비쿼터스 기술동향 및 대응방안에 관한 연구)

  • Lee Seung-Ryol;Yun Ho-Gun;Jeong Hwa-Young
    • Journal of Digital Contents Society
    • /
    • v.4 no.1
    • /
    • pp.35-44
    • /
    • 2003
  • Ubiquitous computing indicates that can use communication network of high-capacity anytime, anywhere, anyone as meaning that network exist everywhere. Ubiquitous means computing environment that human can use computing technology naturally although a person does not feel computers because many computers distributed and linked each other. Current research of Ubiquitous is studied mainly at the United States of America, Japan, Europe, etc,. It is becoming new hot issue of IT field. In this research, we examines a trends and a development strategy of Ubiquitous market's such as the United States of America, Japan, Europe. And we study Information-oriented society based on Korea's Ubiquitous and u-Korea vision of new paradigm.

  • PDF

The Collaborative Image Editing Tool based On the Cloud Computing (클라우드 컴퓨팅 기반의 협업 이미지 제작 도구)

  • Lim, Yang Mi
    • Journal of Korea Multimedia Society
    • /
    • v.20 no.8
    • /
    • pp.1456-1463
    • /
    • 2017
  • In recent times, IaaS (Infrastructure as a Services) have been rapidly evolving to allow developers to easily and efficiently access work in the server and network areas for development of a web of App based on cloud computing. In this study, we developed the collaborative image editing tool App based on Cloud-computing, by adopting AWS of representative company that develops IaaS. First, it is crucial to understand various situation conditions for representative infrastructure services: AWS, Azure and Google (GCP). This may have the effect of reducing manpower and development time, but as each company has different policy and technical support, we need a new study every time the environment changes of infrastructure services. We tried to develop a hybrid-App so that users with various devices can collaborate work each other by utilizing the infrastructure service AWS through the process of developing the image editing authoring tool based on the cloud computing. The future studies should continue about compatibility issues and support issues in order to minimize the problems of overseas infrastructure services, but we think that domestic cloud computing policies and developments should be urgently considered.