• Title/Summary/Keyword: Digital Computing Environment

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An Assurance Mechanism of Intrusion Data for Making Digital Evidence in Digital Computing Environment (디지털 컴퓨팅 환경의 디지털 증거화를 위한 침해 데이터보증 메커니즘)

  • Jang, Eun-Gyeom
    • Journal of Internet Computing and Services
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    • v.11 no.4
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    • pp.129-141
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    • 2010
  • In digital computing environment, for the mal functions in appliances and system errors, the unaccepted intrusion should be occurred. The evidence collecting technology uses the system which was damaged by intruders and that system is used as evidence materials in the court of justice. However the collected evidences are easily modified and damaged in the gathering evidence process, the evidence analysis process and in the court. That’s why we have to prove the evidence’s integrity to be valuably used in the court. In this paper, we propose a mechanism for securing the reliability and the integrity of digital evidence that can properly support the Computer Forensics. The proposed mechanism shares and manages the digital evidence through mutual authenticating the damaged system, evidence collecting system, evidence managing system and the court(TTP: Trusted Third Party) and provides a secure access control model to establish the secure evidence management policy which assures that the collected evidence has the corresponded legal effect.

Robust Web Server System Using Virtual Machine Against DOS Attack (가상머신을 이용한 DoS 공격에 강건한 웹 서버 시스템)

  • Park, Seung Kyu;Yang, Hawan Seok;Kim, Bae Hyun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.1
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    • pp.1-7
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    • 2013
  • The cloud computing is technology which gives flexible and solid infrastructure to IT environment. With this technology multiple computing environment can be consolidated in to a single server so that maximize system resource utilization. Better processing power can be achieved with less system resource. IT manager can cope with increasing unnecessary cost for additional server and management cost as well. This means a enterprise is able to provide services with better quality and create new services with surplus resource. The time required for recovery from system failure will be reduced from days to minutes. Enhanced availability and continuity of enterprise business minimize the codt and the risk produced by service discontinuity. In this paper, we propose framework architecture that is strong against denial-of-service attack.

A Study on Digital Clothing Design by Characteristics of Ubiquitous Environment (유비쿼터스 환경 특성에 의한 디지털 의류 디자인에 관한 연구)

  • Kim, Ji-Eon
    • Journal of the Korean Society of Costume
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    • v.57 no.3 s.112
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    • pp.23-36
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    • 2007
  • It is important that ubiquitous technology changes paradigm of thought, not simple definition in the 21st digital era. Characteristics of ubiquitous computing are pervasive, disappearing, invisible, calm through environment. As IT Technology develops, designers, computer scientists, chemists, performance artists cooperate in order to find out the best way to make desirable digital clothing in the future, with the merit of each part. Digital clothing defines clothes of new generation equipped computer, digital installations. Digital clothing design demands intercept of electromagnetic waves, light-weight and esthetic appearance, for it is attached high-technology equipment near body. The purpose of this study is to analyze design features of digital clothing according to ubiquitous characteristics. The methods of this study are documentary research of previous study and case study. In the theoretical study, ubiquitous characteristics are function-intensive by convergence, interactivity, embedded mobility and human & emotion-oriented attributes. Based on ubiquitous characteristics, digital clothing design classified function-intensive design by convergence, design for Interactivity and multi-sensible & emotion-oriented design, because embedded mobility is a basic element of ubiquitous environment. The early days digital clothing design is function-intensive design, and have esthetic appearances and design for interactivity increasingly. Recently digital clothing design is expressed multi-sensible and emotion-oriented design.

Implementation of Real-time Monitoring and Remote Control System Testbed based on Digital Twin (디지털 트윈을 활용한 실시간 모니터링 및 원격제어 시스템의 테스트베드 구현)

  • Yoon, Jung-Eun;Kim, Won-Suk
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.325-334
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    • 2022
  • Digital twin has the advantages of quality improvement and cost reduction, so it is widely applied to various industries. In this paper, a method to implement the major technologies of digital twin easily and quickly is presented. These include data management and relay servers, real-time monitoring applications including remote control interfaces, and direct connection protocols for video streaming. In addition, an algorithm for controlling a two-wheeled vehicle with a 2D interface is also proposed. The implemented system performs near real-time synchronization between the real environment and the virtual space. The delay time that occurs in remote control of the vehicle in the real environment was compared with the results of applying the proposed delay time reduction method. In addition, in the case of 2D interface-based control, an algorithm that can guarantee the user experience was implemented and applied to the actual environment and verified through experiments.

Performance Comparison of Parallel Programming Frameworks in Digital Image Transformation

  • Shin, Woochang
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.3
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    • pp.1-7
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    • 2019
  • Previously, parallel computing was mainly used in areas requiring high computing performance, but nowadays, multicore CPUs and GPUs have become widespread, and parallel programming advantages can be obtained even in a PC environment. Various parallel programming frameworks using multicore CPUs such as OpenMP and PPL have been announced. Nvidia and AMD have developed parallel programming platforms and APIs for program developers to take advantage of multicore GPUs on their graphics cards. In this paper, we develop digital image transformation programs that runs on each of the major parallel programming frameworks, and measure the execution time. We analyze the characteristics of each framework through the execution time comparison. Also a constant K indicating the ratio of program execution time between different parallel computing environments is presented. Using this, it is possible to predict rough execution time without implementing a parallel program.

The Trace Analysis of SaaS from a Client's Perspective (클라이언트관점의 SaaS 사용 흔적 분석)

  • Kang, Sung-Lim;Park, Jung-Heum;Lee, Sang-Jin
    • The KIPS Transactions:PartC
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    • v.19C no.1
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    • pp.1-8
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    • 2012
  • Recently, due to the development of broadband, there is a significant increase in utilizing on-demand Saas (Software as a Service) which takes advantage of the technology. Nevertheless, the academic and practical levels of digital forensics have not yet been established in cloud computing environment. In addition, the data of user behavior is not likely to be stored on the local system. The relevant data may be stored across the various remote servers. Therefore, the investigators may encounter some problems in performing digital forensics in cloud computing environment. it is important to analysis History files, Cookie files, Temporary Internet Files, physical memory, etc. in a viewpoint of client, since the SaaS basically uses the web to connects the internet service. In this paper, we propose the method that analysis the usuage trace of the Saas which is the one of the most popular cloud computing services.

A Digital Forensic Framework Design for Joined Heterogeneous Cloud Computing Environment

  • Zayyanu Umar;Deborah U. Ebem;Francis S. Bakpo;Modesta Ezema
    • International Journal of Computer Science & Network Security
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    • v.24 no.6
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    • pp.207-215
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    • 2024
  • Cloud computing is now used by most companies, business centres and academic institutions to embrace new computer technology. Cloud Service Providers (CSPs) are limited to certain services, missing some of the assets requested by their customers, it means that different clouds need to interconnect to share resources and interoperate between them. The clouds may be interconnected in different characteristics and systems, and the network may be vulnerable to volatility or interference. While information technology and cloud computing are also advancing to accommodate the growing worldwide application, criminals use cyberspace to perform cybercrimes. Cloud services deployment is becoming highly prone to threats and intrusions. The unauthorised access or destruction of records yields significant catastrophic losses to organisations or agencies. Human intervention and Physical devices are not enough for protection and monitoring of cloud services; therefore, there is a need for more efficient design for cyber defence that is adaptable, flexible, robust and able to detect dangerous cybercrime such as a Denial of Service (DOS) and Distributed Denial of Service (DDOS) in heterogeneous cloud computing platforms and make essential real-time decisions for forensic investigation. This paper aims to develop a framework for digital forensic for the detection of cybercrime in a joined heterogeneous cloud setup. We developed a Digital Forensics model in this paper that can function in heterogeneous joint clouds. We used Unified Modeling Language (UML) specifically activity diagram in designing the proposed framework, then for deployment, we used an architectural modelling system in developing a framework. We developed an activity diagram that can accommodate the variability and complexities of the clouds when handling inter-cloud resources.

Building Education Practice Environment through Container-based Virtualization (컨테이너 기반 가상화를 통한 교육 실습환경 구축)

  • Yoon, JunWeon;Song, Ui-Sung
    • Journal of Digital Contents Society
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    • v.19 no.3
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    • pp.453-460
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    • 2018
  • Virtualization technology is characterized by the ability to isolate the user's system environment and to support the computing resources flexibly and extensively on demand. However, virtualization technology of cloud computing, which is already well known, must overload the guest OS and the hypervisor to manage it. Container technology is emerging to solve such OS-based virtualization problems. This technology can isolate the processes under which the application is running, thus creating a virtualization-like environment with minimal overhead. In this work, we construct a container-based education practice system using Docker instead of the existing cloud-based environment. To do this, we analyze the requirements for the establishment of the training practice environment. We also analyze the functions of the container and study the method to meet the requirements. This can take advantage of the existing flexible and scalable cloud computing. Also, it maximizes the availability of limited resources by minimizing the performance load.

A Study on the Introduction of Library Services Based on Cloud Computing (클라우드 컴퓨팅 기반의 도서관 서비스 도입방안에 관한 연구)

  • Kim, Yong
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.23 no.3
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    • pp.57-84
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    • 2012
  • With the advent of Big data era unleashed by tremendous increase of structured and unstructured data, a library needs an effective method to store, manage and preserve various information resources. Also, needs of collaboration of libraries are continuously increased in digital environment. As an effective method to handle the changes and challenges in libraries, interest on cloud computing is growing more and more. This study aims to propose a method to introduce cloud computing in libraries. To achieve the goals, this study performed the literature review to analyze problems of existing library systems. Also, this study proposed considerations, expectations, service scenario, phased strategy to introduce cloud computing in libraries. Based on the results extracted from cases that libraries have introduced cloud computing-based systems, this study proposed introduction strategy and specific applying areas in library works as considered features of cloud computing models. The proposed phased strategy and service scenario may reduce time and effort in the process of introduction of cloud computing and maximize the effect of cloud computing.

High Speed Serial Network Environment on DCP (DCP 환경에서의 고속 Serial 네트웍 환경구현)

  • Park Chang-Won;Chung Ha-Joong;Jeon Ki-Man
    • 한국정보통신설비학회:학술대회논문집
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    • 2006.08a
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    • pp.87-90
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    • 2006
  • Nowadays, we can enjoy access to high speed network and advanced services of convergence between broadcasting and communication anywhere and anytime through a ubiquitous computing. So, now digital convergence devices come out constantly. These devices are required faster network environment for high speed data processing than before. In this paper, we describe the design of InfiniBnad network adapter, which is included two FPGA chipsets. When this adapter is installed to Digital Convergence Platform (DCP) network performance will be improved. The adapter includes 12channel serial ports for external communication and internally, uses PCI-Express bus. We have finished the test of high speed serial based network adapter through composing complete InfiniBand network and applied fabric management software. So, we have verified that it can be applied on DCP environment.

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