• Title/Summary/Keyword: Digital Color

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A Study on the Geotechnical Characteristics of Jeju Area Using Field Tests (현장시험을 이용한 제주지역의 지질특성에 관한 연구)

  • Byung Jo Yoon;Sung Yun Park;Seung Jun Lee
    • Journal of the Society of Disaster Information
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    • v.18 no.4
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    • pp.769-777
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    • 2022
  • Purpose: This study analyzes and studies the characteristics of the Jeju area and uses them as basic data such as construction method design in the future development project. Method: Based on the ground survey data of the construction conducted in Jeju, the depth, relative density, N value, function state, color tone, groundwater level, and compressive strength were analyzed and studied. Result: Studies show that Jeju has columnar joints consisting of ancient volcanic activity and rapid cooling by nearby seawater, thick sand layers found on the coast, and clinker layers and Seogwipo layers formed by Mercury volcanic activity. Conclusion: It is hoped that it will be used as data for selecting basic design and basic construction method by understanding the special ground form of Jeju area and reflecting its characteristics well when designing construction.

AI-based smart water environment management service platform development (AI기반 스마트 수질환경관리 서비스 플랫폼 개발)

  • Kim, NamHo
    • Smart Media Journal
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    • v.11 no.9
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    • pp.56-63
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    • 2022
  • Recently, the frequency and range of algae occurrence in major rivers and lakes are increasing due to the increase in water temperature due to climate change, the inflow of excessive nutrients, and changes in the river environment. Abnormal algae include green algae and red algae. Green algae is a phenomenon in which blue-green algae such as chlorophyll (Chl-a) in the water grow excessively and the color of the water changes to dark green. In this study, a 3D virtual world of digital twin was built to monitor and control water quality information measured in ecological rivers and lakes in the living environment in real time from a remote location, and a sensor measuring device for water quality information based on the Internet of Things (IOT) sensor. We propose to build a smart water environment service platform that can provide algae warning and water quality forecasting by predicting the causes and spread patterns of water pollution such as algae based on AI machine learning-based collected data analysis.

Analysis of Face Region Color According to the Heart Reflex Point Acupressure Foot (심장 반사점 발 지압에 따른 얼굴 영역 색상 분석)

  • Lim, Soon-Yong;Yean, Yong-Hem;Min, Ji-Seon;Song, Han-Sol;Lim, Sung-Su;Kim, Bong-Hyun;Ka, Min-Kyoung;Cho, Dong-Uk;Bae, Young-Lae J.
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.04a
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    • pp.1086-1089
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    • 2011
  • 현대 사회의 의학기술과 대체의학은 IT 기술과의 융합적 개발로 점차 발전하고 있다. 동양의학 이론을 통해 인체 중 손, 발, 얼굴 등이 오장육부와 관련이 있다는 학설이 널리 알려져 있다. 이 중 발은 '제2의 심장'이라고까지 불려지고 있다. 즉, 발이 건강해야 전신 건강을 유지할 수 있다는 의미도 있지만 실제로 혈액 순환에도 중요하다는 의미도 있다. 따라서, 본 논문에서는 심장과 관련된 발 영역인 왼쪽발바닥 네번째와 다섯 번째 발가락 사이에서 3cm정도 내려간 부위를 지압하여 심장 관련 얼굴 영역의 색상 변화를 측정하는 실험을 수행하였다. 지압에 쓰이는 지압봉은 일반 가정용으로 사용되는 150x10mm 크기의 지압봉이며 지압법으로는 뒤꿈치 방향에서 심장 지압점까지 누르면서하는 방법을 사용하였다. 이와 같은 발지압법을 수행한 후 심장과 관련된 얼굴 영역인 천정과 입술 부위의 붉은 정도를 Lab색체계로 측정하여 a*값 색상의 변화를 분석하였다.

A Study on the Usability of Graphic User Interface by the User Behavior in a Mobile Music Streaming App (모바일 음악 스트리밍앱의 사용자 행태에 따른 GUI 사용성 연구)

  • Park, Il Kwun
    • Design Convergence Study
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    • v.14 no.2
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    • pp.151-168
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    • 2015
  • As the market of music download stores moved into the mobile epoch the market was growing explosively. Recently, the digital music market tends to move from the mp3 download market to streaming service and the users can use the service on their mobile devices without reference to any inconvenient download and limited storage capacity. It was found that they mainly use the recommendation music playlist, instant player, main player and sharing of the functions of the streaming service from the user behavior research. This is noticeable features that set apart from the mp3 download service. However, the interface design of the streaming app followed the previous service and it needs the optimization of its UI design. In this study, the usability of high ranked three mobile streaming apps was evaluated. The result of the test was that Naver music and Bugs had high scores overall in four sections of the streaming service features. On the other hand, the Melon had primarily high score in color application on the service. The aim of this study is to suggest the direction of the UI design of music streaming service through the understanding of essence of streaming service and evaluation the usability test.

Comparative Analysis of DTM Generation Method for Stream Area Using UAV-Based LiDAR and SfM (여름철 UAV 기반 LiDAR, SfM을 이용한 하천 DTM 생성 기법 비교 분석)

  • Gou, Jaejun;Lee, Hyeokjin;Park, Jinseok;Jang, Seongju;Lee, Jonghyuk;Kim, Dongwoo;Song, Inhong
    • Journal of The Korean Society of Agricultural Engineers
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    • v.66 no.3
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    • pp.1-14
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    • 2024
  • Gaining an accurate 3D stream geometry has become feasible with Unmanned Aerial Vehicle (UAV), which is crucial for better understanding stream hydrodynamic processes. The objective of this study was to investigate series of filters to remove stream vegetation and propose the best method for generating Digital Terrain Models (DTMs) using UAV-based point clouds. A stream reach approximately 500 m of the Bokha stream in Icheon city was selected as the study area. Point clouds were obtained in August 1st, 2023, using Phantom 4 multispectral and Zenmuse L1 for Structure from Motion (SfM) and Light Detection And Ranging (LiDAR) respectively. Three vegetation filters, two morphological filters, and six composite filters which combined vegetation and morphological filters were applied in this study. The Mean Absolute Error (MAE) and Root Mean Square Error (RMSE) were used to assess each filters comparing with the two cross-sections measured by leveling survey. The vegetation filters performed better in SfM, especially for short vegetation areas, while the morphological filters demonstrated superior performance on LiDAR, particularly for taller vegetation areas. Overall, the composite filters combining advantages of two types of filters performed better than single filter application. The best method was the combination of Progressive TIN (PTIN) and Color Indicies of Vegetation Extraction (CIVE) for SfM, showing the smallest MAE of 0.169 m. The proposed method in this study can be utilized for constructing DTMs of stream and thus contribute to improving the accuracy of stream hydrodynamic simulations.

Development of Deep Learning AI Model and RGB Imagery Analysis Using Pre-sieved Soil (입경 분류된 토양의 RGB 영상 분석 및 딥러닝 기법을 활용한 AI 모델 개발)

  • Kim, Dongseok;Song, Jisu;Jeong, Eunji;Hwang, Hyunjung;Park, Jaesung
    • Journal of The Korean Society of Agricultural Engineers
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    • v.66 no.4
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    • pp.27-39
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    • 2024
  • Soil texture is determined by the proportions of sand, silt, and clay within the soil, which influence characteristics such as porosity, water retention capacity, electrical conductivity (EC), and pH. Traditional classification of soil texture requires significant sample preparation including oven drying to remove organic matter and moisture, a process that is both time-consuming and costly. This study aims to explore an alternative method by developing an AI model capable of predicting soil texture from images of pre-sorted soil samples using computer vision and deep learning technologies. Soil samples collected from agricultural fields were pre-processed using sieve analysis and the images of each sample were acquired in a controlled studio environment using a smartphone camera. Color distribution ratios based on RGB values of the images were analyzed using the OpenCV library in Python. A convolutional neural network (CNN) model, built on PyTorch, was enhanced using Digital Image Processing (DIP) techniques and then trained across nine distinct conditions to evaluate its robustness and accuracy. The model has achieved an accuracy of over 80% in classifying the images of pre-sorted soil samples, as validated by the components of the confusion matrix and measurements of the F1 score, demonstrating its potential to replace traditional experimental methods for soil texture classification. By utilizing an easily accessible tool, significant time and cost savings can be expected compared to traditional methods.

A Study on Audio-Visual Interactive Art interacting with Sound -Focused on 21C Boogie Woogie (사운드에 반응하는 시청각적인 인터랙티브 아트에 관한 연구)

  • Son, Jin-Seok;Yang, Jee-Hyun;Kim, Kyu-Jung
    • Cartoon and Animation Studies
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    • s.35
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    • pp.329-346
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    • 2014
  • Art is the product from the combination of politics, economy, and social and cultural aspects. Recent development of digital media has affected on the expansion of visual expression in art. Digital media allow artists to use sound and physical interaction as well as image as an plastic element for making a work of art. Also, digital media help artists create an interactive, synaesthetic and visual perceptive environment by combining viewers' physical interaction with the reconstruction of image, sound, light, and among other plastic elements. This research was focused on the analysis of the relationship between images in art work and the viewer and data visualization using sound from the perspective of visual perception. This research also aimed to develop an interactive art by visualizing physical data with sound generating from outer stimulus or the viewer. Physical data generating from outer sound can be analyzed in various aspects. For example, Sound data can be analyzed and sampled within pitch, volume, frequency, and etc. This researcher implemented a new form of media art through the visual experiment of LED light triggered by sound frequency generating from viewers' voice or outer physical stimulus. Also, this researcher explored the possibility of various visual image expression generating from the viewer's reaction to illusionary characteristics of light(LED), which can be transformed within external physical data in real time. As the result, this researcher used a motif from Piet Mondrian's Broadway Boogie Woogie in order to implement a visual perceptive interactive work reacting with sound. Mondrian tried to approach at the essence of visual object by eliminating unnecessary representation elements and simplifying them in painting and making them into abstraction consisting of color, vertical and horizontal lines. This researcher utilized Modrian's simplified visual composition as a representation metaphor in oder to transform external sound stimulus into the element of light(LED), and implemented an environment inducing viewers' participation, which is a dynamic composition maximizing a synaesthetic expression, differing from Modrian's static composition.

Comparative study on the radiopacity of different resin-based implant cements (레진계 임플란트용 시멘트의 방사선 불투과성에 대한 비교연구)

  • Han, Kyeong-Hwan;Cheon, Ho-Young;Kim, Min-Su;Shin, Sang-Wan;Lee, Jeong-Yol
    • The Journal of Korean Academy of Prosthodontics
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    • v.52 no.2
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    • pp.97-104
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    • 2014
  • This study was aimed to compare the radiopacity of four kinds of currently available resin based implant cements using digital radiography. Materials and Methods: Four resin-based implant cements((Estemp $Implant^{TM}$ (Spident, Incheon, Korea), $Premier^{(R)}$Implant (Premier, Pennsylvania, USA), $Cem-Implant^{TM}$ (B.J.M lab, Or-yehuda, Israel), $InterCem^{TM}$ (SCI-PHARM, California, USA)) and control group (Elite Cement $100^{TM}$ (GC, Tokyo, Japan) ) were mixed and cured according to the manufacturer's instructions on the custom made split-type metal mold. A total of 150 specimens of each cement were prepared and each specimen (purity over 99%) was placed side-by-side with an aluminum step wedge for image taking with Intraoral X-ray unit (Esx, Vatech, Korea) and digital X-ray sensor (EzSensor, Vatech, Korea). For the evaluation of aluminum wedge equivalent thickness (mm Al), ImageJ 1.47 m (Wayne Rasband, National Institutes of Health, USA) and Color inspector 3D ver 2.0 (Interaktive Visualisierung von Farbraumen, Berlin, Germany) programs were used. Result: Among the 5 cements, Elite cement $100^{TM}$ (control group) showed the highest radio-opacity in all thickness. In the experimental group, $InterCem^{TM}$ had the highest radio-opacity followed by $Premier^{(R)}$ Implant $Cement^{TM}$, $Cem-Implant^{TM}$ and Estemp $Implant^{TM}$. In addition, $InterCem^{TM}$ showed radio-opacity that met the ISO No. 4049 standard in all the tested specimen thickness. Cem-Implant on 0.5 mm thickness showed radiopacity that met the ISO No. 4049 standard. Conclusion: Among the implant resin-based cements tested in the study, $Premier^{(R)}$ Implant Cement and Estemp $Implant^{TM}$ did not show appropriate radio-opacity. Only $InterCem^{TM}$ and $Cem-Implant^{TM}$ 0.5 mm specimen had the proper radiopacity and met the experiment standard.

Geo-surface Environmental Changes and Reclaimed Amount Prediction Using Remote Sensing and Geographic Information System in the Siwha Area (원격탐사와 지리정보시스템을 이용한 시화지구 일대의 지표환경변화와 토공량 예측연구)

  • Yang, So-Yeon;Song, Moo-Young;Hwang, Jeong
    • The Journal of Engineering Geology
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    • v.9 no.2
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    • pp.161-176
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    • 1999
  • The objectives of this study are to analyze the changes of geo-surface topography in the Siwha embankment and the Ahsan city area by the image processing of Landsat Thematic Mapper data, and to estimate the reclaimed amount of the exposed tidal flat in the Siwha area using the GIS. False color composite, Tasseled cap, NVDI(normalized difference vegetation index), and supervised classification techniques were used to analyze the distribution of sediments and the aspect of topographical variations caused by artificial human actions. The total amount of the exposed tidal flat was estimated on the basis of the database snch as aerial photography, hydrographic chart, geological map, and scheme drawing in the Siwha area. The possible excavation regions for a seawall were predicted analyzing the supervised classification image of Landsat TM data. Tasseled cap images were used to observe the distribution of sediments. The difference of the NDVI images between spring and summer seasons indicates that deciduous and coniferous forests were distributed over the whole areas. The total fill-volume of the exposed Siwha tidal flat and the fill-volume of the construction planning seawall were calculated as $581,485,354\textrm{m}^3{\;}and{\;}3,387,360\textrm{m}^3$, respectively, from the digital terrain analysis. Daebu Island, Sunkam Island, and the part of Songsan-myeon were chosen as the cut area to make the seawall, and their cut-volumes were estimated as $5,229,576\textrm{m}^3,{\;}79,227,072\textrm{m}^3,{\;}and{\;}47,026,008\textrm{m}^3$, respectively. Therefore, the cut-volume of Daebu Island alone among three areas was sufficient to make the seawall.

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A Mobile Landmarks Guide : Outdoor Augmented Reality based on LOD and Contextual Device (모바일 랜드마크 가이드 : LOD와 문맥적 장치 기반의 실외 증강현실)

  • Zhao, Bi-Cheng;Rosli, Ahmad Nurzid;Jang, Chol-Hee;Lee, Kee-Sung;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.18 no.1
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    • pp.1-21
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    • 2012
  • In recent years, mobile phone has experienced an extremely fast evolution. It is equipped with high-quality color displays, high resolution cameras, and real-time accelerated 3D graphics. In addition, some other features are includes GPS sensor and Digital Compass, etc. This evolution advent significantly helps the application developers to use the power of smart-phones, to create a rich environment that offers a wide range of services and exciting possibilities. To date mobile AR in outdoor research there are many popular location-based AR services, such Layar and Wikitude. These systems have big limitation the AR contents hardly overlaid on the real target. Another research is context-based AR services using image recognition and tracking. The AR contents are precisely overlaid on the real target. But the real-time performance is restricted by the retrieval time and hardly implement in large scale area. In our work, we exploit to combine advantages of location-based AR with context-based AR. The system can easily find out surrounding landmarks first and then do the recognition and tracking with them. The proposed system mainly consists of two major parts-landmark browsing module and annotation module. In landmark browsing module, user can view an augmented virtual information (information media), such as text, picture and video on their smart-phone viewfinder, when they pointing out their smart-phone to a certain building or landmark. For this, landmark recognition technique is applied in this work. SURF point-based features are used in the matching process due to their robustness. To ensure the image retrieval and matching processes is fast enough for real time tracking, we exploit the contextual device (GPS and digital compass) information. This is necessary to select the nearest and pointed orientation landmarks from the database. The queried image is only matched with this selected data. Therefore, the speed for matching will be significantly increased. Secondly is the annotation module. Instead of viewing only the augmented information media, user can create virtual annotation based on linked data. Having to know a full knowledge about the landmark, are not necessary required. They can simply look for the appropriate topic by searching it with a keyword in linked data. With this, it helps the system to find out target URI in order to generate correct AR contents. On the other hand, in order to recognize target landmarks, images of selected building or landmark are captured from different angle and distance. This procedure looks like a similar processing of building a connection between the real building and the virtual information existed in the Linked Open Data. In our experiments, search range in the database is reduced by clustering images into groups according to their coordinates. A Grid-base clustering method and user location information are used to restrict the retrieval range. Comparing the existed research using cluster and GPS information the retrieval time is around 70~80ms. Experiment results show our approach the retrieval time reduces to around 18~20ms in average. Therefore the totally processing time is reduced from 490~540ms to 438~480ms. The performance improvement will be more obvious when the database growing. It demonstrates the proposed system is efficient and robust in many cases.