• Title/Summary/Keyword: Digital Application

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Stimulus Artifact Suppression Using the Stimulation Synchronous Adaptive Impulse Correlated Filter for Surface EMG Application

  • Yeom, Ho-Jun;Park, Ho-Dong;Chang, Young-Hui;Park, Young-Chol;Lee, Kyoung-Joung
    • Journal of Electrical Engineering and Technology
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    • v.7 no.3
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    • pp.451-458
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    • 2012
  • The voluntary EMG (vEMG) signal from electrically stimulated muscle is very useful for feedback control in functional electrical stimulation. However, the recorded EMG signal from surface electrodes has unwanted stimulation artifact and M-wave as well as vEMG. Here, we propose an event-synchronous adaptive digital filter for the suppression of stimulation artifact and M-wave in this application. The proposed method requires a simple experimental setup that does not require extra hardware connections to obtain the reference signals of adaptive digital filter. For evaluating the efficiency of this proposed method, the filter was tested and compared with a least square (LS) algorithm using previously measured data. We conclude that the cancellation of both primary and residual stimulation artifacts is enhanced with an event-synchronous adaptive digital filter and shows promise for clinical application to rehabilitate paretic limbs. Moreover because this algorithm is far simpler than the LS algorithm, it is portable and ready for real-time application.

A study on User experience of Fintech Application Service -Focused on Toss and Kakaobank- (핀테크 애플리케이션의 사용자 경험 연구 -토스와 카카오뱅크를 중심으로-)

  • Kim, Hyun-Woo;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.287-293
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    • 2020
  • This study is about comparing and analyzing the representative fintech application service, Toss, and Kakaobank from the user's point of view and suggest development according to the main factors of user experience. The experimental group who have used both mobile application was recruited to do a task about deposit and withdrawal service. After the task, an in-depth interview was conducted by reorganizing the "Creating Pleasurable Interface model" by Stephen P. Anderson. Interview questionnaire is based on propensity and feature of generation 2030. As a result of the experiment, the user showed satisfaction with usability and showed different application usage experience depend on financial transaction propensity and money management. Therefore, the application needs features that could grasp the propensity and also service to manage money in everyday life. Based on this study, it is expected to develop be user-based fintech application service in related fields.

Specialty Contractor's Role and Performance Analysis for Digital Fabrication - Focusing on the case of irregular podium construction - (디지털 패브리케이션 전문 건설업체 역할 및 성과 분석 - 비정형 포디움 시공 사례를 중심으로 -)

  • Ham, Nam-Hyuk;Ahn, Byung-Ju;Kim, Jae-Jun
    • Journal of KIBIM
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    • v.8 no.1
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    • pp.43-55
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    • 2018
  • Recently, there have been increasing studies on the application of digital technology, which has its focus of the irregular building. However, most of these studies have not clarified the objective of the technology and the effectiveness of professional manpower on its performance. This study analyzes actual used technology and the role of specialty contractor. It presents a framework to quantify the performance of the specialty contractor. For these purposes, this paper presents a proposed method to evaluate the activities of specialty contractors using a queueing model. As an attempt to verify the model, an actual irregular building project, in which digital fabrication is applied, is investigated during the construction phase. In order to collect the digital fabrication data, digital fabrication reports and specialty contractor's work log of project are reviewed. In addition, Digital Fabrication input personnel, productivity data are collected through interviews with experts involving in the case project. Analysis of specialty contractor's performance in digital fabrication reveals that the wait status of project participants varies probabilistically depending on the digital technology application level. The results of this study are expected to contribute toward the improvement of the production level in the construction industry.

The Development of Brain Health Care Game Applications to prevent Digital Dementia

  • Cho, Young-Ju;Kim, Hye-Suk;Kim, Jin-Hyuk
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.12
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    • pp.51-58
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    • 2016
  • Recently, with various developments made to smart-phones and other digital devices in the IoT environment, modern people tend to pursue comfort in their own lifestyles. These environment has helped us to obtain any information or data in despite of location and time. But it has caused them to be overly reliant on digital devices in doing any kind of daily work, trusting the digital devices more than oneself. As a result of this over reliance, modern people's memorizing and calculating ability have deteriorated critically. This symptom is known as the Digital Dementia. In this paper, we study the phenomenon of digital dementia caused by smart-phones, and we suggest a method of developing "memorize the phone number" game applications in IoT environment to the problem of digital dementia. Test results show that, through the use of application, not only the users were able to have fun memorizing the numbers, but also, to show improvement in their memorizing ability. Thus, we expect that the application suggested above will help in preventing digital dementia and maintain brain health.

Optimizing Distribution Channels: How Digital Marketing Communication Enhances Trust and Loyalty in Indonesian Banking

  • Muhammad Diast REYHANRAFIF;La MANI;Astika Prima NITULAR;Hendra CRISWANTO;Irmawan RAHYADI
    • Journal of Distribution Science
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    • v.22 no.8
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    • pp.1-15
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    • 2024
  • Purpose: This study explored how Indonesian banks utilize digital marketing communication strategies to optimize their distribution channels, leading to enhanced customer trust and brand loyalty. It examined specific methods such as sponsorships, social media, institutional partnerships, and mobile banking application features as key components of this digital distribution strategy. Research Design, Data, and Methodology: This study employed mixed methods design to assess digital distribution impacts. It involved 385 Jakarta bank customers. The sample size was determined using the Lemeshow formula. Results: The findings indicate that effective digital distribution strategies, including sponsorships, social media engagement, and user-friendly mobile banking applications, significantly enhance customer trust and loyalty. However, overly complex features may negatively impact loyalty. Conclusion: Thisstudy demonstrates a clear connection between the strategic use of digital marketing channels, such as sponsorships, social media, institutional partnerships, and mobile banking features, and the development of customer trust and loyalty. The results provide valuable insights to Indonesian banks in designing digital distribution strategies that prioritize building trust and fostering integrated customer interactions. Tailored digital marketing approachesthat optimize distribution can significantly enhance both trust and loyalty among Indonesian bank customers.

Android Application for Candidates (수험생을 위한 안드로이드 어플리케이션)

  • Bang, Hye Ja;Noh, Baek Lin
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.2
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    • pp.67-75
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    • 2011
  • The widespread use of android application is required for candidates to use in general life. Candidates need an application that doesn't change the screen a lot for the convenience and need a system that has fewer overloads. In this paper. we have implemented a program that helps students to improve their study using a note of wrong answers. vocabulary game and health management with using balanced diet, alarm, messenger, information of university and stretching.

Design and Implementation of Secure 3-Tier Web Application with Open Source Software

  • Kim, Chang Su;Low, Hooi Yin;Lee, Yong Ju
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.1
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    • pp.33-54
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    • 2010
  • Providing a secure 3-tier Web application has become a high priority for companies as e-businesses have increased the amount and the sensitivity of corporate information that can be accessed through the web. Web applications become more difficult to secure with this very increase in online traffic and transactions. This paper first reviews the 3-tier of web application, types of attacks that can threaten web application services and security principles. We then are designing and implementing a secure web application with open source software that able to mitigate the web application vulnerable to attack.

A Study on Digital Broadcast Application for Smart Education, -Focused on Liberal Arts of Humanities (스마트 교육을 위한 디지털 방송 적용에 관한 연구 - 인문교양 중심으로)

  • Ko, In-Hwan;Hong, Bong-Hwa
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.161-166
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    • 2014
  • Using and increasing the smart devices got many changes for social environment. Especially, many researchers have studied application using smart devices for improving the learning performance in education. However, Liberal Arts of Humanities has very difficult to apply to information and communication technology cause of traditional study pattern and unit characteristic. In this paper, we suggest a method to apply the Liberal Arts of Humanities to digital broadcasting and to improve learning performance. For this study, we propose a method to making smart contents and connecting them for Liberal Arts of Humanities. And also, we propose a method for applying them to digital broadcasting in order to proof the learning performance increasing by questionary, and shows the application possibility.

Development of Digital Therapeutics Mobile Application for Panic Disorder Care (공황장애 케어를 위한 디지털 치료제 어플리케이션 개발)

  • Juhee Yoon;Dong-Keun Kim
    • The Transactions of the Korea Information Processing Society
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    • v.13 no.7
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    • pp.319-325
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    • 2024
  • This study aims to develop a mobile application for the care of panic disorder, assisting in the prevention of panic attacks and the management of symptoms. Panic disorder is a psychological condition characterized by persistent fear, anxiety, and panic attacks, which requires appropriate treatment and management. The increasing need for digital therapeutics that users can access without time and space constraints is evident. The application developed through this research provides basic knowledge about panic disorder, enables self-diagnosis to monitor one's condition, and offers various therapeutic methods to effectively aid in the care of panic disorder. Additionally, it provides notifications based on real-time user location when they reach places where they have previously experienced panic attacks, and offers personalized support. This digital therapeutic aims to introduce new tools and treatment methods beyond traditional therapies. Furthermore, it is expected to contribute positively by promoting the use of digital therapeutics not only for panic disorder but also across the entire field of mental health, thereby improving users' quality of life.

A Study on the Application Method of Look-up Table to Color Proofing Systems (컬러교정인쇄에 대한 룩업테이블의 적용방법에 관한 연구)

  • 송경철;강상훈
    • Journal of the Korean Graphic Arts Communication Society
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    • v.18 no.1
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    • pp.35-45
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    • 2000
  • Recently, as the prepress mainstream is changed to the digital workflow, various digital proofing systems such as high price dye sublimation printers and low price ink jet printers are widely used in printing industry. However, most of the digital proofing devices have lower resolution than analog proofing systems and differ with actual color presses in the color gamuts. Therefore, proper color compensations are needed for digital color proofing in order to match colors between the proofs and the press sheets. This study shows the application method of Look-up Table to the digital color proofer of Rainbow, the analog proofer of Matchprint-II, and an actual offset press is effective on the color compensations.

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