• Title/Summary/Keyword: Digital Age

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Southeast Asianist in the Digital Age

  • Hyun, Sinae
    • SUVANNABHUMI
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    • v.10 no.2
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    • pp.215-228
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    • 2018
  • The paper provides an appreciation and critical commentary on Stephen Keck's fictional product, the SEABOT. It examines the problems of regional definition, given Southeast Asia's diversity, and provides a positive gloss on this diversity. It also considers certain conceptual and methodological issues raised by SEABOT, and the advantages and disadvantages of this online platform.

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A Psychological Approach to Reducing the Digital Divide for the Elderly Consumer: From the Perspective of Socioemotional Selectivity Theory (노년층 소비자의 디지털 정보격차 완화를 위한 심리적 접근: 사회정서적 선택이론의 관점에서)

  • Min, Dongwon
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.133-138
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    • 2020
  • The ability to use ICT is now a prerequisite for living in the information age, and digital literacy, which can access and utilize various digital information such as online banking, shopping, news, and health care, is more important. It is increasing. Accordingly, the social inequality, or digital divide, related to accessing and accepting digital information and knowledge is also an important social issue. In particular, the digital divide by age is becoming a major issue, not only in terms of resolving social imbalances but also in resolving the structural problems of the economy in addition to the survival of the elderly. This study aims to find ways to resolve the digital gap of the elderly in terms of socioemotional selectivity theory and suggests the reasons for the elderly's less access to digital information acquisition and the implications for the solution.

The Role of Digital Literacy on Online Opportunity and Online Risk in Indonesian Youth

  • Luthfia, Amia;Wibowo, Daru;Widyakusumastuti, Maria Anggia;Angeline, Mia
    • Asian Journal for Public Opinion Research
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    • v.9 no.2
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    • pp.142-160
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    • 2021
  • The Internet and digital devices have become an important part of life among the youth (age 17-24) of today. During the COVID-19 pandemic in Indonesia, Internet use in youth increased by 19.3%, with an average usage of 11.6 hours per day. Youths gain a lot of opportunities from the Internet, but, it also exposes them to various risks. Therefore, there is a need for measures to make the Internet a safe place for youth, in a balanced way that addresses opportunities alongside risks, through digital literacy. It is expected that through digital literacy, youths can take advantage of online opportunities, without being subjected to any dangers. This study aims to examine the relationship between the digital literacy, online opportunities, and online risks of young people, while at the same time examining the influence of digital literacy on those online risks and opportunities. This study employed the quantitative study approach (explanatory study). Cross-sectional surveys and structured questionnaires were used for data collection. The results showed that youth's (age 17-24) monthly expenses, age, and education levels were important factors for digital literacy and online opportunity; also, the digital literacy variable plays an important role and affects online risk and opportunity positively. Digital literacy has a greater influence on online opportunities than it has on online risks. As youths spend more time online, they become more digitally literate, which can enable them to benefit more from new technology. Unfortunately, those with greater digital literacy cannot find a way to avoid risks while seeking opportunities.

Customer journey in the digital age (디지털 시대의 고객여정)

  • Chung, Byoung-gyu;Jung, Sang-hee
    • Journal of Venture Innovation
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    • v.1 no.1
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    • pp.29-47
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    • 2018
  • As the radical advances of digitalization, our daily life have been fundamentally changed. As a result, the customer journey also changed as compared with previous periods. This study analyzed customer journy of digital age. First, historical trends and issues of customer journey research were analyzed. Second, Comparative analysis of customer journey of digital and previous age were conducted. No more funnel model of customer journey which assumed hierarchical and linear paths was valid. Customer journey of digital age will be non-linear and circular paths.

A Study on the concept of 'Trans Architecture' in Marcos Novak (마르코스 노박(Marcos Novak)의 트렌스 건축(Trans Architecture) 개념에 관한 연구)

  • Lee Kyu-Hong;Kim Kai-Chun
    • Korean Institute of Interior Design Journal
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    • v.15 no.4 s.57
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    • pp.46-54
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    • 2006
  • The present study examined Marcos Novak, a digital architect who has researched digital architecture and produced related works since the early 1990s. Starting from digital ideas originating from science and mathematics, he pursued 'trans architecture' based on the concept of 'architecture beyond the boundary of architecture' and 'architecture as invisible foundation.' His concept of 'trans architecture' is considered an important viewpoint in expressing the architecture of a diversified and hybridized age like today. The objective of this study was to understand the concepts of Allobio and Eversion, which are important digital terms forming the background of Novak's trans architecture, and to analyze architecture philosophy and architecture design concepts observed in his works through Novak's digital terminology centering on the concept of trans architecture pursued by him. Through this, we purposed to analyze the concept of architectural space, methods of form creation and the characteristics of trans architecture space, which were unique to Novak, the leader of digital architecture, and ultimately to provide basic materials on Novak. Novak's trans architecture represents digital architecture in the contemporary diversified and hybridized age, and his works involve various different digital elements and ideas, scientific paradigms, mathematic algorithms, 4 dimensional geometry, etc. In this sense, he is regarded as a prominent leading advocate of digital architecture.

The Effects of Media Literacy Education and its Influence on Digital Citizenship: Focusing on CMF Education Programs in Korea

  • Park, Yun Mi;Chae, Ji Hye;Kim, Seul Ki;Kwon, Hye Seon
    • The Journal of Information Systems
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    • v.30 no.3
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    • pp.113-135
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    • 2021
  • Purpose This study aims to measure the effects of media literacy education through the social science method and find out the impact of media literacy education on digital citizenship in Korea and its implications for the development of democracy. Design/methodology/approach This study used an independent t-test to analyze relativeness between media literacy education and media literacy factors. We also adopted an independent t-test to investigate media literacy influence on digital citizenship. Furthermore, we found out age differences using 'the one-way analysis of variance (the one-way ANOVA)'. Findings We have found four media literacy factors, MC, CT, C&P, R&R, have been significantly affected by media literacy education. We have also pulled out three digital citizenship factors, IPA, TS, and CP, involved in media literacy education. Moreover, we have analyzed our survey by different age groups. The lower the age, the higher the TS. CP was highest among those from 30 to 59, followed by those under the 30s.

A study in Mobile Functionality of beauty products according to the Digital changes (디지털 변화에 따른 뷰티제품의 휴대기능성 연구)

  • Barng, Kee-Jung
    • Journal of Fashion Business
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    • v.16 no.1
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    • pp.83-102
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    • 2012
  • The instant trend of mobile functionality in the digital age is performing a mediating role of promoting the hybrid tendency in fashion and cosmetics industry. Consumers' needs, which are getting complex and diversified along with development in scientific technology, are requiring product of technology equipped with multi-tasking function in the whole industry. The social and cultural factors, which are shown in cosmetics due to the instant trend of mobile functionality, came to be known on the basis of a ground for classification caused by a change in nomadic lifestyle and by the advance in scientific technology. The irst, The mobile functionality, which is being developed in fashion in the digital age, was indicated to be types such as mobility, one-off, and unity. Second, Even the types of mobile functionality, which are also being developed in make-up and cosmetics in digital age, were indicated to be mobility, one-off, and unity. Third, The trend caused by mobile functionality in fashion was consistent with a type in mobile functionality, which is being developed in cosmetics, thereby having been indicated to be the same type. This implies that there is the same type through independent trend in each sphere even while fashion and cosmetics organically function in the middle of the whole frame, which expresses a human being's external beauty, and implies that even the cosmetics are influenced by fashion. Swift-type beauty product, which is thrown away within one week lengthily and after being used once, are being launched diversely. This quick product can be said to be product that best reflected the characteristic of digital age. However, at this point of time that fast fashion and instant cosmetics, which are thrown away in the wake of being worn easily, are overflowing, the clothing and product with perfection, which has philosophy and thinking of being put more devotion, exert more value and are felt to be necessary.

The Comparative Study of the Apartment Residents' Needs for Digital Home Design (디지털홈 디자인을 위한 아파트 거주가구의 요구에 관한 연구 - 부인의 취업여부 및 주택규모$\cdot$가족주기·부인연령에 따른 비교 -)

  • Park Soo-Been
    • Korean Institute of Interior Design Journal
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    • v.14 no.5 s.52
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    • pp.226-235
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    • 2005
  • Since the late 20th century, digital technology has changed our environment in many ways. The representative advanced homes today embed digital facilities such as a sensor infrastructure, a networking system, and ubiquitous display. In this point of view, this study was intended to define the apartment residents' diverse needs for digital home design. The subjects are 400 wives who live in Busan. The findings are as follows; (1) The factors of the housing activities are extracted as 'guest hosting,' 'family entertaining,' 'digital network,' 'daily domestic affair,' 'non-daily domestic affair,' 'media using,' and 'bathing & exercising' activities. (2) The 'digital network activities' occurred more frequently in the households with non-employed wife and preschool children, and with employed wife and preschool and elementary school children. (3) The factors of the digital home system were extracted as 'safety & maintenance,' 'health & convenience,' 'educational & housekeeping,' and 'cultural & entertaining' systems. (4) The needs of non-employed wives for the safety & maintenance and the educational & housekeeping systems are varied by family life cycle and wife age. While, the needs of employed wives for the educational & housekeeping and the culture & entertaining systems are varied by dwelling-size and wife age.

A Study about Expression of the Digital Space according to Deleuze's 'Event' Concept (들뢰즈의 '사건'개념에 의한 디지털 공간 표현에 관한 연구)

  • Park, Jun-Hong;Yoon, Jae-Eun
    • Korean Institute of Interior Design Journal
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    • v.18 no.3
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    • pp.66-73
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    • 2009
  • In the digital age, as it is ambiguous to distinguish between the original and a replica, the order of reproduction which is more realistic than the reality is becoming a new cultural order. Before the period when digital paradigm dominates, always the reality has been an object to be copied. But, today is an age of Simulacre where code of digital technology dominates. Such a phenomenon is shown in the construction space without exception Gilles Deleuze who was a representative philosopher of the post-structuralism depicted the concept of Simulacre as an instant 'event' passing by without change in an object or substance. As the result of analyzing what kinds of feature for the concept of event is expressed in the digital space, a diagram itself could be a design process, the digital space with correlation was able to be created through the change in the meaning according to the changing image and my body which was the leading part to form primary space. In such a meaning, this study pays attention to Deleuze's 'Event(Simulacre)' concept. At this transitional period when a new concept of digital space is about to take root, the modern philosophers' theories and the discussions about spatial relativity should be continually studied, along with the development of spacial theories for the modem construction.