• Title/Summary/Keyword: Device-to-Device (D2D) communication

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A Study on the Implementation of Register Based VXIbus System (Register Based VXIbus 시스템의 구현에 관한 연구)

  • 노승환;전동근;김성욱;강민호;김덕진
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.17 no.11
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    • pp.1219-1227
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    • 1992
  • VXIbus is a standard for compatibility of instruments of multi-vendors and originated from the VMEbus. The devices for implementing VXIbus system can be categorized into the register based device and the message based device. In this paper we organized the A/D conversion module and the slot0 module, which form the register based VXIbus subsystem. The A/D conversion module is used as a digital voltmeter and LAN is used for communication between an external control computer and the slot0 module. The SCPI(Standard Commands for Programmable Instruments), which is a standard language for instruments, is transmitted from the external control computer to the slot0 module as the ASCII form, and then to the A/D conversion module after changing to the binary digit command. From the experiment. We verified that the measured voltage can be observed on external control computer and user interface can be improved by the modified graphic processing.

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The Individual Discrimination Location Tracking Technology for Multimodal Interaction at the Exhibition (전시 공간에서 다중 인터랙션을 위한 개인식별 위치 측위 기술 연구)

  • Jung, Hyun-Chul;Kim, Nam-Jin;Choi, Lee-Kwon
    • Journal of Intelligence and Information Systems
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    • v.18 no.2
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    • pp.19-28
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    • 2012
  • After the internet era, we are moving to the ubiquitous society. Nowadays the people are interested in the multimodal interaction technology, which enables audience to naturally interact with the computing environment at the exhibitions such as gallery, museum, and park. Also, there are other attempts to provide additional service based on the location information of the audience, or to improve and deploy interaction between subjects and audience by analyzing the using pattern of the people. In order to provide multimodal interaction service to the audience at the exhibition, it is important to distinguish the individuals and trace their location and route. For the location tracking on the outside, GPS is widely used nowadays. GPS is able to get the real time location of the subjects moving fast, so this is one of the important technologies in the field requiring location tracking service. However, as GPS uses the location tracking method using satellites, the service cannot be used on the inside, because it cannot catch the satellite signal. For this reason, the studies about inside location tracking are going on using very short range communication service such as ZigBee, UWB, RFID, as well as using mobile communication network and wireless lan service. However these technologies have shortcomings in that the audience needs to use additional sensor device and it becomes difficult and expensive as the density of the target area gets higher. In addition, the usual exhibition environment has many obstacles for the network, which makes the performance of the system to fall. Above all these things, the biggest problem is that the interaction method using the devices based on the old technologies cannot provide natural service to the users. Plus the system uses sensor recognition method, so multiple users should equip the devices. Therefore, there is the limitation in the number of the users that can use the system simultaneously. In order to make up for these shortcomings, in this study we suggest a technology that gets the exact location information of the users through the location mapping technology using Wi-Fi and 3d camera of the smartphones. We applied the signal amplitude of access point using wireless lan, to develop inside location tracking system with lower price. AP is cheaper than other devices used in other tracking techniques, and by installing the software to the user's mobile device it can be directly used as the tracking system device. We used the Microsoft Kinect sensor for the 3D Camera. Kinect is equippedwith the function discriminating the depth and human information inside the shooting area. Therefore it is appropriate to extract user's body, vector, and acceleration information with low price. We confirm the location of the audience using the cell ID obtained from the Wi-Fi signal. By using smartphones as the basic device for the location service, we solve the problems of additional tagging device and provide environment that multiple users can get the interaction service simultaneously. 3d cameras located at each cell areas get the exact location and status information of the users. The 3d cameras are connected to the Camera Client, calculate the mapping information aligned to each cells, get the exact information of the users, and get the status and pattern information of the audience. The location mapping technique of Camera Client decreases the error rate that occurs on the inside location service, increases accuracy of individual discrimination in the area through the individual discrimination based on body information, and establishes the foundation of the multimodal interaction technology at the exhibition. Calculated data and information enables the users to get the appropriate interaction service through the main server.

A Investment on Wire-wireless Communication Method for Electrical Device Infrastructure Maintenance (전력설비 관리를 위한 무선 및 유선 통신 방법에 관한 고찰)

  • Kim, Young-Eok;Lee, Jin
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.2
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    • pp.354-359
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    • 2016
  • Power plants maintenance data is to be sent to management server system via a communication network. In this case, reliable communication network is required. Transmission of the power plants maintenance data is used in the wired communication network or wireless communication network. PLC communication network is a kind of wired communication network. However PLC communication network is easily affected by noise. On the vulnerable areas in power line system, such as a mountain or rural areas, it is difficult to form a power line communication network. For a wireless communication, environment are also influenced factors in wireless communication. Harsh environmental factors are bring the communication characteristic degradation. In such areas it can be used a combination of two networks and in this way the complementary function can be achieved. Power plants are distributed in various regions across the country. The appropriate communication network is needed to maintain the power plant.This study investigated the effect of environment on the wired communication and wireless communication. It would examine a variable factor which is affect to the communication characteristic. We used PLC communication for wired communication network and ZigBee communication for wireless communication network. We investigated the characteristics of a single communication network and it raised the need for a complex communication technology to complement a single communication network.

A Development of JPEG-LS Platform for Mirco Display Environment in AR/VR Device. (AR/VR 마이크로 디스플레이 환경을 고려한 JPEG-LS 플랫폼 개발)

  • Park, Hyun-Moon;Jang, Young-Jong;Kim, Byung-Soo;Hwang, Tae-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.2
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    • pp.417-424
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    • 2019
  • This paper presents the design of a JPEG-LS codec for lossless image compression from AR/VR device. The proposed JPEG-LS(: LosSless) codec is mainly composed of a context modeling block, a context update block, a pixel prediction block, a prediction error coding block, a data packetizer block, and a memory block. All operations are organized in a fully pipelined architecture for real time image processing and the LOCO-I compression algorithm using improved 2D approach to compliant with the SBT coding. Compared with a similar study in JPEG-LS, the Block-RAM size of proposed STB-FLC architecture is reduced to 1/3 compact and the parallel design of the predication block could improved the processing speed.

An Implementation of Mobile Game using JBox2D Physics Engine in Android Platform (안드로이드 플랫폼에서 JBox2D 물리 엔진을 이용한 모바일 게임구현)

  • Hwang, Ki-Tae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.6
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    • pp.119-126
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    • 2011
  • As a software component for computer game, the physics engine simulates objects' movement according to the laws of physics. This paper introduces a design and implementation of mobile game on the Android platform, where we used JBox2D physics engine library and Android graphics APIs. We borrowed the key idea of this game from Crayon Physics which is known as a famous PC game. This game starts with no way from user character to destination character. The game user has to make a way to destination character from user character by creating polygon objects between them. The user wins when user character meets destination character. However, the game user has to decide the time to create objects and their shapes well because all objects in this game are governed by the laws of physics. As an important thing of this paper, we introduced into this game new input methods of LCD touch and sensors embedded in mobile devices but not in PCs. Game users can create objects by drawing polygons with LCD touch and move objects or characters according to sensor values from accelerator sensors by tilting the mobile device.

Design of Ultra Small Dual Cross-Dipole Antenna for Mobile Devices (모바일 기기를 위한 초소형 이중 교차 다이폴 안테나 설계)

  • Sa, Gi-Dong;Kim, Sa-Ung;Lim, Yeong-Seog
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.3
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    • pp.489-496
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    • 2019
  • In this paper, we design and fabricate an ultra small dual crossed dipole antenna operating at 2.4 GHz frequency. In order to miniaturize the size of the antenna so that it can be applied to a mobile device, a cross dipole is disposed on the upper two layers and a reflection plane, a horizontal matching circuit and a ground plane are arranged on each layer. The circuit was connected by a vertical through-hole. The size of the fabricated antenna is $21.61mm{\times}16.88mm{\times}1.27mm$, the measured reflection coefficient is -31.5 dB, and the bandwidth below -10 dB is 112 MHz. In addition, since the gain of the antenna is -4 dBi, it has the omnidirectional radiation characteristic, so it can be applied to various fields as an antenna for mobile devices.

A Cache-based Reconfigurable Accelerator in Die-stacked DRAM (3차원 구조 DRAM의 캐시 기반 재구성형 가속기)

  • Kim, Yongjoo
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.2
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    • pp.41-46
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    • 2015
  • The demand on low power and high performance system is soaring due to the extending of mobile and small electronic device market. The 3D die-stacking technology is widely studying for next generation integration technology due to its high density and low access time. We proposed the 3D die-stacked DRAM including a reconfigurable accelerator in a logic layer of DRAM. Also we discuss and suggest a cache-based local memory for a reconfigurable accelerator in a logic layer. The reconfigurable accelerator in logic layer of 3D die-stacked DRAM reduces the overhead of data management and transfer due to the characteristics of its location, so that can increase the performance highly. The proposed system archives 24.8 speedup in maximum.

A Study on the Technical Regulation of Weak Electric Filed Strength Radio Equipment about 8.2Hz Frequency Band (8.2MHz 대역 미약 전계강도 무선기기의 출력기준에 관한 연구)

  • Kim, Sun-Youb;Ra, Yoo-Chan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.12
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    • pp.2498-2504
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    • 2009
  • This paper compared the output limit value of the Korean weak electric field strength wireless device in the 8.2MHz band with the standard values of foreign countries. Through this, the study confirmed that the Korean regulation was lower by about 10-20dB than those of the USA or Europe. In order to prove this, the study measured outputs by entrusting the 8.2MHz EAS system to two measuring companies. As a result of these measurements, electric field strengths were shown to be $70.6dB{\mu}V/m$ and $68.3dB{\mu}V/m$ respectively, and these values were confirmed to exceed the current Korean standard of $59.8dB{\mu}V/m$. Accordingly, it is deemed necessary to review the specifications of the Korean standard in the 8.2MHz band.

A Study on the Design of Integrated Speech Enhancement System for Hands-Free Mobile Radiotelephony in a Car

  • Park, Kyu-Sik;Oh, Sang-Hun
    • The Journal of the Acoustical Society of Korea
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    • v.18 no.2E
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    • pp.45-52
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    • 1999
  • This paper presents the integrated speech enhancement system for hands-free mobile communication. The proposed integrated system incorporates both acoustic echo cancellation and engine noise reduction device to provide signal enhancement of desired speech signal from the echoed plus noisy environments. To implement the system, a delayless subband adaptive structure is used for acoustic echo cancellation operation. The NLMS based adaptive noise canceller then applied to the residual echo removed noisy signal to achieve the selective engine noise attenuation in dominant frequency component. Two sets of computer simulations are conducted to demonstrate the effectiveness of the system; one for the fixed acoustical environment condition, the other for the robustness of the system in which, more realistic situation, the acoustic transmission environment change. Simulation results confirm the system performance of 20-25dB ERLE in acoustic echo cancellation and 9-19 dB engine noise attenuation in dominant frequency component for both cases.

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Folded Monopole Antenna Using the Rectangular Patch for Multi-band Wireless USB Dongle Applications (다중대역 무선 USB 동글 장치를 위한 사각 패치를 이용한 폴디드 모노폴 안테나)

  • Lee, Yun Min;Lee, Jae Choon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.2
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    • pp.11-15
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    • 2013
  • We in order to use WLAN communication device planned wireless USB dongle internal antenna of 2.4 GHz/5.8 GHz band. So it uses square patch dual-wideband and quality is satisfactory and it designed print folded monopole antenna of the shape which is simple. The thickness of the antenna was fed by a $50{\Omega}$ coaxial cable feeding 1mm dielectric constant 4.4 FR4 substrate was used. The overall size of the antenna is $20mm{\times}50mm$. So the internal antenna is suitable. Measurement results of the fabricated antenna, the return loss of more than 10 dB in the two bands could be obtained. Radiation pattern has a maximum gain of 3.75 dBi value.