• Title/Summary/Keyword: Device to Device (D2D)

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Neighbor Discovery for Mobile Systems based on Deep Learning (딥러닝을 이용한 주변 무선단말 파악방안)

  • Lee, Woongsup;Ban, Tae-Won;Kim, Seong Hwan;Ryu, Jongyeol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.3
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    • pp.527-533
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    • 2018
  • Recently, the device-to-device (D2D) communication has been conceived as the key technology for the next-generation mobile communication systems. The neighbor discovery in which the nearby users are found, is essential for the proper operation of the D2D communication. In this paper, we propose new neighbor discovery scheme based on deep learning technology which has gained a lot of attention recently. In the proposed scheme, the neighboring users can be found using the uplink pilot transmission of users only, unlike conventional neighbor discovery schemes in which direct pilot communication among users is required, such that the signaling overhead can be greatly reduced in our proposed scheme. Moreover, the neighbors with different proximity can also be classified accordingly which enables more accurate neighbor discovery compared to the conventional schemes. The performance of our proposed scheme is verified through the tensorflow-based computer simulations.

The design of large-signal power amplifier using waveform analysis (파형 분석을 통한 대신호 전력증폭기의 설계)

  • 이승준;김병성;남상욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.23 no.4
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    • pp.1121-1133
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    • 1998
  • In this paper, a new method is proposed for a simple andaccurate design of larage-sigal power amplifier using the output current- and volage- waveform analysis. An existing high-efficiency theory, Harmonic Loading, is modified to apply to a real device, and the notion of "actual bias point at large-signal input" is proposed. Based on the proposed theory, 2GHz band poweramplifier is implemented using HEMT device, and the implemented amplifier shows 14dBm output power, 46% drain efficienty, 38% power-added efficiency and 7.8dB gain at 2V bias voltage.

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Device Characteristics of MFSFET with the Fatigue of the Ferroelectric Thin Film (강유전박막의 피로현상을 고려한 MFSFET 소자의 특성)

  • 이국표;강성준;윤영섭
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.191-194
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    • 1999
  • Switching behaviour of the ferroelectric thin film and device characteristics of the MFSFET (Metal-Ferroelectric-Semiconductor FET) are simulated with taking into account the accumulation of oxygen vacancies near interface between the ferroelectric thin film and the bottom electrode caused by the progress of fatigue. We show net switching current decreases due fatigue in the switching model. It indicates that oxygen vacancy strongly suppresses polarization reversal. The difference of saturation drain current of the device before fatigue is shown by the dual threshold voltages in I$_{D}$-V$_{D}$ curve as 6㎃/$\textrm{cm}^2$ and decreases as much as 50% after fatigue. Our simulation model is expected to play an important role in estimation of the behavior of MFSFET device with various ferroelectric thin films.lms.

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Development and Evaluation of Wearable Smart Clothing for Combined EMG Devices (웨어러블 근전도 디바이스 결합형 스마트의류 개발 및 성능평가)

  • Sojung Lee;Hyelim Kim;Wonyoung Jeong
    • Fashion & Textile Research Journal
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    • v.25 no.2
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    • pp.210-220
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    • 2023
  • Recently, smart wearable products, including electromyography (EMG) measurement devices and clothing, have been developed to monitor users' exercise levels, muscle activation, and muscle balance more effectively during fitness activities. However, technical and socioeconomic barriers, such as flexibility and durability, still pose challenges in terms of comfort, ease of wear, and wearability of smart clothing, which includes devices and circuits. To address these issues, this study developed a wearable EMG device integrated with clothing to collect valid EMG signals from desired muscles while maintaining comfort, functionality, and ease of wear. After deriving a combined structure that could stably position the wearable device within the clothing, a prototype was manufactured and evaluated for fit, compression, comfort, and exercise comfort test by ten participants (height = 176.2 cm, weight = 76.4 kg, chest circumference = 101.2 cm). The study found that the prototype had smaller circumferences around the chest, waist, and abdomen compared to commercial products, resulting in lower ratings for wearing comfort and ease of wear. However, the prototype received high ratings for fitting, pressure, and the exercise comfort test. Valid signals were obtained when the EMG device was combined to the prototype for the rectus femoris muscle, indicating stable positioning of the device during exercise.

Content-Aware D2D Caching for Reducing Visiting Latency in Virtualized Cellular Networks

  • Sun, Guolin;Al-Ward, Hisham;Boateng, Gordon Owusu;Jiang, Wei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.2
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    • pp.514-535
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    • 2019
  • Information-centric networks operate under the assumption that all network components have built-in caching capabilities. Integrating the caching strategies of information centric networking (ICN) with wireless virtualization improves the gain of virtual infrastructure content caching. In this paper, we propose a framework for software-defined information centric virtualized wireless device-to-device (D2D) networks. Enabling D2D communications in virtualized ICN increases the spectral efficiency due to reuse and proximity gains while the software-defined network (SDN) as a platform also simplifies the computational overhead. In this framework, we propose a joint virtual resource and cache allocation solution for latency-sensitive applications in the next-generation cellular networks. As the formulated problem is NP-hard, we design low-complexity heuristic algorithms which are intuitive and efficient. In our proposed framework, different services can share a pool of infrastructure items. We evaluate our proposed framework and algorithm through extensive simulations. The results demonstrate significant improvements in terms of visiting latency, end user QoE, InP resource utilization and MVNO utility gain.

Investigation of Empty Space in Nanoscale Double Gate (ESDG) MOSFET for High Speed Digital Circuit Applications

  • Kumari, Vandana;Saxena, Manoj;Gupta, R.S.;Gupta, Mridula
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.13 no.2
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    • pp.127-138
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    • 2013
  • The impact of Empty Space layer in the channel region of a Double Gate (i.e. ESDG) MOSFET has been studied, by monitoring the DC, RF as well as the digital performance of the device using ATLAS 3D device simulator. The influence of temperature variation on different devices, i.e. Double Gate incorporating Empty Space (ESDG), Empty Space in Silicon (ESS), Double Gate (DG) and Bulk MOSFET has also been studied. The electrical performance of scaled ESDG MOSFET shows high immunity against Short Channel Effects (SCEs) and temperature variations. The present work also includes the linearity performance study in terms of $VIP_2$ and $VIP_3$. The proper bias point to get the higher linearity along with the higher transconductance and device gain has also been discussed.

D2D Advertisement Dissemination Algorism based on User Proximity and Density (인접성과 사용자 밀집도 정보 기반 D2D 광고 확산 알고리즘)

  • Kim, JunSeon;Lee, Howon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.10
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    • pp.2403-2408
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    • 2014
  • We designate multiple target areas for the advertisement disseminations in order to resolve the problem of advertisement transmission efficiency degradation due to overlapped device-to-device (D2D) transmissions and unnecessary advertisement transmissions. We here propose an efficient advertisement dissemination algorithm based on pre-selected target areas considering user density. In our proposed algorithm, relay nodes are gradually selected according to the locations of the target areas. We mathematically analyze D2D advertisement coverages of our proposed algorithm, and compare the various simulation results of the proposed algorithm with those of the conventional algorithm according to the several simulation scenarios via intensive simulations.

Traffic-Oriented Stream Scheduling for 5G-based D2D Streaming Services

  • Lee, Chong-Deuk
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.10
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    • pp.95-103
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    • 2022
  • As 5G mobile communication services gradually expand in P2P (peer-to-peer) or D2D (device-to-device) applications, traffic-oriented stream control such as YouTube streaming is emerging as an important technology. In D2D communication, the type of data stream most frequently transmitted by users is a video stream, which has the characteristics of a large-capacity transport stream. In a D2D communication environment, this type of stream not only provides a cause of traffic congestion, but also degrades the quality of service between D2D User Equipments (DUEs). In this paper, we propose a Traffic-Oriented Stream Scheduling (TOSS) scheme to minimize the interruption of dynamic media streams such as video streams and to optimize streaming service quality. The proposed scheme schedules the media stream by analyzing the characteristics of the media stream and the traffic type in the bandwidth of 3.5 GHz and 28 GHz under the 5G gNB environment. We examine the performance of the proposed scheme through simulation, and the simulation results show that the proposed scheme has better performance than other comparative methods.

Integration of Proximity-based Services with Vehicular Ad-hoc Networks (교통 기관 애드혹 네트워크 와 Proximity기반 서비스의 통합)

  • Diouf, Elhadji Makhtar
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.126-129
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    • 2015
  • Device-to-device (D2D) communications, a subset of Proximity-based Services that enables direct communication between LTE network subscribers, is gaining popularity. It is well underway to be adopted in cellular communication systems for pedestrian and connected-vehicles alike. In this paper, we briefly present our model of an Evolved Packet Core Network-assisted device discovery simulator and show the applicability of Proximity-based Services for Vehicular Ad-hoc Networks. Through the performance evaluation based on the developed simulation environment, it is shown that in case when users gather in the same vicinity, as in public transportation, LTE network data can be efficiently offloaded and multicasted through Wi-Fi for e.g. delivering traffic-related information and for the benefit of infotainment service consumers.

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Image Processing Technique of the 3D Animation on Smartphone (스마트폰 상에서의 3D 애니메이션 영상처리 기법)

  • Ryu, Chang-su;Hur, Chang-wu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.183-185
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    • 2013
  • As mobile devices have developed, flash animations suitable for the existing web have solved part of the weakness caused by the image quality deterioration and the transmission capacity, but it is difficult to express 3D stereo-scopic images. Also, for the real time-randering of visual expressions for animation and the device technique for smartphone to accord with commercial demands, it is required to develop the 3D image processing technique. This paper studied on the image processing method for 3D animation capable of 3D graphic rendering with view system of android and OpenGL M3G in an embedded system device and OpenGL ES 2.0 library.

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