• Title/Summary/Keyword: Development Tools

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A Study on Measurement of Dynamic Accuracy Using Grid Encoder in NC Machine Tools (Grid Encoder를 이용한 NC공작기계 동적정밀도 측정에 관한 연구)

  • 이찬호;이방희;김성청
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.378-381
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    • 2003
  • Efficient development of method on a performance evaluation for machine tools has been regarded as the most important work for accuracy and quality enhancement to every user and manufacturer. A evaluation method of accuracy for machine tools has been studied recently according to the rapid increase of interest in precision machine tools. To this point of view, the circular interpolation test of machine tools is recognized as the most useful method to distinguish a dynamic accuracy of NC machine tools by ISO and ANSI/ASME, etc. In this paper, we have studied and developed the form measurement system with grid encoder to analyse the final accuracy of NC machine tools. we have analyzed the servo system error and geometric error of NC machine tools through measuring a dynamic error signal by this system. and then we verified the experimental result and enhanced the reliability by means of comparing the characteristics of the developed system with the kinematic ball-bar system.

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Software Designing Simulator for Controlling Multiple-Mechanism Carrier System

  • Nakamura, Kotaro;Kumagai, Koji;Sato, Seiji;Sato, Shoichi
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.450-450
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    • 2000
  • This paper presents a software design simulation method for controlling multiple mechanism carrier system (MMCS), which is mainly used in a wrapping machine or a case packing machine. This method uses a mechanical tool-work interactive model proposed in this paper, in order to represent the interactive behaviors between some tools and a work driven by their tools, in which low effect states of a work are defined. Based on this method, a 3-D simulation system has been built. It consists of shape modeling of each device, behavior definitions of tools, and control logic using if-then expression. By applying it to a ase packing machine having about 30 mechanical devices and 100 inputs/outputs for control, the effectiveness of this method has been shown in general verification of control logic specification in an early software design phase and the possibility of smooth communication tool between mechanical and software designers.

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Integrated Environments of Protocol Development Tools (프로토콜 개발 도구의 통합 환경)

  • O, Haeng-Seok;Choe, Yeong-Han;Lee, Sang-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.5
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    • pp.1349-1357
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    • 1997
  • As the size and complexity of newly suggested info-communications protoecis are incresing ,we need auto-matic tools for the protocol development.There were active researches on the develoment of these automatictools to support the efficient protocol developments But,till now,even though a lot of tools were developed,those are in the experimental stage and their practicality is pretty far away regardless of significant theoretical rescarch effort invested to produce them.Almost all the tools developed so far were usually develped ineividu-ally and they show limitations in the intergated protocol develpements.In this paper,to resolve these limitations,we integrated already developed tools systematically and designed and constructed an intergrated environment composed of diverse tools for the dffdctive protocol developments.The intergated environment ofers a comlete cycle of the protocol develeopment period via thee automation of using protocol development tools and improves the reliability of protocol.

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Systematic Approach to Involving the Tools of Digital Marketing as a Guarantee of the International Business Development

  • Chernenko, Oksana;Kovalchuk, Svitlana;Perevozova, Iryna;Fayvishenko, Diana;Zaburmekha, Yevgena
    • International Journal of Computer Science & Network Security
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    • v.22 no.2
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    • pp.311-317
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    • 2022
  • The research is devoted to the substantiation of the system approach to the involvement of digital marketing tools as a guarantee of international business development. It is proved that digital marketing, as a type of marketing based on the use of digital technologies allows to make a profit, to promote the brand, as well as goods and services in the market. The digital marketing toolkit system is a set of elements with existing relationships that ensure the effectiveness of the entire digital marketing, which in total is greater than its individual components. The implementation of a systems approach involves the implementation of the philosophy of digital marketing in general, its functions in the form of systems analysis, formation of strategic development goals and entry and promotion in the international market, preparation and implementation of tactical and strategic development plans.The use of such digital marketing tools as: content marketing, social media marketing, Email-marketing, targeted advertising, contextual advertising, media advertising, Search Engine Optimization, affiliate programs and the company's website is analyzed in detail.

How to Integrate SMFD Display Software based on Heterogenous Graphic Design Tools (이종 그래픽 저작 도구 기반의 SMFD 화면 시현 소프트웨어 통합 방안)

  • Kyusik Kim;Yongjin Kwon;Seong Han Lee
    • Journal of Aerospace System Engineering
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    • v.18 no.2
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    • pp.79-86
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    • 2024
  • We have developed software for the SMFD that utilizes a range of graphic design tools. These tools enable us to effortlessly create graphic elements by defining their attributes, such as position and motion. Subsequently, we can convert these designs into source code and execute the resulting software on the target system, leveraging the graphic engines provided by the tools. However, when it comes to developing the displaying software for the SMFD using multiple graphic design tools on a single system, we face various challenges. In this paper, we will delve into these challenges and propose solutions for developing the displaying software for SMFD based on heterogeneous display design tools.

Physical Therapist's Understanding and the Usage of Assessment Tools for Children With Delayed Development and Cerebral Palsy (발달지연 아동 및 뇌성마비 아동의 평가실태와 물리치료사들의 평가에 대한 인식도 조사)

  • Park, Hey-Jeong;Yi, Chung-Hwi;Cho, Sang-Hyun;Kwon, Hyuk-Cheol
    • Physical Therapy Korea
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    • v.7 no.1
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    • pp.1-21
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    • 2000
  • The purposes of this study were to research the current state of evaluation of children with delayed development and cerebral palsy and determine pediatric physical therapists' knowledge of assessment tools and their use. The subjects were 130 pediatric physical therapists (general hospitals, university-related hospitals, rehabilitation centers, etc.). Data was obtained from August 24, 1999 to October 18, 1999 by means of a survey questionnaire. The results were as follows: 1. The current state of pediatric physical therapist evaluation of children with delayed development and cerebral palsy. 1) Tools used to assess functional areas of children with cerebral palsy were: subjective description format-128 (47.1%); the GMFM-58 (21.3%); facility-generated tool-51 (18.8%); and DDST-15 (5.5%). 2) Tools used to assess developmentally delayed children were: subjective description format-121 (50.6%); the GMFM-43 (18.0%); facility-generated tool-41 (17.2%); and DDS T-14 (5.9%). 3) After their college or university study, therapists who had attended lectures on evaluation were 113 (86.9%); 13 (10.0%) therapists had not attended any lectures on evaluation 2. Test scores of physical therapists' professional knowledge of evaluation procedures: high (more than 36 points)-74 (56.9%); moderate (18~35 points)-39 (30.0%); and low (below 17 points)-none. 1) For therapists treating cerebral palsied children, 73 (65.2%) were in the high range, 39 (34.8%) were in the moderate range and none were in the low range. 2) For therapists treating children with delayed development, 71 (65.7%) were in the high range, 37 (34.3%) were in the moderate range and none were in the low range. Although the general degree of professional knowledge of evaluation was quite high, there was a lack of variety in the assessment tools used With a large number of therapists depending on subjective description. Possible reasons for the low rate of objective asses sment tool use: 1) Poor clinical environment: too many clients and lirnited treatment time. 2) Lack of any medical insurance fee category for specific assessment tools. 3) Lack of continuing education opportunities in pediatric evaluation skills during or after either college-based (3 year) or university-based (4 year) education programs. Based on the study results, provision of more extended educational opportunities would promote the use of a greater variety of objective assessment tools by pediatric physical therapists.

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Evaluation Toolkit for K-FPGA Fabric Architectures (K-FPGA 패브릭 구조의 평가 툴킷)

  • Kim, Kyo-Sun
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.49 no.4
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    • pp.15-25
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    • 2012
  • The research on the FPGA CAD tools in academia has been lacking practicality due to the underlying FPGA fabric architecture which is too simple and inefficient to be applied for commercial FPGAs. Recently, the database of placement positions and routing graphs on commercial FPGA architectures has been built, and provided for enabling the academic development of placement and routing tools. To extend the limit of academic CAD tools even further, we have developed the evaluation toolkit for the K-FPGA architecture which is under development. By providing interface for exchanging data with a commercial FPGA toolkit at every step of mapping, packing, placement and routing in the tool chain, the toolkit enables individual tools to be developed without waiting for the results of the preceding step, and with no dependency on the quality of the results, and compared in detail with commercial tools at any step. Also, the fabric primitive library is developed by extracting the prototype from a reporting file of a commercial FPGA, restructuring it, and modeling the behavior of basic gates. This library can be used as the benchmarking target, and a reference design for new FPGA architectures. Since the architecture is described in a standard HDL which is familiar with hardware designers, and read in the tools rather than hard coded, the tools are "data-driven", and tolerable with the architectural changes due to the design space exploration. The experiments confirm that the developed library is correct, and the functional correctness of applications implemented on the FPGA fabric can be validated by simulation. The placement and routing tools are under development. The completion of the toolkit will enable the development of practical FPGA architectures which, in return, will synergically animate the research on optimization CAD tools.

Trends of Technology Development of Friction Stir Welding Machine (마찰교반접합장비의 기술개발 동향)

  • Kim, Young-Pyo;Kim, Cheol-Hee;Kim, Young-Gon;Joo, Sung-Min
    • Journal of Welding and Joining
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    • v.34 no.3
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    • pp.1-5
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    • 2016
  • At present, FSW(friction stir welding) process is being considered as an actual way for production of various industrial products. However FSW process involves high temperature and load on the tool during welding. These are make a difference between FSW machine and general machine tools. From this reason, development of FSW machine needs very careful consideration on stiffness of machine structure, spindle and moving axis including machine control system. In this study authors investigate on the trends of technology development of FSW machine in order to share the information for more extension of FSW technology with related researchers and engineers.

An Efficient Study of Expression with 2D Game Tool -Focused on Production of a Game "Shooting Monster" with Spine Tool (2D 게임 툴을 이용한 효율적인 표현 연구 - 스파인 툴을 이용한 "슈팅몬스터" 게임제작을 중심으로)

  • Lee, Heon-Woo
    • Journal of Korea Multimedia Society
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    • v.19 no.7
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    • pp.1208-1215
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    • 2016
  • This study suggests efficient production of game with spine tool that is 2D game tool. For this, the researcher studies process and efficiency of game development by focusing on production of a game "Shooting Monster" Version 1 in service of Google Store at present. Production tools in a contents field are sharply changed. In addition, these tools are automatized into new version and efficient product. These tools help manufacturers in increasing quality of contents and time efficiency. Therefore, the researcher examines understanding of development process of existing 2D game and problems in development stage of graphic character, and analyzes production stage of character animation using spine tool, so suggests effective process of production in terms of production. The purpose of this study is to suggest the direction about graphic efficiency of tool by accessing production process to train working-level talented people in 2D mobile game field.